create basic controller

This commit is contained in:
Ilia Denisov
2025-09-26 20:54:34 +03:00
parent 282150a253
commit 66eeefc65d
13 changed files with 357 additions and 165 deletions
+56
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@@ -0,0 +1,56 @@
package game
import (
"fmt"
"github.com/google/uuid"
"github.com/iliadenisov/galaxy/pkg/repo"
)
type ctrl struct {
param Param
repo Repo
}
type Param struct {
StoragePath string
}
func ComposeGame(configure func(*Param), races []string) (gameID uuid.UUID, err error) {
control(configure, func(c *ctrl) { c.execute(func(r Repo) { gameID, err = newGame(r, races) }) })
return
}
func newController(configure func(*Param)) (*ctrl, error) {
c := &Param{
StoragePath: ".",
}
if configure != nil {
configure(c)
}
r, err := repo.NewFileRepo(c.StoragePath)
if err != nil {
return nil, err
}
return &ctrl{
param: *c,
repo: r,
}, nil
}
func control(configure func(*Param), consumer func(*ctrl)) error {
c, err := newController(configure)
if err != nil {
return err
}
consumer(c)
return nil
}
func (c *ctrl) execute(consumer func(Repo)) error {
if err := c.repo.Lock(); err != nil {
return fmt.Errorf("execute: lock failed: %s", err)
}
consumer(c.repo)
return c.repo.Release()
}
+25
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@@ -0,0 +1,25 @@
package game_test
import (
"fmt"
"testing"
"github.com/iliadenisov/galaxy/pkg/game"
"github.com/iliadenisov/galaxy/pkg/util"
"github.com/stretchr/testify/assert"
)
func TestComposeGame(t *testing.T) {
root, cleanup := util.CreateWorkDir(t)
defer cleanup()
players := 20
races := make([]string, players)
for i := range players {
races[i] = fmt.Sprintf("race_%02d", i)
}
_, err := game.ComposeGame(func(p *game.Param) { p.StoragePath = root }, races)
assert.NoError(t, err)
_, err = game.ComposeGame(func(p *game.Param) { p.StoragePath = root }, races)
assert.Error(t, err)
assert.ErrorContains(t, err, "state for turn 0 already saved")
}
+14 -120
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@@ -1,126 +1,20 @@
package game package game
import ( import "github.com/iliadenisov/galaxy/pkg/model/game"
"fmt"
"math/rand/v2"
"github.com/google/uuid"
"github.com/iliadenisov/galaxy/pkg/generator"
"github.com/iliadenisov/galaxy/pkg/model/game"
)
type Repo interface { type Repo interface {
// Lock must be called before any repository operations
Lock() error
// Release must be called after first and only repository operation
Release() error
// SaveTurn stores just generated new turn
SaveTurn(uint, game.Game) error SaveTurn(uint, game.Game) error
}
// SaveState stores current game state updated between turns
func NewGame(r Repo, races []string) (uuid.UUID, error) { SaveState(game.Game) error
gameID, err := uuid.NewRandom()
if err != nil { // LoadState retrieves game current state
return uuid.Nil, fmt.Errorf("generate game uuid: %s", err) LoadState() (game.Game, error)
}
m, err := generator.Generate(func(ms *generator.MapSetting) {
ms.Players = uint32(len(races))
})
if err != nil {
return uuid.Nil, fmt.Errorf("generate map: %s", err)
}
if len(races) != len(m.HomePlanets) {
return uuid.Nil, fmt.Errorf("generate map: wrong number of home planets: %d, expected: %d ", len(m.HomePlanets), len(races))
}
g := &game.Game{
ID: gameID,
Race: make([]game.Race, len(races)),
}
