feat: produce on planets, unload on routes
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@@ -134,12 +134,13 @@ func TestProduceShips(t *testing.T) {
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st := c.MustShipClass(Race_0_idx, Race_0_Gunship)
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assert.Equal(t, st.ID, *c.MustPlanet(R0_Planet_0_num).Production.SubjectID)
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c.MustPlanet(R0_Planet_0_num).Size = 1000.
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c.MustPlanet(R0_Planet_0_num).Population = 1000.
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c.MustPlanet(R0_Planet_0_num).Industry = 1000.
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c.MustPlanet(R0_Planet_0_num).Resources = 10.
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shipMass := st.EmptyMass()
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c.ProduceShips()
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c.TurnPlanetProductions()
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assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 0)
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assert.NotNil(t, c.MustPlanet(R0_Planet_0_num).Production.Progress)
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@@ -147,13 +148,19 @@ func TestProduceShips(t *testing.T) {
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assert.InDelta(t, 0.45, progress, 0.001)
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assert.NoError(t, c.CreateShipType(Race_0_idx, "Drone", 1, 0, 0, 0, 0))
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assert.NoError(t, c.CreateShips(Race_0_idx, "Drone", uint(pn), 7))
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assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 1)
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assert.Equal(t, uint(7), c.ShipGroup(0).Number)
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assert.NoError(t, g.PlanetProduction(Race_0.Name, pn, "SHIP", "Drone"))
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assert.InDelta(t, shipMass*progress, c.MustPlanet(R0_Planet_0_num).Material, 0.00001) // 99.(0099) material build
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c.ProduceShips()
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c.MustPlanet(R0_Planet_0_num).Material = 0
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c.MustPlanet(R0_Planet_0_num).Colonists = 0
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c.TurnPlanetProductions()
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assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 1)
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assert.Equal(t, uint(99), c.ShipGroup(0).Number)
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assert.Equal(t, uint(106), c.ShipGroup(0).Number)
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progress = *c.MustPlanet(R0_Planet_0_num).Production.Progress
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assert.InDelta(t, 0.0099, progress, 0.00001) // 1.(0099) drones with no CAP on planet
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}
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@@ -182,25 +189,43 @@ func TestProduceShip(t *testing.T) {
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p := controller.NewPlanet(0, "Planet_0", uuid.New(), 1, 1, 1000, 1000, 1000, 10, game.ProductionShip.AsType(uuid.Nil))
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r := controller.ProduceShip(&p, Drone.EmptyMass())
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assert.Equal(t, 99, r)
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assert.Equal(t, uint(99), r)
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assert.InDelta(t, 0.0099, *p.Production.Progress, 0.000001)
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(&p).Production = game.ProductionShip.AsType(uuid.Nil)
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(&p).Capital = 10.
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r = controller.ProduceShip(&p, Drone.EmptyMass())
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assert.Equal(t, 100, r)
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assert.Equal(t, uint(100), r)
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assert.Equal(t, 0., *p.Production.Progress)
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assert.Equal(t, 0., number.Fixed3(p.Capital)) // TODO: zero CAP is not actual zero after series of decrements
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assert.Equal(t, 0., number.Fixed3(p.Capital)) // TODO: zero CAP is not actual '0.0' after series of decrements
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(&p).Production = game.ProductionShip.AsType(uuid.Nil)
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(&p).Capital = 0.
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r = controller.ProduceShip(&p, BattleShip.EmptyMass())
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assert.Equal(t, 1, r)
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assert.Equal(t, uint(1), r)
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assert.InDelta(t, 0.1, *p.Production.Progress, 0.001)
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(&p).Production = game.ProductionShip.AsType(uuid.Nil)
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(&p).Capital = 20.
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r = controller.ProduceShip(&p, BattleShip.EmptyMass())
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assert.Equal(t, 1, r)
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assert.Equal(t, uint(1), r)
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assert.Equal(t, 1./9., *p.Production.Progress)
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}
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func TestListProducingPlanets(t *testing.T) {
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c, g := newCache()
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planets := slices.Collect(c.ListProducingPlanets())
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assert.Len(t, planets, 0)
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assert.NoError(t, g.PlanetProduction(Race_0.Name, int(R0_Planet_0_num), "CAP", ""))
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planets = slices.Collect(c.ListProducingPlanets())
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assert.Len(t, planets, 1)
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assert.Equal(t, R0_Planet_0_num, c.MustPlanet(planets[0]).Number)
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assert.NoError(t, g.PlanetProduction(Race_0.Name, int(R0_Planet_2_num), "SHIP", Race_0_Gunship))
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planets = slices.Collect(c.ListProducingPlanets())
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assert.Len(t, planets, 2)
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assert.Equal(t, R0_Planet_2_num, c.MustPlanet(planets[0]).Number)
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assert.Equal(t, R0_Planet_0_num, c.MustPlanet(planets[1]).Number)
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}
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