rnd: ship production numbers
This commit is contained in:
committed by
Ilia Denisov
parent
fef1be577d
commit
9088cc77c9
@@ -301,12 +301,13 @@ func (c *Cache) putMaterial(pn uint, v float64) {
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c.MustPlanet(pn).Mat(v)
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}
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func ProduceShip(p *game.Planet, productionAvailable, shipMass float64) uint {
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func ProduceShip_old(p *game.Planet, productionAvailable, shipMass float64) uint {
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if productionAvailable <= 0 {
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return 0
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}
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CAP_perShip := shipMass / p.Resources.F()
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productionForMass := shipMass * 10.
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// CAP_perShip := shipMass / p.Resources.F()
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CAP_perShip := ShipCapitalCost(shipMass, float64(p.Resources))
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productionForMass := ShipProductionCost(shipMass)
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ships := uint(0)
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flZero := game.F(0.)
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p.Production.Progress = &flZero
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@@ -324,8 +325,92 @@ func ProduceShip(p *game.Planet, productionAvailable, shipMass float64) uint {
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progress := game.F(productionAvailable / productionCost)
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productionAvailable -= productionCost * progress.F()
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p.Production.Progress = &progress
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v := (productionForMass + CAP_perShip) * float64(progress)
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fmt.Println("P=", v)
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// fmt.Println("productionForMass", productionForMass, "CAP_perShip", CAP_perShip, "productionCost", productionCost, "productionAvailable", productionAvailable, "progress", progress)
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break
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}
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}
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return ships
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}
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func ProduceShip(p *game.Planet, productionAvailable, shipMass float64) uint {
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if productionAvailable <= 0 {
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return 0
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}
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// MAT_perShip := shipMass / p.Resources.F()
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MAT_perShip := ShipMaterialCost(shipMass, float64(p.Resources))
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fmt.Println("MAT_perShip", MAT_perShip)
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productionForMass := ShipProductionCost(shipMass)
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ships := uint(0)
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fval := game.F(0.)
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p.Production.Progress = &fval
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for productionAvailable > 0 {
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var productionExtraMAT float64
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MAT_deficit := float64(p.Material) - MAT_perShip
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// fmt.Println("> MAT:", p.Material)
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if MAT_deficit < 0 {
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productionExtraMAT = (-MAT_deficit)
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// p.Mat(0)
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} else {
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// p.Mat(float64(p.Material) - MAT_deficit)
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}
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// fmt.Println("< MAT:", p.Material)
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productionCost := productionExtraMAT + productionForMass
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// fmt.Println("ships:", ships, "cost:", productionCost, "avail:", productionAvailable)
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fmt.Println()
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fmt.Println("productionExtraMAT", productionExtraMAT)
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fmt.Println("productionForMass", productionForMass)
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fmt.Println("productionCost", productionCost)
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fmt.Println("productionAvailable", productionAvailable)
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if productionAvailable >= productionCost {
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productionAvailable -= productionCost
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// fmt.Println("> MAT:", p.Material)
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if MAT_deficit < 0 {
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// productionExtraMAT = -MAT_deficit
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p.Mat(0)
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} else {
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p.Mat(float64(p.Material) - MAT_deficit)
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}
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// fmt.Println("< MAT:", p.Material)
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// fmt.Println("> MAT:", p.Material)
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// p.Mat(float64(p.Material) - (MAT_perShip - productionExtraMAT))
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// fmt.Println("< MAT:", p.Material)
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ships++
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} else {
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progress := productionAvailable / productionCost
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// productionAvailable -= productionCost * progress
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pval := game.F(progress)
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p.Production.Progress = &pval
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aval := game.F(productionAvailable)
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p.Production.FreeProd = &aval
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// fmt.Println("MAT_deficit", MAT_deficit)
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fmt.Println()
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fmt.Println("productionExtraMAT", productionExtraMAT)
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fmt.Println("productionForMass", productionForMass)
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fmt.Println("productionCost", productionCost)
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fmt.Println("productionAvailable", productionAvailable)
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fmt.Println("progress", progress)
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v := ShipProductionCost(MAT_perShip * float64(progress))
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fmt.Println("MAT=", v)
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break
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}
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}
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return ships
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}
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func ShipProductionCost(shipMass float64) float64 {
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return shipMass * 10.
