700 lines
24 KiB
Go
700 lines
24 KiB
Go
package game_test
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import (
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"math/rand/v2"
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"slices"
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"testing"
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"github.com/google/uuid"
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e "github.com/iliadenisov/galaxy/internal/error"
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"github.com/iliadenisov/galaxy/internal/model/game"
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"github.com/iliadenisov/galaxy/internal/number"
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"github.com/stretchr/testify/assert"
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)
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func TestCargoCapacity(t *testing.T) {
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test := func(cargoSize float64, expectCapacity float64) {
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ship := game.ShipType{
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ShipTypeReport: game.ShipTypeReport{
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Drive: 1,
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Armament: 1,
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Weapons: 1,
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Shields: 1,
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Cargo: cargoSize,
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},
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}
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sg := game.ShipGroup{
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Number: 1,
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State: "In_Orbit",
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Drive: 1.5,
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Weapons: 1.1,
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Shields: 2.0,
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Cargo: 1.0,
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}
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assert.Equal(t, expectCapacity, sg.CargoCapacity(&ship))
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}
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test(1, 1.05)
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test(5, 6.25)
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test(10, 15)
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test(50, 175)
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test(100, 600)
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}
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func TestCarryingAndFullMass(t *testing.T) {
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Freighter := &game.ShipType{
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ShipTypeReport: game.ShipTypeReport{
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Name: "Freighter",
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Drive: 8,
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Armament: 0,
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Weapons: 0,
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Shields: 2,
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Cargo: 10,
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},
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}
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sg := &game.ShipGroup{
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Number: 1,
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State: "In_Orbit",
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Drive: 1.0,
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Weapons: 1.0,
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Shields: 1.0,
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Cargo: 1.0,
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Load: 0.0,
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}
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em := Freighter.EmptyMass()
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assert.Equal(t, 0.0, sg.CarryingMass())
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assert.Equal(t, em, sg.FullMass(Freighter))
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sg.Load = 10.0
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assert.Equal(t, 10.0, sg.CarryingMass())
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assert.Equal(t, em+10.0, sg.FullMass(Freighter))
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sg.Cargo = 2.5
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assert.Equal(t, 4.0, sg.CarryingMass())
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assert.Equal(t, em+4.0, sg.FullMass(Freighter))
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}
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func TestSpeed(t *testing.T) {
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Freighter := &game.ShipType{
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ShipTypeReport: game.ShipTypeReport{
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Name: "Freighter",
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Drive: 8,
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Armament: 0,
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Weapons: 0,
