ui/phase-13: planet inspector — read-only

Plumbs the map → inspector pathway: a click on a planet selects it
through the new SelectionStore, the sidebar Inspector tab swaps
its empty-state copy for a per-kind read-only field set, and a
mobile-only bottom-sheet mirrors the same content over the map.
Field projection in api/game-state.ts now surfaces every documented
planet field.
This commit is contained in:
Ilia Denisov
2026-05-09 08:29:03 +02:00
parent a3fdcfe9c5
commit 6364bba6fd
19 changed files with 1440 additions and 75 deletions
+50 -10
View File
@@ -4,8 +4,12 @@
// engine container.
//
// Phase 11 only renders planets, so the helpers keep the report shape
// minimal (turn / dimensions / planet vectors). Later phases extend
// the helper as ships, fleets, sciences, etc. land.
// minimal (turn / dimensions / planet vectors). Phase 13 extended the
// fixture with the optional rich planet fields (size, resources,
// stockpiles, population, industry, colonists, production, free
// industry) so the inspector e2e can drive the read-only display
// against realistic values. Later phases extend the helper as ships,
// fleets, sciences, etc. land.
import { Builder } from "flatbuffers";
@@ -22,9 +26,21 @@ export interface PlanetFixture {
name: string;
x: number;
y: number;
size?: number;
resources?: number;
capital?: number;
material?: number;
}
export interface OtherPlanetFixture extends PlanetFixture {
export interface InhabitedFixture extends PlanetFixture {
population?: number;
colonists?: number;
industry?: number;
production?: string;
freeIndustry?: number;
}
export interface OtherPlanetFixture extends InhabitedFixture {
owner: string;
}
@@ -32,7 +48,7 @@ export interface ReportFixture {
turn: number;
mapWidth?: number;
mapHeight?: number;
localPlanets?: PlanetFixture[];
localPlanets?: InhabitedFixture[];
otherPlanets?: OtherPlanetFixture[];
uninhabitedPlanets?: PlanetFixture[];
unidentifiedPlanets?: { number: number; x: number; y: number }[];
@@ -43,28 +59,49 @@ export function buildReportPayload(fixture: ReportFixture): Uint8Array {
const localOffsets = (fixture.localPlanets ?? []).map((planet) => {
const name = builder.createString(planet.name);
const production =
planet.production !== undefined
? builder.createString(planet.production)
: null;
LocalPlanet.startLocalPlanet(builder);
LocalPlanet.addNumber(builder, BigInt(planet.number));
LocalPlanet.addX(builder, planet.x);
LocalPlanet.addY(builder, planet.y);
LocalPlanet.addName(builder, name);
LocalPlanet.addSize(builder, 10);
LocalPlanet.addResources(builder, 0.5);
LocalPlanet.addPopulation(builder, 0);
LocalPlanet.addIndustry(builder, 0);
LocalPlanet.addSize(builder, planet.size ?? 10);
LocalPlanet.addResources(builder, planet.resources ?? 0.5);
LocalPlanet.addCapital(builder, planet.capital ?? 0);
LocalPlanet.addMaterial(builder, planet.material ?? 0);
LocalPlanet.addPopulation(builder, planet.population ?? 0);
LocalPlanet.addIndustry(builder, planet.industry ?? 0);
LocalPlanet.addColonists(builder, planet.colonists ?? 0);
if (production !== null) LocalPlanet.addProduction(builder, production);
LocalPlanet.addFreeIndustry(builder, planet.freeIndustry ?? 0);
return LocalPlanet.endLocalPlanet(builder);
});
const otherOffsets = (fixture.otherPlanets ?? []).map((planet) => {
const name = builder.createString(planet.name);
const owner = builder.createString(planet.owner);
const production =
planet.production !== undefined
? builder.createString(planet.production)
: null;
OtherPlanet.startOtherPlanet(builder);
OtherPlanet.addNumber(builder, BigInt(planet.number));
OtherPlanet.addX(builder, planet.x);
