cmd: giveaway group
This commit is contained in:
@@ -19,10 +19,12 @@ const (
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ErrEntityInUse = 5006
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ErrEntityInUse = 5006
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ErrShipsBusy = 5007
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ErrShipsBusy = 5007
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ErrShipsNotOnSamePlanet = 5008
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ErrShipsNotOnSamePlanet = 5008
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ErrGiveawayGroupShipsTypeNotEqual = 5009
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)
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)
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const (
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const (
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ErrInputUnknownRace int = 3000 + iota
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ErrInputUnknownRace int = 3000 + iota
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ErrInputSameRace
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ErrInputEntityTypeNameInvalid
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ErrInputEntityTypeNameInvalid
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ErrInputEntityTypeNameDuplicate
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ErrInputEntityTypeNameDuplicate
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ErrInputEntityTypeNameEquality
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ErrInputEntityTypeNameEquality
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@@ -50,6 +52,8 @@ func GenericErrorText(code int) string {
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return "Invalid game state"
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return "Invalid game state"
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case ErrInputUnknownRace:
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case ErrInputUnknownRace:
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return "Race name is unknown to this game"
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return "Race name is unknown to this game"
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case ErrInputSameRace:
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return "Race name must be different from your own"
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case ErrInputEntityTypeNameInvalid:
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case ErrInputEntityTypeNameInvalid:
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return "Name has invalid length or symbols"
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return "Name has invalid length or symbols"
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case ErrInputEntityTypeNameDuplicate:
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case ErrInputEntityTypeNameDuplicate:
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@@ -98,6 +102,8 @@ func GenericErrorText(code int) string {
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return "Ships currently not in orbit or free to use"
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return "Ships currently not in orbit or free to use"
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case ErrShipsNotOnSamePlanet:
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case ErrShipsNotOnSamePlanet:
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return "Ships not on the same planet"
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return "Ships not on the same planet"
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case ErrGiveawayGroupShipsTypeNotEqual:
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return "Ship type already defined with different specifications"
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default:
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default:
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return fmt.Sprintf("Undescribed error with code %d", code)
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return fmt.Sprintf("Undescribed error with code %d", code)
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}
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}
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@@ -3,6 +3,10 @@ package error
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func NewRaceUnknownError(arg ...any) error {
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func NewRaceUnknownError(arg ...any) error {
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return newGenericError(ErrInputUnknownRace, arg...)
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return newGenericError(ErrInputUnknownRace, arg...)
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}
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}
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func NewInputSameRaceError(arg ...any) error {
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// TODO: check all possible commands
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return newGenericError(ErrInputSameRace, arg...)
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}
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func NewEntityTypeNameValidationError(arg ...any) error {
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func NewEntityTypeNameValidationError(arg ...any) error {
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return newGenericError(ErrInputEntityTypeNameInvalid, arg...)
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return newGenericError(ErrInputEntityTypeNameInvalid, arg...)
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@@ -87,3 +91,7 @@ func NewShipsBusyError(arg ...any) error {
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func NewShipsNotOnSamePlanetError(arg ...any) error {
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func NewShipsNotOnSamePlanetError(arg ...any) error {
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return newGenericError(ErrShipsNotOnSamePlanet, arg...)
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return newGenericError(ErrShipsNotOnSamePlanet, arg...)
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}
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}
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func NewGiveawayGroupShipsTypeNotEqualError(arg ...any) error {
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return newGenericError(ErrGiveawayGroupShipsTypeNotEqual, arg...)
