cmd: unload cargo
This commit is contained in:
@@ -41,10 +41,14 @@ const (
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ErrInputScienceSumValues
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ErrInputProductionInvalid
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ErrInputCargoTypeInvalid
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ErrInputCargoQuantityWithoutGroupBreak
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ErrInputCargoLoadNotEnough
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ErrInputCargoLoadNotEqual
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ErrInputCargoLoadNoCargoBay
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ErrInputNoCargoBay
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ErrInputCargoLoadNoSpaceLeft
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ErrInputCargoUnloadEmpty
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ErrInputCargoUnoadNotEnough
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ErrInputBreakGroupIllegalNumber
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)
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func GenericErrorText(code int) string {
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@@ -99,14 +103,22 @@ func GenericErrorText(code int) string {
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return "Invalid Production type"
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case ErrInputCargoTypeInvalid:
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return "Invalid cargo type"
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case ErrInputCargoQuantityWithoutGroupBreak:
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return "Cargo quantity should be specified only for a new group number of ships"
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case ErrInputCargoLoadNotEnough:
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return "Not enough cargo to load"
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case ErrInputCargoLoadNotEqual:
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return "Ship(s) already loaded with another cargo"
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case ErrInputCargoLoadNoCargoBay:
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case ErrInputNoCargoBay:
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return "Ship type is not designed to carry cargo"
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case ErrInputCargoLoadNoSpaceLeft:
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return "No space left on the ships to load cargo"
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case ErrInputCargoUnloadEmpty:
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return "Ships are not carrying any cargo"
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case ErrInputCargoUnoadNotEnough:
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return "Not enough cargo on the ships(s)"
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case ErrInputBreakGroupIllegalNumber:
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return "Illegal ships number to make new group"
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case ErrMergeShipTypeNotEqual:
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return "Source and target ship types are not the same"
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case ErrJoinFleetGroupNumberNotEnough:
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+18
-2
@@ -76,6 +76,10 @@ func NewCargoTypeInvalidError(arg ...any) error {
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return newGenericError(ErrInputCargoTypeInvalid, arg...)
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}
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func NewCargoQuantityWithoutGroupBreakError(arg ...any) error {
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return newGenericError(ErrInputCargoQuantityWithoutGroupBreak, arg...)
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}
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func NewCargoLoadNotEnoughError(arg ...any) error {
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return newGenericError(ErrInputCargoLoadNotEnough, arg...)
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}
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@@ -84,14 +88,26 @@ func NewCargoLoadNotEqualError(arg ...any) error {
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return newGenericError(ErrInputCargoLoadNotEqual, arg...)
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}
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func NewCargoLoadNoCargoBayError(arg ...any) error {
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return newGenericError(ErrInputCargoLoadNoCargoBay, arg...)
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func NewNoCargoBayError(arg ...any) error {
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return newGenericError(ErrInputNoCargoBay, arg...)
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}
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func NewCargoLoadNoSpaceLeftError(arg ...any) error {
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return newGenericError(ErrInputCargoLoadNoSpaceLeft, arg...)
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}
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func NewCargoUnloadEmptyError(arg ...any) error {
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return newGenericError(ErrInputCargoUnloadEmpty, arg...)
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}
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func NewCargoUnoadNotEnoughError(arg ...any) error {
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return newGenericError(ErrInputCargoUnoadNotEnough, arg...)
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}
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func NewBreakGroupIllegalNumberError(arg ...any) error {
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return newGenericError(ErrInputBreakGroupIllegalNumber, arg...)
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}
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func NewMergeShipTypeNotEqualError(arg ...any) error {
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return newGenericError(ErrMergeShipTypeNotEqual, arg...)
