cmd: giveaway group

This commit is contained in:
Ilia Denisov
2025-12-09 22:25:37 +03:00
parent 7002f3d299
commit 52bd71d1be
6 changed files with 187 additions and 7 deletions
+6
View File
@@ -19,10 +19,12 @@ const (
ErrEntityInUse = 5006
ErrShipsBusy = 5007
ErrShipsNotOnSamePlanet = 5008
ErrGiveawayGroupShipsTypeNotEqual = 5009
)
const (
ErrInputUnknownRace int = 3000 + iota
ErrInputSameRace
ErrInputEntityTypeNameInvalid
ErrInputEntityTypeNameDuplicate
ErrInputEntityTypeNameEquality
@@ -50,6 +52,8 @@ func GenericErrorText(code int) string {
return "Invalid game state"
case ErrInputUnknownRace:
return "Race name is unknown to this game"
case ErrInputSameRace:
return "Race name must be different from your own"
case ErrInputEntityTypeNameInvalid:
return "Name has invalid length or symbols"
case ErrInputEntityTypeNameDuplicate:
@@ -98,6 +102,8 @@ func GenericErrorText(code int) string {
return "Ships currently not in orbit or free to use"
case ErrShipsNotOnSamePlanet:
return "Ships not on the same planet"
case ErrGiveawayGroupShipsTypeNotEqual:
return "Ship type already defined with different specifications"
default:
return fmt.Sprintf("Undescribed error with code %d", code)
}
+8
View File
@@ -3,6 +3,10 @@ package error
func NewRaceUnknownError(arg ...any) error {
return newGenericError(ErrInputUnknownRace, arg...)
}
func NewInputSameRaceError(arg ...any) error {
// TODO: check all possible commands
return newGenericError(ErrInputSameRace, arg...)
}
func NewEntityTypeNameValidationError(arg ...any) error {
return newGenericError(ErrInputEntityTypeNameInvalid, arg...)
@@ -87,3 +91,7 @@ func NewShipsBusyError(arg ...any) error {
func NewShipsNotOnSamePlanetError(arg ...any) error {
return newGenericError(ErrShipsNotOnSamePlanet, arg...)
}
func NewGiveawayGroupShipsTypeNotEqualError(arg ...any) error {
return newGenericError(ErrGiveawayGroupShipsTypeNotEqual, arg...)
}
+4
View File
@@ -51,14 +51,18 @@ var (
Race_1_Gunship = "R1_Gunship"
Race_1_Freighter = "R1_Freighter"
R1_Planet_1_num uint = 1
ShipType_Cruiser = "Cruiser"
)
func init() {
assertNoError(Game.CreateShipType(Race_0.Name, Race_0_Gunship, 60, 30, 100, 0, 3))
assertNoError(Game.CreateShipType(Race_0.Name, Race_0_Freighter, 8, 0, 2, 10, 0))
assertNoError(Game.CreateShipType(Race_0.Name, ShipType_Cruiser, 15, 15, 15, 0, 1))
assertNoError(Game.CreateShipType(Race_1.Name, Race_1_Gunship, 60, 30, 100, 0, 3))
assertNoError(Game.CreateShipType(Race_1.Name, Race_1_Freighter, 8, 0, 2, 10, 0))
assertNoError(Game.CreateShipType(Race_1.Name, ShipType_Cruiser, 15, 15, 15, 0, 2)) // same name - different type
}
func assertNoError(err error) {
+94 -1
View File
@@ -20,8 +20,12 @@ const (
CargoCapital CargoType = "CAP" // Промышленность
)
func (ct CargoType) Ref() *CargoType {
return &ct
}
type ShipGroup struct {
Index uint `json:"index"` // Group index (ordered)
Index uint `json:"index"` // FIXME: use UUID for Group Index (ordered)
OwnerID uuid.UUID `json:"ownerId"` // Race link
TypeID uuid.UUID `json:"typeId"` // ShipType link
FleetID *uuid.UUID `json:"fleetId,omitempty"` // Fleet link
@@ -130,6 +134,95 @@ func (g *Game) BreakGroup(raceName string, groupIndex, quantity uint) error {
return g.breakGroupInternal(ri, groupIndex, quantity)
}
func (g *Game) GiveawayGroup(raceName, raceAcceptor string, groupIndex, quantity uint) error {
ri, err := g.raceIndex(raceName)
if err != nil {
return err
}
riAccept, err := g.raceIndex(raceAcceptor)
if err != nil {
return err
}
return g.giveawayGroupInternal(ri, riAccept, groupIndex, quantity)
}
func (g *Game) giveawayGroupInternal(ri, riAccept int, groupIndex, quantity uint) (err error) {
if ri == riAccept {
