cmd: unload cargo

This commit is contained in:
Ilia Denisov
2025-12-11 23:00:31 +03:00
parent 4447d125ac
commit d0d5bc3c88
7 changed files with 322 additions and 39 deletions
+14 -2
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@@ -41,10 +41,14 @@ const (
ErrInputScienceSumValues ErrInputScienceSumValues
ErrInputProductionInvalid ErrInputProductionInvalid
ErrInputCargoTypeInvalid ErrInputCargoTypeInvalid
ErrInputCargoQuantityWithoutGroupBreak
ErrInputCargoLoadNotEnough ErrInputCargoLoadNotEnough
ErrInputCargoLoadNotEqual ErrInputCargoLoadNotEqual
ErrInputCargoLoadNoCargoBay ErrInputNoCargoBay
ErrInputCargoLoadNoSpaceLeft ErrInputCargoLoadNoSpaceLeft
ErrInputCargoUnloadEmpty
ErrInputCargoUnoadNotEnough
ErrInputBreakGroupIllegalNumber
) )
func GenericErrorText(code int) string { func GenericErrorText(code int) string {
@@ -99,14 +103,22 @@ func GenericErrorText(code int) string {
return "Invalid Production type" return "Invalid Production type"
case ErrInputCargoTypeInvalid: case ErrInputCargoTypeInvalid:
return "Invalid cargo type" return "Invalid cargo type"
case ErrInputCargoQuantityWithoutGroupBreak:
return "Cargo quantity should be specified only for a new group number of ships"
case ErrInputCargoLoadNotEnough: case ErrInputCargoLoadNotEnough:
return "Not enough cargo to load" return "Not enough cargo to load"
case ErrInputCargoLoadNotEqual: case ErrInputCargoLoadNotEqual:
return "Ship(s) already loaded with another cargo" return "Ship(s) already loaded with another cargo"
case ErrInputCargoLoadNoCargoBay: case ErrInputNoCargoBay:
return "Ship type is not designed to carry cargo" return "Ship type is not designed to carry cargo"
case ErrInputCargoLoadNoSpaceLeft: case ErrInputCargoLoadNoSpaceLeft:
return "No space left on the ships to load cargo" return "No space left on the ships to load cargo"
case ErrInputCargoUnloadEmpty:
return "Ships are not carrying any cargo"
case ErrInputCargoUnoadNotEnough:
return "Not enough cargo on the ships(s)"
case ErrInputBreakGroupIllegalNumber:
return "Illegal ships number to make new group"
case ErrMergeShipTypeNotEqual: case ErrMergeShipTypeNotEqual:
return "Source and target ship types are not the same" return "Source and target ship types are not the same"
case ErrJoinFleetGroupNumberNotEnough: case ErrJoinFleetGroupNumberNotEnough:
+18 -2
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@@ -76,6 +76,10 @@ func NewCargoTypeInvalidError(arg ...any) error {
return newGenericError(ErrInputCargoTypeInvalid, arg...) return newGenericError(ErrInputCargoTypeInvalid, arg...)
} }
func NewCargoQuantityWithoutGroupBreakError(arg ...any) error {
return newGenericError(ErrInputCargoQuantityWithoutGroupBreak, arg...)
}
func NewCargoLoadNotEnoughError(arg ...any) error { func NewCargoLoadNotEnoughError(arg ...any) error {
return newGenericError(ErrInputCargoLoadNotEnough, arg...) return newGenericError(ErrInputCargoLoadNotEnough, arg...)
} }
@@ -84,14 +88,26 @@ func NewCargoLoadNotEqualError(arg ...any) error {
return newGenericError(ErrInputCargoLoadNotEqual, arg...) return newGenericError(ErrInputCargoLoadNotEqual, arg...)
} }
func NewCargoLoadNoCargoBayError(arg ...any) error { func NewNoCargoBayError(arg ...any) error {
return newGenericError(ErrInputCargoLoadNoCargoBay, arg...) return newGenericError(ErrInputNoCargoBay, arg...)