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}
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@@ -90,6 +90,7 @@ func (g *Game) joinShipGroupToFleetInternal(ri int, fleetName string, group, cou
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}
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}
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// FIXME: if g.ShipGroups[sgi].FleetID != nil { // delete old fleet if empty, ALSO mind breaking group }
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if count > 0 && g.ShipGroups[sgi].Number != count {
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newGroup := g.ShipGroups[sgi]
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newGroup.Number -= count
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+134
-12
@@ -145,7 +145,7 @@ func (g *Game) BreakGroup(raceName string, groupIndex, quantity uint) error {
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return g.breakGroupInternal(ri, groupIndex, quantity)
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}
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func (g *Game) LoadCargo(raceName string, groupIndex uint, cargoType string, quantity float64) error {
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func (g *Game) LoadCargo(raceName string, groupIndex uint, cargoType string, ships uint, quantity float64) error {
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ri, err := g.raceIndex(raceName)
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if err != nil {
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return err
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@@ -154,10 +154,102 @@ func (g *Game) LoadCargo(raceName string, groupIndex uint, cargoType string, qua
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if !ok {
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return e.NewCargoTypeInvalidError(cargoType)
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}
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return g.loadCargoInternal(ri, groupIndex, ct, quantity)
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return g.loadCargoInternal(ri, groupIndex, ct, ships, quantity)
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}
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func (g *Game) loadCargoInternal(ri int, groupIndex uint, ct CargoType, quantity float64) error {
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func (g *Game) UnloadCargo(raceName string, groupIndex uint, ships uint, quantity float64) error {
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ri, err := g.raceIndex(raceName)
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if err != nil {
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return err
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}
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return g.unloadCargoInternal(ri, groupIndex, ships, quantity)
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}
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// Промышленность и Сырье могут быть выгружены на любой планете.
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// Колонисты могут быть высажены только на планеты, принадлежащие Вам или на необитаемые планеты.
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func (g *Game) unloadCargoInternal(ri int, groupIndex uint, ships uint, quantity float64) error {
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if ships == 0 && quantity > 0 {
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return e.NewCargoQuantityWithoutGroupBreakError()
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}
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sgi := -1
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for i, sg := range g.listIndexShipGroups(ri) {
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if sgi < 0 && sg.Index == groupIndex {
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sgi = i
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}
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}
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if sgi < 0 {
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return e.NewEntityNotExistsError("group #%d", groupIndex)
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}
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if g.ShipGroups[sgi].State != "In_Orbit" || g.ShipGroups[sgi].Origin != nil || g.ShipGroups[sgi].Range != nil {
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return e.NewShipsBusyError()
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}
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var sti int
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if sti = slices.IndexFunc(g.Race[ri].ShipTypes, func(st ShipType) bool { return st.ID == g.ShipGroups[sgi].TypeID }); sti < 0 {
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// hard to test, need manual game data invalidation
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return e.NewGameStateError("not found: ShipType ID=%v", g.ShipGroups[sgi].TypeID)
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}
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if g.Race[ri].ShipTypes[sti].Cargo < 1 {
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return e.NewNoCargoBayError("ship_type %q", g.Race[ri].ShipTypes[sti].Name)
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}
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if g.ShipGroups[sgi].CargoType == nil || g.ShipGroups[sgi].Load == 0 {
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return e.NewCargoUnloadEmptyError()
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}
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ct := *g.ShipGroups[sgi].CargoType
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pl := slices.IndexFunc(g.Map.Planet, func(p Planet) bool { return p.Number == g.ShipGroups[sgi].Destination })
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if pl < 0 {
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return e.NewGameStateError("planet #%d", g.ShipGroups[sgi].Destination)
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}
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if ct == CargoColonist {
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if g.Map.Planet[pl].Owner != uuid.Nil && g.Map.Planet[pl].Owner != g.Race[ri].ID {
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return e.NewEntityNotOwnedError("planet #%d unload %v", g.Map.Planet[pl].Number, ct)
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}
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if g.Map.Planet[pl].Owner == uuid.Nil {
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g.Map.Planet[pl].Owner = g.Race[ri].ID
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}
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}
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var availableOnPlanet *float64
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switch ct {
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case CargoMaterial:
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availableOnPlanet = &g.Map.Planet[pl].Material
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case CargoCapital:
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availableOnPlanet = &g.Map.Planet[pl].Capital
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case CargoColonist:
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availableOnPlanet = &g.Map.Planet[pl].Colonists
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default:
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return e.NewGameStateError("CargoType not accepted: %v", ct)
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}
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if ships > 0 && ships < g.ShipGroups[sgi].Number {
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nsgi, err := g.breakGroupSafe(ri, groupIndex, ships)
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if err != nil {
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return err
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}
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sgi = nsgi
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}
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toBeUnloaded := quantity
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if quantity == 0 {
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toBeUnloaded = g.ShipGroups[sgi].Load
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}
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if toBeUnloaded > g.ShipGroups[sgi].Load {
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return e.NewCargoUnoadNotEnoughError("load: %.03f", g.ShipGroups[sgi].Load)
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}
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*availableOnPlanet += toBeUnloaded
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g.ShipGroups[sgi].Load -= toBeUnloaded
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if g.ShipGroups[sgi].Load == 0 {
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g.ShipGroups[sgi].CargoType = nil
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}
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return nil
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}
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/*
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TODO: multi-command processing: Game data should NOT be changed when error is returned
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*/
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// Корабль может нести только один тип груза одновременно.