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}
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func ShipMaterialCost(shipMass, planetResource float64) float64 {
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return shipMass / planetResource
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}
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func ShipCapitalCost(shipMass, planetResource float64) float64 {
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return shipMass / planetResource
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}
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// TODO: при смене производства на планете проверить, сколько материалов высвободится в MAT
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@@ -8,7 +8,6 @@ import (
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"github.com/iliadenisov/galaxy/internal/controller"
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e "github.com/iliadenisov/galaxy/internal/error"
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"github.com/iliadenisov/galaxy/internal/model/game"
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"github.com/iliadenisov/galaxy/internal/number"
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"github.com/stretchr/testify/assert"
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)
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@@ -166,47 +165,114 @@ func TestProduceShips(t *testing.T) {
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}
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func TestProduceShip(t *testing.T) {
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Drone := game.ShipType{
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Name: "Drone",
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Drive: 1,
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// Drone := game.ShipType{
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// Name: "Drone",
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// Drive: 1,
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// Armament: 0,
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// Weapons: 0,
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// Shields: 0,
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// Cargo: 0,
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// }
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// BattleShip := game.ShipType{
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// Name: "BattleShip",
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// Drive: 25,
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// Armament: 1,
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// Weapons: 30,
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// Shields: 35,
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// Cargo: 0,
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// }
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TestDWShip := game.ShipType{
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Name: "DROCOLZ",
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Drive: 11.32,
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Armament: 0,
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Weapons: 0,
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Shields: 0,
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Cargo: 0,
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}
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BattleShip := game.ShipType{
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Name: "BattleShip",
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Drive: 25,
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Armament: 1,
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Weapons: 30,
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Shields: 35,
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Cargo: 0,
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Cargo: 1,
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}
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id := uuid.New()
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p := controller.NewPlanet(0, "Planet_0", &id, 1, 1, 1000, 1000, 1000, 10, game.ProductionShip.AsType(uuid.Nil))
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// p := controller.NewPlanet(0, "Planet_0", &id, 1, 1, 1000, 1000, 1000, 10, game.ProductionShip.AsType(uuid.Nil))
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r := controller.ProduceShip(&p, p.ProductionCapacity(), Drone.EmptyMass())
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assert.Equal(t, uint(99), r)
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assert.InDelta(t, 0.0099, (*p.Production.Progress).F(), 0.000001)
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// r := controller.ProduceShip(&p, p.ProductionCapacity(), Drone.EmptyMass())
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// assert.Equal(t, uint(99), r)
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// assert.InDelta(t, 0.0099, (*p.Production.Progress).F(), 0.000001)
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(&p).Production = game.ProductionShip.AsType(uuid.Nil)
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(&p).Capital = 10.
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r = controller.ProduceShip(&p, p.ProductionCapacity(), Drone.EmptyMass())
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assert.Equal(t, uint(100), r)
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assert.Equal(t, 0., (*p.Production.Progress).F())
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assert.Equal(t, 0., number.Fixed3(p.Capital.F())) // TODO: zero CAP is not actual '0.0' after series of decrements
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// (&p).Production = game.ProductionShip.AsType(uuid.Nil)
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// (&p).Capital = 10.
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// r = controller.ProduceShip(&p, p.ProductionCapacity(), Drone.EmptyMass())
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// assert.Equal(t, uint(100), r)
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// assert.Equal(t, 0., (*p.Production.Progress).F())
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// assert.Equal(t, 0., number.Fixed3(p.Capital.F())) // TODO: zero CAP is not actual '0.0' after series of decrements
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(&p).Production = game.ProductionShip.AsType(uuid.Nil)
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(&p).Capital = 0.
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r = controller.ProduceShip(&p, p.ProductionCapacity(), BattleShip.EmptyMass())
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assert.Equal(t, uint(1), r)
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assert.InDelta(t, 0.1, (*p.Production.Progress).F(), 0.001)
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// (&p).Production = game.ProductionShip.AsType(uuid.Nil)
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// (&p).Capital = 0.
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// r = controller.ProduceShip(&p, p.ProductionCapacity(), BattleShip.EmptyMass())
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// assert.Equal(t, uint(1), r)
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// assert.InDelta(t, 0.1, (*p.Production.Progress).F(), 0.001)
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(&p).Production = game.ProductionShip.AsType(uuid.Nil)
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(&p).Capital = 20.
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r = controller.ProduceShip(&p, p.ProductionCapacity(), BattleShip.EmptyMass())
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assert.Equal(t, uint(1), r)
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assert.Equal(t, 1./9., (*p.Production.Progress).F())
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// (&p).Production = game.ProductionShip.AsType(uuid.Nil)
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// (&p).Capital = 20.