} }
func NewCargoLoadNoSpaceLeftError(arg ...any) error { func NewCargoLoadNoSpaceLeftError(arg ...any) error {
return newGenericError(ErrInputCargoLoadNoSpaceLeft, arg...) return newGenericError(ErrInputCargoLoadNoSpaceLeft, arg...)
} }
func NewCargoUnloadEmptyError(arg ...any) error {
return newGenericError(ErrInputCargoUnloadEmpty, arg...)
}
func NewCargoUnoadNotEnoughError(arg ...any) error {
return newGenericError(ErrInputCargoUnoadNotEnough, arg...)
}
func NewBreakGroupIllegalNumberError(arg ...any) error {
return newGenericError(ErrInputBreakGroupIllegalNumber, arg...)
}
func NewMergeShipTypeNotEqualError(arg ...any) error { func NewMergeShipTypeNotEqualError(arg ...any) error {
return newGenericError(ErrMergeShipTypeNotEqual, arg...) return newGenericError(ErrMergeShipTypeNotEqual, arg...)
} }
+1
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@@ -90,6 +90,7 @@ func (g *Game) joinShipGroupToFleetInternal(ri int, fleetName string, group, cou
} }
} }
// FIXME: if g.ShipGroups[sgi].FleetID != nil { // delete old fleet if empty, ALSO mind breaking group }
if count > 0 && g.ShipGroups[sgi].Number != count { if count > 0 && g.ShipGroups[sgi].Number != count {
newGroup := g.ShipGroups[sgi] newGroup := g.ShipGroups[sgi]
newGroup.Number -= count newGroup.Number -= count
+138 -16
View File
@@ -145,7 +145,7 @@ func (g *Game) BreakGroup(raceName string, groupIndex, quantity uint) error {
return g.breakGroupInternal(ri, groupIndex, quantity) return g.breakGroupInternal(ri, groupIndex, quantity)
} }
func (g *Game) LoadCargo(raceName string, groupIndex uint, cargoType string, quantity float64) error { func (g *Game) LoadCargo(raceName string, groupIndex uint, cargoType string, ships uint, quantity float64) error {
ri, err := g.raceIndex(raceName) ri, err := g.raceIndex(raceName)
if err != nil { if err != nil {
return err return err
@@ -154,10 +154,102 @@ func (g *Game) LoadCargo(raceName string, groupIndex uint, cargoType string, qua
if !ok { if !ok {
return e.NewCargoTypeInvalidError(cargoType) return e.NewCargoTypeInvalidError(cargoType)
} }
return g.loadCargoInternal(ri, groupIndex, ct, quantity) return g.loadCargoInternal(ri, groupIndex, ct, ships, quantity)
} }
func (g *Game) loadCargoInternal(ri int, groupIndex uint, ct CargoType, quantity float64) error { func (g *Game) UnloadCargo(raceName string, groupIndex uint, ships uint, quantity float64) error {
ri, err := g.raceIndex(raceName)
if err != nil {
return err
}
return g.unloadCargoInternal(ri, groupIndex, ships, quantity)
}
// Промышленность и Сырье могут быть выгружены на любой планете.
// Колонисты могут быть высажены только на планеты, принадлежащие Вам или на необитаемые планеты.