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// Возможные типы груза - это колонисты, сырье и промышленность.
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// Груз может быть доставлен на борт корабля с Вашей или не занятой планеты, на которой он имеется.
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func (g *Game) loadCargoInternal(ri int, groupIndex uint, ct CargoType, ships uint, quantity float64) error {
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if ships == 0 && quantity > 0 {
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return e.NewCargoQuantityWithoutGroupBreakError()
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}
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sgi := -1
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for i, sg := range g.listIndexShipGroups(ri) {
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if sgi < 0 && sg.Index == groupIndex {
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@@ -174,8 +266,8 @@ func (g *Game) loadCargoInternal(ri int, groupIndex uint, ct CargoType, quantity
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if pl < 0 {
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return e.NewGameStateError("planet #%d", g.ShipGroups[sgi].Destination)
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}
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if g.Map.Planet[pl].Owner != g.Race[ri].ID {
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return e.NewEntityNotOwnedError("planet %#d", g.Map.Planet[pl].Number)
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if g.Map.Planet[pl].Owner != uuid.Nil && g.Map.Planet[pl].Owner != g.Race[ri].ID {
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return e.NewEntityNotOwnedError("planet #%d", g.Map.Planet[pl].Number)
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}
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var sti int
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if sti = slices.IndexFunc(g.Race[ri].ShipTypes, func(st ShipType) bool { return st.ID == g.ShipGroups[sgi].TypeID }); sti < 0 {
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@@ -183,11 +275,18 @@ func (g *Game) loadCargoInternal(ri int, groupIndex uint, ct CargoType, quantity
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return e.NewGameStateError("not found: ShipType ID=%v", g.ShipGroups[sgi].TypeID)
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}
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if g.Race[ri].ShipTypes[sti].Cargo < 1 {
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return e.NewCargoLoadNoCargoBayError("ship_type %q", g.Race[ri].ShipTypes[sti].Name)
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return e.NewNoCargoBayError("ship_type %q", g.Race[ri].ShipTypes[sti].Name)
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}
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if g.ShipGroups[sgi].CargoType != nil && *g.ShipGroups[sgi].CargoType != ct {
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return e.NewCargoLoadNotEqualError("cargo: %v", *g.ShipGroups[sgi].CargoType)
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}
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if ships > 0 && ships < g.ShipGroups[sgi].Number {
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nsgi, err := g.breakGroupSafe(ri, groupIndex, ships)
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if err != nil {
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return err
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}
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sgi = nsgi
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}
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capacity := g.ShipGroups[sgi].CargoCapacity(&g.Race[ri].ShipTypes[sti])
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freeShipGroupCargoLoad := capacity - g.ShipGroups[sgi].Load
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if freeShipGroupCargoLoad == 0 {
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@@ -338,19 +437,42 @@ func (g *Game) breakGroupInternal(ri int, groupIndex, quantity uint) error {
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if quantity == 0 || quantity == g.ShipGroups[sgi].Number {
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g.ShipGroups[sgi].FleetID = nil
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} else {
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if _, err := g.breakGroupSafe(ri, groupIndex, quantity); err != nil {
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return err
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}