gameMap := &game.Map{
Width: m.Width,
Height: m.Height,
Planet: make([]game.Planet, 0),
}
var planetCount uint = 0
for i := range races {
raceID, err := uuid.NewRandom()
if err != nil {
return uuid.Nil, fmt.Errorf("generate race uuid: %s", err)
}
g.Race[i] = game.Race{
ID: raceID,
Name: races[i],
Vote: raceID,
Drive: 1,
Weapons: 1,
Shields: 1,
Cargo: 1,
}
gameMap.Planet = append(gameMap.Planet, newPlanet(
planetCount,
m.HomePlanets[i].HW.RandomName(),
raceID,
m.HomePlanets[i].HW.Position.X,
m.HomePlanets[i].HW.Position.Y,
m.HomePlanets[i].HW.Size,
m.HomePlanets[i].HW.Size, // HW's pop & ind = size
m.HomePlanets[i].HW.Size,
m.HomePlanets[i].HW.Resources,
game.ResearchDrive.AsType(""),
))
planetCount++
for dw := range m.HomePlanets[i].DW {
gameMap.Planet = append(gameMap.Planet, newPlanet(
planetCount,
m.HomePlanets[i].DW[dw].RandomName(),
raceID,
m.HomePlanets[i].DW[dw].Position.X,
m.HomePlanets[i].DW[dw].Position.Y,
m.HomePlanets[i].DW[dw].Size,
m.HomePlanets[i].DW[dw].Size, // DW's pop & ind = size
m.HomePlanets[i].DW[dw].Size,
m.HomePlanets[i].DW[dw].Resources,
game.ResearchDrive.AsType(""),
))
planetCount++
}
}
for i := range m.FreePlanets {
gameMap.Planet = append(gameMap.Planet, newPlanet(
planetCount,
m.FreePlanets[i].RandomName(),
uuid.Nil,
m.FreePlanets[i].Position.X,
m.FreePlanets[i].Position.Y,
m.FreePlanets[i].Size,
0,
0,
m.FreePlanets[i].Resources,
game.ProductionNone.AsType(""),
))
planetCount++
}
// TODO: check code below actually works
rand.Shuffle(len(gameMap.Planet), func(i, j int) {
gameMap.Planet[i].Number, gameMap.Planet[j].Number = gameMap.Planet[j].Number, gameMap.Planet[i].Number
})
g.Map = *gameMap
if err := r.SaveTurn(0, *g); err != nil {
return uuid.Nil, fmt.Errorf("persist: %s", err)
}
return g.ID, nil
}
func newPlanet(num uint, name string, owner uuid.UUID, x, y, size, pop, ind, res float64, prod game.ProductionType) game.Planet {
return game.Planet{
Name: name,
Number: num,
Owner: owner,
X: x,
Y: y,
Size: size,
Population: pop,
Industry: ind,
Resources: res,
Production: prod,
}
} }
+126
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@@ -0,0 +1,126 @@
package game
import (
"fmt"
"math/rand/v2"
"github.com/google/uuid"
"github.com/iliadenisov/galaxy/pkg/generator"
"github.com/iliadenisov/galaxy/pkg/model/game"
)
func newGame(r Repo, races []string) (uuid.UUID, error) {
m, err := generator.Generate(func(ms *generator.MapSetting) {
ms.Players = uint32(len(races))
})
if err != nil {
return uuid.Nil, fmt.Errorf("generate map: %s", err)
}
return NewGameFromMap(r, races, m)
}
func NewGameFromMap(r Repo, races []string, m generator.Map) (uuid.UUID, error) {
if len(races) != len(m.HomePlanets) {
return uuid.Nil, fmt.Errorf("generate map: wrong number of home planets: %d, expected: %d ", len(m.HomePlanets), len(races))
}
gameID, err := uuid.NewRandom()
if err != nil {
return uuid.Nil, fmt.Errorf("generate game uuid: %s", err)
}
g := &game.Game{
ID: gameID,
Race: make([]game.Race, len(races)),
}
gameMap := &game.Map{
Width: m.Width,
Height: m.Height,
Planet: make([]game.Planet, 0),
}
var planetCount uint = 0
for i := range races {
raceID, err := uuid.NewRandom()
if err != nil {
return uuid.Nil, fmt.Errorf("generate race uuid: %s", err)
}
g.Race[i] = game.Race{
ID: raceID,
Name: races[i],
Vote: raceID,
Drive: 1,
