cmd: delete ship type
This commit is contained in:
@@ -1,5 +1,7 @@
|
||||
package game
|
||||
|
||||
import "github.com/google/uuid"
|
||||
|
||||
type PlanetProduction string
|
||||
|
||||
const (
|
||||
@@ -17,15 +19,15 @@ const (
|
||||
)
|
||||
|
||||
type ProductionType struct {
|
||||
Production PlanetProduction `json:"type"`
|
||||
SubjectName string `json:"subject"` // TODO: change to UUID
|
||||
Production PlanetProduction `json:"type"`
|
||||
SubjectID *uuid.UUID `json:"subjectId"`
|
||||
}
|
||||
|
||||
func (p PlanetProduction) AsType(subject string) ProductionType {
|
||||
func (p PlanetProduction) AsType(subject uuid.UUID) ProductionType {
|
||||
switch p {
|
||||
case ResearchScience, ProductionShip:
|
||||
return ProductionType{Production: p, SubjectName: subject}
|
||||
return ProductionType{Production: p, SubjectID: &subject}
|
||||
default:
|
||||
return ProductionType{Production: p}
|
||||
return ProductionType{Production: p, SubjectID: nil}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -22,6 +22,42 @@ func (g Game) shipTypesInternal(race uuid.UUID) ([]ShipType, error) {
|
||||
return nil, e.NewGameStateError("ShipTypes: race %v not found", race)
|
||||
}
|
||||
|
||||
func (g Game) DeleteShipType(raceName, typeName string) error {
|
||||
raceID, err := g.hostRaceID(raceName)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
return g.deleteShipTypeInternal(raceID, typeName)
|
||||
}
|
||||
|
||||
func (g Game) deleteShipTypeInternal(race uuid.UUID, name string) error {
|
||||
for r := range g.Race {
|
||||
if g.Race[r].ID == race {
|
||||
for st := range g.Race[r].ShipTypes {
|
||||
if g.Race[r].ShipTypes[st].Name == name {
|
||||
for sg := range g.Race[r].ShipGroups {
|
||||
if g.Race[r].ShipGroups[sg].TypeID == g.Race[r].ShipTypes[st].ID {
|
||||
return e.NewDeleteShipTypeExistingGroupError(g.Race[r].ShipGroups[sg].Number)
|
||||
}
|
||||
}
|
||||
for pl := range g.Map.Planet {
|
||||
if g.Map.Planet[pl].Owner == race &&
|
||||
g.Map.Planet[pl].Production.Production == ProductionShip &&
|
||||
g.Map.Planet[pl].Production.SubjectID != nil &&
|
||||
g.Race[r].ShipTypes[st].ID == *g.Map.Planet[pl].Production.SubjectID {
|
||||
return e.NewDeleteShipTypePlanetProductionError(g.Map.Planet[pl].Name)
|
||||
}
|
||||
}
|
||||
g.Race[r].ShipTypes = append(g.Race[r].ShipTypes[:st], g.Race[r].ShipTypes[st+1:]...)
|
||||
return nil
|
||||
}
|
||||
}
|
||||
return e.NewEntityTypeNameNotExistsError("ship type %w", name)
|
||||
}
|
||||
}
|
||||
return e.NewGameStateError("DeleteShipType: race %v not found", race)
|
||||
}
|
||||
|
||||
func (g Game) CreateShipType(raceName, typeName string, d, w, s, c float64, a int) error {
|
||||
if err := checkShipTypeValues(d, w, s, c, a); err != nil {
|
||||
return err
|
||||
@@ -42,7 +78,7 @@ func (g Game) createShipTypeInternal(race uuid.UUID, name string, d, w, s, c flo
|
||||
if g.Race[r].ID == race {
|
||||
for st := range g.Race[r].ShipTypes {
|
||||
if g.Race[r].ShipTypes[st].Name == name {
|
||||
return e.NewEntityTypeNameExistsError("ship type %w", g.Race[r].ShipTypes[st].Name)
|
||||
return e.NewEntityTypeNameDuplicateError("ship type %w", g.Race[r].ShipTypes[st].Name)
|
||||
}
|
||||
}
|
||||
id := uuid.New()
|
||||
|
||||
Reference in New Issue
Block a user