feat: load player's report
This commit is contained in:
@@ -3,12 +3,21 @@ package controller
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import (
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"strings"
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"github.com/google/uuid"
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e "github.com/iliadenisov/galaxy/internal/error"
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"github.com/iliadenisov/galaxy/internal/model/game"
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)
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func (c Controller) RaceID(actor string) (uuid.UUID, error) {
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ri, err := c.Cache.validRace(actor)
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if err != nil {
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return uuid.Nil, err
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}
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return c.Cache.g.Race[ri].ID, nil
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}
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func (c Controller) QuitGame(actor string) error {
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ri, err := c.Cache.validActor(actor)
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ri, err := c.Cache.validRace(actor)
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if err != nil {
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return err
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}
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@@ -4,6 +4,7 @@ import (
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"errors"
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"fmt"
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"github.com/google/uuid"
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"github.com/iliadenisov/galaxy/internal/model/game"
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"github.com/iliadenisov/galaxy/internal/model/report"
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"github.com/iliadenisov/galaxy/internal/repo"
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@@ -36,6 +37,9 @@ type Repo interface {
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// SaveReport stores latest report for a race
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SaveReport(uint, *report.Report) error
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// LoadReport loads report for specific turn and player id
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LoadReport(uint, uuid.UUID) (*report.Report, error)
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}
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type Controller struct {
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@@ -47,9 +51,9 @@ type Param struct {
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StoragePath string
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}
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type Config func(*Param)
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type Configurer func(*Param)
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func NewController(config Config) (*Controller, error) {
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func NewController(config Configurer) (*Controller, error) {
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c := &Param{
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StoragePath: ".",
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}
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@@ -31,9 +31,9 @@ func (c *Cache) AddRace(n string) (int, uuid.UUID) {
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return len(c.g.Race) - 1, id
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}
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func (c *Cache) Race(i int) game.Race {
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func (c *Cache) Race(i int) *game.Race {
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c.validateRaceIndex(i)
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return c.g.Race[i]
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return &c.g.Race[i]
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}
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func (c *Cache) RaceShipGroups(ri int) iter.Seq[*game.ShipGroup] {
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@@ -2,13 +2,10 @@ package controller_test
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import (
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"fmt"
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"slices"
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"testing"
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"github.com/google/uuid"
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"github.com/iliadenisov/galaxy/internal/controller"
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"github.com/iliadenisov/galaxy/internal/model/game"
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"github.com/stretchr/testify/assert"
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)
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var (
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@@ -103,14 +100,6 @@ var (
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InSpace = game.InSpace{Origin: 2, X: floatRef(1.23), Y: floatRef(1.23)}
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)
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// [ ] Delete this fake test
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func TestSlicesDelete(t *testing.T) {
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sl := []int{0, 1, 2, 3, 4, 5, 6, 7, 8, 9}
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assert.Len(t, sl, 10)
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sl = slices.DeleteFunc(sl, func(v int) bool { return v%2 == 0 })
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assert.Len(t, sl, 5)
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}
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func assertNoError(err error) {
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if err != nil {
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panic(fmt.Sprintf("init assertion failed: %v", err))
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@@ -69,3 +69,19 @@ func TestQuitGame(t *testing.T) {
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assert.NoError(t, g.QuitGame(Race_0.Name))
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assert.Equal(t, 3, int(c.Race(Race_0_idx).TTL))
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}
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func TestRaceID(t *testing.T) {
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c, g := newCache()
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c.Race(Race_0_idx).TTL = 9
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_, err := g.RaceID(UnknownRace)
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assert.ErrorContains(t, err, e.GenericErrorText(e.ErrInputUnknownRace))
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_, err = g.RaceID(Race_Extinct.Name)
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assert.ErrorContains(t, err, e.GenericErrorText(e.ErrRaceExinct))
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id, err := g.RaceID(Race_0.Name)
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assert.NoError(t, err)
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assert.Equal(t, Race_0_ID, id)
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}
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@@ -8,6 +8,7 @@ const (
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ErrStorageFailure int = 1000 + iota
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ErrGameNotInitialized
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ErrGameStateInvalid
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ErrReportNotFound
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)
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const (
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@@ -8,6 +8,10 @@ func NewGameNotInitializedError(arg ...any) error {
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return newGenericError(ErrGameNotInitialized, arg...)