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Shields: 2,
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Cargo: 10,
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},
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}
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sg := &game.ShipGroup{
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Number: 1,
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State: "In_Orbit",
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Drive: 1.0,
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Weapons: 1.0,
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Shields: 1.0,
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Cargo: 1.0,
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Load: 0.0,
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}
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assert.Equal(t, 8.0, sg.Speed(Freighter))
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sg.Load = 5.0
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assert.Equal(t, 6.4, sg.Speed(Freighter))
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sg.Drive = 1.5
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assert.Equal(t, 9.6, sg.Speed(Freighter))
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sg.Load = 10
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sg.Cargo = 1.5
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assert.Equal(t, 9.0, sg.Speed(Freighter))
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}
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func TestBombingPower(t *testing.T) {
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Gunship := game.ShipType{
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ShipTypeReport: game.ShipTypeReport{
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Drive: 60.0,
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Armament: 3,
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Weapons: 30.0,
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Shields: 100.0,
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Cargo: 0.0,
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},
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}
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sg := game.ShipGroup{
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Number: 1,
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State: "In_Orbit",
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Drive: 1.0,
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Weapons: 1.0,
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Shields: 1.0,
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Cargo: 1.0,
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}
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expectedBombingPower := 139.295
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result := sg.BombingPower(&Gunship)
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assert.Equal(t, expectedBombingPower, result)
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}
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func TestUpgradeCost(t *testing.T) {
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Cruiser := game.ShipType{
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ShipTypeReport: game.ShipTypeReport{
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Name: "Cruiser",
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Drive: 15,
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Armament: 1,
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Weapons: 15,
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Shields: 15,
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Cargo: 0,
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},
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}
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sg := game.ShipGroup{
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Number: 1,
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State: "In_Orbit",
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Drive: 1.0,
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Weapons: 1.0,
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Shields: 1.0,
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Cargo: 1.0,
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}
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upgradeCost := sg.UpgradeDriveCost(&Cruiser, 2.0) +
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sg.UpgradeWeaponsCost(&Cruiser, 2.0) +
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sg.UpgradeShieldsCost(&Cruiser, 2.0) +
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sg.UpgradeCargoCost(&Cruiser, 2.0)
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assert.Equal(t, 225., upgradeCost)
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}
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func TestDriveEffective(t *testing.T) {
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tc := []struct {
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driveShipType float64
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driveTech float64
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expectDriveEffective float64
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}{
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{1, 1, 1},
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{1, 2, 2},
