feat: runtime manager

This commit is contained in:
Ilia Denisov
2026-04-28 20:39:18 +02:00
committed by GitHub
parent e0a99b346b
commit a7cee15115
289 changed files with 45660 additions and 2207 deletions
@@ -7,7 +7,7 @@ import (
"testing"
"time"
"galaxy/lobby/internal/adapters/gamestub"
"galaxy/lobby/internal/adapters/gameinmem"
"galaxy/lobby/internal/domain/common"
"galaxy/lobby/internal/domain/game"
"galaxy/lobby/internal/ports"
@@ -32,7 +32,7 @@ func fixedClock(at time.Time) func() time.Time {
// any source status.
func seedGameWithStatus(
t *testing.T,
store *gamestub.Store,
store *gameinmem.Store,
id common.GameID,
gameType game.GameType,
ownerUserID string,
@@ -98,7 +98,7 @@ func TestPauseGameAdminHappyPath(t *testing.T) {
t.Parallel()
now := time.Date(2026, 4, 25, 12, 0, 0, 0, time.UTC)
store := gamestub.NewStore()
store := gameinmem.NewStore()
record := seedGameWithStatus(t, store, "game-pub", game.GameTypePublic, "", game.StatusRunning, now)
at := now.Add(time.Hour)
@@ -117,7 +117,7 @@ func TestPauseGamePrivateOwnerHappyPath(t *testing.T) {
t.Parallel()
now := time.Date(2026, 4, 25, 12, 0, 0, 0, time.UTC)
store := gamestub.NewStore()
store := gameinmem.NewStore()
record := seedGameWithStatus(t, store, "game-priv", game.GameTypePrivate, "user-owner", game.StatusRunning, now)
service := newService(t, store, fixedClock(now.Add(time.Hour)))
@@ -134,7 +134,7 @@ func TestPauseGameRejectsNonOwnerUser(t *testing.T) {
t.Parallel()
now := time.Date(2026, 4, 25, 12, 0, 0, 0, time.UTC)
store := gamestub.NewStore()
store := gameinmem.NewStore()
record := seedGameWithStatus(t, store, "game-priv", game.GameTypePrivate, "user-owner", game.StatusRunning, now)
service := newService(t, store, fixedClock(now.Add(time.Hour)))
@@ -150,7 +150,7 @@ func TestPauseGameRejectsUserActorOnPublicGame(t *testing.T) {
t.Parallel()
now := time.Date(2026, 4, 25, 12, 0, 0, 0, time.UTC)
store := gamestub.NewStore()
store := gameinmem.NewStore()
record := seedGameWithStatus(t, store, "game-pub", game.GameTypePublic, "", game.StatusRunning, now)
service := newService(t, store, fixedClock(now.Add(time.Hour)))
@@ -181,7 +181,7 @@ func TestPauseGameRejectsWrongStatuses(t *testing.T) {
t.Parallel()
now := time.Date(2026, 4, 25, 12, 0, 0, 0, time.UTC)
store := gamestub.NewStore()
store := gameinmem.NewStore()
record := seedGameWithStatus(t, store, "game-x", game.GameTypePublic, "", status, now)
service := newService(t, store, fixedClock(now.Add(time.Hour)))
@@ -197,7 +197,7 @@ func TestPauseGameRejectsWrongStatuses(t *testing.T) {
func TestPauseGameRejectsMissingRecord(t *testing.T) {
t.Parallel()
store := gamestub.NewStore()
store := gameinmem.NewStore()
service := newService(t, store, fixedClock(time.Date(2026, 4, 25, 12, 0, 0, 0, time.UTC)))
_, err := service.Handle(context.Background(), pausegame.Input{
@@ -210,7 +210,7 @@ func TestPauseGameRejectsMissingRecord(t *testing.T) {
func TestPauseGameInvalidActor(t *testing.T) {
t.Parallel()
store := gamestub.NewStore()
store := gameinmem.NewStore()
service := newService(t, store, fixedClock(time.Date(2026, 4, 25, 12, 0, 0, 0, time.UTC)))
_, err := service.Handle(context.Background(), pausegame.Input{
@@ -224,7 +224,7 @@ func TestPauseGameInvalidActor(t *testing.T) {
func TestPauseGameInvalidGameID(t *testing.T) {
t.Parallel()
store := gamestub.NewStore()
store := gameinmem.NewStore()
service := newService(t, store, fixedClock(time.Date(2026, 4, 25, 12, 0, 0, 0, time.UTC)))
_, err := service.Handle(context.Background(), pausegame.Input{