OtherPlanet.addY(builder, planet.y);
OtherPlanet.addName(builder, name);
OtherPlanet.addOwner(builder, owner);
OtherPlanet.addSize(builder, 9);
OtherPlanet.addSize(builder, planet.size ?? 9);
OtherPlanet.addResources(builder, planet.resources ?? 0.5);
OtherPlanet.addCapital(builder, planet.capital ?? 0);
OtherPlanet.addMaterial(builder, planet.material ?? 0);
OtherPlanet.addPopulation(builder, planet.population ?? 0);
OtherPlanet.addIndustry(builder, planet.industry ?? 0);
OtherPlanet.addColonists(builder, planet.colonists ?? 0);
if (production !== null) OtherPlanet.addProduction(builder, production);
OtherPlanet.addFreeIndustry(builder, planet.freeIndustry ?? 0);
return OtherPlanet.endOtherPlanet(builder);
});
@@ -76,7 +113,10 @@ export function buildReportPayload(fixture: ReportFixture): Uint8Array {
UninhabitedPlanet.addX(builder, planet.x);
UninhabitedPlanet.addY(builder, planet.y);
UninhabitedPlanet.addName(builder, name);
UninhabitedPlanet.addSize(builder, 6);
UninhabitedPlanet.addSize(builder, planet.size ?? 6);
UninhabitedPlanet.addResources(builder, planet.resources ?? 0.5);
UninhabitedPlanet.addCapital(builder, planet.capital ?? 0);
UninhabitedPlanet.addMaterial(builder, planet.material ?? 0);
return UninhabitedPlanet.endUninhabitedPlanet(builder);
},
);
@@ -0,0 +1,223 @@
// Phase 13 end-to-end coverage for the planet inspector. Boots an
// authenticated session and a mocked gateway with a single local
// planet placed at the world centre, navigates to the map view, and
// drives a real canvas click into the renderer's `clicked` event.
// On desktop the sidebar inspector tab swaps from the empty state to
// the planet view; on the mobile project the bottom-sheet appears
// and the close button clears it.
import { fromJson, type JsonValue } from "@bufbuild/protobuf";
import { expect, test, type Page } from "@playwright/test";
import { ByteBuffer } from "flatbuffers";
import { ExecuteCommandRequestSchema } from "../../src/proto/galaxy/gateway/v1/edge_gateway_pb";
import { UUID } from "../../src/proto/galaxy/fbs/common";
import { GameReportRequest } from "../../src/proto/galaxy/fbs/report";
import { forgeExecuteCommandResponseJson } from "./fixtures/sign-response";
import {
buildMyGamesListPayload,
type GameFixture,
} from "./fixtures/lobby-fbs";
import { buildReportPayload } from "./fixtures/report-fbs";
const SESSION_ID = "phase-13-inspector-session";
const GAME_ID = "13131313-1313-1313-1313-131313131313";
const WORLD = 4000;
const CENTRE = WORLD / 2;
interface MockOpts {
currentTurn: number;
report: Parameters<typeof buildReportPayload>[0];
}
async function mockGateway(page: Page, opts: MockOpts): Promise<void> {
const game: GameFixture = {
gameId: GAME_ID,
gameName: "Phase 13 Game",
gameType: "private",
status: "running",
ownerUserId: "user-1",
minPlayers: 2,
maxPlayers: 8,
enrollmentEndsAtMs: BigInt(Date.now() + 86_400_000),
createdAtMs: BigInt(Date.now() - 86_400_000),
updatedAtMs: BigInt(Date.now()),
currentTurn: opts.currentTurn,
};
await page.route(
"**/galaxy.gateway.v1.EdgeGateway/ExecuteCommand",
async (route) => {
const reqText = route.request().postData();
if (reqText === null) {
await route.fulfill({ status: 400 });
return;
}
const req = fromJson(
ExecuteCommandRequestSchema,
JSON.parse(reqText) as JsonValue,
);
let resultCode = "ok";
let payload: Uint8Array;
switch (req.messageType) {
case "lobby.my.games.list":
payload = buildMyGamesListPayload([game]);
break;
case "user.games.report": {
// Drain the request to keep the decoder happy even though
// we ignore the turn — the fixture serves a single snapshot.