return e.NewInputSameRaceError(g.Race[riAccept].Name)
}
sgi := -1
for i, sg := range g.listIndexShipGroups(ri) {
if sgi < 0 && sg.Index == groupIndex {
sgi = i
}
}
if sgi < 0 {
return e.NewEntityNotExistsError("group #%d", groupIndex)
}
if g.ShipGroups[sgi].Number < quantity {
return e.NewBeakGroupNumberNotEnoughError("%d<%d", g.ShipGroups[sgi].Number, quantity)
}
var sti int
if sti = slices.IndexFunc(g.Race[ri].ShipTypes, func(st ShipType) bool { return st.ID == g.ShipGroups[sgi].TypeID }); sti < 0 {
// hard to test, need manual game data invalidation
return e.NewGameStateError("not found: ShipType ID=%v", g.ShipGroups[sgi].TypeID)
}
var stAcc int
if stAcc = slices.IndexFunc(g.Race[riAccept].ShipTypes, func(st ShipType) bool { return st.Name == g.Race[ri].ShipTypes[sti].Name }); stAcc >= 0 &&
!g.Race[ri].ShipTypes[sti].Equal(g.Race[riAccept].ShipTypes[stAcc]) {
return e.NewGiveawayGroupShipsTypeNotEqualError("race %w, ship type %w", g.Race[riAccept].Name, g.Race[riAccept].ShipTypes[stAcc].Name)
}
if stAcc < 0 {
stAcc, err = g.createShipTypeInternal(riAccept,
g.Race[ri].ShipTypes[sti].Name,
g.Race[ri].ShipTypes[sti].Drive,
g.Race[ri].ShipTypes[sti].Weapons,
g.Race[ri].ShipTypes[sti].Shields,
g.Race[ri].ShipTypes[sti].Cargo,
int(g.Race[ri].ShipTypes[sti].Armament))
if err != nil {
return err
}
}
var maxIndex uint
for sg := range g.listShipGroups(riAccept) {
if sg.Index > maxIndex {
maxIndex = sg.Index
}
}
g.ShipGroups = append(g.ShipGroups, ShipGroup{
Index: maxIndex + 1,
OwnerID: g.Race[riAccept].ID,
TypeID: g.Race[riAccept].ShipTypes[stAcc].ID,
Number: uint(quantity),
State: g.ShipGroups[sgi].State,
CargoType: g.ShipGroups[sgi].CargoType,
Load: g.ShipGroups[sgi].Load,
Drive: g.ShipGroups[sgi].Drive,
Weapons: g.ShipGroups[sgi].Weapons,
Shields: g.ShipGroups[sgi].Shields,
Cargo: g.ShipGroups[sgi].Cargo,
Destination: g.ShipGroups[sgi].Destination,
Origin: g.ShipGroups[sgi].Origin,
Range: g.ShipGroups[sgi].Range,
})
if quantity == 0 || quantity == g.ShipGroups[sgi].Number {
g.ShipGroups = append(g.ShipGroups[:sgi], g.ShipGroups[sgi+1:]...)
} else {
g.ShipGroups[sgi].Number -= quantity
}
return nil
}
func (g *Game) breakGroupInternal(ri int, groupIndex, quantity uint) error {
sgi := -1
var maxIndex uint
+68
View File
@@ -404,3 +404,71 @@ func TestBreakGroup(t *testing.T) {
assert.Equal(t, uint(2), g.ShipGroups[3].Number)
assert.Nil(t, g.ShipGroups[3].FleetID)
}
func TestGiveawayGroup(t *testing.T) {
g := copyGame()
assert.NoError(t, g.CreateShips(Race_0_idx, ShipType_Cruiser, R0_Planet_0_num, 11)) // group #1 (0)
assert.NoError(t, g.CreateShips(Race_1_idx, ShipType_Cruiser, R1_Planet_1_num, 23)) // group #1 (1)
assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 17)) // group #2 (2) - In_Space
assert.NoError(t, g.JoinShipGroupToFleet(Race_0.Name, "R0_Fleet", 2, 0))
assert.NotNil(t, g.ShipGroups[2].FleetID)
g.ShipGroups[2].Origin = &R0_Planet_2_num
rng := 31.337
g.ShipGroups[2].Range = &rng
g.ShipGroups[2].State = "In_Space"
g.ShipGroups[2].CargoType = game.CargoMaterial.Ref()
g.ShipGroups[2].Load = 1.234
assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 2)
assert.Len(t, slices.Collect(g.ListShipGroups(Race_1_idx)), 1)
assert.ErrorContains(t,
g.GiveawayGroup("UnknownRace", Race_1.Name, 2, 0),
e.GenericErrorText(e.ErrInputUnknownRace))
assert.ErrorContains(t,
g.GiveawayGroup(Race_0.Name, "UnknownRace", 2, 0),
e.GenericErrorText(e.ErrInputUnknownRace))
assert.ErrorContains(t,
g.GiveawayGroup(Race_0.Name, Race_0.Name, 2, 0),
e.GenericErrorText(e.ErrInputSameRace))
assert.ErrorContains(t,
g.GiveawayGroup(Race_0.Name, Race_1.Name, 555, 0),
e.GenericErrorText(e.ErrInputEntityNotExists))
assert.ErrorContains(t,
