ui/phase-27: battle viewer (radial scene, playback, map markers)

Engine wire change: Report.battle switched from []uuid.UUID to
[]BattleSummary{id, planet, shots} so the map can place battle
markers without N extra fetches. FBS schema + generated Go/TS
regenerated; transcoder + report controller updated; openapi
adds the BattleSummary schema with a freeze test.

Backend gateway forwards engine GET /api/v1/battle/:turn/:uuid as
/api/v1/user/games/{game_id}/battles/{turn}/{battle_id} (handler
plus engineclient.FetchBattle, contract test stub, openapi spec).

UI:
- BattleViewer (lib/battle-player/) is a logically isolated SVG
  radial scene that consumes a BattleReport prop. Planet at the
  centre, races on the outer ring at equal angular spacing, race
  clusters by (race, className) with <class>:<numLeft> labels;
  observer groups (inBattle: false) are not drawn; eliminated
  races drop out and survivors re-distribute on the next frame.
- Shot line per frame: red on destroyed, green otherwise; erased
  on the next frame. Playback controls: play/pause + step ± +
  rewind + 1x/2x/4x speed (400/200/100 ms per frame).
- Page wrapper (lib/active-view/battle.svelte) loads BattleReport
  via api/battle-fetch.ts; synthetic-gameId prefix routes to a
  fixture loader, otherwise REST through the gateway. Always-
  visible <ol> text protocol satisfies the accessibility ask.
- section-battles.svelte links every battle UUID into the viewer.
- map/battle-markers.ts: yellow X cross of 2 LinePrim through the
  corners of the planet's circumscribed square (stroke width
  clamps from 1 px at 1 shot to 5 px at 100+ shots); bombing
  marker is a stroke-only ring (yellow when damaged, red when
  wiped). Wired into state-binding.ts; click handler dispatches
  battle clicks to the viewer and bombing clicks to the matching
  Reports row.
- i18n keys for the viewer in en + ru.

Docs: ui/docs/battle-viewer-ux.md, FUNCTIONAL.md §6.5 + ru
mirror, ui/PLAN.md Phase 27 decisions + deferred TODOs (push
event, richer class visuals, animated re-distribution).

Tests: Vitest unit (radial layout + timeline frame builder +
marker stroke formula + marker primitives), Playwright e2e for
the viewer (Reports link → viewer, playback step, not-found),
backend engineclient FetchBattle (200 / 404 / bad input), engine
openapi freezes (BattleReport, BattleReportGroup,
BattleActionReport, BattleSummary, Report.battle items).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
Ilia Denisov
2026-05-13 12:24:20 +02:00
parent 4ffcac00d0
commit 969c0480ba
81 changed files with 2911 additions and 230 deletions
+34 -5
View File
@@ -21,6 +21,8 @@ preference the store already manages.
-->
<script lang="ts">
import { getContext, onDestroy, onMount, untrack } from "svelte";
import { goto } from "$app/navigation";
import { page } from "$app/state";
import { i18n } from "$lib/i18n/index.svelte";
import {
createRenderer,
@@ -402,13 +404,40 @@ preference the store already manages.
if (selection === undefined) return;
const hit = handle.hitAt(cursorPx);
if (hit === null) return;
if (hit.primitive.kind !== "point") return;
const target = hitLookup.get(hit.primitive.id);
if (target === undefined) return;
if (target.kind === "planet") {
selection.selectPlanet(target.number);
} else {
selection.selectShipGroup(target.ref);
switch (target.kind) {
case "planet":
if (hit.primitive.kind !== "point") return;
selection.selectPlanet(target.number);
break;
case "shipGroup":
if (hit.primitive.kind !== "point") return;
selection.selectShipGroup(target.ref);
break;
case "battle": {
const gameId = page.params.id ?? "";
const turn = store?.report?.turn ?? 0;
void goto(
`/games/${gameId}/battle/${target.battleId}?turn=${turn}`,
);
break;
}
case "bombing": {
const gameId = page.params.id ?? "";
void goto(
`/games/${gameId}/report#report-bombings`,
).then(() => {
if (typeof document === "undefined") return;
const row = document.querySelector(
`[data-testid="report-bombing-row"][data-planet="${target.planet}"]`,
);
if (row && row.scrollIntoView) {
row.scrollIntoView({ behavior: "smooth", block: "center" });
}
});
break;
}
}
}