GameReportRequest.getRootAsGameReportRequest(
new ByteBuffer(req.payloadBytes),
).gameId(new UUID());
payload = buildReportPayload(opts.report);
break;
}
default:
resultCode = "internal_error";
payload = new Uint8Array();
}
const body = await forgeExecuteCommandResponseJson({
requestId: req.requestId,
timestampMs: BigInt(Date.now()),
resultCode,
payloadBytes: payload,
});
await route.fulfill({
status: 200,
contentType: "application/json",
body,
});
},
);
await page.route(
"**/galaxy.gateway.v1.EdgeGateway/SubscribeEvents",
async () => {
await new Promise<void>(() => {});
},
);
}
async function bootSession(page: Page): Promise<void> {
await page.goto("/__debug/store");
await expect(page.getByTestId("debug-store-ready")).toBeVisible();
await page.waitForFunction(() => window.__galaxyDebug?.ready === true);
await page.evaluate(() => window.__galaxyDebug!.clearSession());
await page.evaluate(
(id) => window.__galaxyDebug!.setDeviceSessionId(id),
SESSION_ID,
);
}
async function setupShell(page: Page): Promise<void> {
await mockGateway(page, {
currentTurn: 4,
report: {
turn: 4,
mapWidth: WORLD,
mapHeight: WORLD,
localPlanets: [
{
number: 17,
name: "Galactica",
x: CENTRE,
y: CENTRE,
size: 1000,
resources: 10,
capital: 0,
material: 0,
population: 850,
colonists: 25,
industry: 700,
production: "drive",
freeIndustry: 175,
},
],
},
});
await bootSession(page);
await page.goto(`/games/${GAME_ID}/map`);
await expect(page.getByTestId("active-view-map")).toHaveAttribute(
"data-status",
"ready",
);
await expect(page.getByTestId("map-canvas-wrap")).toHaveAttribute(
"data-planet-count",
"1",
);
}
async function clickCanvasCentre(page: Page): Promise<void> {
const canvas = page.locator("canvas");
const box = await canvas.boundingBox();
expect(box).not.toBeNull();
if (box === null) throw new Error("canvas has no bounding box");
const cx = box.x + box.width / 2;
const cy = box.y + box.height / 2;
await page.mouse.click(cx, cy);
}
test("clicking a planet on the map shows it in the desktop inspector tab", async ({
page,
}, testInfo) => {
test.skip(
testInfo.project.name.startsWith("chromium-mobile"),
"sidebar is hidden on mobile breakpoint",
);
await setupShell(page);
// Empty state before any selection.
const sidebar = page.getByTestId("sidebar-tool-inspector");
await expect(sidebar).toContainText("select an object on the map");
await clickCanvasCentre(page);
// Both the sidebar inspector and the bottom-sheet receive the
// same selection — the sheet is hidden by CSS at the desktop
// breakpoint but still mounted in the DOM, so the assertions
// scope explicitly to the sidebar to avoid the strict-mode
// duplicate-locator trap.
const inspector = sidebar.getByTestId("inspector-planet");
await expect(inspector).toBeVisible();
await expect(inspector).toHaveAttribute("data-planet-id", "17");
await expect(sidebar.getByTestId("inspector-planet-name")).toHaveText(
"Galactica",
);
await expect(
sidebar.getByTestId("inspector-planet-field-population"),
).toContainText("850");
await expect(
sidebar.getByTestId("inspector-planet-field-industry"),
).toContainText("700");
await expect(
sidebar.getByTestId("inspector-planet-field-production"),
).toContainText("drive");
});
test("clicking a planet on mobile raises the bottom-sheet, close clears it", async ({
page,
}, testInfo) => {
test.skip(
!testInfo.project.name.startsWith("chromium-mobile"),
"sheet is mobile-only",
);
await setupShell(page);
// No sheet before the click.
await expect(page.getByTestId("inspector-planet-sheet")).toHaveCount(0);
await clickCanvasCentre(page);
const sheet = page.getByTestId("inspector-planet-sheet");
await expect(sheet).toBeVisible();
const inspector = sheet.getByTestId("inspector-planet");
await expect(inspector).toHaveAttribute("data-planet-id", "17");
await expect(sheet.getByTestId("inspector-planet-name")).toHaveText(
"Galactica",
);
await page.getByTestId("inspector-planet-sheet-close").click();
await expect(page.getByTestId("inspector-planet-sheet")).toHaveCount(0);
});
+118 -2
View File
@@ -1,7 +1,8 @@
// Component tests for the Phase 10 in-game shell sidebar. Validates
// the default selected tab, the Calculator / Inspector / Order
// switching, the empty-state copy that matches the IA section, and
// the `?sidebar=` URL seed convention used by the mobile bottom-tabs.
