ui/phase-13: planet inspector — read-only
Plumbs the map → inspector pathway: a click on a planet selects it through the new SelectionStore, the sidebar Inspector tab swaps its empty-state copy for a per-kind read-only field set, and a mobile-only bottom-sheet mirrors the same content over the map. Field projection in api/game-state.ts now surfaces every documented planet field.
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@@ -124,6 +124,26 @@ const en = {
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"game.bottom_tabs.calc": "calc",
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"game.bottom_tabs.order": "order",
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"game.bottom_tabs.more": "more",
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"game.inspector.planet.kind.local": "your planet",
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"game.inspector.planet.kind.other": "other race planet",
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"game.inspector.planet.kind.uninhabited": "uninhabited planet",
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"game.inspector.planet.kind.unidentified": "unidentified planet",
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"game.inspector.planet.field.name": "name",
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"game.inspector.planet.field.owner": "owner",
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"game.inspector.planet.field.coordinates": "coordinates",
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"game.inspector.planet.field.size": "size",
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"game.inspector.planet.field.population": "population",
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"game.inspector.planet.field.colonists": "colonists",
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"game.inspector.planet.field.industry": "industry",
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"game.inspector.planet.field.industry_stockpile": "industry stockpile ($)",
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"game.inspector.planet.field.materials_stockpile": "materials stockpile (M)",
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"game.inspector.planet.field.natural_resources": "natural resources",
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"game.inspector.planet.field.production": "current production",
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"game.inspector.planet.field.free_industry": "free production",
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"game.inspector.planet.production_none": "none",
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"game.inspector.planet.unidentified_no_data": "no data — only the location is known",
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"game.inspector.sheet_close": "close",
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} as const;
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export default en;
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