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}
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return nil
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}
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func (g *Game) breakGroupSafe(ri int, groupIndex uint, newGroupShips uint) (int, error) {
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sgi := -1
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var maxIndex uint
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for i, sg := range g.listIndexShipGroups(ri) {
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if sgi < 0 && sg.Index == groupIndex {
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sgi = i
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}
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if sg.Index > maxIndex {
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maxIndex = sg.Index
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}
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}
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if sgi < 0 {
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return -1, e.NewEntityNotExistsError("group #%d", groupIndex)
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}
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if g.ShipGroups[sgi].Number < newGroupShips {
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return -1, e.NewBreakGroupIllegalNumberError("group #%d ships: %d -> %d", g.ShipGroups[sgi].Index, g.ShipGroups[sgi].Number, newGroupShips)
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}
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newGroup := g.ShipGroups[sgi]
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if g.ShipGroups[sgi].CargoType != nil {
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newGroup.Load = g.ShipGroups[sgi].Load / float64(g.ShipGroups[sgi].Number) * float64(quantity)
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newGroup.Load = g.ShipGroups[sgi].Load / float64(g.ShipGroups[sgi].Number) * float64(newGroupShips)
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g.ShipGroups[sgi].Load -= newGroup.Load
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}
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newGroup.Number = quantity
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newGroup.Number = newGroupShips
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g.ShipGroups[sgi].Number -= newGroup.Number
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newGroup.Index = maxIndex + 1
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newGroup.FleetID = nil
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g.ShipGroups = append(g.ShipGroups, newGroup)
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}
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return nil
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return len(g.ShipGroups) - 1, nil
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}
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func (g *Game) joinEqualGroupsInternal(ri int) {
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@@ -385,7 +507,7 @@ func (g *Game) createShips(ri int, shipTypeName string, planetNumber int, quanti
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return e.NewEntityNotExistsError("planet #%d", planetNumber)
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}
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if g.Map.Planet[pl].Owner != g.Race[ri].ID {
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return e.NewEntityNotOwnedError("planet %#d", planetNumber)
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return e.NewEntityNotOwnedError("planet #%d", planetNumber)
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}
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var maxIndex uint
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@@ -507,61 +507,193 @@ func TestLoadCargo(t *testing.T) {
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assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 11))
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g.ShipGroups[4].Destination = R1_Planet_1_num
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assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 5)
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// tests
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assert.ErrorContains(t,
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g.LoadCargo("UnknownRace", 1, game.CargoMaterial.String(), 0),
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g.LoadCargo("UnknownRace", 1, game.CargoMaterial.String(), 0, 0),
