Files
galaxy-game/lobby/internal/service/pausegame/service_test.go
T
2026-04-28 20:39:18 +02:00

236 lines
6.4 KiB
Go

package pausegame_test
import (
"context"
"io"
"log/slog"
"testing"
"time"
"galaxy/lobby/internal/adapters/gameinmem"
"galaxy/lobby/internal/domain/common"
"galaxy/lobby/internal/domain/game"
"galaxy/lobby/internal/ports"
"galaxy/lobby/internal/service/pausegame"
"galaxy/lobby/internal/service/shared"
"github.com/stretchr/testify/assert"
"github.com/stretchr/testify/require"
)
func silentLogger() *slog.Logger {
return slog.New(slog.NewTextHandler(io.Discard, nil))
}
func fixedClock(at time.Time) func() time.Time {
return func() time.Time { return at }
}
// seedGameWithStatus persists a fresh game and, when wanted differs from
// `draft`, overwrites the Status field directly via Save. This bypasses
// the transition gate so individual tests can exercise pause against
// any source status.
func seedGameWithStatus(
t *testing.T,
store *gameinmem.Store,
id common.GameID,
gameType game.GameType,
ownerUserID string,
status game.Status,
now time.Time,
) game.Game {
t.Helper()
record, err := game.New(game.NewGameInput{
GameID: id,
GameName: "test pause game",
GameType: gameType,
OwnerUserID: ownerUserID,
MinPlayers: 2,
MaxPlayers: 4,
StartGapHours: 4,
StartGapPlayers: 1,
EnrollmentEndsAt: now.Add(24 * time.Hour),
TurnSchedule: "0 */6 * * *",
TargetEngineVersion: "1.0.0",
Now: now,
})
require.NoError(t, err)
if status != game.StatusDraft {
record.Status = status
record.UpdatedAt = now.Add(time.Minute)
if status == game.StatusRunning || status == game.StatusPaused ||
status == game.StatusFinished {
startedAt := now.Add(time.Minute)
record.StartedAt = &startedAt
}
if status == game.StatusFinished {
finishedAt := now.Add(2 * time.Minute)
record.FinishedAt = &finishedAt
}
}
require.NoError(t, store.Save(context.Background(), record))
return record
}
func newService(t *testing.T, store ports.GameStore, clock func() time.Time) *pausegame.Service {
t.Helper()
svc, err := pausegame.NewService(pausegame.Dependencies{
Games: store,
Clock: clock,
Logger: silentLogger(),
})
require.NoError(t, err)
return svc
}
func TestNewServiceRejectsMissingDeps(t *testing.T) {
t.Parallel()
_, err := pausegame.NewService(pausegame.Dependencies{})
require.Error(t, err)
}
func TestPauseGameAdminHappyPath(t *testing.T) {
t.Parallel()
now := time.Date(2026, 4, 25, 12, 0, 0, 0, time.UTC)
store := gameinmem.NewStore()
record := seedGameWithStatus(t, store, "game-pub", game.GameTypePublic, "", game.StatusRunning, now)
at := now.Add(time.Hour)
service := newService(t, store, fixedClock(at))
updated, err := service.Handle(context.Background(), pausegame.Input{
Actor: shared.NewAdminActor(),
GameID: record.GameID,
})
require.NoError(t, err)
assert.Equal(t, game.StatusPaused, updated.Status)
assert.Equal(t, at.UTC(), updated.UpdatedAt)
}
func TestPauseGamePrivateOwnerHappyPath(t *testing.T) {
t.Parallel()
now := time.Date(2026, 4, 25, 12, 0, 0, 0, time.UTC)
store := gameinmem.NewStore()
record := seedGameWithStatus(t, store, "game-priv", game.GameTypePrivate, "user-owner", game.StatusRunning, now)
service := newService(t, store, fixedClock(now.Add(time.Hour)))
updated, err := service.Handle(context.Background(), pausegame.Input{
Actor: shared.NewUserActor("user-owner"),
GameID: record.GameID,
})
require.NoError(t, err)
assert.Equal(t, game.StatusPaused, updated.Status)
}
func TestPauseGameRejectsNonOwnerUser(t *testing.T) {
t.Parallel()
now := time.Date(2026, 4, 25, 12, 0, 0, 0, time.UTC)
store := gameinmem.NewStore()
record := seedGameWithStatus(t, store, "game-priv", game.GameTypePrivate, "user-owner", game.StatusRunning, now)
service := newService(t, store, fixedClock(now.Add(time.Hour)))
_, err := service.Handle(context.Background(), pausegame.Input{
Actor: shared.NewUserActor("user-other"),
GameID: record.GameID,
})
require.ErrorIs(t, err, shared.ErrForbidden)
}
func TestPauseGameRejectsUserActorOnPublicGame(t *testing.T) {
t.Parallel()
now := time.Date(2026, 4, 25, 12, 0, 0, 0, time.UTC)
store := gameinmem.NewStore()
record := seedGameWithStatus(t, store, "game-pub", game.GameTypePublic, "", game.StatusRunning, now)
service := newService(t, store, fixedClock(now.Add(time.Hour)))
_, err := service.Handle(context.Background(), pausegame.Input{
Actor: shared.NewUserActor("user-x"),
GameID: record.GameID,
})
require.ErrorIs(t, err, shared.ErrForbidden)
}
func TestPauseGameRejectsWrongStatuses(t *testing.T) {
t.Parallel()
statuses := []game.Status{
game.StatusDraft,
game.StatusEnrollmentOpen,
game.StatusReadyToStart,
game.StatusStarting,
game.StatusStartFailed,
game.StatusPaused,
game.StatusFinished,
game.StatusCancelled,
}
for _, status := range statuses {
t.Run(string(status), func(t *testing.T) {
t.Parallel()
now := time.Date(2026, 4, 25, 12, 0, 0, 0, time.UTC)
store := gameinmem.NewStore()
record := seedGameWithStatus(t, store, "game-x", game.GameTypePublic, "", status, now)
service := newService(t, store, fixedClock(now.Add(time.Hour)))
_, err := service.Handle(context.Background(), pausegame.Input{
Actor: shared.NewAdminActor(),
GameID: record.GameID,
})
require.ErrorIs(t, err, game.ErrConflict)
})
}
}
func TestPauseGameRejectsMissingRecord(t *testing.T) {
t.Parallel()
store := gameinmem.NewStore()
service := newService(t, store, fixedClock(time.Date(2026, 4, 25, 12, 0, 0, 0, time.UTC)))
_, err := service.Handle(context.Background(), pausegame.Input{
Actor: shared.NewAdminActor(),
GameID: common.GameID("game-missing"),
})
require.ErrorIs(t, err, game.ErrNotFound)
}
func TestPauseGameInvalidActor(t *testing.T) {
t.Parallel()
store := gameinmem.NewStore()
service := newService(t, store, fixedClock(time.Date(2026, 4, 25, 12, 0, 0, 0, time.UTC)))
_, err := service.Handle(context.Background(), pausegame.Input{
Actor: shared.Actor{Kind: shared.ActorKindUser},
GameID: "game-x",
})
require.Error(t, err)
require.Contains(t, err.Error(), "actor")
}
func TestPauseGameInvalidGameID(t *testing.T) {
t.Parallel()
store := gameinmem.NewStore()
service := newService(t, store, fixedClock(time.Date(2026, 4, 25, 12, 0, 0, 0, time.UTC)))
_, err := service.Handle(context.Background(), pausegame.Input{
Actor: shared.NewAdminActor(),
GameID: "bad",
})
require.Error(t, err)
}