// switching, the empty-state copy that matches the IA section, the
// `?sidebar=` URL seed convention used by the mobile bottom-tabs,
// and the Phase 13 selection-driven planet inspector content.
import "@testing-library/jest-dom/vitest";
import { fireEvent, render } from "@testing-library/svelte";
@@ -14,6 +15,15 @@ import {
} from "vitest";
import { i18n } from "../src/lib/i18n/index.svelte";
import {
GAME_STATE_CONTEXT_KEY,
GameStateStore,
} from "../src/lib/game-state.svelte";
import {
SELECTION_CONTEXT_KEY,
SelectionStore,
} from "../src/lib/selection.svelte";
import type { GameReport, ReportPlanet } from "../src/api/game-state";
const pageMock = vi.hoisted(() => ({
url: new URL("http://localhost/games/g1/map"),
@@ -26,6 +36,53 @@ vi.mock("$app/state", () => ({
import Sidebar from "../src/lib/sidebar/sidebar.svelte";
function makePlanet(overrides: Partial<ReportPlanet>): ReportPlanet {
return {
number: 0,
name: "",
x: 0,
y: 0,
kind: "local",
owner: null,
size: null,
resources: null,
industryStockpile: null,
materialsStockpile: null,
industry: null,
population: null,
colonists: null,
production: null,
freeIndustry: null,
...overrides,
};
}
function makeReport(planets: ReportPlanet[]): GameReport {
return {
turn: 1,
mapWidth: 1000,
mapHeight: 1000,
planetCount: planets.length,
planets,
};
}
function withStores(report: GameReport | null): {
gameState: GameStateStore;
selection: SelectionStore;
context: Map<unknown, unknown>;
} {
const gameState = new GameStateStore();
gameState.report = report;
gameState.status = report === null ? "idle" : "ready";
const selection = new SelectionStore();
const context = new Map<unknown, unknown>([
[GAME_STATE_CONTEXT_KEY, gameState],
[SELECTION_CONTEXT_KEY, selection],
]);
return { gameState, selection, context };
}
beforeEach(() => {
i18n.resetForTests("en");
pageMock.url = new URL("http://localhost/games/g1/map");
@@ -95,4 +152,63 @@ describe("game-shell sidebar", () => {
await fireEvent.click(ui.getByTestId("sidebar-close"));
expect(onClose).toHaveBeenCalledTimes(1);
});
test("inspector tab swaps to the planet view when a planet is selected", async () => {
const planet = makePlanet({
number: 17,
name: "Galactica",
kind: "local",
x: 50,
y: 75,
size: 1000,
resources: 10,
population: 800,
colonists: 0,
industry: 600,
industryStockpile: 0,
materialsStockpile: 0,
production: "drive",
freeIndustry: 200,
});
const { selection, context } = withStores(makeReport([planet]));
const ui = render(
Sidebar,
{
props: { open: false, onClose: () => {} },
context,
},
);
expect(ui.getByTestId("sidebar-tool-inspector")).toHaveTextContent(
"select an object on the map",
);
selection.selectPlanet(17);
await Promise.resolve();
expect(ui.queryByText("select an object on the map")).toBeNull();
expect(ui.getByTestId("inspector-planet")).toHaveAttribute(
"data-planet-id",
"17",
);
expect(ui.getByTestId("inspector-planet-name")).toHaveTextContent(
"Galactica",
);
});
test("selection that points at a missing planet falls back to the empty state", () => {
const { selection, context } = withStores(
makeReport([makePlanet({ number: 1, name: "Visible", kind: "local" })]),
);
selection.selectPlanet(999);
const ui = render(
Sidebar,
{
props: { open: false, onClose: () => {} },
context,
},
);
expect(ui.queryByTestId("inspector-planet")).toBeNull();
expect(ui.getByTestId("sidebar-tool-inspector")).toHaveTextContent(
"select an object on the map",
);
});
});
+218
View File
@@ -0,0 +1,218 @@
// Vitest component coverage for the read-only planet inspector.
