docs(ui): finalize MVP plan structure and de-archaeologize topic docs
MVP web client (Phases 1-30) is complete; reorganize planning + living docs around that. - PLAN.md kept as the staged MVP record (1-30) with a status block + pointers; removed the 31-36 stages, regression scenarios, and deferred-TODO section (moved out); fixed a stale cross-machine plan path. - ui/PLAN-finalize.md (new): active web-finalization plan in 8 stages (visual system, a11y, i18n, error UX, PWA, build hygiene, docs, owner manual-QA loop); absorbs former Phases 33 and 35. - ui/ROADMAP.md (new): post-MVP (Wails, Capacitor, realistic projection, acceptance + regression scenarios) and triaged deferred follow-ups. - ui/docs/README.md (new): grouped topic-doc index. - De-archaeologized all 20 ui/docs topic docs + ui/README.md + ui/core/README.md: stripped Phase-N build history, rewritten as current-state; deferred work now points at ROADMAP.md / PLAN-finalize.md. Docs-only; no code change. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -1,11 +1,10 @@
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# UI sync protocol
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Phase 25 wires the transport-level policy that keeps the local
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order draft consistent with the gateway across two failure modes
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that Phase 14 punted on: transient network outages and turn
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cutoffs the player did not anticipate. The wiring also reacts to
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admin-initiated game pauses signalled by the new `game.paused`
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push event.
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The transport-level policy keeps the local order draft consistent
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with the gateway across two failure modes: transient network
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outages and turn cutoffs the player did not anticipate. The wiring
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also reacts to admin-initiated game pauses signalled by the
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`game.paused` push event.
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The contract lives at three layers:
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@@ -210,8 +209,7 @@ state machine deterministically.
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status flip on the lobby side without an explicit push event.
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The UI relies on the next `game.turn.ready` for recovery; a
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dedicated `game.resumed` event would let the banner clear
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immediately without waiting for the next cron tick. Not part
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of this phase.
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immediately without waiting for the next cron tick.
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- The conflict banner shows the player-facing template
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unmodified; a future revision may interpolate the explicit
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cutoff timestamp once the server adds it to the error body.
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