Weapons: 1,
Shields: 1,
Cargo: 1,
}
gameMap.Planet = append(gameMap.Planet, newPlanet(
planetCount,
m.HomePlanets[i].HW.RandomName(),
raceID,
m.HomePlanets[i].HW.Position.X,
m.HomePlanets[i].HW.Position.Y,
m.HomePlanets[i].HW.Size,
m.HomePlanets[i].HW.Size, // HW's pop & ind = size
m.HomePlanets[i].HW.Size,
m.HomePlanets[i].HW.Resources,
game.ResearchDrive.AsType(""),
))
planetCount++
for dw := range m.HomePlanets[i].DW {
gameMap.Planet = append(gameMap.Planet, newPlanet(
planetCount,
m.HomePlanets[i].DW[dw].RandomName(),
raceID,
m.HomePlanets[i].DW[dw].Position.X,
m.HomePlanets[i].DW[dw].Position.Y,
m.HomePlanets[i].DW[dw].Size,
m.HomePlanets[i].DW[dw].Size, // DW's pop & ind = size
m.HomePlanets[i].DW[dw].Size,
m.HomePlanets[i].DW[dw].Resources,
game.ResearchDrive.AsType(""),
))
planetCount++
}
}
for i := range m.FreePlanets {
gameMap.Planet = append(gameMap.Planet, newPlanet(
planetCount,
m.FreePlanets[i].RandomName(),
uuid.Nil,
m.FreePlanets[i].Position.X,
m.FreePlanets[i].Position.Y,
m.FreePlanets[i].Size,
0,
0,
m.FreePlanets[i].Resources,
game.ProductionNone.AsType(""),
))
planetCount++
}
// TODO: check code below actually works
rand.Shuffle(len(gameMap.Planet), func(i, j int) {
gameMap.Planet[i].Number, gameMap.Planet[j].Number = gameMap.Planet[j].Number, gameMap.Planet[i].Number
})
g.Map = *gameMap
if err := r.SaveTurn(0, *g); err != nil {
return uuid.Nil, fmt.Errorf("persist: %s", err)
}
return g.ID, nil
}
func newPlanet(num uint, name string, owner uuid.UUID, x, y, size, pop, ind, res float64, prod game.ProductionType) game.Planet {
return game.Planet{
Name: name,
Number: num,
Owner: owner,
X: x,
Y: y,
Size: size,
Population: pop,
Industry: ind,
Resources: res,
Production: prod,
}
}
+29
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@@ -0,0 +1,29 @@
package game
import (
"fmt"
"testing"
"github.com/iliadenisov/galaxy/pkg/repo"
"github.com/iliadenisov/galaxy/pkg/util"
"github.com/stretchr/testify/assert"
)
func TestNewGame(t *testing.T) {
root, cleanup := util.CreateWorkDir(t)
defer cleanup()
r, err := repo.NewFileRepo(root)
assert.NoError(t, err)
players := 20
races := make([]string, players)
for i := range players {
races[i] = fmt.Sprintf("race_%02d", i)
}
assert.NoError(t, r.Lock())
gameID, err := newGame(r, races)
assert.NoError(t, err)
assert.NoError(t, r.Release())
_ = gameID
}
+4
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@@ -27,3 +27,7 @@ func (g Game) Votes(raceID uuid.UUID) float64 {
func (g Game) MarshalBinary() (data []byte, err error) { func (g Game) MarshalBinary() (data []byte, err error) {
return json.Marshal(&g) return json.Marshal(&g)
} }
func (g Game) UnmarshalBinary(data []byte) error {
return json.Unmarshal(data, &g)
}
+1 -1
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@@ -75,7 +75,7 @@ func (f *fs) Lock() (func() error, error) {
return unlock, nil return unlock, nil
} }
func (f *fs) Exist(path string) (bool, error) { func (f *fs) Exists(path string) (bool, error) {
return fileExists(filepath.Join(f.root, path)) return fileExists(filepath.Join(f.root, path))
} }
+14 -20
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@@ -6,35 +6,33 @@ import (
"strings" "strings"
"testing" "testing"
"github.com/iliadenisov/galaxy/pkg/util"
"github.com/stretchr/testify/assert" "github.com/stretchr/testify/assert"
