cmd: create ship type

This commit is contained in:
Ilia Denisov
2025-09-30 23:40:50 +03:00
parent c6ccc2df9f
commit 6f29288096
8 changed files with 280 additions and 10 deletions
+19
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@@ -0,0 +1,19 @@
package game
import "github.com/iliadenisov/galaxy/pkg/model/game"
func CreateShipType(configure func(*Param), race, typeName string, drive, weapons, shields, cargo float64, armament int) (err error) {
control(configure, func(c *ctrl) {
c.execute(func(r Repo, g game.Game) {
err = createShipType(r, g, race, typeName, drive, weapons, shields, cargo, armament)
})
})
return
}
func createShipType(r Repo, g game.Game, race, typeName string, d, w, s, c float64, a int) error {
if err := g.CreateShipType(race, typeName, d, w, s, c, a); err != nil {
return err
}
return r.SaveState(g)
}
+80
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@@ -0,0 +1,80 @@
package game_test
import (
"strconv"
"testing"
e "github.com/iliadenisov/galaxy/pkg/error"
"github.com/iliadenisov/galaxy/pkg/game"
mg "github.com/iliadenisov/galaxy/pkg/model/game"
"github.com/stretchr/testify/assert"
)
func TestCreateShipType(t *testing.T) {
race := "race_01"
g(t, func(p func(*game.Param), g func() mg.Game) {
err := game.CreateShipType(p, race, " Drone ", 1, 0, 0, 0, 0)
assert.NoError(t, err)
st, err := g().ShipTypes(race)
assert.NoError(t, err)
assert.Len(t, st, 1)
assert.Equal(t, st[0].Name, "Drone")
assert.Equal(t, st[0].Drive, 1.)
assert.Equal(t, st[0].Weapons, 0.)
assert.Equal(t, st[0].Shields, 0.)
assert.Equal(t, st[0].Cargo, 0.)
assert.Equal(t, st[0].Armament, uint(0))
})
}
func TestCreateShipTypeValidation(t *testing.T) {
race := "race_01"
typeName := "Drone"
type tc struct {
name string
d, w, s, c float64
a int
err string
}
table := []tc{
// correct values
{typeName, 1, 0, 0, 0, 0, ""},
{typeName, 1.1, 0, 0, 0, 0, ""},
{typeName, 1, 1.2, 0, 0, 1, ""},
{typeName, 1, 1.2, 2.5, 0, 1, ""},
{typeName, 1, 0, 2.5, 7.7, 0, ""},
// incorrect values...
{"", 1, 0, 0, 0, 0, e.GenericErrorText(e.ErrInputEntityTypeNameInvalid)},
{" ", 1, 0, 0, 0, 0, e.GenericErrorText(e.ErrInputEntityTypeNameInvalid)},
{typeName, 0, 0, 0, 0, 0, e.GenericErrorText(e.ErrInputShipTypeZeroValues)},
// drive
{typeName, -1, 0, 0, 0, 0, e.GenericErrorText(e.ErrInputShipTypeDriveValue)},
{typeName, 0.5, 0, 0, 0, 0, e.GenericErrorText(e.ErrInputShipTypeDriveValue)},
// weapons
{typeName, 0, -1, 0, 0, 0, e.GenericErrorText(e.ErrInputShipTypeWeaponsValue)},
{typeName, 0, 0.5, 0, 0, 0, e.GenericErrorText(e.ErrInputShipTypeWeaponsValue)},
// shields
{typeName, 0, 0, -1, 0, 0, e.GenericErrorText(e.ErrInputShipTypeShieldsValue)},
{typeName, 0, 0, 0.5, 0, 0, e.GenericErrorText(e.ErrInputShipTypeShieldsValue)},
// cargo
{typeName, 0, 0, 0, -1, 0, e.GenericErrorText(e.ErrInputShipTypeCargoValue)},
{typeName, 0, 0, 0, 0.5, 0, e.GenericErrorText(e.ErrInputShipTypeCargoValue)},
// armament (and weapons)
{typeName, 0, 0, 0, 0, -1, e.GenericErrorText(e.ErrInputShipTypeArmamentValue)},
{typeName, 0, 1, 0, 0, 0, e.GenericErrorText(e.ErrInputShipTypeWeaponsAndArmamentValue)},
{typeName, 0, 0, 0, 0, 1, e.GenericErrorText(e.ErrInputShipTypeWeaponsAndArmamentValue)},
}
g(t, func(p func(*game.Param), g func() mg.Game) {
for i, tc := range table {
if tc.err == "" {
err := game.CreateShipType(p, race, tc.name+strconv.Itoa(i), tc.d, tc.w, tc.s, tc.c, tc.a)
assert.NoError(t, err)
err = game.CreateShipType(p, race, tc.name+strconv.Itoa(i), tc.d, tc.w, tc.s, tc.c, tc.a)
assert.ErrorContains(t, err, e.GenericErrorText(e.ErrInputEntityTypeNameExists))
} else {
err := game.CreateShipType(p, race, tc.name, tc.d, tc.w, tc.s, tc.c, tc.a)
assert.ErrorContains(t, err, tc.err)
}
}
})
}
+1 -1
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@@ -26,7 +26,7 @@ func TestComposeGame(t *testing.T) {
})
}
func g(t *testing.T, f func(func(*game.Param), func() mg.Game)) {
func g(t *testing.T, f func(p func(*game.Param), g func() mg.Game)) {
root, cleanup := util.CreateWorkDir(t)
defer cleanup()
races := make([]string, testRaceCount)