func (g *Game) unloadCargoInternal(ri int, groupIndex uint, ships uint, quantity float64) error {
if ships == 0 && quantity > 0 {
return e.NewCargoQuantityWithoutGroupBreakError()
}
sgi := -1
for i, sg := range g.listIndexShipGroups(ri) {
if sgi < 0 && sg.Index == groupIndex {
sgi = i
}
}
if sgi < 0 {
return e.NewEntityNotExistsError("group #%d", groupIndex)
}
if g.ShipGroups[sgi].State != "In_Orbit" || g.ShipGroups[sgi].Origin != nil || g.ShipGroups[sgi].Range != nil {
return e.NewShipsBusyError()
}
var sti int
if sti = slices.IndexFunc(g.Race[ri].ShipTypes, func(st ShipType) bool { return st.ID == g.ShipGroups[sgi].TypeID }); sti < 0 {
// hard to test, need manual game data invalidation
return e.NewGameStateError("not found: ShipType ID=%v", g.ShipGroups[sgi].TypeID)
}
if g.Race[ri].ShipTypes[sti].Cargo < 1 {
return e.NewNoCargoBayError("ship_type %q", g.Race[ri].ShipTypes[sti].Name)
}
if g.ShipGroups[sgi].CargoType == nil || g.ShipGroups[sgi].Load == 0 {
return e.NewCargoUnloadEmptyError()
}
ct := *g.ShipGroups[sgi].CargoType
pl := slices.IndexFunc(g.Map.Planet, func(p Planet) bool { return p.Number == g.ShipGroups[sgi].Destination })
if pl < 0 {
return e.NewGameStateError("planet #%d", g.ShipGroups[sgi].Destination)
}
if ct == CargoColonist {
if g.Map.Planet[pl].Owner != uuid.Nil && g.Map.Planet[pl].Owner != g.Race[ri].ID {
return e.NewEntityNotOwnedError("planet #%d unload %v", g.Map.Planet[pl].Number, ct)
}
if g.Map.Planet[pl].Owner == uuid.Nil {
g.Map.Planet[pl].Owner = g.Race[ri].ID
}
}
var availableOnPlanet *float64
switch ct {
case CargoMaterial:
availableOnPlanet = &g.Map.Planet[pl].Material
case CargoCapital:
availableOnPlanet = &g.Map.Planet[pl].Capital
case CargoColonist:
availableOnPlanet = &g.Map.Planet[pl].Colonists
default:
return e.NewGameStateError("CargoType not accepted: %v", ct)
}
if ships > 0 && ships < g.ShipGroups[sgi].Number {
nsgi, err := g.breakGroupSafe(ri, groupIndex, ships)
if err != nil {
return err
}
sgi = nsgi
}
toBeUnloaded := quantity
if quantity == 0 {
toBeUnloaded = g.ShipGroups[sgi].Load
}
if toBeUnloaded > g.ShipGroups[sgi].Load {
return e.NewCargoUnoadNotEnoughError("load: %.03f", g.ShipGroups[sgi].Load)
}
*availableOnPlanet += toBeUnloaded
g.ShipGroups[sgi].Load -= toBeUnloaded
if g.ShipGroups[sgi].Load == 0 {
g.ShipGroups[sgi].CargoType = nil
}
return nil
}
/*
TODO: multi-command processing: Game data should NOT be changed when error is returned
*/
// Корабль может нести только один тип груза одновременно.
// Возможные типы груза - это колонисты, сырье и промышленность.
// Груз может быть доставлен на борт корабля с Вашей или не занятой планеты, на которой он имеется.
func (g *Game) loadCargoInternal(ri int, groupIndex uint, ct CargoType, ships uint, quantity float64) error {
if ships == 0 && quantity > 0 {
return e.NewCargoQuantityWithoutGroupBreakError()
}
sgi := -1 sgi := -1
for i, sg := range g.listIndexShipGroups(ri) { for i, sg := range g.listIndexShipGroups(ri) {
if sgi < 0 && sg.Index == groupIndex { if sgi < 0 && sg.Index == groupIndex {
@@ -174,8 +266,8 @@ func (g *Game) loadCargoInternal(ri int, groupIndex uint, ct CargoType, quantity
if pl < 0 { if pl < 0 {