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{2, 1, 2},
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{0, 1, 0},
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{0, 1.5, 0},
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{0, 10, 0},
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{1.5, 1.5, 2.25},
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}
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for i := range tc {
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someShip := game.ShipType{
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ShipTypeReport: game.ShipTypeReport{
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Drive: tc[i].driveShipType,
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Armament: rand.UintN(30) + 1,
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Weapons: rand.Float64()*30 + 1,
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Shields: rand.Float64()*100 + 1,
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Cargo: rand.Float64()*20 + 1,
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},
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}
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sg := game.ShipGroup{
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Number: rand.UintN(4) + 1,
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State: "In_Orbit",
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Drive: tc[i].driveTech,
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Weapons: rand.Float64()*5 + 1,
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Shields: rand.Float64()*5 + 1,
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Cargo: rand.Float64()*5 + 1,
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}
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assert.Equal(t, tc[i].expectDriveEffective, sg.DriveEffective(&someShip))
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}
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}
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func TestShipGroupEqual(t *testing.T) {
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fleetId := uuid.New()
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someUUID := uuid.New()
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mat := game.CargoMaterial
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cap := game.CargoCapital
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left := &game.ShipGroup{
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Index: 1,
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Number: 1,
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OwnerID: uuid.New(),
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TypeID: uuid.New(),
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FleetID: &fleetId,
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State: "In_Orbit",
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CargoType: &mat,
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Load: 123.45,
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Drive: 1.0,
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Weapons: 1.0,
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Shields: 1.0,
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Cargo: 1.0,
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}
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// essential properties
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right := *left
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assert.True(t, left.Equal(right))
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left.OwnerID = someUUID
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assert.False(t, left.Equal(right))
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right = *left
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left.TypeID = someUUID
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assert.False(t, left.Equal(right))
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right = *left
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left.FleetID = &someUUID
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assert.False(t, left.Equal(right))
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right = *left
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left.FleetID = nil
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assert.False(t, left.Equal(right))
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right = *left
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left.State = "In_Space"
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assert.False(t, left.Equal(right))
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right = *left
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left.CargoType = &cap
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assert.False(t, left.Equal(right))
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right = *left
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left.CargoType = nil
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assert.False(t, left.Equal(right))
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right = *left
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left.Load = 45.123
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assert.False(t, left.Equal(right))
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right = *left
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left.Drive = 1.1
