cmd: create ship type

This commit is contained in:
Ilia Denisov
2025-09-30 23:40:50 +03:00
parent c6ccc2df9f
commit 6f29288096
8 changed files with 280 additions and 10 deletions
+13
View File
@@ -2,6 +2,7 @@ package game
import (
"encoding/json"
"strings"
"github.com/google/uuid"
e "github.com/iliadenisov/galaxy/pkg/error"
@@ -111,6 +112,18 @@ func (g Game) relationInternal(hostID, opponentID uuid.UUID) (RaceRelation, erro
return RaceRelation{}, e.NewGameStateError("Relation: host %v not found", hostID)
}
// -----------------------------------------------------------------------------
// validateTypeName always return v without leading and trailing spaces
func validateTypeName(v string) (string, bool) {
s := strings.TrimSpace(v)
if len(s) > 0 {
return s, true
}
// TODO: special symbols
return s, false
}
func (g Game) MarshalBinary() (data []byte, err error) {
return json.Marshal(&g)
}
+4 -4
View File
@@ -9,11 +9,11 @@ import (
type ShipTypeReport struct {
Name string `json:"name"`
Drive float64 `json:"drive"` // [0], [1...]
Drive float64 `json:"drive"`
Armament uint `json:"armament"`
Weapons float64 `json:"weapons"` // [0], [1...]
Shields float64 `json:"shields"` // [0], [1...]
Cargo float64 `json:"cargo"` // [0], [1...]
Weapons float64 `json:"weapons"`
Shields float64 `json:"shields"`
Cargo float64 `json:"cargo"`
}
type ShipType struct {
+93
View File
@@ -0,0 +1,93 @@
package game
import (
"github.com/google/uuid"
e "github.com/iliadenisov/galaxy/pkg/error"
)
func (g Game) ShipTypes(raceName string) ([]ShipType, error) {
raceID, err := g.hostRaceID(raceName)
if err != nil {
return nil, err
}
return g.shipTypesInternal(raceID)
}
func (g Game) shipTypesInternal(race uuid.UUID) ([]ShipType, error) {
for r := range g.Race {
if g.Race[r].ID == race {
return g.Race[r].ShipTypes, nil
}
}
return nil, e.NewGameStateError("ShipTypes: race %v not found", race)
}
func (g Game) CreateShipType(raceName, typeName string, d, w, s, c float64, a int) error {
if err := checkShipTypeValues(d, w, s, c, a); err != nil {
return err
}
raceID, err := g.hostRaceID(raceName)
if err != nil {
return err
}
tn, ok := validateTypeName(typeName)
if !ok {
return e.NewEntityTypeNameValidationError("%q", tn)
}
return g.createShipTypeInternal(raceID, tn, d, w, s, c, a)
}
func (g Game) createShipTypeInternal(race uuid.UUID, name string, d, w, s, c float64, a int) error {
for r := range g.Race {
if g.Race[r].ID == race {
for st := range g.Race[r].ShipTypes {
if g.Race[r].ShipTypes[st].Name == name {
return e.NewEntityTypeNameExistsError("ship type %w", g.Race[r].ShipTypes[st].Name)
}
}
id := uuid.New()
g.Race[r].ShipTypes = append(g.Race[r].ShipTypes, ShipType{
ID: id,
ShipTypeReport: ShipTypeReport{
Name: name,
Drive: d,
Weapons: w,
Shields: s,
Cargo: c,
Armament: uint(a),
},
})
return nil
}
}
return e.NewGameStateError("CreateShipType: race %v not found", race)
}
func checkShipTypeValues(d, w, s, c float64, a int) error {
if !checkShipTypeValueDWSC(d) {
return e.NewShipTypeDriveValueError(d)
}
if !checkShipTypeValueDWSC(w) {
return e.NewShipTypeWeaponsValueError(w)
}
if !checkShipTypeValueDWSC(s) {
return e.NewShipTypeShieldsValueError(s)
}
if !checkShipTypeValueDWSC(c) {
return e.NewShipTypeCargoValueError(s)
}
if a < 0 {
return e.NewShipTypeArmamentValueError(a)
}
if (w == 0 && a > 0) || (a == 0 && w > 0) {
return e.NewShipTypeArmamentAndWeaponsValueError("A=%d W=%.0f", a, w)
}
if d == 0 && w == 0 && s == 0 && c == 0 && a == 0 {
return e.NewShipTypeShipTypeZeroValuesError()
}
return nil
}
func checkShipTypeValueDWSC(v float64) bool {
return v == 0 || v >= 1
}