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e.GenericErrorText(e.ErrInputUnknownRace))
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assert.ErrorContains(t,
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g.LoadCargo(Race_0.Name, 1, "GOLD", 0),
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g.LoadCargo(Race_0.Name, 1, "GOLD", 0, 0),
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e.GenericErrorText(e.ErrInputCargoTypeInvalid))
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assert.ErrorContains(t,
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g.LoadCargo(Race_0.Name, 555, game.CargoMaterial.String(), 0),
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g.LoadCargo(Race_0.Name, 555, game.CargoMaterial.String(), 0, 0),
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e.GenericErrorText(e.ErrInputEntityNotExists))
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assert.ErrorContains(t,
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g.LoadCargo(Race_0.Name, 3, game.CargoMaterial.String(), 0),
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g.LoadCargo(Race_0.Name, 3, game.CargoMaterial.String(), 0, 0),
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e.GenericErrorText(e.ErrShipsBusy))
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assert.ErrorContains(t,
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g.LoadCargo(Race_0.Name, 5, game.CargoMaterial.String(), 0),
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g.LoadCargo(Race_0.Name, 5, game.CargoMaterial.String(), 0, 0),
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e.GenericErrorText(e.ErrInputEntityNotOwned))
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assert.ErrorContains(t,
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g.LoadCargo(Race_0.Name, 2, game.CargoMaterial.String(), 0),
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e.GenericErrorText(e.ErrInputCargoLoadNoCargoBay))
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g.LoadCargo(Race_0.Name, 2, game.CargoMaterial.String(), 0, 0),
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e.GenericErrorText(e.ErrInputNoCargoBay))
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assert.ErrorContains(t,
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g.LoadCargo(Race_0.Name, 4, game.CargoMaterial.String(), 0),
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g.LoadCargo(Race_0.Name, 4, game.CargoMaterial.String(), 0, 0),
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e.GenericErrorText(e.ErrInputCargoLoadNotEqual))
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// initial planet is empty
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assert.ErrorContains(t,
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g.LoadCargo(Race_0.Name, 1, game.CargoMaterial.String(), 0),
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g.LoadCargo(Race_0.Name, 1, game.CargoMaterial.String(), 0, 0),
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e.GenericErrorText(e.ErrInputCargoLoadNotEnough))
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// add cargo to planet
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g.Map.Planet[0].Material = 100
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// not enough on the planet
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assert.ErrorContains(t,
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g.LoadCargo(Race_0.Name, 1, game.CargoMaterial.String(), 101),
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g.LoadCargo(Race_0.Name, 1, game.CargoMaterial.String(), 11, 101),
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e.GenericErrorText(e.ErrInputCargoLoadNotEnough))
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// quantity > ships
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assert.ErrorContains(t,
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g.LoadCargo(Race_0.Name, 1, game.CargoMaterial.String(), 0, 1),
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e.GenericErrorText(e.ErrInputCargoQuantityWithoutGroupBreak))
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assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 5)
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// break group and load maximum
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assert.NoError(t, g.LoadCargo(Race_0.Name, 1, game.CargoMaterial.String(), 2, 0))
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assert.Equal(t, 58.0, g.Map.Planet[0].Material)
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assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 6)
