feat: runtime manager
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@@ -7,7 +7,7 @@ import (
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"testing"
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"time"
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"galaxy/lobby/internal/adapters/gamestub"
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"galaxy/lobby/internal/adapters/gameinmem"
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"galaxy/lobby/internal/domain/common"
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"galaxy/lobby/internal/domain/game"
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"galaxy/lobby/internal/service/retrystartgame"
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@@ -47,7 +47,7 @@ func newFailedGame(t *testing.T, gameType game.GameType, ownerID string) (game.G
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return record, now
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}
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func newService(t *testing.T, games *gamestub.Store, at time.Time) *retrystartgame.Service {
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func newService(t *testing.T, games *gameinmem.Store, at time.Time) *retrystartgame.Service {
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t.Helper()
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service, err := retrystartgame.NewService(retrystartgame.Dependencies{
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Games: games,
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@@ -65,7 +65,7 @@ func TestNewServiceRejectsMissingDeps(t *testing.T) {
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func TestRetryStartGameAdminHappyPath(t *testing.T) {
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record, now := newFailedGame(t, game.GameTypePublic, "")
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games := gamestub.NewStore()
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games := gameinmem.NewStore()
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require.NoError(t, games.Save(context.Background(), record))
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service := newService(t, games, now.Add(time.Hour))
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@@ -79,7 +79,7 @@ func TestRetryStartGameAdminHappyPath(t *testing.T) {
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func TestRetryStartGamePrivateOwnerHappyPath(t *testing.T) {
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record, now := newFailedGame(t, game.GameTypePrivate, "user-owner")
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games := gamestub.NewStore()
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games := gameinmem.NewStore()
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require.NoError(t, games.Save(context.Background(), record))
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service := newService(t, games, now.Add(time.Hour))
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@@ -93,7 +93,7 @@ func TestRetryStartGamePrivateOwnerHappyPath(t *testing.T) {
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func TestRetryStartGameRejectsNonOwnerUser(t *testing.T) {
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record, now := newFailedGame(t, game.GameTypePrivate, "user-owner")
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games := gamestub.NewStore()
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games := gameinmem.NewStore()
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require.NoError(t, games.Save(context.Background(), record))
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service := newService(t, games, now.Add(time.Hour))
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@@ -109,7 +109,7 @@ func TestRetryStartGameRejectsWrongStatus(t *testing.T) {
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record.Status = game.StatusRunning
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startedAt := now.Add(30 * time.Minute)
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record.StartedAt = &startedAt
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games := gamestub.NewStore()
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games := gameinmem.NewStore()
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require.NoError(t, games.Save(context.Background(), record))
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service := newService(t, games, now.Add(time.Hour))
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@@ -121,7 +121,7 @@ func TestRetryStartGameRejectsWrongStatus(t *testing.T) {
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}
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func TestRetryStartGameRejectsMissingRecord(t *testing.T) {
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games := gamestub.NewStore()
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games := gameinmem.NewStore()
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service := newService(t, games, time.Now().UTC())
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_, err := service.Handle(context.Background(), retrystartgame.Input{
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