return e.NewGameStateError("planet #%d", g.ShipGroups[sgi].Destination) return e.NewGameStateError("planet #%d", g.ShipGroups[sgi].Destination)
} }
if g.Map.Planet[pl].Owner != g.Race[ri].ID { if g.Map.Planet[pl].Owner != uuid.Nil && g.Map.Planet[pl].Owner != g.Race[ri].ID {
return e.NewEntityNotOwnedError("planet %#d", g.Map.Planet[pl].Number) return e.NewEntityNotOwnedError("planet #%d", g.Map.Planet[pl].Number)
} }
var sti int var sti int
if sti = slices.IndexFunc(g.Race[ri].ShipTypes, func(st ShipType) bool { return st.ID == g.ShipGroups[sgi].TypeID }); sti < 0 { if sti = slices.IndexFunc(g.Race[ri].ShipTypes, func(st ShipType) bool { return st.ID == g.ShipGroups[sgi].TypeID }); sti < 0 {
@@ -183,11 +275,18 @@ func (g *Game) loadCargoInternal(ri int, groupIndex uint, ct CargoType, quantity
return e.NewGameStateError("not found: ShipType ID=%v", g.ShipGroups[sgi].TypeID) return e.NewGameStateError("not found: ShipType ID=%v", g.ShipGroups[sgi].TypeID)
} }
if g.Race[ri].ShipTypes[sti].Cargo < 1 { if g.Race[ri].ShipTypes[sti].Cargo < 1 {
return e.NewCargoLoadNoCargoBayError("ship_type %q", g.Race[ri].ShipTypes[sti].Name) return e.NewNoCargoBayError("ship_type %q", g.Race[ri].ShipTypes[sti].Name)
} }
if g.ShipGroups[sgi].CargoType != nil && *g.ShipGroups[sgi].CargoType != ct { if g.ShipGroups[sgi].CargoType != nil && *g.ShipGroups[sgi].CargoType != ct {
return e.NewCargoLoadNotEqualError("cargo: %v", *g.ShipGroups[sgi].CargoType) return e.NewCargoLoadNotEqualError("cargo: %v", *g.ShipGroups[sgi].CargoType)
} }
if ships > 0 && ships < g.ShipGroups[sgi].Number {
nsgi, err := g.breakGroupSafe(ri, groupIndex, ships)
if err != nil {
return err
}
sgi = nsgi
}
capacity := g.ShipGroups[sgi].CargoCapacity(&g.Race[ri].ShipTypes[sti]) capacity := g.ShipGroups[sgi].CargoCapacity(&g.Race[ri].ShipTypes[sti])
freeShipGroupCargoLoad := capacity - g.ShipGroups[sgi].Load freeShipGroupCargoLoad := capacity - g.ShipGroups[sgi].Load
if freeShipGroupCargoLoad == 0 { if freeShipGroupCargoLoad == 0 {
@@ -338,21 +437,44 @@ func (g *Game) breakGroupInternal(ri int, groupIndex, quantity uint) error {
if quantity == 0 || quantity == g.ShipGroups[sgi].Number { if quantity == 0 || quantity == g.ShipGroups[sgi].Number {
g.ShipGroups[sgi].FleetID = nil g.ShipGroups[sgi].FleetID = nil
} else { } else {
newGroup := g.ShipGroups[sgi] if _, err := g.breakGroupSafe(ri, groupIndex, quantity); err != nil {
if g.ShipGroups[sgi].CargoType != nil { return err
newGroup.Load = g.ShipGroups[sgi].Load / float64(g.ShipGroups[sgi].Number) * float64(quantity)
g.ShipGroups[sgi].Load -= newGroup.Load
} }
newGroup.Number = quantity
g.ShipGroups[sgi].Number -= newGroup.Number
newGroup.Index = maxIndex + 1
newGroup.FleetID = nil
g.ShipGroups = append(g.ShipGroups, newGroup)
} }
return nil return nil
} }
func (g *Game) breakGroupSafe(ri int, groupIndex uint, newGroupShips uint) (int, error) {
sgi := -1
var maxIndex uint
for i, sg := range g.listIndexShipGroups(ri) {
if sgi < 0 && sg.Index == groupIndex {
sgi = i
}
if sg.Index > maxIndex {
maxIndex = sg.Index
}
}
if sgi < 0 {
return -1, e.NewEntityNotExistsError("group #%d", groupIndex)
}
if g.ShipGroups[sgi].Number < newGroupShips {
return -1, e.NewBreakGroupIllegalNumberError("group #%d ships: %d -> %d", g.ShipGroups[sgi].Index, g.ShipGroups[sgi].Number, newGroupShips)