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assert.Nil(t, g.ShipGroups[0].CargoType)
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assert.Equal(t, game.CargoMaterial.Ref(), g.ShipGroups[5].CargoType)
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assert.Equal(t, uint(9), g.ShipGroups[0].Number)
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assert.Equal(t, 0.0, g.ShipGroups[0].Load)
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assert.Equal(t, uint(2), g.ShipGroups[5].Number)
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assert.Equal(t, 42.0, g.ShipGroups[5].Load)
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// break group and load limited
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assert.NoError(t, g.LoadCargo(Race_0.Name, 1, game.CargoMaterial.String(), 2, 18))
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assert.Equal(t, 40.0, g.Map.Planet[0].Material)
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assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 7)
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assert.Nil(t, g.ShipGroups[0].CargoType)
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assert.Equal(t, game.CargoMaterial.Ref(), g.ShipGroups[6].CargoType)
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assert.Equal(t, uint(7), g.ShipGroups[0].Number)
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assert.Equal(t, 0.0, g.ShipGroups[0].Load)
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assert.Equal(t, uint(2), g.ShipGroups[6].Number)
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assert.Equal(t, 18.0, g.ShipGroups[6].Load)
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// add cargo to planet
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g.Map.Planet[0].Material = 100
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// loading all available cargo
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assert.NoError(t, g.LoadCargo(Race_0.Name, 1, game.CargoMaterial.String(), 0))
|
||||
assert.NoError(t, g.LoadCargo(Race_0.Name, 1, game.CargoMaterial.String(), 0, 0))
|
||||
assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 7)
|
||||
assert.Equal(t, 0.0, g.Map.Planet[0].Material)
|
||||
assert.Equal(t, 100.0, g.ShipGroups[0].Load) // free: 131.0
|
||||
assert.Equal(t, game.CargoMaterial.Ref(), g.ShipGroups[0].CargoType)
|
||||
|
||||
// add cargo to planet
|
||||
g.Map.Planet[0].Material = 200
|
||||
assert.NoError(t, g.LoadCargo(Race_0.Name, 1, game.CargoMaterial.String(), 31))
|
||||
assert.NoError(t, g.LoadCargo(Race_0.Name, 1, game.CargoMaterial.String(), 11, 31))
|
||||
assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 7)
|
||||
assert.Equal(t, 169.0, g.Map.Planet[0].Material)
|
||||
assert.Equal(t, 131.0, g.ShipGroups[0].Load) // free: 100.0
|
||||
assert.Equal(t, game.CargoMaterial.Ref(), g.ShipGroups[0].CargoType)
|
||||
|
||||
// load to maximum cargo space left
|
||||
assert.NoError(t, g.LoadCargo(Race_0.Name, 1, game.CargoMaterial.String(), 0))
|
||||
assert.Equal(t, 69.0, g.Map.Planet[0].Material)
|
||||
assert.Equal(t, 231.0, g.ShipGroups[0].Load) // free: 0.0
|
||||
assert.NoError(t, g.LoadCargo(Race_0.Name, 1, game.CargoMaterial.String(), 11, 0))
|
||||
assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 7)
|
||||
assert.Equal(t, 153.0, g.Map.Planet[0].Material)
|
||||
assert.Equal(t, 147.0, g.ShipGroups[0].Load) // free: 0.0
|
||||
assert.Equal(t, game.CargoMaterial.Ref(), g.ShipGroups[0].CargoType)
|
||||
|
||||
// ship group is full
|
||||
assert.ErrorContains(t,
|
||||
g.LoadCargo(Race_0.Name, 1, game.CargoMaterial.String(), 0),
|
||||
g.LoadCargo(Race_0.Name, 1, game.CargoMaterial.String(), 0, 0),
|
||||
e.GenericErrorText(e.ErrInputCargoLoadNoSpaceLeft))
|
||||
assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 7)
|
||||
}
|
||||
|
||||
func TestUnloadCargo(t *testing.T) {
|
||||
g := copyGame()
|
||||
|
||||
// 1: idx = 0 / Ready to unload COL
|
||||
assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 10))
|
||||
|
||||
// 2: idx = 1 / Has no cargo bay
|
||||
assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 1))
|
||||
|
||||
// 3: idx = 2 / In_Space
|
||||
assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 7))
|
||||
g.ShipGroups[2].Origin = &R0_Planet_2_num
|
||||
rng := 31.337
|
||||
g.ShipGroups[2].Range = &rng
|
||||
g.ShipGroups[2].State = "In_Space"
|
||||
|
||||
// 4: idx = 3 / loaded with COL
|
||||
assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 11))
|
||||
g.ShipGroups[3].CargoType = game.CargoColonist.Ref()
|
||||
g.ShipGroups[3].Load = 1.234
|
||||
|
||||
