refactor: group launched/in_space state
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@@ -198,9 +198,11 @@ func TestShipGroupEqual(t *testing.T) {
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assert.False(t, left.Equal(right))
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right = *left
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coord := game.Float(1)
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left.StateInSpace = &game.InSpace{
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Origin: 1,
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Range: 1,
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X: &coord,
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Y: &coord,
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}
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assert.False(t, left.Equal(right))
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