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}
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@@ -51,14 +51,18 @@ var (
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Race_1_Gunship = "R1_Gunship"
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Race_1_Gunship = "R1_Gunship"
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Race_1_Freighter = "R1_Freighter"
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Race_1_Freighter = "R1_Freighter"
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R1_Planet_1_num uint = 1
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R1_Planet_1_num uint = 1
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ShipType_Cruiser = "Cruiser"
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)
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)
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func init() {
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func init() {
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assertNoError(Game.CreateShipType(Race_0.Name, Race_0_Gunship, 60, 30, 100, 0, 3))
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assertNoError(Game.CreateShipType(Race_0.Name, Race_0_Gunship, 60, 30, 100, 0, 3))
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assertNoError(Game.CreateShipType(Race_0.Name, Race_0_Freighter, 8, 0, 2, 10, 0))
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assertNoError(Game.CreateShipType(Race_0.Name, Race_0_Freighter, 8, 0, 2, 10, 0))
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assertNoError(Game.CreateShipType(Race_0.Name, ShipType_Cruiser, 15, 15, 15, 0, 1))
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assertNoError(Game.CreateShipType(Race_1.Name, Race_1_Gunship, 60, 30, 100, 0, 3))
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assertNoError(Game.CreateShipType(Race_1.Name, Race_1_Gunship, 60, 30, 100, 0, 3))
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assertNoError(Game.CreateShipType(Race_1.Name, Race_1_Freighter, 8, 0, 2, 10, 0))
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assertNoError(Game.CreateShipType(Race_1.Name, Race_1_Freighter, 8, 0, 2, 10, 0))
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assertNoError(Game.CreateShipType(Race_1.Name, ShipType_Cruiser, 15, 15, 15, 0, 2)) // same name - different type
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}
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}
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func assertNoError(err error) {
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func assertNoError(err error) {
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@@ -20,8 +20,12 @@ const (
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CargoCapital CargoType = "CAP" // Промышленность
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CargoCapital CargoType = "CAP" // Промышленность
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)
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)
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func (ct CargoType) Ref() *CargoType {
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return &ct
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}
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type ShipGroup struct {
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type ShipGroup struct {
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Index uint `json:"index"` // Group index (ordered)
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Index uint `json:"index"` // FIXME: use UUID for Group Index (ordered)
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OwnerID uuid.UUID `json:"ownerId"` // Race link
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OwnerID uuid.UUID `json:"ownerId"` // Race link
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TypeID uuid.UUID `json:"typeId"` // ShipType link
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TypeID uuid.UUID `json:"typeId"` // ShipType link
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FleetID *uuid.UUID `json:"fleetId,omitempty"` // Fleet link
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FleetID *uuid.UUID `json:"fleetId,omitempty"` // Fleet link
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@@ -130,6 +134,95 @@ func (g *Game) BreakGroup(raceName string, groupIndex, quantity uint) error {
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return g.breakGroupInternal(ri, groupIndex, quantity)
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return g.breakGroupInternal(ri, groupIndex, quantity)
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}
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}
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func (g *Game) GiveawayGroup(raceName, raceAcceptor string, groupIndex, quantity uint) error {
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ri, err := g.raceIndex(raceName)
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if err != nil {
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return err
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}
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riAccept, err := g.raceIndex(raceAcceptor)
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if err != nil {
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return err
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}
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return g.giveawayGroupInternal(ri, riAccept, groupIndex, quantity)
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}
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func (g *Game) giveawayGroupInternal(ri, riAccept int, groupIndex, quantity uint) (err error) {
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if ri == riAccept {
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return e.NewInputSameRaceError(g.Race[riAccept].Name)
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}
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sgi := -1
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for i, sg := range g.listIndexShipGroups(ri) {
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if sgi < 0 && sg.Index == groupIndex {
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sgi = i
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}
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}
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if sgi < 0 {
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return e.NewEntityNotExistsError("group #%d", groupIndex)
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}
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if g.ShipGroups[sgi].Number < quantity {
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return e.NewBeakGroupNumberNotEnoughError("%d<%d", g.ShipGroups[sgi].Number, quantity)
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}
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var sti int
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if sti = slices.IndexFunc(g.Race[ri].ShipTypes, func(st ShipType) bool { return st.ID == g.ShipGroups[sgi].TypeID }); sti < 0 {
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// hard to test, need manual game data invalidation
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return e.NewGameStateError("not found: ShipType ID=%v", g.ShipGroups[sgi].TypeID)
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}
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var stAcc int
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if stAcc = slices.IndexFunc(g.Race[riAccept].ShipTypes, func(st ShipType) bool { return st.Name == g.Race[ri].ShipTypes[sti].Name }); stAcc >= 0 &&
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!g.Race[ri].ShipTypes[sti].Equal(g.Race[riAccept].ShipTypes[stAcc]) {
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return e.NewGiveawayGroupShipsTypeNotEqualError("race %w, ship type %w", g.Race[riAccept].Name, g.Race[riAccept].ShipTypes[stAcc].Name)
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}
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if stAcc < 0 {
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stAcc, err = g.createShipTypeInternal(riAccept,
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g.Race[ri].ShipTypes[sti].Name,
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g.Race[ri].ShipTypes[sti].Drive,
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g.Race[ri].ShipTypes[sti].Weapons,
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g.Race[ri].ShipTypes[sti].Shields,
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g.Race[ri].ShipTypes[sti].Cargo,
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int(g.Race[ri].ShipTypes[sti].Armament))
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if err != nil {
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return err
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}
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}
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var maxIndex uint
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for sg := range g.listShipGroups(riAccept) {
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if sg.Index > maxIndex {
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maxIndex = sg.Index
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}
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}
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g.ShipGroups = append(g.ShipGroups, ShipGroup{
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Index: maxIndex + 1,
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OwnerID: g.Race[riAccept].ID,
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TypeID: g.Race[riAccept].ShipTypes[stAcc].ID,
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Number: uint(quantity),
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State: g.ShipGroups[sgi].State,
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CargoType: g.ShipGroups[sgi].CargoType,
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Load: g.ShipGroups[sgi].Load,
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Drive: g.ShipGroups[sgi].Drive,
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Weapons: g.ShipGroups[sgi].Weapons,
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Shields: g.ShipGroups[sgi].Shields,
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Cargo: g.ShipGroups[sgi].Cargo,
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Destination: g.ShipGroups[sgi].Destination,
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Origin: g.ShipGroups[sgi].Origin,
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Range: g.ShipGroups[sgi].Range,
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})
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if quantity == 0 || quantity == g.ShipGroups[sgi].Number {
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g.ShipGroups = append(g.ShipGroups[:sgi], g.ShipGroups[sgi+1:]...)
