feat: gamemaster
This commit is contained in:
@@ -0,0 +1,376 @@
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package membership_test
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import (
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"context"
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"errors"
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"fmt"
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"sync"
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"sync/atomic"
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"testing"
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"time"
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"galaxy/gamemaster/internal/ports"
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"galaxy/gamemaster/internal/service/membership"
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"galaxy/gamemaster/internal/telemetry"
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"github.com/stretchr/testify/assert"
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"github.com/stretchr/testify/require"
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)
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// fakeLobby is a hand-rolled LobbyClient stub used by membership tests.
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// It mirrors the test-double style used elsewhere in the gamemaster
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// service tree.
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type fakeLobby struct {
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mu sync.Mutex
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calls atomic.Int32
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answers map[string][]ports.Membership
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errs map[string]error
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delay time.Duration
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released chan struct{}
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}
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func newFakeLobby() *fakeLobby {
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return &fakeLobby{
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answers: map[string][]ports.Membership{},
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errs: map[string]error{},
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}
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}
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func (f *fakeLobby) seed(gameID string, members []ports.Membership) {
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f.mu.Lock()
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defer f.mu.Unlock()
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f.answers[gameID] = members
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}
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func (f *fakeLobby) seedErr(gameID string, err error) {
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f.mu.Lock()
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defer f.mu.Unlock()
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f.errs[gameID] = err
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}
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func (f *fakeLobby) GetMemberships(ctx context.Context, gameID string) ([]ports.Membership, error) {
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f.calls.Add(1)
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if f.delay > 0 {
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select {
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case <-time.After(f.delay):
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case <-ctx.Done():
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return nil, ctx.Err()
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}
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}
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if f.released != nil {
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select {
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case <-f.released:
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case <-ctx.Done():
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return nil, ctx.Err()
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}
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}
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f.mu.Lock()
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defer f.mu.Unlock()
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if err, ok := f.errs[gameID]; ok {
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return nil, err
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}
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if members, ok := f.answers[gameID]; ok {
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out := make([]ports.Membership, len(members))
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copy(out, members)
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return out, nil
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}
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return []ports.Membership{}, nil
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}
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func (f *fakeLobby) GetGameSummary(_ context.Context, _ string) (ports.GameSummary, error) {
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return ports.GameSummary{}, errors.New("not used in cache tests")
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}
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func newTelemetry(t *testing.T) *telemetry.Runtime {
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t.Helper()
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tel, err := telemetry.NewWithProviders(nil, nil)
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require.NoError(t, err)
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return tel
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}
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func active(userID, raceName string) ports.Membership {
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return ports.Membership{UserID: userID, RaceName: raceName, Status: "active", JoinedAt: time.Unix(0, 0).UTC()}
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}
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func newCacheForTest(t *testing.T, lobby ports.LobbyClient, ttl time.Duration, maxGames int, clock func() time.Time) *membership.Cache {
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t.Helper()
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cache, err := membership.NewCache(membership.Dependencies{
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Lobby: lobby,
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Telemetry: newTelemetry(t),
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TTL: ttl,
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MaxGames: maxGames,
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Clock: clock,
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})
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require.NoError(t, err)
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return cache
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}
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func TestNewCacheRejectsBadDependencies(t *testing.T) {
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tel := newTelemetry(t)
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cases := []struct {
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name string
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deps membership.Dependencies
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}{
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{"nil lobby", membership.Dependencies{Telemetry: tel, TTL: time.Second, MaxGames: 1}},
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{"nil telemetry", membership.Dependencies{Lobby: newFakeLobby(), TTL: time.Second, MaxGames: 1}},
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{"zero ttl", membership.Dependencies{Lobby: newFakeLobby(), Telemetry: tel, TTL: 0, MaxGames: 1}},
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{"negative ttl", membership.Dependencies{Lobby: newFakeLobby(), Telemetry: tel, TTL: -time.Second, MaxGames: 1}},
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{"zero max games", membership.Dependencies{Lobby: newFakeLobby(), Telemetry: tel, TTL: time.Second, MaxGames: 0}},
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{"negative max games", membership.Dependencies{Lobby: newFakeLobby(), Telemetry: tel, TTL: time.Second, MaxGames: -1}},
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}
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for _, tc := range cases {
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t.Run(tc.name, func(t *testing.T) {
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cache, err := membership.NewCache(tc.deps)
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require.Error(t, err)
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assert.Nil(t, cache)
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})
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}
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}
