cmd: delete ship type

This commit is contained in:
Ilia Denisov
2025-10-01 00:29:25 +03:00
parent 6f29288096
commit bcab29a47f
8 changed files with 100 additions and 15 deletions
+12 -2
View File
@@ -9,13 +9,17 @@ const (
ErrStorageFailure int = 1000
ErrGameStateInvalid int = 2000
ErrDeleteShipTypeExistingGroup = 5000
ErrDeleteShipTypePlanetProduction = 5001
)
const (
ErrInputUnknownHostRace int = 3000 + iota
ErrInputUnknownOpponentRace
ErrInputEntityTypeNameInvalid
ErrInputEntityTypeNameExists
ErrInputEntityTypeNameDuplicate
ErrInputEntityTypeNameNotExists
ErrInputShipTypeDriveValue
ErrInputShipTypeWeaponsValue
ErrInputShipTypeShieldsValue
@@ -39,8 +43,10 @@ func GenericErrorText(code int) string {
return "Opponent race name is unknown to this game"
case ErrInputEntityTypeNameInvalid:
return "Name has invalid length or symbols"
case ErrInputEntityTypeNameExists:
case ErrInputEntityTypeNameDuplicate:
return "Name already exists"
case ErrInputEntityTypeNameNotExists:
return "Name not exists"
case ErrInputShipTypeDriveValue:
return "Invalid Drive value"
case ErrInputShipTypeWeaponsValue:
@@ -55,6 +61,10 @@ func GenericErrorText(code int) string {
return "Invalid Armament or Weapons value"
case ErrInputShipTypeZeroValues:
return "Ship type values cannot be all zeros"
case ErrDeleteShipTypeExistingGroup:
return "Ship type exists in a Group"
case ErrDeleteShipTypePlanetProduction:
return "Ship type in production on the Planet"
default:
return fmt.Sprintf("Undescribed error with code %d", code)
}
+6 -2
View File
@@ -12,8 +12,12 @@ func NewEntityTypeNameValidationError(arg ...any) error {
return newGenericError(ErrInputEntityTypeNameInvalid, arg...)
}
func NewEntityTypeNameExistsError(arg ...any) error {
return newGenericError(ErrInputEntityTypeNameExists, arg...)
func NewEntityTypeNameDuplicateError(arg ...any) error {
return newGenericError(ErrInputEntityTypeNameDuplicate, arg...)
}
func NewEntityTypeNameNotExistsError(arg ...any) error {
return newGenericError(ErrInputEntityTypeNameNotExists, arg...)
}
func NewShipTypeDriveValueError(arg ...any) error {
+8
View File
@@ -3,3 +3,11 @@ package error
func NewGameStateError(arg ...any) error {
return newGenericError(ErrGameStateInvalid, arg...)
}
func NewDeleteShipTypeExistingGroupError(arg ...any) error {
return newGenericError(ErrDeleteShipTypeExistingGroup, arg...)
}
func NewDeleteShipTypePlanetProductionError(arg ...any) error {
return newGenericError(ErrDeleteShipTypePlanetProduction, arg...)
}
+16
View File
@@ -17,3 +17,19 @@ func createShipType(r Repo, g game.Game, race, typeName string, d, w, s, c float
}
return r.SaveState(g)
}
func DeleteShipType(configure func(*Param), race, typeName string) (err error) {
control(configure, func(c *ctrl) {
c.execute(func(r Repo, g game.Game) {
err = deleteShipType(r, g, race, typeName)
})
})
return
}
func deleteShipType(r Repo, g game.Game, race, typeName string) error {
if err := g.DeleteShipType(race, typeName); err != nil {
return err
}
return r.SaveState(g)
}
+11 -2
View File
@@ -12,8 +12,11 @@ import (
func TestCreateShipType(t *testing.T) {
race := "race_01"
typeName := "Drone"
g(t, func(p func(*game.Param), g func() mg.Game) {
err := game.CreateShipType(p, race, " Drone ", 1, 0, 0, 0, 0)
err := game.DeleteShipType(p, race, typeName)
assert.ErrorContains(t, err, e.GenericErrorText(e.ErrInputEntityTypeNameNotExists))
err = game.CreateShipType(p, race, " "+typeName+" ", 1, 0, 0, 0, 0)
assert.NoError(t, err)
st, err := g().ShipTypes(race)
assert.NoError(t, err)
@@ -24,6 +27,12 @@ func TestCreateShipType(t *testing.T) {
assert.Equal(t, st[0].Shields, 0.)
assert.Equal(t, st[0].Cargo, 0.)
