ui/phase-27: battle viewer (radial scene, playback, map markers)
Engine wire change: Report.battle switched from []uuid.UUID to
[]BattleSummary{id, planet, shots} so the map can place battle
markers without N extra fetches. FBS schema + generated Go/TS
regenerated; transcoder + report controller updated; openapi
adds the BattleSummary schema with a freeze test.
Backend gateway forwards engine GET /api/v1/battle/:turn/:uuid as
/api/v1/user/games/{game_id}/battles/{turn}/{battle_id} (handler
plus engineclient.FetchBattle, contract test stub, openapi spec).
UI:
- BattleViewer (lib/battle-player/) is a logically isolated SVG
radial scene that consumes a BattleReport prop. Planet at the
centre, races on the outer ring at equal angular spacing, race
clusters by (race, className) with <class>:<numLeft> labels;
observer groups (inBattle: false) are not drawn; eliminated
races drop out and survivors re-distribute on the next frame.
- Shot line per frame: red on destroyed, green otherwise; erased
on the next frame. Playback controls: play/pause + step ± +
rewind + 1x/2x/4x speed (400/200/100 ms per frame).
- Page wrapper (lib/active-view/battle.svelte) loads BattleReport
via api/battle-fetch.ts; synthetic-gameId prefix routes to a
fixture loader, otherwise REST through the gateway. Always-
visible <ol> text protocol satisfies the accessibility ask.
- section-battles.svelte links every battle UUID into the viewer.
- map/battle-markers.ts: yellow X cross of 2 LinePrim through the
corners of the planet's circumscribed square (stroke width
clamps from 1 px at 1 shot to 5 px at 100+ shots); bombing
marker is a stroke-only ring (yellow when damaged, red when
wiped). Wired into state-binding.ts; click handler dispatches
battle clicks to the viewer and bombing clicks to the matching
Reports row.
- i18n keys for the viewer in en + ru.
Docs: ui/docs/battle-viewer-ux.md, FUNCTIONAL.md §6.5 + ru
mirror, ui/PLAN.md Phase 27 decisions + deferred TODOs (push
event, richer class visuals, animated re-distribution).
Tests: Vitest unit (radial layout + timeline frame builder +
marker stroke formula + marker primitives), Playwright e2e for
the viewer (Reports link → viewer, playback step, not-found),
backend engineclient FetchBattle (200 / 404 / bad input), engine
openapi freezes (BattleReport, BattleReportGroup,
BattleActionReport, BattleSummary, Report.battle items).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -1106,6 +1106,44 @@ paths:
|
||||
$ref: "#/components/responses/NotImplementedError"
|
||||
"500":
|
||||
$ref: "#/components/responses/InternalError"
|
||||
/api/v1/user/games/{game_id}/battles/{turn}/{battle_id}:
|
||||
get:
|
||||
tags: [User]
|
||||
operationId: userGamesBattle
|
||||
summary: Read one engine battle report
|
||||
description: |
|
||||
Forwards to the engine's `GET /api/v1/battle/:turn/:uuid`. The
|
||||
engine response body is passed through verbatim. `404 Not Found`
|
||||
is returned when the battle does not exist for the supplied
|
||||
`turn` / `battle_id` pair.
|
||||
security:
|
||||
- UserHeader: []
|
||||
parameters:
|
||||
- $ref: "#/components/parameters/XUserID"
|
||||
- $ref: "#/components/parameters/GameID"
|
||||
- $ref: "#/components/parameters/Turn"
|
||||
- name: battle_id
|
||||
in: path
|
||||
required: true
|
||||
description: Battle identifier (RFC 4122 UUID).
|
||||
schema:
|
||||
type: string
|
||||
format: uuid
|
||||
responses:
|
||||
"200":
|
||||
description: Engine battle report passed through.
|
||||
content:
|
||||
application/json:
|
||||
schema:
|
||||
$ref: "#/components/schemas/PassthroughObject"
|
||||
"400":
|
||||
$ref: "#/components/responses/InvalidRequestError"
|
||||
"404":
|
||||
$ref: "#/components/responses/NotFoundError"
|
||||
"501":
|
||||
$ref: "#/components/responses/NotImplementedError"
|
||||
"500":
|
||||
$ref: "#/components/responses/InternalError"
|
||||
/api/v1/user/sessions:
|
||||
get:
|
||||
tags: [User]
|
||||
|
||||
Reference in New Issue
Block a user