}
newGroup := g.ShipGroups[sgi]
if g.ShipGroups[sgi].CargoType != nil {
newGroup.Load = g.ShipGroups[sgi].Load / float64(g.ShipGroups[sgi].Number) * float64(newGroupShips)
g.ShipGroups[sgi].Load -= newGroup.Load
}
newGroup.Number = newGroupShips
g.ShipGroups[sgi].Number -= newGroup.Number
newGroup.Index = maxIndex + 1
newGroup.FleetID = nil
g.ShipGroups = append(g.ShipGroups, newGroup)
return len(g.ShipGroups) - 1, nil
}
func (g *Game) joinEqualGroupsInternal(ri int) { func (g *Game) joinEqualGroupsInternal(ri int) {
shipGroups := slices.Collect(maps.Values(maps.Collect(g.listIndexShipGroups(ri)))) shipGroups := slices.Collect(maps.Values(maps.Collect(g.listIndexShipGroups(ri))))
origin := len(shipGroups) origin := len(shipGroups)
@@ -385,7 +507,7 @@ func (g *Game) createShips(ri int, shipTypeName string, planetNumber int, quanti
return e.NewEntityNotExistsError("planet #%d", planetNumber) return e.NewEntityNotExistsError("planet #%d", planetNumber)
} }
if g.Map.Planet[pl].Owner != g.Race[ri].ID { if g.Map.Planet[pl].Owner != g.Race[ri].ID {
return e.NewEntityNotOwnedError("planet %#d", planetNumber) return e.NewEntityNotOwnedError("planet #%d", planetNumber)
} }
var maxIndex uint var maxIndex uint
+148 -16
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@@ -507,61 +507,193 @@ func TestLoadCargo(t *testing.T) {
assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 11)) assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 11))
g.ShipGroups[4].Destination = R1_Planet_1_num g.ShipGroups[4].Destination = R1_Planet_1_num
assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 5)
// tests // tests
assert.ErrorContains(t, assert.ErrorContains(t,
g.LoadCargo("UnknownRace", 1, game.CargoMaterial.String(), 0), g.LoadCargo("UnknownRace", 1, game.CargoMaterial.String(), 0, 0),
e.GenericErrorText(e.ErrInputUnknownRace)) e.GenericErrorText(e.ErrInputUnknownRace))
assert.ErrorContains(t, assert.ErrorContains(t,
g.LoadCargo(Race_0.Name, 1, "GOLD", 0), g.LoadCargo(Race_0.Name, 1, "GOLD", 0, 0),
e.GenericErrorText(e.ErrInputCargoTypeInvalid)) e.GenericErrorText(e.ErrInputCargoTypeInvalid))
assert.ErrorContains(t, assert.ErrorContains(t,
g.LoadCargo(Race_0.Name, 555, game.CargoMaterial.String(), 0), g.LoadCargo(Race_0.Name, 555, game.CargoMaterial.String(), 0, 0),
e.GenericErrorText(e.ErrInputEntityNotExists)) e.GenericErrorText(e.ErrInputEntityNotExists))
assert.ErrorContains(t, assert.ErrorContains(t,
g.LoadCargo(Race_0.Name, 3, game.CargoMaterial.String(), 0), g.LoadCargo(Race_0.Name, 3, game.CargoMaterial.String(), 0, 0),
e.GenericErrorText(e.ErrShipsBusy)) e.GenericErrorText(e.ErrShipsBusy))
assert.ErrorContains(t, assert.ErrorContains(t,
g.LoadCargo(Race_0.Name, 5, game.CargoMaterial.String(), 0), g.LoadCargo(Race_0.Name, 5, game.CargoMaterial.String(), 0, 0),
e.GenericErrorText(e.ErrInputEntityNotOwned)) e.GenericErrorText(e.ErrInputEntityNotOwned))
assert.ErrorContains(t, assert.ErrorContains(t,
g.LoadCargo(Race_0.Name, 2, game.CargoMaterial.String(), 0), g.LoadCargo(Race_0.Name, 2, game.CargoMaterial.String(), 0, 0),
e.GenericErrorText(e.ErrInputCargoLoadNoCargoBay)) e.GenericErrorText(e.ErrInputNoCargoBay))
