ui/phase-27: battle viewer (radial scene, playback, map markers)
Engine wire change: Report.battle switched from []uuid.UUID to
[]BattleSummary{id, planet, shots} so the map can place battle
markers without N extra fetches. FBS schema + generated Go/TS
regenerated; transcoder + report controller updated; openapi
adds the BattleSummary schema with a freeze test.
Backend gateway forwards engine GET /api/v1/battle/:turn/:uuid as
/api/v1/user/games/{game_id}/battles/{turn}/{battle_id} (handler
plus engineclient.FetchBattle, contract test stub, openapi spec).
UI:
- BattleViewer (lib/battle-player/) is a logically isolated SVG
radial scene that consumes a BattleReport prop. Planet at the
centre, races on the outer ring at equal angular spacing, race
clusters by (race, className) with <class>:<numLeft> labels;
observer groups (inBattle: false) are not drawn; eliminated
races drop out and survivors re-distribute on the next frame.
- Shot line per frame: red on destroyed, green otherwise; erased
on the next frame. Playback controls: play/pause + step ± +
rewind + 1x/2x/4x speed (400/200/100 ms per frame).
- Page wrapper (lib/active-view/battle.svelte) loads BattleReport
via api/battle-fetch.ts; synthetic-gameId prefix routes to a
fixture loader, otherwise REST through the gateway. Always-
visible <ol> text protocol satisfies the accessibility ask.
- section-battles.svelte links every battle UUID into the viewer.
- map/battle-markers.ts: yellow X cross of 2 LinePrim through the
corners of the planet's circumscribed square (stroke width
clamps from 1 px at 1 shot to 5 px at 100+ shots); bombing
marker is a stroke-only ring (yellow when damaged, red when
wiped). Wired into state-binding.ts; click handler dispatches
battle clicks to the viewer and bombing clicks to the matching
Reports row.
- i18n keys for the viewer in en + ru.
Docs: ui/docs/battle-viewer-ux.md, FUNCTIONAL.md §6.5 + ru
mirror, ui/PLAN.md Phase 27 decisions + deferred TODOs (push
event, richer class visuals, animated re-distribution).
Tests: Vitest unit (radial layout + timeline frame builder +
marker stroke formula + marker primitives), Playwright e2e for
the viewer (Reports link → viewer, playback step, not-found),
backend engineclient FetchBattle (200 / 404 / bad input), engine
openapi freezes (BattleReport, BattleReportGroup,
BattleActionReport, BattleSummary, Report.battle items).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -173,6 +173,12 @@ interface SyntheticOtherShipClass extends SyntheticShipClass {
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mass?: number;
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}
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interface SyntheticBattle {
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id?: string;
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planet?: number;
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shots?: number;
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}
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interface SyntheticBombing {
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planet?: number; // wire field "number"
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planetName?: string; // wire field "planetName"
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@@ -219,7 +225,7 @@ interface SyntheticReportRoot {
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incomingGroup?: SyntheticIncomingGroup[];
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unidentifiedGroup?: SyntheticUnidentifiedGroup[];
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localFleet?: SyntheticLocalFleet[];
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battle?: string[];
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battle?: SyntheticBattle[];
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bombing?: SyntheticBombing[];
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shipProduction?: SyntheticShipProductionRow[];
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}
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@@ -357,9 +363,17 @@ function decodeSyntheticReport(json: unknown): GameReport {
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return a.name.localeCompare(b.name);
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});
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const battleIds: string[] = (root.battle ?? []).filter(
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(v): v is string => typeof v === "string" && v !== "",
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);
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const battles = (root.battle ?? [])
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.filter(
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(v): v is SyntheticBattle =>
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typeof v === "object" && v !== null && typeof v.id === "string" && v.id !== "",
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)
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.map((b) => ({
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id: b.id as string,
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planet: numOr0(b.planet),
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shots: numOr0(b.shots),
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}));
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const battleIds = battles.map((b) => b.id);
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const bombings: ReportBombing[] = (root.bombing ?? []).map((b) => ({
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planetNumber: numOr0(b.planet),
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@@ -419,6 +433,7 @@ function decodeSyntheticReport(json: unknown): GameReport {
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players: collectPlayersFromSynthetic(root, race),
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otherScience,
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otherShipClass,
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battles,
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battleIds,
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bombings,
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shipProductions,
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