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} else {
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g.ShipGroups[sgi].Number -= quantity
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}
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return nil
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}
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func (g *Game) breakGroupInternal(ri int, groupIndex, quantity uint) error {
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func (g *Game) breakGroupInternal(ri int, groupIndex, quantity uint) error {
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sgi := -1
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sgi := -1
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var maxIndex uint
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var maxIndex uint
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@@ -404,3 +404,71 @@ func TestBreakGroup(t *testing.T) {
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assert.Equal(t, uint(2), g.ShipGroups[3].Number)
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assert.Equal(t, uint(2), g.ShipGroups[3].Number)
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assert.Nil(t, g.ShipGroups[3].FleetID)
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assert.Nil(t, g.ShipGroups[3].FleetID)
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}
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}
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func TestGiveawayGroup(t *testing.T) {
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g := copyGame()
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assert.NoError(t, g.CreateShips(Race_0_idx, ShipType_Cruiser, R0_Planet_0_num, 11)) // group #1 (0)
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assert.NoError(t, g.CreateShips(Race_1_idx, ShipType_Cruiser, R1_Planet_1_num, 23)) // group #1 (1)
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assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 17)) // group #2 (2) - In_Space
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assert.NoError(t, g.JoinShipGroupToFleet(Race_0.Name, "R0_Fleet", 2, 0))
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assert.NotNil(t, g.ShipGroups[2].FleetID)
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g.ShipGroups[2].Origin = &R0_Planet_2_num
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rng := 31.337
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g.ShipGroups[2].Range = &rng
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g.ShipGroups[2].State = "In_Space"
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g.ShipGroups[2].CargoType = game.CargoMaterial.Ref()
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g.ShipGroups[2].Load = 1.234
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assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 2)
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assert.Len(t, slices.Collect(g.ListShipGroups(Race_1_idx)), 1)
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assert.ErrorContains(t,
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g.GiveawayGroup("UnknownRace", Race_1.Name, 2, 0),
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e.GenericErrorText(e.ErrInputUnknownRace))
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assert.ErrorContains(t,
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g.GiveawayGroup(Race_0.Name, "UnknownRace", 2, 0),
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e.GenericErrorText(e.ErrInputUnknownRace))
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assert.ErrorContains(t,
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g.GiveawayGroup(Race_0.Name, Race_0.Name, 2, 0),
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e.GenericErrorText(e.ErrInputSameRace))
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assert.ErrorContains(t,
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g.GiveawayGroup(Race_0.Name, Race_1.Name, 555, 0),
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e.GenericErrorText(e.ErrInputEntityNotExists))
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assert.ErrorContains(t,
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g.GiveawayGroup(Race_0.Name, Race_1.Name, 2, 18),
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e.GenericErrorText(e.ErrBeakGroupNumberNotEnough))
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assert.ErrorContains(t,
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g.GiveawayGroup(Race_0.Name, Race_1.Name, 1, 0),
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e.GenericErrorText(e.ErrGiveawayGroupShipsTypeNotEqual))
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assert.NoError(t, g.GiveawayGroup(Race_0.Name, Race_1.Name, 2, 11)) // group #2 (3)
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assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 2)
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assert.Len(t, slices.Collect(g.ListShipGroups(Race_1_idx)), 2)
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sto := slices.IndexFunc(g.Race[Race_0_idx].ShipTypes, func(st game.ShipType) bool { return st.Name == Race_0_Gunship })
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sti := slices.IndexFunc(g.Race[Race_1_idx].ShipTypes, func(st game.ShipType) bool { return st.Name == Race_0_Gunship })
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assert.Equal(t, g.Race[Race_1_idx].ShipTypes[sti].Name, g.Race[Race_0_idx].ShipTypes[sto].Name)
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assert.Equal(t, g.Race[Race_1_idx].ShipTypes[sti].Drive, g.Race[Race_0_idx].ShipTypes[sto].Drive)
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assert.Equal(t, g.Race[Race_1_idx].ShipTypes[sti].Weapons, g.Race[Race_0_idx].ShipTypes[sto].Weapons)
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assert.Equal(t, g.Race[Race_1_idx].ShipTypes[sti].Shields, g.Race[Race_0_idx].ShipTypes[sto].Shields)