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}
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func NewReportNotFoundError(arg ...any) error {
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return newGenericError(ErrReportNotFound, arg...)
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}
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func NewGameStateError(arg ...any) error {
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return newGenericError(ErrGameStateInvalid, arg...)
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}
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@@ -4,6 +4,7 @@ import (
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"github.com/google/uuid"
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"github.com/iliadenisov/galaxy/internal/controller"
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"github.com/iliadenisov/galaxy/internal/model/game"
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"github.com/iliadenisov/galaxy/internal/model/report"
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)
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func GenerateGame(configure func(*controller.Param), races []string) (gameID uuid.UUID, err error) {
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@@ -25,13 +26,19 @@ func LoadState(configure func(*controller.Param)) (g *game.Game, err error) {
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return
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}
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// TODO: command for loading report by players (MUST be limited by router)
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func LoadReport(configure func(*controller.Param)) (g *game.Game, err error) {
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func LoadReport(configure func(*controller.Param), t uint, actor string) (g *report.Report, err error) {
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err = control(configure, func(c *controller.Controller) error {
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return c.ExecuteState(func(r controller.Repo) error {
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g, err = c.Repo.LoadState()
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game, err := c.Repo.LoadStateSafe()
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if err != nil {
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return err
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})
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}
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c.Cache = controller.NewCache(game)
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id, err := c.RaceID(actor)
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if err != nil {
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return err
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}
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g, err = c.Repo.LoadReport(t, id)
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return err
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})
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return
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}
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@@ -22,7 +22,7 @@ const (
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type Production struct {
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Type ProductionType `json:"type"`
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SubjectID *uuid.UUID `json:"subjectId,omitempty"` // TODO: get rid of Nils?
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SubjectID *uuid.UUID `json:"subjectId,omitempty"`
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Progress *Float `json:"progress,omitempty"`
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ProdUsed *Float `json:"prodUsed,omitempty"`
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}
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+26
-3
@@ -1,7 +1,6 @@
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package repo
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/*
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TODO: only state will be saved once (current, turn); meta and bombings are saved at turn generation and saved twice
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/state.json
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/0001/state.json
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/0001/meta.json
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@@ -13,6 +12,7 @@ package repo
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import (
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"fmt"
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"github.com/google/uuid"
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"github.com/iliadenisov/galaxy/internal/model/game"
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"github.com/iliadenisov/galaxy/internal/model/report"
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)
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@@ -27,13 +27,33 @@ func (r *repo) SaveReport(t uint, rep *report.Report) error {
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}
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func saveReport(s Storage, t uint, v *report.Report) error {
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path := fmt.Sprintf("%s/report/%s.json", turnDir(t), v.RaceID.String())
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path := repDir(t, v.RaceID)
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if err := s.Write(path, v); err != nil {
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return NewStorageError(err)
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}
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return nil
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}
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func (r *repo) LoadReport(t uint, id uuid.UUID) (*report.Report, error) {
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return loadReport(r.s, t, id)
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}
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func loadReport(s Storage, t uint, id uuid.UUID) (*report.Report, error) {
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path := repDir(t, id)
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result := new(report.Report)
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exist, err := s.Exists(path)
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if err != nil {
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return nil, NewStorageError(err)
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}
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if !exist {
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return nil, NewReportNotFoundError()
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}
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if err := s.ReadSafe(path, result); err != nil {
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return nil, NewStorageError(err)
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}
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return result, nil
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}
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func (r *repo) SaveNewTurn(t uint, g *game.Game) error {
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return saveNewTurn(r.s, t, g)
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}
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@@ -104,7 +124,6 @@ func loadMeta(s Storage) (*game.GameMeta, error) {
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if !exist {
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return result, nil
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}
