ui/phase-12: order composer skeleton
OrderDraftStore persists per-game command drafts in Cache; the sidebar Order tab renders the list with a per-row delete control. The layout passes a `historyMode` prop through Sidebar / BottomTabs as a constant `false`, so Phase 26 only flips the source. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@@ -1,14 +1,60 @@
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<!--
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Phase 10 stub for the Order composer sidebar tool. Phase 12 ships
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the composer skeleton; Phase 14 lands the first end-to-end command.
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Order composer tool. Resolves the per-game `OrderDraftStore` from
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context (set by `routes/games/[id]/+layout.svelte`) and renders the
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draft as a vertical, top-to-bottom command list. Empty state shows
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the i18n empty-state copy; non-empty state shows an ordered list of
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rows, each with a stable `data-testid` plus a per-row delete button.
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Phase 12 has no UI for adding commands — Phase 14 lands the first
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end-to-end command (`planetRename`) and the inspector affordance
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that pushes it into the draft. Tests exercise the skeleton through
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`__galaxyDebug.seedOrderDraft` (Playwright) and via direct store
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construction (Vitest).
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-->
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<script lang="ts">
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import { getContext } from "svelte";
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import { i18n } from "$lib/i18n/index.svelte";
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import {
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ORDER_DRAFT_CONTEXT_KEY,
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OrderDraftStore,
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} from "../../sync/order-draft.svelte";
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const draft = getContext<OrderDraftStore | undefined>(
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ORDER_DRAFT_CONTEXT_KEY,
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);
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function describe(cmd: { kind: string; label?: string }): string {
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if (cmd.kind === "placeholder") return cmd.label ?? cmd.kind;
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return cmd.kind;
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}
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</script>
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<section class="tool" data-testid="sidebar-tool-order">
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<h3>{i18n.t("game.sidebar.tab.order")}</h3>
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<p>{i18n.t("game.sidebar.empty.order")}</p>
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{#if draft === undefined || draft.commands.length === 0}
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<p class="empty" data-testid="order-empty">
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{i18n.t("game.sidebar.empty.order")}
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</p>
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{:else}
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<ol class="commands" data-testid="order-list">
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{#each draft.commands as cmd, index (cmd.id)}
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<li class="command" data-testid="order-command-{index}">
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<span class="index" aria-hidden="true">{index + 1}.</span>
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<span class="label" data-testid="order-command-label-{index}">
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{describe(cmd)}
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</span>
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<button
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type="button"
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class="delete"
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data-testid="order-command-delete-{index}"
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onclick={() => draft?.remove(cmd.id)}
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>
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{i18n.t("game.sidebar.order.command_delete")}
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</button>
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</li>
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{/each}
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</ol>
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{/if}
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</section>
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<style>
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@@ -20,8 +66,51 @@ the composer skeleton; Phase 14 lands the first end-to-end command.
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margin: 0 0 0.5rem;
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font-size: 1rem;
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}
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.tool p {
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.empty {
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margin: 0;
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color: #888;
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}
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.commands {
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list-style: none;
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margin: 0;
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padding: 0;
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display: flex;
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flex-direction: column;
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gap: 0.25rem;
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}
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.command {
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display: flex;
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align-items: center;
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gap: 0.5rem;
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padding: 0.4rem 0.5rem;
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background: #14182a;
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border: 1px solid #20253a;
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border-radius: 4px;
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}
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.index {
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min-width: 1.5rem;
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color: #aab;
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font-variant-numeric: tabular-nums;
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}
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.label {
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flex: 1;
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min-width: 0;
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overflow: hidden;
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text-overflow: ellipsis;
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white-space: nowrap;
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}
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.delete {
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font: inherit;
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font-size: 0.85rem;
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padding: 0.2rem 0.55rem;
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background: transparent;
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color: #aab;
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border: 1px solid #2a3150;
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border-radius: 3px;
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cursor: pointer;
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}
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.delete:hover {
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color: #e8eaf6;
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border-color: #6d8cff;
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}
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</style>
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