Files
galaxy-game/ui/frontend/src/lib/sidebar/order-tab.svelte
T
Ilia Denisov 460591c159 ui/phase-12: order composer skeleton
OrderDraftStore persists per-game command drafts in Cache; the
sidebar Order tab renders the list with a per-row delete control.
The layout passes a `historyMode` prop through Sidebar / BottomTabs
as a constant `false`, so Phase 26 only flips the source.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-08 23:26:58 +02:00

117 lines
2.8 KiB
Svelte

<!--
Order composer tool. Resolves the per-game `OrderDraftStore` from
context (set by `routes/games/[id]/+layout.svelte`) and renders the
draft as a vertical, top-to-bottom command list. Empty state shows
the i18n empty-state copy; non-empty state shows an ordered list of
rows, each with a stable `data-testid` plus a per-row delete button.
Phase 12 has no UI for adding commands — Phase 14 lands the first
end-to-end command (`planetRename`) and the inspector affordance
that pushes it into the draft. Tests exercise the skeleton through
`__galaxyDebug.seedOrderDraft` (Playwright) and via direct store
construction (Vitest).
-->
<script lang="ts">
import { getContext } from "svelte";
import { i18n } from "$lib/i18n/index.svelte";
import {
ORDER_DRAFT_CONTEXT_KEY,
OrderDraftStore,
} from "../../sync/order-draft.svelte";
const draft = getContext<OrderDraftStore | undefined>(
ORDER_DRAFT_CONTEXT_KEY,
);
function describe(cmd: { kind: string; label?: string }): string {
if (cmd.kind === "placeholder") return cmd.label ?? cmd.kind;
return cmd.kind;
}
</script>
<section class="tool" data-testid="sidebar-tool-order">
<h3>{i18n.t("game.sidebar.tab.order")}</h3>
{#if draft === undefined || draft.commands.length === 0}
<p class="empty" data-testid="order-empty">
{i18n.t("game.sidebar.empty.order")}
</p>
{:else}
<ol class="commands" data-testid="order-list">
{#each draft.commands as cmd, index (cmd.id)}
<li class="command" data-testid="order-command-{index}">
<span class="index" aria-hidden="true">{index + 1}.</span>
<span class="label" data-testid="order-command-label-{index}">
{describe(cmd)}
</span>
<button
type="button"
class="delete"
data-testid="order-command-delete-{index}"
onclick={() => draft?.remove(cmd.id)}
>
{i18n.t("game.sidebar.order.command_delete")}
</button>
</li>
{/each}
</ol>
{/if}
</section>
<style>
.tool {
padding: 1rem;
font-family: system-ui, sans-serif;
}
.tool h3 {
margin: 0 0 0.5rem;
font-size: 1rem;
}
.empty {
margin: 0;
color: #888;
}
.commands {
list-style: none;
margin: 0;
padding: 0;
display: flex;
flex-direction: column;
gap: 0.25rem;
}
.command {
display: flex;
align-items: center;
gap: 0.5rem;
padding: 0.4rem 0.5rem;
background: #14182a;
border: 1px solid #20253a;
border-radius: 4px;
}
.index {
min-width: 1.5rem;
color: #aab;
font-variant-numeric: tabular-nums;
}
.label {
flex: 1;
min-width: 0;
overflow: hidden;
text-overflow: ellipsis;
white-space: nowrap;
}
.delete {
font: inherit;
font-size: 0.85rem;
padding: 0.2rem 0.55rem;
background: transparent;
color: #aab;
border: 1px solid #2a3150;
border-radius: 3px;
cursor: pointer;
}
.delete:hover {
color: #e8eaf6;
border-color: #6d8cff;
}
</style>