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// r = controller.ProduceShip(&p, p.ProductionCapacity(), BattleShip.EmptyMass())
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// assert.Equal(t, uint(1), r)
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// assert.Equal(t, number.Fixed12(1./9.), (*p.Production.Progress).F())
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// test "P" for report
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dw := controller.NewPlanet(0, "DW_Planet", &id, 1, 1, 500, 500, 500, 10, game.ProductionShip.AsType(uuid.Nil))
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(&dw).Material = 0.32
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r := controller.ProduceShip(&dw, dw.ProductionCapacity(), TestDWShip.EmptyMass())
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assert.Equal(t, uint(4), r)
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assert.Equal(t, 2.30, (*dw.Production.Progress).F())
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// TODO: test with insufficient production capacity
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}
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func TestProduceShip_Research(t *testing.T) {
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TestShipCargo1 := game.ShipType{
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Name: "Cargo1",
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Drive: 30.18,
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Armament: 0,
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Weapons: 0.,
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Shields: 0.,
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Cargo: 19.,
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}
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TestShipDROCOLZ := game.ShipType{
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Name: "DROCOLZ",
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Drive: 11.32,
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Armament: 0,
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Weapons: 0,
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Shields: 0,
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Cargo: 1,
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}
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_ = TestShipDROCOLZ
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_ = TestShipCargo1
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id := uuid.New()
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dw1 := controller.NewPlanet(0, "DW2", &id, 1, 1, 500, 500, 500, 10, game.ProductionShip.AsType(uuid.Nil))
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dw2 := controller.NewPlanet(0, "DW1", &id, 1, 1, 500, 500, 500, 10, game.ProductionShip.AsType(uuid.Nil))
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_ = dw1
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// (&dw1).Material = 0.0
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// r := controller.ProduceShip(&dw1, dw1.ProductionCapacity(), TestShipDROCOLZ.EmptyMass())
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// assert.Equal(t, uint(4), r)
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// assert.Equal(t, 2.272, (*dw1.Production.FreeProd).F())
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// --------
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var r uint
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// (&dw2).Material = 0.0
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// r = controller.ProduceShip(&dw2, dw2.ProductionCapacity(), TestShipCargo1.EmptyMass())
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// assert.Equal(t, uint(1), r)
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// assert.Equal(t, 3.282, (*dw2.Production.FreeProd).F())
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// // production stopped and extra MAT released
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// matPerShip := controller.ShipMaterialCost(TestShipCargo1.EmptyMass(), float64(dw2.Resources))
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// assert.Equal(t, 4.918, matPerShip)
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// (&dw2).Material = game.F(controller.ShipProductionCost(matPerShip * float64(*dw2.Production.Progress)))
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// assert.Equal(t, 0.32495049505, (&dw2).Material.F()) // old repoert: 0.32
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// building new ship with extra MAT
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(&dw2).Material = game.F(0.32495049505)
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r = controller.ProduceShip(&dw2, dw2.ProductionCapacity(), TestShipDROCOLZ.EmptyMass())
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assert.Equal(t, uint(4), r)
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assert.Equal(t, 2.3, (*dw2.Production.FreeProd).F())
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// TODO: test with insufficient production capacity
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}
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@@ -249,7 +315,7 @@ func TestTurnPlanetProductions(t *testing.T) {
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assert.Equal(t, 0.0, c.MustPlanet(R0_Planet_0_num).Colonists.F())
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c.TurnPlanetProductions()
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assert.InDelta(t, 196., c.MustPlanet(R0_Planet_0_num).Capital.F(), 0.1)
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assert.InDelta(t, 10.0, c.MustPlanet(R0_Planet_0_num).Colonists.F(), 0.000001) // FIXME: should store more exact value
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assert.Equal(t, 10.0, c.MustPlanet(R0_Planet_0_num).Colonists.F())
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assert.NoError(t, g.PlanetProduction(Race_0.Name, pn, "MAT", ""))
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assert.Equal(t, 0.0, c.MustPlanet(R0_Planet_0_num).Material.F())
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@@ -275,7 +341,7 @@ func TestTurnPlanetProductions(t *testing.T) {
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assert.NoError(t, g.PlanetProduction(Race_0.Name, pn, "CARGO", ""))
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assert.Equal(t, 1.4, c.Race(Race_0_idx).TechLevel(game.TechCargo))
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c.TurnPlanetProductions()
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assert.InDelta(t, 1.6, c.Race(Race_0_idx).TechLevel(game.TechCargo), 0.1) // FIXME: 1.5999999999999999 -> 1.6
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assert.Equal(t, 1.6, c.Race(Race_0_idx).TechLevel(game.TechCargo))
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assert.NoError(t, g.PlanetProduction(Race_0.Name, pn, "SCIENCE", "Equality"))
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c.TurnPlanetProductions()
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@@ -539,7 +539,7 @@ func (c *Cache) ReportShipProduction(ri int, rep *mr.Report) {
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free := c.PlanetProductionCapacity(p.Number)
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rep.ShipProduction[pi].Planet = p.Number
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rep.ShipProduction[pi].Class = st.Name
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rep.ShipProduction[pi].Cost = mr.F(st.EmptyMass())
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rep.ShipProduction[pi].Cost = mr.F(ShipProductionCost(st.EmptyMass()))
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rep.ShipProduction[pi].Free = mr.F(free)
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// FIXME: take logic from [ProduceShip] and test at [controller_test.TestProduceShip]
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@@ -24,6 +24,7 @@ type Production struct {
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Type ProductionType `json:"type"`
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SubjectID *uuid.UUID `json:"subjectId"` // TODO: get rid of Nils?
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Progress *Float `json:"progress"`
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FreeProd *Float // TODO: rename, store
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}
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func (p ProductionType) AsType(subject uuid.UUID) Production {
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