) )
func TestNewFileStorageSuccess(t *testing.T) { func TestNewFileStorageSuccess(t *testing.T) {
root, cleanup := createWorkDir(t) root, cleanup := util.CreateWorkDir(t)
defer cleanup() defer cleanup()
_, err := NewFileStorage(root) _, err := NewFileStorage(root)
assert.NoError(t, err) assert.NoError(t, err)
} }
func TestLock(t *testing.T) { func TestLock(t *testing.T) {
root, cleanup := createWorkDir(t) root, cleanup := util.CreateWorkDir(t)
defer cleanup() defer cleanup()
fs, err := NewFileStorage(root) fs, err := NewFileStorage(root)
assert.NoError(t, err, "create file storage") assert.NoError(t, err, "create file storage")
unlock, err := fs.Lock() unlock, err := fs.Lock()
assert.NoError(t, err, "acquire lock") assert.NoError(t, err, "acquire lock")
exists, err := fileExists(filepath.Join(root, lockFile)) lockPath := filepath.Join(root, lockFile)
assert.NoError(t, err, "check that the lock file should exist") assert.FileExists(t, lockPath, "lock file should be created")
assert.True(t, exists, "lock file must exists")
err = unlock() err = unlock()
assert.NoError(t, err, "unlocking existing lock") assert.NoError(t, err, "unlocking existing lock")
exists, err = fileExists(filepath.Join(root, lockFile)) assert.NoFileExists(t, lockPath, "lock file must be removed")
assert.NoError(t, err, "check that the lock file does not exist")
assert.False(t, exists, "lock file must be removed")
} }
func TestExist(t *testing.T) { func TestExist(t *testing.T) {
root, cleanup := createWorkDir(t) root, cleanup := util.CreateWorkDir(t)
defer cleanup() defer cleanup()
fileName := "some-file.ext" fileName := "some-file.ext"
@@ -45,17 +43,17 @@ func TestExist(t *testing.T) {
fs, err := NewFileStorage(root) fs, err := NewFileStorage(root)
assert.NoError(t, err, "create file storage") assert.NoError(t, err, "create file storage")
exist, err := fs.Exist(fileName) exist, err := fs.Exists(fileName)
assert.NoError(t, err) assert.NoError(t, err)
assert.True(t, exist) assert.True(t, exist)
exist, err = fs.Exist("random/path") exist, err = fs.Exists("random/path")
assert.NoError(t, err) assert.NoError(t, err)
assert.False(t, exist) assert.False(t, exist)
} }
func TestWrite(t *testing.T) { func TestWrite(t *testing.T) {
root, cleanup := createWorkDir(t) root, cleanup := util.CreateWorkDir(t)
defer cleanup() defer cleanup()
fs, err := NewFileStorage(root) fs, err := NewFileStorage(root)
assert.NoError(t, err, "create file storage: %s", err) assert.NoError(t, err, "create file storage: %s", err)
@@ -85,9 +83,7 @@ func TestWrite(t *testing.T) {
if err != nil { if err != nil {
assert.Fail(t, "not expecting an error", "write to file %s: %s", tc.path, err) assert.Fail(t, "not expecting an error", "write to file %s: %s", tc.path, err)
} else { } else {
exists, err := fileExists(filepath.Join(root, tc.path)) assert.FileExists(t, filepath.Join(root, tc.path), "the written file should exist")
assert.NoError(t, err, "check is written file exists")
assert.True(t, exists, "the written file should exist")
} }
} else if tc.err != "" { } else if tc.err != "" {
if err == nil { if err == nil {
@@ -104,7 +100,7 @@ func TestWrite(t *testing.T) {
} }
func TestRead(t *testing.T) { func TestRead(t *testing.T) {
root, cleanup := createWorkDir(t) root, cleanup := util.CreateWorkDir(t)