g.GiveawayGroup(Race_0.Name, Race_1.Name, 2, 18),
e.GenericErrorText(e.ErrBeakGroupNumberNotEnough))
assert.ErrorContains(t,
g.GiveawayGroup(Race_0.Name, Race_1.Name, 1, 0),
e.GenericErrorText(e.ErrGiveawayGroupShipsTypeNotEqual))
assert.NoError(t, g.GiveawayGroup(Race_0.Name, Race_1.Name, 2, 11)) // group #2 (3)
assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 2)
assert.Len(t, slices.Collect(g.ListShipGroups(Race_1_idx)), 2)
sto := slices.IndexFunc(g.Race[Race_0_idx].ShipTypes, func(st game.ShipType) bool { return st.Name == Race_0_Gunship })
sti := slices.IndexFunc(g.Race[Race_1_idx].ShipTypes, func(st game.ShipType) bool { return st.Name == Race_0_Gunship })
assert.Equal(t, g.Race[Race_1_idx].ShipTypes[sti].Name, g.Race[Race_0_idx].ShipTypes[sto].Name)
assert.Equal(t, g.Race[Race_1_idx].ShipTypes[sti].Drive, g.Race[Race_0_idx].ShipTypes[sto].Drive)
assert.Equal(t, g.Race[Race_1_idx].ShipTypes[sti].Weapons, g.Race[Race_0_idx].ShipTypes[sto].Weapons)
assert.Equal(t, g.Race[Race_1_idx].ShipTypes[sti].Shields, g.Race[Race_0_idx].ShipTypes[sto].Shields)
assert.Equal(t, g.Race[Race_1_idx].ShipTypes[sti].Cargo, g.Race[Race_0_idx].ShipTypes[sto].Cargo)
assert.Equal(t, g.Race[Race_1_idx].ShipTypes[sti].Armament, g.Race[Race_0_idx].ShipTypes[sto].Armament)
assert.Equal(t, g.ShipGroups[2].State, g.ShipGroups[3].State)
assert.Equal(t, g.ShipGroups[2].CargoType, g.ShipGroups[3].CargoType)
assert.Equal(t, g.ShipGroups[2].Load, g.ShipGroups[3].Load)
assert.Equal(t, g.ShipGroups[2].Drive, g.ShipGroups[3].Drive)
assert.Equal(t, g.ShipGroups[2].Weapons, g.ShipGroups[3].Weapons)
assert.Equal(t, g.ShipGroups[2].Shields, g.ShipGroups[3].Shields)
assert.Equal(t, g.ShipGroups[2].Cargo, g.ShipGroups[3].Cargo)
assert.Equal(t, g.ShipGroups[2].Destination, g.ShipGroups[3].Destination)
assert.Equal(t, g.ShipGroups[2].Origin, g.ShipGroups[3].Origin)
assert.Equal(t, g.ShipGroups[2].Range, g.ShipGroups[3].Range)
assert.Equal(t, g.ShipGroups[3].OwnerID, g.Race[Race_1_idx].ID)
assert.Equal(t, g.ShipGroups[3].TypeID, g.Race[Race_1_idx].ShipTypes[sti].ID)
assert.Equal(t, g.ShipGroups[3].Number, uint(11))
assert.Nil(t, g.ShipGroups[3].FleetID)
assert.NoError(t, g.GiveawayGroup(Race_1.Name, Race_0.Name, 2, 11))
assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 3)
assert.Len(t, slices.Collect(g.ListShipGroups(Race_1_idx)), 1)
}
+7 -6
View File
@@ -104,19 +104,20 @@ func (g Game) CreateShipType(raceName, typeName string, d, w, s, c float64, a in
if err != nil {
return err
}
return g.createShipTypeInternal(ri, typeName, d, w, s, c, a)
_, err = g.createShipTypeInternal(ri, typeName, d, w, s, c, a)
return err
}
func (g Game) createShipTypeInternal(ri int, name string, d, w, s, c float64, a int) error {
func (g Game) createShipTypeInternal(ri int, name string, d, w, s, c float64, a int) (int, error) {
if err := checkShipTypeValues(d, w, s, c, a); err != nil {
return err
return -1, err
}
n, ok := validateTypeName(name)
if !ok {
return e.NewEntityTypeNameValidationError("%q", n)
return -1, e.NewEntityTypeNameValidationError("%q", n)
}
if st := slices.IndexFunc(g.Race[ri].ShipTypes, func(st ShipType) bool { return st.Name == name }); st >= 0 {
return e.NewEntityTypeNameDuplicateError("ship type %w", g.Race[ri].ShipTypes[st].Name)
return -1, e.NewEntityTypeNameDuplicateError("ship type %w", g.Race[ri].ShipTypes[st].Name)
}
g.Race[ri].ShipTypes = append(g.Race[ri].ShipTypes, ShipType{
ID: uuid.New(),
@@ -129,7 +130,7 @@ func (g Game) createShipTypeInternal(ri int, name string, d, w, s, c float64, a
Armament: uint(a),
},
})
return nil
return len(g.Race[ri].ShipTypes) - 1, nil
}
func (g Game) MergeShipType(race, name, targetName string) error {