ui/phase-16: pick any planet in reach + stronger pick-mode dim
The cargo-route picker filtered out unidentified planets, so an early-game player who had spotted but not surveyed a destination could not configure a route to it — the engine has no such restriction (`game/internal/controller/route.go.PlanetRouteSet` only checks ownership of the origin and `util.ShortDistance(...) <= FligthDistance`). Drop the unidentified guard and document the contract in `cargo-routes-ux.md` plus a comment over `reachableSet()`. Pick-mode dim now drops both alpha and tint on out-of-reach planets so bright shapes (`STYLE_LOCAL` is `0x6dd2ff`) collapse into a single muted gray. The single-channel `dimAlpha=0.3` was too gentle against the dark theme — the user reported the dim wasn't visible. Tighten to `dimAlpha=0.35 + dimTint=0x303841`; restore both on tear-down. Also threads through the user's `pkg/calc/race.go.FligthDistance` addition: `calc-bridge.md` records the new Go-side reference (the engine's `Race.FlightDistance()` already wraps it), and the picker comment points at the canonical formula location. Tests: - `inspector-planet-cargo-routes.test.ts` adds two cases — a reach-spans-every-kind case (own + foreign + uninhabited + unidentified all picked when in range) and a successful pick to an unidentified destination. - All 356 vitest cases + chromium-desktop / webkit-desktop e2e cargo-routes pass. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@@ -104,11 +104,18 @@ The component is purposely deferential to the existing infrastructure:
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const reach = $derived(40 * localPlayerDrive);
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function reachableSet(): Set<number> {
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// The engine accepts a route from a player-owned planet to any
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// planet inside the source's flight distance — own, foreign,
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// uninhabited, and unidentified all qualify (`game/internal/
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// controller/route.go.PlanetRouteSet` only checks ownership of
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// the origin and `util.ShortDistance(...) <= FligthDistance`,
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// see `pkg/calc/race.go`). The picker mirrors that contract;
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// only the source itself is excluded so a self-route cannot be
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// emitted.
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const ids = new Set<number>();
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if (reach <= 0) return ids;
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for (const candidate of planets) {
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if (candidate.number === planet.number) continue;
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if (candidate.kind === "unidentified") continue;
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const dx = torusShortestDelta(planet.x, candidate.x, mapWidth);
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const dy = torusShortestDelta(planet.y, candidate.y, mapHeight);
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if (Math.hypot(dx, dy) <= reach) {
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