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assert.False(t, left.Equal(right))
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right = *left
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left.Weapons = 1.1
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assert.False(t, left.Equal(right))
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right = *left
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left.Shields = 1.1
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assert.False(t, left.Equal(right))
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right = *left
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left.Cargo = 1.1
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assert.False(t, left.Equal(right))
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// non-essential properties
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right = *left
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left.Index = 2
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assert.True(t, left.Equal(right))
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left.Number = 5
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assert.True(t, left.Equal(right))
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}
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func TestCreateShips(t *testing.T) {
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g := copyGame()
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assert.ErrorContains(t,
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g.CreateShips(Race_0_idx, "Unknown_Ship_Type", R0_Planet_0_num, 2),
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e.GenericErrorText(e.ErrInputEntityNotExists))
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assert.ErrorContains(t,
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g.CreateShips(Race_0_idx, Race_0_Gunship, R1_Planet_1_num, 2),
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e.GenericErrorText(e.ErrInputEntityNotOwned))
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assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 1))
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assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 1)
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assert.NoError(t, g.CreateShips(Race_1_idx, Race_1_Freighter, R1_Planet_1_num, 1))
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assert.Len(t, slices.Collect(g.ListShipGroups(1)), 1)
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assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 6))
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assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 2)
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assert.NoError(t, g.CreateShips(Race_1_idx, Race_1_Gunship, R1_Planet_1_num, 1))
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assert.Len(t, slices.Collect(g.ListShipGroups(1)), 2)
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}
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func TestJoinEqualGroups(t *testing.T) {
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g := copyGame()
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assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 1)) // 1 -> 2
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assert.NoError(t, g.CreateShips(Race_1_idx, Race_1_Freighter, R1_Planet_1_num, 1))
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assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 6)) // (2)
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assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 2)) // (3)
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assert.NoError(t, g.CreateShips(Race_1_idx, Race_1_Gunship, R1_Planet_1_num, 1))
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g.Race[Race_0_idx].Drive = 1.5
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assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 9)) // 4 -> 6
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assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 7)) // 5 -> 7
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assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 4)) // (6)
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assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 4)) // (7)
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assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 7)
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g.Race[Race_1_idx].Shields = 2.0
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assert.NoError(t, g.CreateShips(1, Race_1_Freighter, R1_Planet_1_num, 1))
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assert.Len(t, slices.Collect(g.ListShipGroups(Race_1_idx)), 3)
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assert.NoError(t, g.JoinEqualGroups(Race_0.Name))
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assert.Len(t, slices.Collect(g.ListShipGroups(Race_1_idx)), 3)
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assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 4)
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shipTypeID := func(ri int, name string) uuid.UUID {
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st := slices.IndexFunc(g.Race[ri].ShipTypes, func(v game.ShipType) bool { return v.Name == name })
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if st < 0 {