// Each kind has a dedicated case so the per-kind field gating
// (which fields are present, which are hidden) is verified
// explicitly. The component is purely presentational, so the tests
// drive it with synthetic `ReportPlanet` literals — no store.
import "@testing-library/jest-dom/vitest";
import { render } from "@testing-library/svelte";
import { beforeEach, describe, expect, test } from "vitest";
import { i18n } from "../src/lib/i18n/index.svelte";
import type { ReportPlanet } from "../src/api/game-state";
import Planet from "../src/lib/inspectors/planet.svelte";
beforeEach(() => {
i18n.resetForTests("en");
});
function makePlanet(overrides: Partial<ReportPlanet>): ReportPlanet {
return {
number: 0,
name: "",
x: 0,
y: 0,
kind: "local",
owner: null,
size: null,
resources: null,
industryStockpile: null,
materialsStockpile: null,
industry: null,
population: null,
colonists: null,
production: null,
freeIndustry: null,
...overrides,
};
}
describe("planet inspector", () => {
test("local planet renders the full economy field set", () => {
const ui = render(Planet, {
props: {
planet: makePlanet({
number: 7,
name: "Home World",
kind: "local",
x: 100.25,
y: 200,
size: 1000,
resources: 10,
population: 950,
colonists: 50,
industry: 800,
industryStockpile: 12.5,
materialsStockpile: 30,
production: "drive",
freeIndustry: 187.5,
}),
},
});
const section = ui.getByTestId("inspector-planet");
expect(section).toHaveAttribute("data-planet-id", "7");
expect(section).toHaveAttribute("data-planet-kind", "local");
expect(ui.getByTestId("inspector-planet-name")).toHaveTextContent(
"Home World",
);
expect(ui.getByTestId("inspector-planet-kind")).toHaveTextContent(
"your planet",
);
expect(
ui.getByTestId("inspector-planet-field-coordinates"),
).toHaveTextContent("(100.25, 200)");
expect(ui.getByTestId("inspector-planet-field-size")).toHaveTextContent(
"size",
);
expect(
ui.getByTestId("inspector-planet-field-natural_resources"),
).toHaveTextContent("10");
expect(
ui.getByTestId("inspector-planet-field-population"),
).toHaveTextContent("950");
expect(
ui.getByTestId("inspector-planet-field-colonists"),
).toHaveTextContent("50");
expect(
ui.getByTestId("inspector-planet-field-industry"),
).toHaveTextContent("800");
expect(
ui.getByTestId("inspector-planet-field-industry_stockpile"),
).toHaveTextContent("12.5");
expect(
ui.getByTestId("inspector-planet-field-materials_stockpile"),
).toHaveTextContent("30");
expect(
ui.getByTestId("inspector-planet-field-production"),
).toHaveTextContent("drive");
expect(
ui.getByTestId("inspector-planet-field-free_industry"),
).toHaveTextContent("187.5");
expect(ui.queryByTestId("inspector-planet-field-owner")).toBeNull();
expect(ui.queryByTestId("inspector-planet-no-data")).toBeNull();
});
test("other-race planet shows the owner row", () => {
const ui = render(Planet, {
props: {
planet: makePlanet({
number: 9,
name: "Far Away",
kind: "other",
owner: "Federation",
size: 700,
resources: 5,
population: 500,
colonists: 12,
industry: 400,
industryStockpile: 5,
materialsStockpile: 8,
production: "weapons",
freeIndustry: 75,
}),
},
});
expect(ui.getByTestId("inspector-planet-kind")).toHaveTextContent(
"other race planet",
);
expect(ui.getByTestId("inspector-planet-field-owner")).toHaveTextContent(
"Federation",
);
expect(
ui.getByTestId("inspector-planet-field-population"),
).toHaveTextContent("500");
});
test("uninhabited planet hides population, industry, and production rows", () => {
const ui = render(Planet, {
props: {
planet: makePlanet({
number: 3,
name: "Bare Rock",
kind: "uninhabited",
size: 250,
resources: 1.5,
industryStockpile: 0,
materialsStockpile: 0,
}),
},
});
expect(ui.getByTestId("inspector-planet-kind")).toHaveTextContent(
"uninhabited planet",
);