assert.ErrorContains(t, assert.ErrorContains(t,
g.LoadCargo(Race_0.Name, 4, game.CargoMaterial.String(), 0), g.LoadCargo(Race_0.Name, 4, game.CargoMaterial.String(), 0, 0),
e.GenericErrorText(e.ErrInputCargoLoadNotEqual)) e.GenericErrorText(e.ErrInputCargoLoadNotEqual))
// initial planet is empty // initial planet is empty
assert.ErrorContains(t, assert.ErrorContains(t,
g.LoadCargo(Race_0.Name, 1, game.CargoMaterial.String(), 0), g.LoadCargo(Race_0.Name, 1, game.CargoMaterial.String(), 0, 0),
e.GenericErrorText(e.ErrInputCargoLoadNotEnough)) e.GenericErrorText(e.ErrInputCargoLoadNotEnough))
// add cargo to planet // add cargo to planet
g.Map.Planet[0].Material = 100 g.Map.Planet[0].Material = 100
// not enough on the planet // not enough on the planet
assert.ErrorContains(t, assert.ErrorContains(t,
g.LoadCargo(Race_0.Name, 1, game.CargoMaterial.String(), 101), g.LoadCargo(Race_0.Name, 1, game.CargoMaterial.String(), 11, 101),
e.GenericErrorText(e.ErrInputCargoLoadNotEnough)) e.GenericErrorText(e.ErrInputCargoLoadNotEnough))
// quantity > ships
assert.ErrorContains(t,
g.LoadCargo(Race_0.Name, 1, game.CargoMaterial.String(), 0, 1),
e.GenericErrorText(e.ErrInputCargoQuantityWithoutGroupBreak))
assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 5)
// break group and load maximum
assert.NoError(t, g.LoadCargo(Race_0.Name, 1, game.CargoMaterial.String(), 2, 0))
assert.Equal(t, 58.0, g.Map.Planet[0].Material)
assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 6)
assert.Nil(t, g.ShipGroups[0].CargoType)
assert.Equal(t, game.CargoMaterial.Ref(), g.ShipGroups[5].CargoType)
assert.Equal(t, uint(9), g.ShipGroups[0].Number)
assert.Equal(t, 0.0, g.ShipGroups[0].Load)
assert.Equal(t, uint(2), g.ShipGroups[5].Number)
assert.Equal(t, 42.0, g.ShipGroups[5].Load)
// break group and load limited
assert.NoError(t, g.LoadCargo(Race_0.Name, 1, game.CargoMaterial.String(), 2, 18))
assert.Equal(t, 40.0, g.Map.Planet[0].Material)
assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 7)
assert.Nil(t, g.ShipGroups[0].CargoType)
assert.Equal(t, game.CargoMaterial.Ref(), g.ShipGroups[6].CargoType)
assert.Equal(t, uint(7), g.ShipGroups[0].Number)
assert.Equal(t, 0.0, g.ShipGroups[0].Load)
assert.Equal(t, uint(2), g.ShipGroups[6].Number)
assert.Equal(t, 18.0, g.ShipGroups[6].Load)
// add cargo to planet
g.Map.Planet[0].Material = 100
// loading all available cargo // loading all available cargo
assert.NoError(t, g.LoadCargo(Race_0.Name, 1, game.CargoMaterial.String(), 0)) assert.NoError(t, g.LoadCargo(Race_0.Name, 1, game.CargoMaterial.String(), 0, 0))
assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 7)
assert.Equal(t, 0.0, g.Map.Planet[0].Material) assert.Equal(t, 0.0, g.Map.Planet[0].Material)
assert.Equal(t, 100.0, g.ShipGroups[0].Load) // free: 131.0 assert.Equal(t, 100.0, g.ShipGroups[0].Load) // free: 131.0
assert.Equal(t, game.CargoMaterial.Ref(), g.ShipGroups[0].CargoType) assert.Equal(t, game.CargoMaterial.Ref(), g.ShipGroups[0].CargoType)
// add cargo to planet // add cargo to planet
g.Map.Planet[0].Material = 200 g.Map.Planet[0].Material = 200
assert.NoError(t, g.LoadCargo(Race_0.Name, 1, game.CargoMaterial.String(), 31)) assert.NoError(t, g.LoadCargo(Race_0.Name, 1, game.CargoMaterial.String(), 11, 31))
assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 7)
assert.Equal(t, 169.0, g.Map.Planet[0].Material) assert.Equal(t, 169.0, g.Map.Planet[0].Material)
assert.Equal(t, 131.0, g.ShipGroups[0].Load) // free: 100.0 assert.Equal(t, 131.0, g.ShipGroups[0].Load) // free: 100.0
assert.Equal(t, game.CargoMaterial.Ref(), g.ShipGroups[0].CargoType) assert.Equal(t, game.CargoMaterial.Ref(), g.ShipGroups[0].CargoType)
// load to maximum cargo space left // load to maximum cargo space left
assert.NoError(t, g.LoadCargo(Race_0.Name, 1, game.CargoMaterial.String(), 0)) assert.NoError(t, g.LoadCargo(Race_0.Name, 1, game.CargoMaterial.String(), 11, 0))
assert.Equal(t, 69.0, g.Map.Planet[0].Material) assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 7)
assert.Equal(t, 231.0, g.ShipGroups[0].Load) // free: 0.0 assert.Equal(t, 153.0, g.Map.Planet[0].Material)
assert.Equal(t, 147.0, g.ShipGroups[0].Load) // free: 0.0
assert.Equal(t, game.CargoMaterial.Ref(), g.ShipGroups[0].CargoType) assert.Equal(t, game.CargoMaterial.Ref(), g.ShipGroups[0].CargoType)
// ship group is full // ship group is full
assert.ErrorContains(t, assert.ErrorContains(t,
g.LoadCargo(Race_0.Name, 1, game.CargoMaterial.String(), 0), g.LoadCargo(Race_0.Name, 1, game.CargoMaterial.String(), 0, 0),
e.GenericErrorText(e.ErrInputCargoLoadNoSpaceLeft)) e.GenericErrorText(e.ErrInputCargoLoadNoSpaceLeft))
assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 7)
}
func TestUnloadCargo(t *testing.T) {
g := copyGame()
// 1: idx = 0 / Ready to unload COL
assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 10))
// 2: idx = 1 / Has no cargo bay
assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 1))
// 3: idx = 2 / In_Space
assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 7))
g.ShipGroups[2].Origin = &R0_Planet_2_num
rng := 31.337
g.ShipGroups[2].Range = &rng
g.ShipGroups[2].State = "In_Space"
// 4: idx = 3 / loaded with COL
assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 11))
g.ShipGroups[3].CargoType = game.CargoColonist.Ref()
g.ShipGroups[3].Load = 1.234
// 5: idx = 4 / on foreign planet / loaded with COL
assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 11))
g.ShipGroups[4].Destination = R1_Planet_1_num
g.ShipGroups[4].CargoType = game.CargoColonist.Ref()
g.ShipGroups[4].Load = 1.234
// 6: idx = 5 / on foreign planet / loaded with MAT
assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 11))
g.ShipGroups[5].Destination = R1_Planet_1_num
g.ShipGroups[5].CargoType = game.CargoMaterial.Ref()
g.ShipGroups[5].Load = 100.0
assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 6)
// tests
assert.ErrorContains(t,
g.UnloadCargo("UnknownRace", 1, 0, 0),
e.GenericErrorText(e.ErrInputUnknownRace))
assert.ErrorContains(t,
g.UnloadCargo(Race_0.Name, 555, 0, 0),
e.GenericErrorText(e.ErrInputEntityNotExists))
assert.ErrorContains(t,
g.UnloadCargo(Race_0.Name, 3, 0, 0),
e.GenericErrorText(e.ErrShipsBusy))
assert.ErrorContains(t,
g.UnloadCargo(Race_0.Name, 2, 0, 0),
e.GenericErrorText(e.ErrInputNoCargoBay))
assert.ErrorContains(t,
g.UnloadCargo(Race_0.Name, 1, 0, 0),
e.GenericErrorText(e.ErrInputCargoUnloadEmpty))
assert.ErrorContains(t,