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t.Fatalf("ShipType not found: %s", name)
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return uuid.Nil
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}
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return g.Race[ri].ShipTypes[st].ID
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}
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for sg := range g.ListShipGroups(Race_0_idx) {
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switch {
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case sg.TypeID == shipTypeID(Race_0_idx, Race_0_Freighter) && sg.Drive == 1.1:
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assert.Equal(t, uint(7), sg.Number)
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assert.Equal(t, uint(2), sg.Index)
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case sg.TypeID == shipTypeID(Race_0_idx, Race_0_Freighter) && sg.Drive == 1.5:
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assert.Equal(t, uint(11), sg.Number)
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assert.Equal(t, uint(7), sg.Index)
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case sg.TypeID == shipTypeID(Race_0_idx, Race_0_Gunship) && sg.Drive == 1.1:
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assert.Equal(t, uint(2), sg.Number)
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assert.Equal(t, uint(3), sg.Index)
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case sg.TypeID == shipTypeID(Race_0_idx, Race_0_Gunship) && sg.Drive == 1.5:
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assert.Equal(t, uint(13), sg.Number)
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assert.Equal(t, uint(6), sg.Index)
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default:
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t.Error("not all ship groups covered")
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}
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}
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}
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func TestBreakGroup(t *testing.T) {
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g := copyGame()
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assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 13)) // group #1 (0)
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assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 7)) // group #2 (1) - In_Space
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g.ShipGroups[1].State = "In_Space"
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fleet := "R0_Fleet"
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assert.NoError(t, g.JoinShipGroupToFleet(Race_0.Name, fleet, 1, 0))
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assert.ErrorContains(t,
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g.BreakGroup("UnknownRace", 1, 0),
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e.GenericErrorText(e.ErrInputUnknownRace))
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assert.ErrorContains(t,
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g.BreakGroup(Race_0.Name, 555, 0),
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e.GenericErrorText(e.ErrInputEntityNotExists))
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assert.ErrorContains(t,
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g.BreakGroup(Race_0.Name, 1, 17),
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e.GenericErrorText(e.ErrBeakGroupNumberNotEnough))
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assert.ErrorContains(t,
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g.BreakGroup(Race_0.Name, 2, 0),
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e.GenericErrorText(e.ErrShipsBusy))
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assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 2)
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assert.Len(t, slices.Collect(g.ListFleets(Race_0_idx)), 1)
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// group #1 -> group #3 (5 new, 8 left)
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assert.NoError(t, g.BreakGroup(Race_0.Name, 1, 5)) // group #3 (2)
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assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 3)
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assert.Equal(t, uint(8), g.ShipGroups[0].Number)
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assert.NotNil(t, g.ShipGroups[0].FleetID)
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assert.Equal(t, uint(5), g.ShipGroups[2].Number)
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assert.Equal(t, uint(3), g.ShipGroups[2].Index)
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assert.Nil(t, g.ShipGroups[2].FleetID)
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assert.Nil(t, g.ShipGroups[2].CargoType)
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// group #1 -> group #4 (2 new, 6 left)
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g.ShipGroups[0].CargoType = game.CargoColonist.Ref()
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g.ShipGroups[0].Load = 32.8 // 8 ships
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assert.NoError(t, g.BreakGroup(Race_0.Name, 1, 2)) // group #4 (3)
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assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 4)
