rnd: ship production numbers

This commit is contained in:
Ilia Denisov
2026-02-05 15:50:40 +02:00
committed by Ilia Denisov
parent fef1be577d
commit 9088cc77c9
4 changed files with 191 additions and 39 deletions
+88 -3
View File
@@ -301,12 +301,13 @@ func (c *Cache) putMaterial(pn uint, v float64) {
c.MustPlanet(pn).Mat(v)
}
func ProduceShip(p *game.Planet, productionAvailable, shipMass float64) uint {
func ProduceShip_old(p *game.Planet, productionAvailable, shipMass float64) uint {
if productionAvailable <= 0 {
return 0
}
CAP_perShip := shipMass / p.Resources.F()
productionForMass := shipMass * 10.
// CAP_perShip := shipMass / p.Resources.F()
CAP_perShip := ShipCapitalCost(shipMass, float64(p.Resources))
productionForMass := ShipProductionCost(shipMass)
ships := uint(0)
flZero := game.F(0.)
p.Production.Progress = &flZero
@@ -324,8 +325,92 @@ func ProduceShip(p *game.Planet, productionAvailable, shipMass float64) uint {
progress := game.F(productionAvailable / productionCost)
productionAvailable -= productionCost * progress.F()
p.Production.Progress = &progress
v := (productionForMass + CAP_perShip) * float64(progress)
fmt.Println("P=", v)
// fmt.Println("productionForMass", productionForMass, "CAP_perShip", CAP_perShip, "productionCost", productionCost, "productionAvailable", productionAvailable, "progress", progress)
break
}
}
return ships
}
func ProduceShip(p *game.Planet, productionAvailable, shipMass float64) uint {
if productionAvailable <= 0 {
return 0
}
// MAT_perShip := shipMass / p.Resources.F()
MAT_perShip := ShipMaterialCost(shipMass, float64(p.Resources))
fmt.Println("MAT_perShip", MAT_perShip)
productionForMass := ShipProductionCost(shipMass)
ships := uint(0)
fval := game.F(0.)
p.Production.Progress = &fval
for productionAvailable > 0 {
var productionExtraMAT float64
MAT_deficit := float64(p.Material) - MAT_perShip
// fmt.Println("> MAT:", p.Material)
if MAT_deficit < 0 {
productionExtraMAT = (-MAT_deficit)
// p.Mat(0)
} else {
// p.Mat(float64(p.Material) - MAT_deficit)
}
// fmt.Println("< MAT:", p.Material)
productionCost := productionExtraMAT + productionForMass
// fmt.Println("ships:", ships, "cost:", productionCost, "avail:", productionAvailable)
fmt.Println()
fmt.Println("productionExtraMAT", productionExtraMAT)
fmt.Println("productionForMass", productionForMass)
fmt.Println("productionCost", productionCost)
fmt.Println("productionAvailable", productionAvailable)
if productionAvailable >= productionCost {
productionAvailable -= productionCost
// fmt.Println("> MAT:", p.Material)
if MAT_deficit < 0 {
// productionExtraMAT = -MAT_deficit
p.Mat(0)
} else {
p.Mat(float64(p.Material) - MAT_deficit)
}
// fmt.Println("< MAT:", p.Material)
// fmt.Println("> MAT:", p.Material)
// p.Mat(float64(p.Material) - (MAT_perShip - productionExtraMAT))
// fmt.Println("< MAT:", p.Material)
ships++
} else {
progress := productionAvailable / productionCost
// productionAvailable -= productionCost * progress
pval := game.F(progress)
p.Production.Progress = &pval
aval := game.F(productionAvailable)
p.Production.FreeProd = &aval
// fmt.Println("MAT_deficit", MAT_deficit)
fmt.Println()
fmt.Println("productionExtraMAT", productionExtraMAT)
fmt.Println("productionForMass", productionForMass)
fmt.Println("productionCost", productionCost)
fmt.Println("productionAvailable", productionAvailable)
fmt.Println("progress", progress)
v := ShipProductionCost(MAT_perShip * float64(progress))
fmt.Println("MAT=", v)
break
}
}
return ships
}
func ShipProductionCost(shipMass float64) float64 {
return shipMass * 10.