// 5: idx = 4 / on foreign planet / loaded with COL
|
||||
assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 11))
|
||||
g.ShipGroups[4].Destination = R1_Planet_1_num
|
||||
g.ShipGroups[4].CargoType = game.CargoColonist.Ref()
|
||||
g.ShipGroups[4].Load = 1.234
|
||||
|
||||
// 6: idx = 5 / on foreign planet / loaded with MAT
|
||||
assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 11))
|
||||
g.ShipGroups[5].Destination = R1_Planet_1_num
|
||||
g.ShipGroups[5].CargoType = game.CargoMaterial.Ref()
|
||||
g.ShipGroups[5].Load = 100.0
|
||||
|
||||
assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 6)
|
||||
|
||||
// tests
|
||||
assert.ErrorContains(t,
|
||||
g.UnloadCargo("UnknownRace", 1, 0, 0),
|
||||
e.GenericErrorText(e.ErrInputUnknownRace))
|
||||
assert.ErrorContains(t,
|
||||
g.UnloadCargo(Race_0.Name, 555, 0, 0),
|
||||
e.GenericErrorText(e.ErrInputEntityNotExists))
|
||||
assert.ErrorContains(t,
|
||||
g.UnloadCargo(Race_0.Name, 3, 0, 0),
|
||||
e.GenericErrorText(e.ErrShipsBusy))
|
||||
assert.ErrorContains(t,
|
||||
g.UnloadCargo(Race_0.Name, 2, 0, 0),
|
||||
e.GenericErrorText(e.ErrInputNoCargoBay))
|
||||
assert.ErrorContains(t,
|
||||
g.UnloadCargo(Race_0.Name, 1, 0, 0),
|
||||
e.GenericErrorText(e.ErrInputCargoUnloadEmpty))
|
||||
assert.ErrorContains(t,
|
||||
g.UnloadCargo(Race_0.Name, 5, 0, 0),
|
||||
e.GenericErrorText(e.ErrInputEntityNotOwned))
|
||||
g.ShipGroups[0].CargoType = game.CargoColonist.Ref()
|
||||
g.ShipGroups[0].Load = 100
|
||||
assert.ErrorContains(t,
|
||||
g.UnloadCargo(Race_0.Name, 1, 11, 101),
|
||||
e.GenericErrorText(e.ErrInputCargoUnoadNotEnough))
|
||||
assert.ErrorContains(t,
|
||||
g.UnloadCargo(Race_0.Name, 1, 0, 1),
|
||||
e.GenericErrorText(e.ErrInputCargoQuantityWithoutGroupBreak))
|
||||
|
||||
assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 6)
|
||||
|
||||
// unload MAT on foreign planet / break group
|
||||
assert.NoError(t, g.UnloadCargo(Race_0.Name, 6, 3, 0))
|
||||
assert.Equal(t, 27.273, number.Fixed3(g.Map.Planet[1].Material))
|
||||
assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 7)
|
||||
assert.Equal(t, uint(3), g.ShipGroups[6].Number)
|
||||
assert.Nil(t, g.ShipGroups[6].CargoType)
|
||||
assert.Equal(t, 0.0, g.ShipGroups[6].Load)
|
||||
assert.Equal(t, game.CargoMaterial.Ref(), g.ShipGroups[5].CargoType)
|
||||
assert.Equal(t, uint(8), g.ShipGroups[5].Number)
|
||||
assert.Equal(t, 72.727, number.Fixed3(g.ShipGroups[5].Load))
|
||||
|
||||
// unload MAT on foreign planet / break group / limited MAT
|
||||
assert.NoError(t, g.UnloadCargo(Race_0.Name, 6, 3, 20.0))
|
||||
assert.Equal(t, 47.273, number.Fixed3(g.Map.Planet[1].Material))
|
||||
assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 8)
|
||||
assert.Equal(t, uint(3), g.ShipGroups[7].Number)
|
||||
assert.Equal(t, game.CargoMaterial.Ref(), g.ShipGroups[7].CargoType)
|
||||
assert.Equal(t, 7.273, number.Fixed3(g.ShipGroups[7].Load))
|
||||
assert.Equal(t, game.CargoMaterial.Ref(), g.ShipGroups[5].CargoType)
|
||||
assert.Equal(t, uint(5), g.ShipGroups[5].Number)
|
||||
assert.Equal(t, 45.455, number.Fixed3(g.ShipGroups[5].Load))
|
||||
|
||||
// unload ALL
|
||||
assert.NoError(t, g.UnloadCargo(Race_0.Name, 1, 0, 0))
|
||||
assert.Equal(t, 100.0, number.Fixed3(g.Map.Planet[0].Colonists))
|
||||
assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 8)
|
||||
assert.Equal(t, uint(10), g.ShipGroups[0].Number)
|
||||
assert.Nil(t, g.ShipGroups[0].CargoType)
|
||||
assert.Equal(t, 0.0, number.Fixed3(g.ShipGroups[0].Load))
|
||||
}
|
||||
|
||||
@@ -33,7 +33,7 @@ type PlanetReport struct {
|
||||
}
|
||||
|
||||
type Planet struct {
|
||||
Owner uuid.UUID `json:"owner"`
|
||||
Owner uuid.UUID `json:"owner"` // FIXME: nil value when no owner
|
||||
PlanetReport
|
||||
}
|
||||
|
||||
@@ -98,7 +98,7 @@ func (g Game) renamePlanetInternal(ri int, number int, name string) error {
|
||||
return e.NewEntityNotExistsError("planet #%d", number)
|
||||
}
|
||||
if g.Map.Planet[pl].Owner != g.Race[ri].ID {
|
||||
return e.NewEntityNotOwnedError("planet %#d", number)
|
||||
return e.NewEntityNotOwnedError("planet #%d", number)
|
||||
}
|
||||
g.Map.Planet[pl].Name = n
|
||||
return nil
|
||||
|
||||
@@ -76,7 +76,7 @@ func (g Game) planetProductionInternal(ri int, number int, prod PlanetProduction
|
||||
return e.NewEntityNotExistsError("planet #%d", number)
|
||||
}
|
||||
if g.Map.Planet[i].Owner != g.Race[ri].ID {
|
||||
return e.NewEntityNotOwnedError("planet %#d", number)
|
||||
return e.NewEntityNotOwnedError("planet #%d", number)
|
||||
}
|
||||
g.Map.Planet[i].Production.Progress = nil
|
||||
var subjectID *uuid.UUID
|
||||
|
||||
Reference in New Issue
Block a user