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assert.Equal(t, uint(6), g.ShipGroups[0].Number)
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assert.NotNil(t, g.ShipGroups[0].FleetID)
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assert.Equal(t, uint(2), g.ShipGroups[3].Number)
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assert.Equal(t, uint(4), g.ShipGroups[3].Index)
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assert.Nil(t, g.ShipGroups[3].FleetID)
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assert.NoError(t, g.JoinShipGroupToFleet(Race_0.Name, fleet, 4, 0))
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assert.NotNil(t, g.ShipGroups[3].FleetID)
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assert.Equal(t, game.CargoColonist.Ref(), g.ShipGroups[0].CargoType)
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assert.Equal(t, 24.6, number.Fixed3(g.ShipGroups[0].Load))
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assert.Equal(t, game.CargoColonist.Ref(), g.ShipGroups[3].CargoType)
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assert.Equal(t, 8.2, number.Fixed3(g.ShipGroups[3].Load))
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// group #1 -> MAX 6 off the fleet
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assert.NoError(t, g.BreakGroup(Race_0.Name, 1, 6)) // group #1 (0)
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assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 4)
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assert.Equal(t, uint(6), g.ShipGroups[0].Number)
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assert.Nil(t, g.ShipGroups[0].FleetID)
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// group #4 -> ALL off the fleet
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assert.NoError(t, g.BreakGroup(Race_0.Name, 4, 0)) // group #1 (0)
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assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 4)
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assert.Equal(t, uint(2), g.ShipGroups[3].Number)
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assert.Nil(t, g.ShipGroups[3].FleetID)
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}
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func TestGiveawayGroup(t *testing.T) {
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g := copyGame()
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assert.NoError(t, g.CreateShips(Race_0_idx, ShipType_Cruiser, R0_Planet_0_num, 11)) // group #1 (0)
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assert.NoError(t, g.CreateShips(Race_1_idx, ShipType_Cruiser, R1_Planet_1_num, 23)) // group #1 (1)
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assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 17)) // group #2 (2) - In_Space
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assert.NoError(t, g.JoinShipGroupToFleet(Race_0.Name, "R0_Fleet", 2, 0))
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assert.NotNil(t, g.ShipGroups[2].FleetID)
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g.ShipGroups[2].Origin = &R0_Planet_2_num
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rng := 31.337
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g.ShipGroups[2].Range = &rng
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g.ShipGroups[2].State = "In_Space"
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g.ShipGroups[2].CargoType = game.CargoMaterial.Ref()
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g.ShipGroups[2].Load = 1.234
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assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 2)
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assert.Len(t, slices.Collect(g.ListShipGroups(Race_1_idx)), 1)
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assert.ErrorContains(t,
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g.GiveawayGroup("UnknownRace", Race_1.Name, 2, 0),
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e.GenericErrorText(e.ErrInputUnknownRace))
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assert.ErrorContains(t,
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|
g.GiveawayGroup(Race_0.Name, "UnknownRace", 2, 0),
|
|
e.GenericErrorText(e.ErrInputUnknownRace))
|
|
assert.ErrorContains(t,
|
|
g.GiveawayGroup(Race_0.Name, Race_0.Name, 2, 0),
|
|
e.GenericErrorText(e.ErrInputSameRace))
|
|
assert.ErrorContains(t,
|
|
g.GiveawayGroup(Race_0.Name, Race_1.Name, 555, 0),
|
|
e.GenericErrorText(e.ErrInputEntityNotExists))
|
|
assert.ErrorContains(t,
|
|
g.GiveawayGroup(Race_0.Name, Race_1.Name, 2, 18),
|
|
e.GenericErrorText(e.ErrBeakGroupNumberNotEnough))
|
|
assert.ErrorContains(t,
|
|
g.GiveawayGroup(Race_0.Name, Race_1.Name, 1, 0),
|
|
e.GenericErrorText(e.ErrGiveawayGroupShipsTypeNotEqual))
|
|
|
|
assert.NoError(t, g.GiveawayGroup(Race_0.Name, Race_1.Name, 2, 11)) // group #2 (3)
|
|
assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 2)
|
|
assert.Len(t, slices.Collect(g.ListShipGroups(Race_1_idx)), 2)
|
|
sto := slices.IndexFunc(g.Race[Race_0_idx].ShipTypes, func(st game.ShipType) bool { return st.Name == Race_0_Gunship })
|
|
sti := slices.IndexFunc(g.Race[Race_1_idx].ShipTypes, func(st game.ShipType) bool { return st.Name == Race_0_Gunship })
|
|
assert.Equal(t, g.Race[Race_1_idx].ShipTypes[sti].Name, g.Race[Race_0_idx].ShipTypes[sto].Name)