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// TODO: create separate Read func for meta ops
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if err := s.ReadSafe(path, result); err != nil {
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return nil, NewStorageError(err)
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}
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@@ -164,6 +183,10 @@ func (r *repo) SaveBombings(t uint, b []*game.Bombing) error {
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return saveMeta(r.s, t, meta)
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}
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func repDir(t uint, id uuid.UUID) string {
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return fmt.Sprintf("%s/report/%s.json", turnDir(t), id.String())
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}
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func turnDir(t uint) string {
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return fmt.Sprintf("%04d", t)
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}
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@@ -16,6 +16,10 @@ func NewGameNotInitializedError() error {
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return e.NewGameNotInitializedError()
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}
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func NewReportNotFoundError() error {
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return e.NewReportNotFoundError()
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}
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func NewStateError(msg string) error {
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return e.NewGameStateError(msg)
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}
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@@ -11,19 +11,19 @@ import (
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"github.com/iliadenisov/galaxy/internal/model/rest"
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)
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type CommandExecutor func(controller.Config, rest.Command) error
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type CommandExecutor func(controller.Configurer, rest.Command) error
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var (
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ErrCommandNotProcessed = errors.New("command was not processed by executor")
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)
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func CommandHandler(c *gin.Context, config controller.Config, executor CommandExecutor) {
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func CommandHandler(c *gin.Context, configurer controller.Configurer, executor CommandExecutor) {
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var cmd rest.Command
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if err := c.ShouldBindJSON(&cmd); err != nil {
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c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()})
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return
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}
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err := executor(config, cmd)
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err := executor(configurer, cmd)
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switch {
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case err == nil:
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c.Status(http.StatusOK)
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@@ -35,7 +35,7 @@ func CommandHandler(c *gin.Context, config controller.Config, executor CommandEx
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}
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}
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func ExecuteCommand(config controller.Config, cmd rest.Command) error {
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func ExecuteCommand(config controller.Configurer, cmd rest.Command) error {
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switch {
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case cmd.DeclareWar != nil:
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return game.DeclareWar(config, cmd.Race, cmd.DeclareWar.Opponent)
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@@ -9,7 +9,7 @@ import (
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"github.com/iliadenisov/galaxy/internal/model/rest"
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)
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func InitHandler(c *gin.Context, config controller.Config) {
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func InitHandler(c *gin.Context, config controller.Configurer) {
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var init rest.Init
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if err := c.ShouldBindJSON(&init); err != nil {
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c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()})
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@@ -9,7 +9,7 @@ import (
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"github.com/iliadenisov/galaxy/internal/model/rest"
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)
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func StatusHandler(c *gin.Context, config controller.Config) {
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func StatusHandler(c *gin.Context, config controller.Configurer) {
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g, err := game.LoadState(config)
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if transformError(c, err) {
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@@ -18,7 +18,6 @@ const (
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func initConfig() func(*controller.Param) {
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return func(p *controller.Param) {
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// TODO: initialize base controller settings
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p.StoragePath = os.Getenv("STORAGE_PATH")
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}
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}
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@@ -40,7 +39,7 @@ func NewRouterExecutor(executor handler.CommandExecutor) Router {
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return Router{r: setupRouter(initConfig(), executor)}
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}
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func setupRouter(config controller.Config, executor handler.CommandExecutor) *gin.Engine {
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func setupRouter(config controller.Configurer, executor handler.CommandExecutor) *gin.Engine {
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gin.SetMode(gin.ReleaseMode)
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r := gin.New()
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@@ -10,6 +10,6 @@ func SetupRouter() *gin.Engine {
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return SetupRouterConfig(nil)
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}
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func SetupRouterConfig(config controller.Config) *gin.Engine {
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return setupRouter(config, func(controller.Config, rest.Command) error { return nil })
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func SetupRouterConfig(config controller.Configurer) *gin.Engine {
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return setupRouter(config, func(controller.Configurer, rest.Command) error { return nil })
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}
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