feat: produce on planets, unload on routes

This commit is contained in:
Ilia Denisov
2026-01-21 23:01:33 +02:00
parent 7e73601bce
commit 9825e05c0e
10 changed files with 319 additions and 60 deletions
+33 -8
View File
@@ -134,12 +134,13 @@ func TestProduceShips(t *testing.T) {
st := c.MustShipClass(Race_0_idx, Race_0_Gunship)
assert.Equal(t, st.ID, *c.MustPlanet(R0_Planet_0_num).Production.SubjectID)
c.MustPlanet(R0_Planet_0_num).Size = 1000.
c.MustPlanet(R0_Planet_0_num).Population = 1000.
c.MustPlanet(R0_Planet_0_num).Industry = 1000.
c.MustPlanet(R0_Planet_0_num).Resources = 10.
shipMass := st.EmptyMass()
c.ProduceShips()
c.TurnPlanetProductions()
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 0)
assert.NotNil(t, c.MustPlanet(R0_Planet_0_num).Production.Progress)
@@ -147,13 +148,19 @@ func TestProduceShips(t *testing.T) {
assert.InDelta(t, 0.45, progress, 0.001)
assert.NoError(t, c.CreateShipType(Race_0_idx, "Drone", 1, 0, 0, 0, 0))
assert.NoError(t, c.CreateShips(Race_0_idx, "Drone", uint(pn), 7))
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 1)
assert.Equal(t, uint(7), c.ShipGroup(0).Number)
assert.NoError(t, g.PlanetProduction(Race_0.Name, pn, "SHIP", "Drone"))
assert.InDelta(t, shipMass*progress, c.MustPlanet(R0_Planet_0_num).Material, 0.00001) // 99.(0099) material build
c.ProduceShips()
c.MustPlanet(R0_Planet_0_num).Material = 0
c.MustPlanet(R0_Planet_0_num).Colonists = 0
c.TurnPlanetProductions()
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 1)
assert.Equal(t, uint(99), c.ShipGroup(0).Number)
assert.Equal(t, uint(106), c.ShipGroup(0).Number)
progress = *c.MustPlanet(R0_Planet_0_num).Production.Progress
assert.InDelta(t, 0.0099, progress, 0.00001) // 1.(0099) drones with no CAP on planet
}
@@ -182,25 +189,43 @@ func TestProduceShip(t *testing.T) {
p := controller.NewPlanet(0, "Planet_0", uuid.New(), 1, 1, 1000, 1000, 1000, 10, game.ProductionShip.AsType(uuid.Nil))
r := controller.ProduceShip(&p, Drone.EmptyMass())
assert.Equal(t, 99, r)
assert.Equal(t, uint(99), r)
assert.InDelta(t, 0.0099, *p.Production.Progress, 0.000001)
(&p).Production = game.ProductionShip.AsType(uuid.Nil)
(&p).Capital = 10.
r = controller.ProduceShip(&p, Drone.EmptyMass())
assert.Equal(t, 100, r)
assert.Equal(t, uint(100), r)
assert.Equal(t, 0., *p.Production.Progress)
assert.Equal(t, 0., number.Fixed3(p.Capital)) // TODO: zero CAP is not actual zero after series of decrements
assert.Equal(t, 0., number.Fixed3(p.Capital)) // TODO: zero CAP is not actual '0.0' after series of decrements
(&p).Production = game.ProductionShip.AsType(uuid.Nil)
(&p).Capital = 0.
r = controller.ProduceShip(&p, BattleShip.EmptyMass())
assert.Equal(t, 1, r)
assert.Equal(t, uint(1), r)
assert.InDelta(t, 0.1, *p.Production.Progress, 0.001)
(&p).Production = game.ProductionShip.AsType(uuid.Nil)
(&p).Capital = 20.
r = controller.ProduceShip(&p, BattleShip.EmptyMass())
assert.Equal(t, 1, r)
assert.Equal(t, uint(1), r)
assert.Equal(t, 1./9., *p.Production.Progress)
}
func TestListProducingPlanets(t *testing.T) {
c, g := newCache()
planets := slices.Collect(c.ListProducingPlanets())
assert.Len(t, planets, 0)
assert.NoError(t, g.PlanetProduction(Race_0.Name, int(R0_Planet_0_num), "CAP", ""))
planets = slices.Collect(c.ListProducingPlanets())
assert.Len(t, planets, 1)
assert.Equal(t, R0_Planet_0_num, c.MustPlanet(planets[0]).Number)
assert.NoError(t, g.PlanetProduction(Race_0.Name, int(R0_Planet_2_num), "SHIP", Race_0_Gunship))
planets = slices.Collect(c.ListProducingPlanets())
assert.Len(t, planets, 2)
assert.Equal(t, R0_Planet_2_num, c.MustPlanet(planets[0]).Number)
assert.Equal(t, R0_Planet_0_num, c.MustPlanet(planets[1]).Number)
}