feat: produce on planets, unload on routes
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@@ -13,3 +13,45 @@ func TestPlanetProduction(t *testing.T) {
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assert.Equal(t, 750., game.PlanetProduction(1000., 0.))
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assert.Equal(t, 250., game.PlanetProduction(0., 1000.))
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}
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func TestIncreaseIndustry(t *testing.T) {
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HW := &game.Planet{
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PlanetReport: game.PlanetReport{
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UninhabitedPlanet: game.UninhabitedPlanet{
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Size: 1000,
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Resources: 10,
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},
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Population: 1000,
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Industry: 1000,
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},
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}
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DW := &game.Planet{
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PlanetReport: game.PlanetReport{
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UninhabitedPlanet: game.UninhabitedPlanet{
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Size: 500,
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Resources: 10,
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},
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Population: 500,
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Industry: 500,
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},
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}
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HW.IncreaseIndustry()
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assert.InDelta(t, 196.078, HW.Capital, 0.0005)
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HW.Capital = 0
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HW.Material = 200
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HW.IncreaseIndustry()
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assert.Equal(t, 200., HW.Capital)
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assert.Equal(t, 0., HW.Material)
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DW.IncreaseIndustry()
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assert.InDelta(t, 98.039, DW.Capital, 0.0003)
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DW.Capital = 0
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DW.Material = 100
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DW.IncreaseIndustry()
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assert.Equal(t, 100., DW.Capital)
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assert.Equal(t, 0., DW.Material)
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}
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