defer cleanup() defer cleanup()
fs, err := NewFileStorage(root) fs, err := NewFileStorage(root)
assert.NoError(t, err, "create file storage: %s", err) assert.NoError(t, err, "create file storage: %s", err)
@@ -150,9 +146,7 @@ func TestRead(t *testing.T) {
if err != nil { if err != nil {
assert.Fail(t, "read: not expecting an error, got: "+err.Error()) assert.Fail(t, "read: not expecting an error, got: "+err.Error())
} else { } else {
exists, err := fileExists(filepath.Join(root, tc.path)) assert.FileExists(t, filepath.Join(root, tc.path), "the written file should exist")
assert.NoError(t, err, "check is written file exists")
assert.True(t, exists, "the written file should exist")
} }
} else if tc.err != "" { } else if tc.err != "" {
if err == nil { if err == nil {
@@ -166,7 +160,7 @@ func TestRead(t *testing.T) {
} }
func TestWriteErrorWithoutLock(t *testing.T) { func TestWriteErrorWithoutLock(t *testing.T) {
root, cleanup := createWorkDir(t) root, cleanup := util.CreateWorkDir(t)
defer cleanup() defer cleanup()
fs, err := NewFileStorage(root) fs, err := NewFileStorage(root)
assert.NoError(t, err, "create file storage") assert.NoError(t, err, "create file storage")
-15
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@@ -1,28 +1,13 @@
package fs package fs
import ( import (
"os"
"slices" "slices"
"testing"
) )
const ( const (
nonWritableDir = "/usr/lib" nonWritableDir = "/usr/lib"
) )
func createWorkDir(t *testing.T) (string, func()) {
t.Helper()
dir, err := os.MkdirTemp("", "fs-test-workdir")
if err != nil {
t.Fatalf("create temp dir: %s", err)
}
return dir, func() {
if err := os.RemoveAll(dir); err != nil {
t.Fatalf("remove temp dir: %s", err)
}
}
}
type sampleData struct { type sampleData struct {
data []byte data []byte
} }
+5 -4
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@@ -6,30 +6,31 @@ import (
"testing" "testing"
"github.com/google/uuid" "github.com/google/uuid"
"github.com/iliadenisov/galaxy/pkg/util"
"github.com/stretchr/testify/assert" "github.com/stretchr/testify/assert"
) )
func TestPathExists(t *testing.T) { func TestPathExists(t *testing.T) {
root, cleanup := createWorkDir(t) root, cleanup := util.CreateWorkDir(t)
defer cleanup() defer cleanup()
testDirExistsFunc(t, root, func(s string) (bool, error) { return pathExists(s, true) }) testDirExistsFunc(t, root, func(s string) (bool, error) { return pathExists(s, true) })
testFileExistsFunc(t, root, func(s string) (bool, error) { return pathExists(s, false) }) testFileExistsFunc(t, root, func(s string) (bool, error) { return pathExists(s, false) })
} }
func TestDirExists(t *testing.T) { func TestDirExists(t *testing.T) {
root, cleanup := createWorkDir(t) root, cleanup := util.CreateWorkDir(t)
defer cleanup() defer cleanup()
testDirExistsFunc(t, root, dirExists) testDirExistsFunc(t, root, dirExists)
} }
func TestFileExists(t *testing.T) { func TestFileExists(t *testing.T) {
root, cleanup := createWorkDir(t) root, cleanup := util.CreateWorkDir(t)
defer cleanup() defer cleanup()
testFileExistsFunc(t, root, fileExists) testFileExistsFunc(t, root, fileExists)
} }
func TestWritable(t *testing.T) { func TestWritable(t *testing.T) {
root, cleanup := createWorkDir(t) root, cleanup := util.CreateWorkDir(t)
defer cleanup() defer cleanup()