|
|
assert.Equal(t, g.Race[Race_1_idx].ShipTypes[sti].Drive, g.Race[Race_0_idx].ShipTypes[sto].Drive)
|
|
assert.Equal(t, g.Race[Race_1_idx].ShipTypes[sti].Weapons, g.Race[Race_0_idx].ShipTypes[sto].Weapons)
|
|
assert.Equal(t, g.Race[Race_1_idx].ShipTypes[sti].Shields, g.Race[Race_0_idx].ShipTypes[sto].Shields)
|
|
assert.Equal(t, g.Race[Race_1_idx].ShipTypes[sti].Cargo, g.Race[Race_0_idx].ShipTypes[sto].Cargo)
|
|
assert.Equal(t, g.Race[Race_1_idx].ShipTypes[sti].Armament, g.Race[Race_0_idx].ShipTypes[sto].Armament)
|
|
assert.Equal(t, g.ShipGroups[2].State, g.ShipGroups[3].State)
|
|
assert.Equal(t, g.ShipGroups[2].CargoType, g.ShipGroups[3].CargoType)
|
|
assert.Equal(t, g.ShipGroups[2].Load, g.ShipGroups[3].Load)
|
|
assert.Equal(t, g.ShipGroups[2].Drive, g.ShipGroups[3].Drive)
|
|
assert.Equal(t, g.ShipGroups[2].Weapons, g.ShipGroups[3].Weapons)
|
|
assert.Equal(t, g.ShipGroups[2].Shields, g.ShipGroups[3].Shields)
|
|
assert.Equal(t, g.ShipGroups[2].Cargo, g.ShipGroups[3].Cargo)
|
|
assert.Equal(t, g.ShipGroups[2].Destination, g.ShipGroups[3].Destination)
|
|
assert.Equal(t, g.ShipGroups[2].Origin, g.ShipGroups[3].Origin)
|
|
assert.Equal(t, g.ShipGroups[2].Range, g.ShipGroups[3].Range)
|
|
assert.Equal(t, g.ShipGroups[3].OwnerID, g.Race[Race_1_idx].ID)
|
|
assert.Equal(t, g.ShipGroups[3].TypeID, g.Race[Race_1_idx].ShipTypes[sti].ID)
|
|
assert.Equal(t, g.ShipGroups[3].Number, uint(11))
|
|
assert.Nil(t, g.ShipGroups[3].FleetID)
|
|
|
|
assert.NoError(t, g.GiveawayGroup(Race_1.Name, Race_0.Name, 2, 11))
|
|
assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 3)
|
|
assert.Len(t, slices.Collect(g.ListShipGroups(Race_1_idx)), 1)
|
|
}
|
|
|
|
func TestLoadCargo(t *testing.T) {
|
|
g := copyGame()
|
|
|
|
// 1: idx = 0 / Ready to load
|
|
assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 11))
|
|
|
|
// 2: idx = 1 / Has no cargo bay
|
|
assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 1))
|
|
|
|
// 3: idx = 2 / In_Space
|
|
assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 7))
|
|
g.ShipGroups[2].Origin = &R0_Planet_2_num
|
|
rng := 31.337
|
|
g.ShipGroups[2].Range = &rng
|
|
g.ShipGroups[2].State = "In_Space"
|
|
|
|
// 4: idx = 3 / loaded with COL
|
|
assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 11))
|
|
g.ShipGroups[3].CargoType = game.CargoColonist.Ref()
|
|
g.ShipGroups[3].Load = 1.234
|
|
|
|
// 5: idx = 4 / on foreign planet
|
|
assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 11))
|
|
g.ShipGroups[4].Destination = R1_Planet_1_num
|
|
|
|
assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 5)
|
|
|
|
// tests
|
|
assert.ErrorContains(t,
|
|
g.LoadCargo("UnknownRace", 1, game.CargoMaterial.String(), 0, 0),
|
|
e.GenericErrorText(e.ErrInputUnknownRace))
|
|
assert.ErrorContains(t,
|
|
g.LoadCargo(Race_0.Name, 1, "GOLD", 0, 0),
|
|
e.GenericErrorText(e.ErrInputCargoTypeInvalid))
|
|
assert.ErrorContains(t,
|
|
g.LoadCargo(Race_0.Name, 555, game.CargoMaterial.String(), 0, 0),
|
|
e.GenericErrorText(e.ErrInputEntityNotExists))
|
|
assert.ErrorContains(t,
|
|
g.LoadCargo(Race_0.Name, 3, game.CargoMaterial.String(), 0, 0),
|
|
e.GenericErrorText(e.ErrShipsBusy))
|
|
assert.ErrorContains(t,
|
|
g.LoadCargo(Race_0.Name, 5, game.CargoMaterial.String(), 0, 0),
|
|
e.GenericErrorText(e.ErrInputEntityNotOwned))
|
|
assert.ErrorContains(t,
|
|
g.LoadCargo(Race_0.Name, 2, game.CargoMaterial.String(), 0, 0),
|
|
e.GenericErrorText(e.ErrInputNoCargoBay))
|
|
assert.ErrorContains(t,
|
|
g.LoadCargo(Race_0.Name, 4, game.CargoMaterial.String(), 0, 0),
|
|
e.GenericErrorText(e.ErrInputCargoLoadNotEqual))
|
|
|
|
// initial planet is empty
|
|
assert.ErrorContains(t,
|
|
g.LoadCargo(Race_0.Name, 1, game.CargoMaterial.String(), 0, 0),
|
|
e.GenericErrorText(e.ErrInputCargoLoadNotEnough))
|
|
// add cargo to planet
|
|
g.Map.Planet[0].Material = 100
|
|
// not enough on the planet
|
|
assert.ErrorContains(t,
|
|
g.LoadCargo(Race_0.Name, 1, game.CargoMaterial.String(), 11, 101),
|
|
e.GenericErrorText(e.ErrInputCargoLoadNotEnough))
|
|
// quantity > ships
|
|
assert.ErrorContains(t,
|
|
g.LoadCargo(Race_0.Name, 1, game.CargoMaterial.String(), 0, 1),
|
|
e.GenericErrorText(e.ErrInputCargoQuantityWithoutGroupBreak))
|
|
|
|
assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 5)
|
|
|
|
// break group and load maximum
|
|
assert.NoError(t, g.LoadCargo(Race_0.Name, 1, game.CargoMaterial.String(), 2, 0))
|
|
assert.Equal(t, 58.0, g.Map.Planet[0].Material)
|
|
assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 6)
|
|
assert.Nil(t, g.ShipGroups[0].CargoType)
|
|
assert.Equal(t, game.CargoMaterial.Ref(), g.ShipGroups[5].CargoType)
|
|
assert.Equal(t, uint(9), g.ShipGroups[0].Number)
|
|
assert.Equal(t, 0.0, g.ShipGroups[0].Load)
|
|
assert.Equal(t, uint(2), g.ShipGroups[5].Number)
|
|
assert.Equal(t, 42.0, g.ShipGroups[5].Load)
|
|
|
|
// break group and load limited
|
|
assert.NoError(t, g.LoadCargo(Race_0.Name, 1, game.CargoMaterial.String(), 2, 18))
|
|
assert.Equal(t, 40.0, g.Map.Planet[0].Material)
|
|
assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 7)
|
|
assert.Nil(t, g.ShipGroups[0].CargoType)
|
|
assert.Equal(t, game.CargoMaterial.Ref(), g.ShipGroups[6].CargoType)
|
|
assert.Equal(t, uint(7), g.ShipGroups[0].Number)
|
|
assert.Equal(t, 0.0, g.ShipGroups[0].Load)
|
|
assert.Equal(t, uint(2), g.ShipGroups[6].Number)
|
|
assert.Equal(t, 18.0, g.ShipGroups[6].Load)
|
|
|
|
// add cargo to planet
|
|
g.Map.Planet[0].Material = 100
