Files
galaxy-game/lobby/internal/service/retrystartgame/service_test.go
T
2026-04-28 20:39:18 +02:00

133 lines
4.0 KiB
Go

package retrystartgame_test
import (
"context"
"io"
"log/slog"
"testing"
"time"
"galaxy/lobby/internal/adapters/gameinmem"
"galaxy/lobby/internal/domain/common"
"galaxy/lobby/internal/domain/game"
"galaxy/lobby/internal/service/retrystartgame"
"galaxy/lobby/internal/service/shared"
"github.com/stretchr/testify/assert"
"github.com/stretchr/testify/require"
)
func silentLogger() *slog.Logger {
return slog.New(slog.NewTextHandler(io.Discard, nil))
}
func fixedClock(at time.Time) func() time.Time {
return func() time.Time { return at }
}
func newFailedGame(t *testing.T, gameType game.GameType, ownerID string) (game.Game, time.Time) {
t.Helper()
now := time.Date(2026, 4, 25, 12, 0, 0, 0, time.UTC)
record, err := game.New(game.NewGameInput{
GameID: common.GameID("game-r"),
GameName: "test retry game",
GameType: gameType,
OwnerUserID: ownerID,
MinPlayers: 4,
MaxPlayers: 8,
StartGapHours: 12,
StartGapPlayers: 2,
EnrollmentEndsAt: now.Add(24 * time.Hour),
TurnSchedule: "0 18 * * *",
TargetEngineVersion: "v1.0.0",
Now: now,
})
require.NoError(t, err)
record.Status = game.StatusStartFailed
return record, now
}
func newService(t *testing.T, games *gameinmem.Store, at time.Time) *retrystartgame.Service {
t.Helper()
service, err := retrystartgame.NewService(retrystartgame.Dependencies{
Games: games,
Clock: fixedClock(at),
Logger: silentLogger(),
})
require.NoError(t, err)
return service
}
func TestNewServiceRejectsMissingDeps(t *testing.T) {
_, err := retrystartgame.NewService(retrystartgame.Dependencies{})
require.Error(t, err)
}
func TestRetryStartGameAdminHappyPath(t *testing.T) {
record, now := newFailedGame(t, game.GameTypePublic, "")
games := gameinmem.NewStore()
require.NoError(t, games.Save(context.Background(), record))
service := newService(t, games, now.Add(time.Hour))
updated, err := service.Handle(context.Background(), retrystartgame.Input{
Actor: shared.NewAdminActor(),
GameID: record.GameID,
})
require.NoError(t, err)
assert.Equal(t, game.StatusReadyToStart, updated.Status)
}
func TestRetryStartGamePrivateOwnerHappyPath(t *testing.T) {
record, now := newFailedGame(t, game.GameTypePrivate, "user-owner")
games := gameinmem.NewStore()
require.NoError(t, games.Save(context.Background(), record))
service := newService(t, games, now.Add(time.Hour))
updated, err := service.Handle(context.Background(), retrystartgame.Input{
Actor: shared.NewUserActor("user-owner"),
GameID: record.GameID,
})
require.NoError(t, err)
assert.Equal(t, game.StatusReadyToStart, updated.Status)
}
func TestRetryStartGameRejectsNonOwnerUser(t *testing.T) {
record, now := newFailedGame(t, game.GameTypePrivate, "user-owner")
games := gameinmem.NewStore()
require.NoError(t, games.Save(context.Background(), record))
service := newService(t, games, now.Add(time.Hour))
_, err := service.Handle(context.Background(), retrystartgame.Input{
Actor: shared.NewUserActor("user-other"),
GameID: record.GameID,
})
require.ErrorIs(t, err, shared.ErrForbidden)
}
func TestRetryStartGameRejectsWrongStatus(t *testing.T) {
record, now := newFailedGame(t, game.GameTypePublic, "")
record.Status = game.StatusRunning
startedAt := now.Add(30 * time.Minute)
record.StartedAt = &startedAt
games := gameinmem.NewStore()
require.NoError(t, games.Save(context.Background(), record))
service := newService(t, games, now.Add(time.Hour))
_, err := service.Handle(context.Background(), retrystartgame.Input{
Actor: shared.NewAdminActor(),
GameID: record.GameID,
})
require.ErrorIs(t, err, game.ErrConflict)
}
func TestRetryStartGameRejectsMissingRecord(t *testing.T) {
games := gameinmem.NewStore()
service := newService(t, games, time.Now().UTC())
_, err := service.Handle(context.Background(), retrystartgame.Input{
Actor: shared.NewAdminActor(),
GameID: common.GameID("game-missing"),
})
require.ErrorIs(t, err, game.ErrNotFound)
}