expect(ui.getByTestId("inspector-planet-name")).toHaveTextContent(
"Bare Rock",
);
expect(ui.getByTestId("inspector-planet-field-size")).toHaveTextContent(
"250",
);
expect(
ui.getByTestId("inspector-planet-field-natural_resources"),
).toHaveTextContent("1.5");
expect(ui.queryByTestId("inspector-planet-field-population")).toBeNull();
expect(ui.queryByTestId("inspector-planet-field-colonists")).toBeNull();
expect(ui.queryByTestId("inspector-planet-field-industry")).toBeNull();
expect(ui.queryByTestId("inspector-planet-field-production")).toBeNull();
expect(ui.queryByTestId("inspector-planet-field-free_industry")).toBeNull();
expect(ui.queryByTestId("inspector-planet-field-owner")).toBeNull();
});
test("unidentified planet shows the no-data hint and only coordinates", () => {
const ui = render(Planet, {
props: {
planet: makePlanet({
number: 42,
kind: "unidentified",
x: 1234,
y: -5,
}),
},
});
expect(ui.getByTestId("inspector-planet-kind")).toHaveTextContent(
"unidentified planet",
);
expect(ui.queryByTestId("inspector-planet-name")).toBeNull();
expect(ui.getByTestId("inspector-planet-no-data")).toHaveTextContent(
"no data",
);
expect(
ui.getByTestId("inspector-planet-field-coordinates"),
).toHaveTextContent("(1,234, -5)");
expect(ui.queryByTestId("inspector-planet-field-size")).toBeNull();
expect(ui.queryByTestId("inspector-planet-field-natural_resources")).toBeNull();
});
test("missing production string falls back to the localised placeholder", () => {
const ui = render(Planet, {
props: {
planet: makePlanet({
number: 5,
name: "Idle",
kind: "local",
size: 800,
resources: 1,
population: 1,
colonists: 0,
industry: 0,
industryStockpile: 0,
materialsStockpile: 0,
production: "",
freeIndustry: 0,
}),
},
});
expect(
ui.getByTestId("inspector-planet-field-production"),
).toHaveTextContent("none");
});
});
+47
View File
@@ -0,0 +1,47 @@
// SelectionStore unit tests. The store is in-memory only and carries
// no async lifecycle, so the cases focus on the rune transitions and
// the post-`dispose` no-op contract.
import { describe, expect, test } from "vitest";
import { SelectionStore } from "../src/lib/selection.svelte";
describe("SelectionStore", () => {
test("initial state has no selection", () => {
const store = new SelectionStore();
expect(store.selected).toBeNull();
});
test("selectPlanet records the planet id", () => {
const store = new SelectionStore();
store.selectPlanet(42);
expect(store.selected).toEqual({ kind: "planet", id: 42 });
});
test("selectPlanet replaces the previous selection", () => {
const store = new SelectionStore();
store.selectPlanet(1);
store.selectPlanet(2);
expect(store.selected).toEqual({ kind: "planet", id: 2 });
});
test("clear resets the selection to null", () => {
const store = new SelectionStore();
store.selectPlanet(7);
store.clear();
expect(store.selected).toBeNull();
});
test("dispose blocks subsequent mutations", () => {
const store = new SelectionStore();
store.selectPlanet(3);
store.dispose();
expect(store.selected).toBeNull();
store.selectPlanet(4);
expect(store.selected).toBeNull();
store.clear();
expect(store.selected).toBeNull();
});
});
+35 -12
View File
@@ -9,7 +9,7 @@
import "@testing-library/jest-dom/vitest";
import { describe, expect, test } from "vitest";
import type { GameReport } from "../src/api/game-state";
import type { GameReport, ReportPlanet } from "../src/api/game-state";
import { reportToWorld } from "../src/map/state-binding";
function makeReport(overrides: Partial<GameReport> = {}): GameReport {
@@ -23,6 +23,29 @@ function makeReport(overrides: Partial<GameReport> = {}): GameReport {
};
}
// makePlanet fills the rich-projection fields the binding does not
// inspect with `null`s so the binding-focused tests stay readable.