assert.Equal(t, st[0].Armament, uint(0))
// TODO: test with existing ship group
err = game.DeleteShipType(p, race, typeName)
assert.NoError(t, err)
st, err = g().ShipTypes(race)
assert.NoError(t, err)
assert.Len(t, st, 0)
})
}
@@ -70,7 +79,7 @@ func TestCreateShipTypeValidation(t *testing.T) {
err := game.CreateShipType(p, race, tc.name+strconv.Itoa(i), tc.d, tc.w, tc.s, tc.c, tc.a)
assert.NoError(t, err)
err = game.CreateShipType(p, race, tc.name+strconv.Itoa(i), tc.d, tc.w, tc.s, tc.c, tc.a)
assert.ErrorContains(t, err, e.GenericErrorText(e.ErrInputEntityTypeNameExists))
assert.ErrorContains(t, err, e.GenericErrorText(e.ErrInputEntityTypeNameDuplicate))
} else {
err := game.CreateShipType(p, race, tc.name, tc.d, tc.w, tc.s, tc.c, tc.a)
assert.ErrorContains(t, err, tc.err)
+3 -3
View File
@@ -75,7 +75,7 @@ func buildGameOnMap(races []string, m generator.Map) (*game.Game, error) {
m.HomePlanets[i].HW.Size, // HW's pop & ind = size
m.HomePlanets[i].HW.Size,
m.HomePlanets[i].HW.Resources,
game.ResearchDrive.AsType(""),
game.ResearchDrive.AsType(uuid.Nil),
))
planetCount++
for dw := range m.HomePlanets[i].DW {
@@ -89,7 +89,7 @@ func buildGameOnMap(races []string, m generator.Map) (*game.Game, error) {
m.HomePlanets[i].DW[dw].Size, // DW's pop & ind = size
m.HomePlanets[i].DW[dw].Size,
m.HomePlanets[i].DW[dw].Resources,
game.ResearchDrive.AsType(""),
game.ResearchDrive.AsType(uuid.Nil),
))
planetCount++
}
@@ -111,7 +111,7 @@ func buildGameOnMap(races []string, m generator.Map) (*game.Game, error) {
0,
0,
m.FreePlanets[i].Resources,
game.ProductionNone.AsType(""),
game.ProductionNone.AsType(uuid.Nil),
))
planetCount++
}
+7 -5
View File
@@ -1,5 +1,7 @@
package game
import "github.com/google/uuid"
type PlanetProduction string
const (
@@ -17,15 +19,15 @@ const (
)
type ProductionType struct {
Production PlanetProduction `json:"type"`
SubjectName string `json:"subject"` // TODO: change to UUID
Production PlanetProduction `json:"type"`
SubjectID *uuid.UUID `json:"subjectId"`
}
func (p PlanetProduction) AsType(subject string) ProductionType {
func (p PlanetProduction) AsType(subject uuid.UUID) ProductionType {
switch p {
case ResearchScience, ProductionShip:
return ProductionType{Production: p, SubjectName: subject}
return ProductionType{Production: p, SubjectID: &subject}
default:
return ProductionType{Production: p}
return ProductionType{Production: p, SubjectID: nil}
}
}
+37 -1
View File
@@ -22,6 +22,42 @@ func (g Game) shipTypesInternal(race uuid.UUID) ([]ShipType, error) {
return nil, e.NewGameStateError("ShipTypes: race %v not found", race)
}
func (g Game) DeleteShipType(raceName, typeName string) error {
raceID, err := g.hostRaceID(raceName)
if err != nil {
return err
}
return g.deleteShipTypeInternal(raceID, typeName)
}
func (g Game) deleteShipTypeInternal(race uuid.UUID, name string) error {
for r := range g.Race {
if g.Race[r].ID == race {
for st := range g.Race[r].ShipTypes {
if g.Race[r].ShipTypes[st].Name == name {
for sg := range g.Race[r].ShipGroups {
if g.Race[r].ShipGroups[sg].TypeID == g.Race[r].ShipTypes[st].ID {
return e.NewDeleteShipTypeExistingGroupError(g.Race[r].ShipGroups[sg].Number)
}
}
for pl := range g.Map.Planet {
if g.Map.Planet[pl].Owner == race &&
g.Map.Planet[pl].Production.Production == ProductionShip &&
g.Map.Planet[pl].Production.SubjectID != nil &&
g.Race[r].ShipTypes[st].ID == *g.Map.Planet[pl].Production.SubjectID {
return e.NewDeleteShipTypePlanetProductionError(g.Map.Planet[pl].Name)
}
}
g.Race[r].ShipTypes = append(g.Race[r].ShipTypes[:st], g.Race[r].ShipTypes[st+1:]...)
return nil
}
}
return e.NewEntityTypeNameNotExistsError("ship type %w", name)
}
}
return e.NewGameStateError("DeleteShipType: race %v not found", race)
}
func (g Game) CreateShipType(raceName, typeName string, d, w, s, c float64, a int) error {
if err := checkShipTypeValues(d, w, s, c, a); err != nil {
return err
@@ -42,7 +78,7 @@ func (g Game) createShipTypeInternal(race uuid.UUID, name string, d, w, s, c flo
if g.Race[r].ID == race {
for st := range g.Race[r].ShipTypes {
if g.Race[r].ShipTypes[st].Name == name {
return e.NewEntityTypeNameExistsError("ship type %w", g.Race[r].ShipTypes[st].Name)
return e.NewEntityTypeNameDuplicateError("ship type %w", g.Race[r].ShipTypes[st].Name)
}
}
id := uuid.New()