|
|
// loading all available cargo
|
|
assert.NoError(t, g.LoadCargo(Race_0.Name, 1, game.CargoMaterial.String(), 0, 0))
|
|
assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 7)
|
|
assert.Equal(t, 0.0, g.Map.Planet[0].Material)
|
|
assert.Equal(t, 100.0, g.ShipGroups[0].Load) // free: 131.0
|
|
assert.Equal(t, game.CargoMaterial.Ref(), g.ShipGroups[0].CargoType)
|
|
|
|
// add cargo to planet
|
|
g.Map.Planet[0].Material = 200
|
|
assert.NoError(t, g.LoadCargo(Race_0.Name, 1, game.CargoMaterial.String(), 11, 31))
|
|
assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 7)
|
|
assert.Equal(t, 169.0, g.Map.Planet[0].Material)
|
|
assert.Equal(t, 131.0, g.ShipGroups[0].Load) // free: 100.0
|
|
assert.Equal(t, game.CargoMaterial.Ref(), g.ShipGroups[0].CargoType)
|
|
|
|
// load to maximum cargo space left
|
|
assert.NoError(t, g.LoadCargo(Race_0.Name, 1, game.CargoMaterial.String(), 11, 0))
|
|
assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 7)
|
|
assert.Equal(t, 153.0, g.Map.Planet[0].Material)
|
|
assert.Equal(t, 147.0, g.ShipGroups[0].Load) // free: 0.0
|
|
assert.Equal(t, game.CargoMaterial.Ref(), g.ShipGroups[0].CargoType)
|
|
|
|
// ship group is full
|
|
assert.ErrorContains(t,
|
|
g.LoadCargo(Race_0.Name, 1, game.CargoMaterial.String(), 0, 0),
|
|
e.GenericErrorText(e.ErrInputCargoLoadNoSpaceLeft))
|
|
assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 7)
|
|
}
|
|
|
|
func TestUnloadCargo(t *testing.T) {
|
|
g := copyGame()
|
|
|
|
// 1: idx = 0 / Ready to unload COL
|
|
assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 10))
|
|
|
|
// 2: idx = 1 / Has no cargo bay
|
|
assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 1))
|
|
|
|
// 3: idx = 2 / In_Space
|
|
assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 7))
|
|
g.ShipGroups[2].Origin = &R0_Planet_2_num
|
|
rng := 31.337
|
|
g.ShipGroups[2].Range = &rng
|
|
g.ShipGroups[2].State = "In_Space"
|
|
|
|
// 4: idx = 3 / loaded with COL
|
|
assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 11))
|
|
g.ShipGroups[3].CargoType = game.CargoColonist.Ref()
|
|
g.ShipGroups[3].Load = 1.234
|
|
|
|
// 5: idx = 4 / on foreign planet / loaded with COL
|
|
assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 11))
|
|
g.ShipGroups[4].Destination = R1_Planet_1_num
|
|
g.ShipGroups[4].CargoType = game.CargoColonist.Ref()
|
|
g.ShipGroups[4].Load = 1.234
|
|
|
|
// 6: idx = 5 / on foreign planet / loaded with MAT
|
|
assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 11))
|
|
g.ShipGroups[5].Destination = R1_Planet_1_num
|
|
g.ShipGroups[5].CargoType = game.CargoMaterial.Ref()
|
|
g.ShipGroups[5].Load = 100.0
|
|
|
|
assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 6)
|
|
|
|
// tests
|
|
assert.ErrorContains(t,
|
|
g.UnloadCargo("UnknownRace", 1, 0, 0),
|
|
e.GenericErrorText(e.ErrInputUnknownRace))
|
|
assert.ErrorContains(t,
|
|
g.UnloadCargo(Race_0.Name, 555, 0, 0),
|
|
e.GenericErrorText(e.ErrInputEntityNotExists))
|
|
assert.ErrorContains(t,
|
|
g.UnloadCargo(Race_0.Name, 3, 0, 0),
|
|
e.GenericErrorText(e.ErrShipsBusy))
|
|
assert.ErrorContains(t,
|
|
g.UnloadCargo(Race_0.Name, 2, 0, 0),
|
|
e.GenericErrorText(e.ErrInputNoCargoBay))
|
|
assert.ErrorContains(t,
|
|
g.UnloadCargo(Race_0.Name, 1, 0, 0),
|
|
e.GenericErrorText(e.ErrInputCargoUnloadEmpty))
|
|
assert.ErrorContains(t,
|
|
g.UnloadCargo(Race_0.Name, 5, 0, 0),
|
|
e.GenericErrorText(e.ErrInputEntityNotOwned))
|
|
g.ShipGroups[0].CargoType = game.CargoColonist.Ref()
|
|
g.ShipGroups[0].Load = 100
|
|
assert.ErrorContains(t,
|
|
g.UnloadCargo(Race_0.Name, 1, 11, 101),
|
|
e.GenericErrorText(e.ErrInputCargoUnoadNotEnough))
|
|
assert.ErrorContains(t,
|
|
g.UnloadCargo(Race_0.Name, 1, 0, 1),
|
|
e.GenericErrorText(e.ErrInputCargoQuantityWithoutGroupBreak))
|
|
|
|
assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 6)
|
|
|
|
// unload MAT on foreign planet / break group
|
|
assert.NoError(t, g.UnloadCargo(Race_0.Name, 6, 3, 0))
|
|
assert.Equal(t, 27.273, number.Fixed3(g.Map.Planet[1].Material))
|
|
assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 7)
|
|
assert.Equal(t, uint(3), g.ShipGroups[6].Number)
|
|
assert.Nil(t, g.ShipGroups[6].CargoType)
|
|
assert.Equal(t, 0.0, g.ShipGroups[6].Load)
|
|
assert.Equal(t, game.CargoMaterial.Ref(), g.ShipGroups[5].CargoType)
|
|
assert.Equal(t, uint(8), g.ShipGroups[5].Number)
|
|
assert.Equal(t, 72.727, number.Fixed3(g.ShipGroups[5].Load))
|
|
|
|
// unload MAT on foreign planet / break group / limited MAT
|
|
assert.NoError(t, g.UnloadCargo(Race_0.Name, 6, 3, 20.0))
|
|
assert.Equal(t, 47.273, number.Fixed3(g.Map.Planet[1].Material))
|
|
assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 8)
|
|
assert.Equal(t, uint(3), g.ShipGroups[7].Number)
|
|
assert.Equal(t, game.CargoMaterial.Ref(), g.ShipGroups[7].CargoType)
|
|
assert.Equal(t, 7.273, number.Fixed3(g.ShipGroups[7].Load))
|
|
assert.Equal(t, game.CargoMaterial.Ref(), g.ShipGroups[5].CargoType)
|
|
assert.Equal(t, uint(5), g.ShipGroups[5].Number)
|
|
assert.Equal(t, 45.455, number.Fixed3(g.ShipGroups[5].Load))
|
|
|
|
// unload ALL
|
|
assert.NoError(t, g.UnloadCargo(Race_0.Name, 1, 0, 0))
|
|
assert.Equal(t, 100.0, number.Fixed3(g.Map.Planet[0].Colonists))
|
|
assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 8)
|
|
assert.Equal(t, uint(10), g.ShipGroups[0].Number)
|
|
assert.Nil(t, g.ShipGroups[0].CargoType)
|
|
assert.Equal(t, 0.0, number.Fixed3(g.ShipGroups[0].Load))
|
|
}
|