function makePlanet(overrides: Partial<ReportPlanet>): ReportPlanet {
return {
number: 0,
name: "",
x: 0,
y: 0,
kind: "local",
owner: null,
size: null,
resources: null,
industryStockpile: null,
materialsStockpile: null,
industry: null,
population: null,
colonists: null,
production: null,
freeIndustry: null,
...overrides,
};
}
describe("reportToWorld", () => {
test("uses report dimensions for the World", () => {
const world = reportToWorld(makeReport({ mapWidth: 3200, mapHeight: 1600 }));
@@ -34,10 +57,10 @@ describe("reportToWorld", () => {
const world = reportToWorld(
makeReport({
planets: [
{ number: 1, name: "Home", x: 100, y: 100, kind: "local", owner: null, size: 12, resources: 0.5 },
{ number: 2, name: "Alpha", x: 200, y: 100, kind: "other", owner: "Federation", size: 8, resources: 0.3 },
{ number: 3, name: "Rock", x: 100, y: 200, kind: "uninhabited", owner: null, size: 4, resources: 0.1 },
{ number: 4, name: "", x: 200, y: 200, kind: "unidentified", owner: null, size: null, resources: null },
makePlanet({ number: 1, name: "Home", x: 100, y: 100, kind: "local", size: 12, resources: 0.5 }),
makePlanet({ number: 2, name: "Alpha", x: 200, y: 100, kind: "other", owner: "Federation", size: 8, resources: 0.3 }),
makePlanet({ number: 3, name: "Rock", x: 100, y: 200, kind: "uninhabited", size: 4, resources: 0.1 }),
makePlanet({ number: 4, name: "", x: 200, y: 200, kind: "unidentified" }),
],
}),
);
@@ -51,7 +74,7 @@ describe("reportToWorld", () => {
const world = reportToWorld(
makeReport({
planets: [
{ number: 42, name: "Home", x: 123.5, y: 456.25, kind: "local", owner: null, size: 10, resources: 0.5 },
makePlanet({ number: 42, name: "Home", x: 123.5, y: 456.25, kind: "local", size: 10, resources: 0.5 }),
],
}),
);
@@ -68,10 +91,10 @@ describe("reportToWorld", () => {
const world = reportToWorld(
makeReport({
planets: [
{ number: 1, name: "L", x: 0, y: 0, kind: "local", owner: null, size: 1, resources: 0 },
{ number: 2, name: "O", x: 1, y: 0, kind: "other", owner: "Foe", size: 1, resources: 0 },
{ number: 3, name: "U", x: 2, y: 0, kind: "uninhabited", owner: null, size: 1, resources: 0 },
{ number: 4, name: "?", x: 3, y: 0, kind: "unidentified", owner: null, size: null, resources: null },
makePlanet({ number: 1, name: "L", kind: "local", size: 1, resources: 0 }),
makePlanet({ number: 2, name: "O", x: 1, kind: "other", owner: "Foe", size: 1, resources: 0 }),
makePlanet({ number: 3, name: "U", x: 2, kind: "uninhabited", size: 1, resources: 0 }),
makePlanet({ number: 4, name: "?", x: 3, kind: "unidentified" }),
],
}),
);
@@ -102,8 +125,8 @@ describe("reportToWorld", () => {
const world = reportToWorld(
makeReport({
planets: [
{ number: 1, name: "Home", x: 0, y: 0, kind: "local", owner: null, size: 1, resources: 0 },
{ number: 2, name: "?", x: 0, y: 0, kind: "unidentified", owner: null, size: null, resources: null },
makePlanet({ number: 1, name: "Home", kind: "local", size: 1, resources: 0 }),
makePlanet({ number: 2, name: "?", kind: "unidentified" }),
],
}),
);