}
func ShipMaterialCost(shipMass, planetResource float64) float64 {
return shipMass / planetResource
}
func ShipCapitalCost(shipMass, planetResource float64) float64 {
return shipMass / planetResource
}
// TODO: при смене производства на планете проверить, сколько материалов высвободится в MAT
+101 -35
View File
@@ -8,7 +8,6 @@ import (
"github.com/iliadenisov/galaxy/internal/controller"
e "github.com/iliadenisov/galaxy/internal/error"
"github.com/iliadenisov/galaxy/internal/model/game"
"github.com/iliadenisov/galaxy/internal/number"
"github.com/stretchr/testify/assert"
)
@@ -166,47 +165,114 @@ func TestProduceShips(t *testing.T) {
}
func TestProduceShip(t *testing.T) {
Drone := game.ShipType{
Name: "Drone",
Drive: 1,
// Drone := game.ShipType{
// Name: "Drone",
// Drive: 1,
// Armament: 0,
// Weapons: 0,
// Shields: 0,
// Cargo: 0,
// }
// BattleShip := game.ShipType{
// Name: "BattleShip",
// Drive: 25,
// Armament: 1,
// Weapons: 30,
// Shields: 35,
// Cargo: 0,
// }
TestDWShip := game.ShipType{
Name: "DROCOLZ",
Drive: 11.32,
Armament: 0,
Weapons: 0,
Shields: 0,
Cargo: 0,
}
BattleShip := game.ShipType{
Name: "BattleShip",
Drive: 25,
Armament: 1,
Weapons: 30,
Shields: 35,
Cargo: 0,
Cargo: 1,
}
id := uuid.New()
p := controller.NewPlanet(0, "Planet_0", &id, 1, 1, 1000, 1000, 1000, 10, game.ProductionShip.AsType(uuid.Nil))
// p := controller.NewPlanet(0, "Planet_0", &id, 1, 1, 1000, 1000, 1000, 10, game.ProductionShip.AsType(uuid.Nil))
r := controller.ProduceShip(&p, p.ProductionCapacity(), Drone.EmptyMass())
assert.Equal(t, uint(99), r)
assert.InDelta(t, 0.0099, (*p.Production.Progress).F(), 0.000001)
// r := controller.ProduceShip(&p, p.ProductionCapacity(), Drone.EmptyMass())
// assert.Equal(t, uint(99), r)
// assert.InDelta(t, 0.0099, (*p.Production.Progress).F(), 0.000001)
(&p).Production = game.ProductionShip.AsType(uuid.Nil)
(&p).Capital = 10.
r = controller.ProduceShip(&p, p.ProductionCapacity(), Drone.EmptyMass())
assert.Equal(t, uint(100), r)
assert.Equal(t, 0., (*p.Production.Progress).F())
assert.Equal(t, 0., number.Fixed3(p.Capital.F())) // TODO: zero CAP is not actual '0.0' after series of decrements
// (&p).Production = game.ProductionShip.AsType(uuid.Nil)
// (&p).Capital = 10.
// r = controller.ProduceShip(&p, p.ProductionCapacity(), Drone.EmptyMass())
// assert.Equal(t, uint(100), r)
// assert.Equal(t, 0., (*p.Production.Progress).F())
// assert.Equal(t, 0., number.Fixed3(p.Capital.F())) // TODO: zero CAP is not actual '0.0' after series of decrements
(&p).Production = game.ProductionShip.AsType(uuid.Nil)
(&p).Capital = 0.
r = controller.ProduceShip(&p, p.ProductionCapacity(), BattleShip.EmptyMass())
assert.Equal(t, uint(1), r)
assert.InDelta(t, 0.1, (*p.Production.Progress).F(), 0.001)
// (&p).Production = game.ProductionShip.AsType(uuid.Nil)
// (&p).Capital = 0.
// r = controller.ProduceShip(&p, p.ProductionCapacity(), BattleShip.EmptyMass())
// assert.Equal(t, uint(1), r)
// assert.InDelta(t, 0.1, (*p.Production.Progress).F(), 0.001)
(&p).Production = game.ProductionShip.AsType(uuid.Nil)
(&p).Capital = 20.
r = controller.ProduceShip(&p, p.ProductionCapacity(), BattleShip.EmptyMass())
assert.Equal(t, uint(1), r)
assert.Equal(t, 1./9., (*p.Production.Progress).F())
// (&p).Production = game.ProductionShip.AsType(uuid.Nil)
// (&p).Capital = 20.