g.UnloadCargo(Race_0.Name, 5, 0, 0),
e.GenericErrorText(e.ErrInputEntityNotOwned))
g.ShipGroups[0].CargoType = game.CargoColonist.Ref()
g.ShipGroups[0].Load = 100
assert.ErrorContains(t,
g.UnloadCargo(Race_0.Name, 1, 11, 101),
e.GenericErrorText(e.ErrInputCargoUnoadNotEnough))
assert.ErrorContains(t,
g.UnloadCargo(Race_0.Name, 1, 0, 1),
e.GenericErrorText(e.ErrInputCargoQuantityWithoutGroupBreak))
assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 6)
// unload MAT on foreign planet / break group
assert.NoError(t, g.UnloadCargo(Race_0.Name, 6, 3, 0))
assert.Equal(t, 27.273, number.Fixed3(g.Map.Planet[1].Material))
assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 7)
assert.Equal(t, uint(3), g.ShipGroups[6].Number)
assert.Nil(t, g.ShipGroups[6].CargoType)
assert.Equal(t, 0.0, g.ShipGroups[6].Load)
assert.Equal(t, game.CargoMaterial.Ref(), g.ShipGroups[5].CargoType)
assert.Equal(t, uint(8), g.ShipGroups[5].Number)
assert.Equal(t, 72.727, number.Fixed3(g.ShipGroups[5].Load))
// unload MAT on foreign planet / break group / limited MAT
assert.NoError(t, g.UnloadCargo(Race_0.Name, 6, 3, 20.0))
assert.Equal(t, 47.273, number.Fixed3(g.Map.Planet[1].Material))
assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 8)
assert.Equal(t, uint(3), g.ShipGroups[7].Number)
assert.Equal(t, game.CargoMaterial.Ref(), g.ShipGroups[7].CargoType)
assert.Equal(t, 7.273, number.Fixed3(g.ShipGroups[7].Load))
assert.Equal(t, game.CargoMaterial.Ref(), g.ShipGroups[5].CargoType)
assert.Equal(t, uint(5), g.ShipGroups[5].Number)
assert.Equal(t, 45.455, number.Fixed3(g.ShipGroups[5].Load))
// unload ALL
assert.NoError(t, g.UnloadCargo(Race_0.Name, 1, 0, 0))
assert.Equal(t, 100.0, number.Fixed3(g.Map.Planet[0].Colonists))
assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 8)
assert.Equal(t, uint(10), g.ShipGroups[0].Number)
assert.Nil(t, g.ShipGroups[0].CargoType)
assert.Equal(t, 0.0, number.Fixed3(g.ShipGroups[0].Load))
} }
+2 -2
View File
@@ -33,7 +33,7 @@ type PlanetReport struct {
} }
type Planet struct { type Planet struct {
Owner uuid.UUID `json:"owner"` Owner uuid.UUID `json:"owner"` // FIXME: nil value when no owner
PlanetReport PlanetReport
} }
@@ -98,7 +98,7 @@ func (g Game) renamePlanetInternal(ri int, number int, name string) error {
return e.NewEntityNotExistsError("planet #%d", number) return e.NewEntityNotExistsError("planet #%d", number)
} }
if g.Map.Planet[pl].Owner != g.Race[ri].ID { if g.Map.Planet[pl].Owner != g.Race[ri].ID {
return e.NewEntityNotOwnedError("planet %#d", number) return e.NewEntityNotOwnedError("planet #%d", number)
} }
g.Map.Planet[pl].Name = n g.Map.Planet[pl].Name = n
return nil return nil
+1 -1
View File
@@ -76,7 +76,7 @@ func (g Game) planetProductionInternal(ri int, number int, prod PlanetProduction
return e.NewEntityNotExistsError("planet #%d", number) return e.NewEntityNotExistsError("planet #%d", number)
} }
if g.Map.Planet[i].Owner != g.Race[ri].ID { if g.Map.Planet[i].Owner != g.Race[ri].ID {
return e.NewEntityNotOwnedError("planet %#d", number) return e.NewEntityNotOwnedError("planet #%d", number)
} }
g.Map.Planet[i].Production.Progress = nil g.Map.Planet[i].Production.Progress = nil
var subjectID *uuid.UUID var subjectID *uuid.UUID