ui/phase-16: pick any planet in reach + stronger pick-mode dim
The cargo-route picker filtered out unidentified planets, so an early-game player who had spotted but not surveyed a destination could not configure a route to it — the engine has no such restriction (`game/internal/controller/route.go.PlanetRouteSet` only checks ownership of the origin and `util.ShortDistance(...) <= FligthDistance`). Drop the unidentified guard and document the contract in `cargo-routes-ux.md` plus a comment over `reachableSet()`. Pick-mode dim now drops both alpha and tint on out-of-reach planets so bright shapes (`STYLE_LOCAL` is `0x6dd2ff`) collapse into a single muted gray. The single-channel `dimAlpha=0.3` was too gentle against the dark theme — the user reported the dim wasn't visible. Tighten to `dimAlpha=0.35 + dimTint=0x303841`; restore both on tear-down. Also threads through the user's `pkg/calc/race.go.FligthDistance` addition: `calc-bridge.md` records the new Go-side reference (the engine's `Race.FlightDistance()` already wraps it), and the picker comment points at the canonical formula location. Tests: - `inspector-planet-cargo-routes.test.ts` adds two cases — a reach-spans-every-kind case (own + foreign + uninhabited + unidentified all picked when in range) and a successful pick to an unidentified destination. - All 356 vitest cases + chromium-desktop / webkit-desktop e2e cargo-routes pass. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@@ -380,6 +380,7 @@ export async function createRenderer(opts: RendererOptions): Promise<RendererHan
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let pickOptions: PickModeOptions | null = null;
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let pickOverlay: Graphics | null = null;
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const dimmedAlphaBackup = new Map<Graphics, number>();
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const dimmedTintBackup = new Map<Graphics, number>();
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const detachPickListeners: Array<() => void> = [];
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const handleViewportClicked = (e: {
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@@ -462,6 +463,8 @@ export async function createRenderer(opts: RendererOptions): Promise<RendererHan
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detachPickListeners.length = 0;
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for (const [g, alpha] of dimmedAlphaBackup) g.alpha = alpha;
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dimmedAlphaBackup.clear();
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for (const [g, tint] of dimmedTintBackup) g.tint = tint;
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dimmedTintBackup.clear();
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if (pickOverlay !== null) {
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pickOverlay.destroy();
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pickOverlay = null;
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@@ -484,7 +487,9 @@ export async function createRenderer(opts: RendererOptions): Promise<RendererHan
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if (options.reachableIds.has(id)) continue;
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for (const g of list) {
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dimmedAlphaBackup.set(g, g.alpha);
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dimmedTintBackup.set(g, g.tint as number);
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g.alpha = PICK_OVERLAY_STYLE.dimAlpha;
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g.tint = PICK_OVERLAY_STYLE.dimTint;
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}
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}
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// Overlay graphic. Lives in the origin copy so the central
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