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assert.Equal(t, g.Race[Race_1_idx].ShipTypes[sti].Cargo, g.Race[Race_0_idx].ShipTypes[sto].Cargo)
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assert.Equal(t, g.Race[Race_1_idx].ShipTypes[sti].Armament, g.Race[Race_0_idx].ShipTypes[sto].Armament)
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assert.Equal(t, g.ShipGroups[2].State, g.ShipGroups[3].State)
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assert.Equal(t, g.ShipGroups[2].CargoType, g.ShipGroups[3].CargoType)
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assert.Equal(t, g.ShipGroups[2].Load, g.ShipGroups[3].Load)
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assert.Equal(t, g.ShipGroups[2].Drive, g.ShipGroups[3].Drive)
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assert.Equal(t, g.ShipGroups[2].Weapons, g.ShipGroups[3].Weapons)
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assert.Equal(t, g.ShipGroups[2].Shields, g.ShipGroups[3].Shields)
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assert.Equal(t, g.ShipGroups[2].Cargo, g.ShipGroups[3].Cargo)
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assert.Equal(t, g.ShipGroups[2].Destination, g.ShipGroups[3].Destination)
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assert.Equal(t, g.ShipGroups[2].Origin, g.ShipGroups[3].Origin)
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assert.Equal(t, g.ShipGroups[2].Range, g.ShipGroups[3].Range)
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assert.Equal(t, g.ShipGroups[3].OwnerID, g.Race[Race_1_idx].ID)
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assert.Equal(t, g.ShipGroups[3].TypeID, g.Race[Race_1_idx].ShipTypes[sti].ID)
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assert.Equal(t, g.ShipGroups[3].Number, uint(11))
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assert.Nil(t, g.ShipGroups[3].FleetID)
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assert.NoError(t, g.GiveawayGroup(Race_1.Name, Race_0.Name, 2, 11))
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assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 3)
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assert.Len(t, slices.Collect(g.ListShipGroups(Race_1_idx)), 1)
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}
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@@ -104,19 +104,20 @@ func (g Game) CreateShipType(raceName, typeName string, d, w, s, c float64, a in
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if err != nil {
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if err != nil {
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return err
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return err
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}
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}
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return g.createShipTypeInternal(ri, typeName, d, w, s, c, a)
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_, err = g.createShipTypeInternal(ri, typeName, d, w, s, c, a)
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return err
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}
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}
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func (g Game) createShipTypeInternal(ri int, name string, d, w, s, c float64, a int) error {
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func (g Game) createShipTypeInternal(ri int, name string, d, w, s, c float64, a int) (int, error) {
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if err := checkShipTypeValues(d, w, s, c, a); err != nil {
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if err := checkShipTypeValues(d, w, s, c, a); err != nil {
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return err
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return -1, err
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}
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}
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n, ok := validateTypeName(name)
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n, ok := validateTypeName(name)
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if !ok {
|
if !ok {
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return e.NewEntityTypeNameValidationError("%q", n)
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return -1, e.NewEntityTypeNameValidationError("%q", n)
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}
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}
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if st := slices.IndexFunc(g.Race[ri].ShipTypes, func(st ShipType) bool { return st.Name == name }); st >= 0 {
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if st := slices.IndexFunc(g.Race[ri].ShipTypes, func(st ShipType) bool { return st.Name == name }); st >= 0 {
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return e.NewEntityTypeNameDuplicateError("ship type %w", g.Race[ri].ShipTypes[st].Name)
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return -1, e.NewEntityTypeNameDuplicateError("ship type %w", g.Race[ri].ShipTypes[st].Name)
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}
|
}
|
||||||
g.Race[ri].ShipTypes = append(g.Race[ri].ShipTypes, ShipType{
|
g.Race[ri].ShipTypes = append(g.Race[ri].ShipTypes, ShipType{
|
||||||
ID: uuid.New(),
|
ID: uuid.New(),
|
||||||
@@ -129,7 +130,7 @@ func (g Game) createShipTypeInternal(ri int, name string, d, w, s, c float64, a
|
|||||||
Armament: uint(a),
|
Armament: uint(a),
|
||||||
},
|
},
|
||||||
})
|
})
|
||||||
return nil
|
return len(g.Race[ri].ShipTypes) - 1, nil
|
||||||
}
|
}
|
||||||
|
|
||||||
func (g Game) MergeShipType(race, name, targetName string) error {
|
func (g Game) MergeShipType(race, name, targetName string) error {
|
||||||
|
|||||||
Reference in New Issue
Block a user