// r = controller.ProduceShip(&p, p.ProductionCapacity(), BattleShip.EmptyMass())
// assert.Equal(t, uint(1), r)
// assert.Equal(t, number.Fixed12(1./9.), (*p.Production.Progress).F())
// test "P" for report
dw := controller.NewPlanet(0, "DW_Planet", &id, 1, 1, 500, 500, 500, 10, game.ProductionShip.AsType(uuid.Nil))
(&dw).Material = 0.32
r := controller.ProduceShip(&dw, dw.ProductionCapacity(), TestDWShip.EmptyMass())
assert.Equal(t, uint(4), r)
assert.Equal(t, 2.30, (*dw.Production.Progress).F())
// TODO: test with insufficient production capacity
}
func TestProduceShip_Research(t *testing.T) {
TestShipCargo1 := game.ShipType{
Name: "Cargo1",
Drive: 30.18,
Armament: 0,
Weapons: 0.,
Shields: 0.,
Cargo: 19.,
}
TestShipDROCOLZ := game.ShipType{
Name: "DROCOLZ",
Drive: 11.32,
Armament: 0,
Weapons: 0,
Shields: 0,
Cargo: 1,
}
_ = TestShipDROCOLZ
_ = TestShipCargo1
id := uuid.New()
dw1 := controller.NewPlanet(0, "DW2", &id, 1, 1, 500, 500, 500, 10, game.ProductionShip.AsType(uuid.Nil))
dw2 := controller.NewPlanet(0, "DW1", &id, 1, 1, 500, 500, 500, 10, game.ProductionShip.AsType(uuid.Nil))
_ = dw1
// (&dw1).Material = 0.0
// r := controller.ProduceShip(&dw1, dw1.ProductionCapacity(), TestShipDROCOLZ.EmptyMass())
// assert.Equal(t, uint(4), r)
// assert.Equal(t, 2.272, (*dw1.Production.FreeProd).F())
// --------
var r uint
// (&dw2).Material = 0.0
// r = controller.ProduceShip(&dw2, dw2.ProductionCapacity(), TestShipCargo1.EmptyMass())
// assert.Equal(t, uint(1), r)
// assert.Equal(t, 3.282, (*dw2.Production.FreeProd).F())
// // production stopped and extra MAT released
// matPerShip := controller.ShipMaterialCost(TestShipCargo1.EmptyMass(), float64(dw2.Resources))
// assert.Equal(t, 4.918, matPerShip)
// (&dw2).Material = game.F(controller.ShipProductionCost(matPerShip * float64(*dw2.Production.Progress)))
// assert.Equal(t, 0.32495049505, (&dw2).Material.F()) // old repoert: 0.32
// building new ship with extra MAT
(&dw2).Material = game.F(0.32495049505)
r = controller.ProduceShip(&dw2, dw2.ProductionCapacity(), TestShipDROCOLZ.EmptyMass())
assert.Equal(t, uint(4), r)
assert.Equal(t, 2.3, (*dw2.Production.FreeProd).F())
// TODO: test with insufficient production capacity
}
@@ -249,7 +315,7 @@ func TestTurnPlanetProductions(t *testing.T) {
assert.Equal(t, 0.0, c.MustPlanet(R0_Planet_0_num).Colonists.F())
c.TurnPlanetProductions()
assert.InDelta(t, 196., c.MustPlanet(R0_Planet_0_num).Capital.F(), 0.1)
assert.InDelta(t, 10.0, c.MustPlanet(R0_Planet_0_num).Colonists.F(), 0.000001) // FIXME: should store more exact value
assert.Equal(t, 10.0, c.MustPlanet(R0_Planet_0_num).Colonists.F())
assert.NoError(t, g.PlanetProduction(Race_0.Name, pn, "MAT", ""))
assert.Equal(t, 0.0, c.MustPlanet(R0_Planet_0_num).Material.F())
@@ -275,7 +341,7 @@ func TestTurnPlanetProductions(t *testing.T) {
assert.NoError(t, g.PlanetProduction(Race_0.Name, pn, "CARGO", ""))
assert.Equal(t, 1.4, c.Race(Race_0_idx).TechLevel(game.TechCargo))
c.TurnPlanetProductions()
assert.InDelta(t, 1.6, c.Race(Race_0_idx).TechLevel(game.TechCargo), 0.1) // FIXME: 1.5999999999999999 -> 1.6
assert.Equal(t, 1.6, c.Race(Race_0_idx).TechLevel(game.TechCargo))
assert.NoError(t, g.PlanetProduction(Race_0.Name, pn, "SCIENCE", "Equality"))
c.TurnPlanetProductions()
+1 -1
View File
@@ -539,7 +539,7 @@ func (c *Cache) ReportShipProduction(ri int, rep *mr.Report) {
free := c.PlanetProductionCapacity(p.Number)
rep.ShipProduction[pi].Planet = p.Number
rep.ShipProduction[pi].Class = st.Name
rep.ShipProduction[pi].Cost = mr.F(st.EmptyMass())
rep.ShipProduction[pi].Cost = mr.F(ShipProductionCost(st.EmptyMass()))
rep.ShipProduction[pi].Free = mr.F(free)
// FIXME: take logic from [ProduceShip] and test at [controller_test.TestProduceShip]