ok, err := writable(root) ok, err := writable(root)
assert.NoError(t, err, "directory writable check") assert.NoError(t, err, "directory writable check")
+26 -3
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@@ -14,13 +14,17 @@ import (
"github.com/iliadenisov/galaxy/pkg/model/game" "github.com/iliadenisov/galaxy/pkg/model/game"
) )
const (
statePath = "state.json"
)
func (r *repo) SaveTurn(t uint, g game.Game) error { func (r *repo) SaveTurn(t uint, g game.Game) error {
return saveTurn(r.s, t, g) return saveTurn(r.s, t, g)
} }
func saveTurn(s Storage, t uint, g game.Game) error { func saveTurn(s Storage, t uint, g game.Game) error {
path := fmt.Sprintf("%03d/state.json", t) path := fmt.Sprintf("%03d/state.json", t)
exist, err := s.Exist(path) exist, err := s.Exists(path)
if err != nil { if err != nil {
return NewStorageError(err) return NewStorageError(err)
} }
@@ -40,9 +44,28 @@ func (r *repo) SaveState(g game.Game) error {
} }
func saveState(s Storage, g game.Game) error { func saveState(s Storage, g game.Game) error {
path := "state.json" if err := s.Write(statePath, g); err != nil {
if err := s.Write(path, g); err != nil {
return NewStorageError(err) return NewStorageError(err)
} }
return nil return nil
} }
func (r *repo) LoadState() (game.Game, error) {
return loadState(r.s)
}
func loadState(s Storage) (game.Game, error) {
var g game.Game
path := statePath
exist, err := s.Exists(path)
if err != nil {
return g, NewStorageError(err)
}
if !exist {
return g, NewStateError("latest state was never stored")
}
if err := s.Read(path, &g); err != nil {
return g, NewStorageError(err)
}
return g, nil
}
+38 -2
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@@ -21,13 +21,14 @@ func NewStateError(msg string) error {
type Storage interface { type Storage interface {
Lock() (func() error, error) Lock() (func() error, error)
Exist(string) (bool, error) Exists(string) (bool, error)
Write(string, encoding.BinaryMarshaler) error Write(string, encoding.BinaryMarshaler) error
Read(string, encoding.BinaryUnmarshaler) error Read(string, encoding.BinaryUnmarshaler) error
} }
type repo struct { type repo struct {
s Storage s Storage
release func() error
} }
func NewRepo(s Storage) (*repo, error) { func NewRepo(s Storage) (*repo, error) {
@@ -44,3 +45,38 @@ func NewFileRepo(path string) (*repo, error) {
} }
return NewRepo(s) return NewRepo(s)
} }
func (r *repo) Lock() (err error) {
if r.s == nil {
return errors.New("storage is closed")
}
if r.release != nil {
return errors.New("storage already locked")
}
r.release, err = r.s.Lock()
if err != nil {
r.close()
return
}
return nil
}
func (r *repo) Release() (err error) {
if r.s == nil {
return errors.New("storage is closed")
}
if r.release == nil {
return errors.New("storage was never locked")
}
err = r.release()
if err != nil {
return
}
r.close()
return nil
}
func (r *repo) close() {
r.release = nil
r.s = nil
}
+19
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@@ -0,0 +1,19 @@
package util
import (
"os"
"testing"
)
func CreateWorkDir(t *testing.T) (string, func()) {
t.Helper()
dir, err := os.MkdirTemp("", "fs-test-workdir")
if err != nil {
t.Fatalf("create temp dir: %s", err)
}
return dir, func() {
if err := os.RemoveAll(dir); err != nil {
t.Fatalf("remove temp dir: %s", err)
}
}
}