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func TestResolveHitServesCachedEntry(t *testing.T) {
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lobby := newFakeLobby()
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lobby.seed("game-1", []ports.Membership{active("user-1", "Aelinari"), active("user-2", "Drazi")})
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now := time.Date(2026, 5, 1, 12, 0, 0, 0, time.UTC)
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clock := func() time.Time { return now }
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cache := newCacheForTest(t, lobby, time.Minute, 8, clock)
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first, err := cache.Resolve(context.Background(), "game-1", "user-1")
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require.NoError(t, err)
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assert.Equal(t, "active", first)
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second, err := cache.Resolve(context.Background(), "game-1", "user-2")
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require.NoError(t, err)
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assert.Equal(t, "active", second)
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assert.Equal(t, int32(1), lobby.calls.Load())
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}
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func TestResolveUnknownUserReturnsEmptyString(t *testing.T) {
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lobby := newFakeLobby()
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lobby.seed("game-1", []ports.Membership{active("user-1", "Aelinari")})
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clock := func() time.Time { return time.Date(2026, 5, 1, 12, 0, 0, 0, time.UTC) }
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cache := newCacheForTest(t, lobby, time.Minute, 8, clock)
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status, err := cache.Resolve(context.Background(), "game-1", "ghost")
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require.NoError(t, err)
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assert.Empty(t, status)
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}
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func TestResolveTTLExpiryRefetches(t *testing.T) {
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lobby := newFakeLobby()
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lobby.seed("game-1", []ports.Membership{active("user-1", "Aelinari")})
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now := time.Date(2026, 5, 1, 12, 0, 0, 0, time.UTC)
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clockTime := now
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clock := func() time.Time { return clockTime }
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cache := newCacheForTest(t, lobby, 30*time.Second, 8, clock)
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_, err := cache.Resolve(context.Background(), "game-1", "user-1")
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require.NoError(t, err)
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assert.Equal(t, int32(1), lobby.calls.Load())
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clockTime = now.Add(20 * time.Second)
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_, err = cache.Resolve(context.Background(), "game-1", "user-1")
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require.NoError(t, err)
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assert.Equal(t, int32(1), lobby.calls.Load(), "fresh entry must not refetch")
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clockTime = now.Add(31 * time.Second)
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_, err = cache.Resolve(context.Background(), "game-1", "user-1")
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require.NoError(t, err)
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assert.Equal(t, int32(2), lobby.calls.Load(), "expired entry must refetch")
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}
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func TestInvalidatePurgesEntry(t *testing.T) {
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lobby := newFakeLobby()
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lobby.seed("game-1", []ports.Membership{active("user-1", "Aelinari")})
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clock := func() time.Time { return time.Date(2026, 5, 1, 12, 0, 0, 0, time.UTC) }
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cache := newCacheForTest(t, lobby, time.Minute, 8, clock)
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_, err := cache.Resolve(context.Background(), "game-1", "user-1")
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require.NoError(t, err)
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assert.Equal(t, int32(1), lobby.calls.Load())
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cache.Invalidate("game-1")
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_, err = cache.Resolve(context.Background(), "game-1", "user-1")
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require.NoError(t, err)
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assert.Equal(t, int32(2), lobby.calls.Load())
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}
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func TestInvalidateOnAbsentGameIsNoop(t *testing.T) {
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lobby := newFakeLobby()
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clock := func() time.Time { return time.Date(2026, 5, 1, 12, 0, 0, 0, time.UTC) }
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cache := newCacheForTest(t, lobby, time.Minute, 8, clock)
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cache.Invalidate("missing")
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}
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func TestLRUEvictsOldestEntry(t *testing.T) {
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lobby := newFakeLobby()
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for index := range 4 {
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gameID := fmt.Sprintf("game-%d", index)
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lobby.seed(gameID, []ports.Membership{active("user-1", "Aelinari")})
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}
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now := time.Date(2026, 5, 1, 12, 0, 0, 0, time.UTC)
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clockTime := now
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clock := func() time.Time { return clockTime }
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cache := newCacheForTest(t, lobby, time.Minute, 2, clock)
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// Load games 0, 1, 2 sequentially. The cache holds at most 2; game-0
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// must have been evicted by the time game-2 lands.
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for index := range 3 {
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clockTime = now.Add(time.Duration(index) * time.Second)
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_, err := cache.Resolve(context.Background(), fmt.Sprintf("game-%d", index), "user-1")
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require.NoError(t, err)
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}
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require.Equal(t, int32(3), lobby.calls.Load())
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// Re-resolving game-1 hits the cache.
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clockTime = now.Add(3 * time.Second)
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_, err := cache.Resolve(context.Background(), "game-1", "user-1")
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require.NoError(t, err)
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assert.Equal(t, int32(3), lobby.calls.Load(), "game-1 must still be cached")
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// Re-resolving game-0 misses (it was the LRU victim).
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clockTime = now.Add(4 * time.Second)
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_, err = cache.Resolve(context.Background(), "game-0", "user-1")
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require.NoError(t, err)
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assert.Equal(t, int32(4), lobby.calls.Load(), "game-0 must have been evicted")
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}
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func TestResolveLobbyUnavailableSurfacesAndDoesNotCache(t *testing.T) {
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lobby := newFakeLobby()
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lobby.seedErr("game-1", fmt.Errorf("dial: %w", ports.ErrLobbyUnavailable))
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clock := func() time.Time { return time.Date(2026, 5, 1, 12, 0, 0, 0, time.UTC) }
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cache := newCacheForTest(t, lobby, time.Minute, 8, clock)
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_, err := cache.Resolve(context.Background(), "game-1", "user-1")
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require.Error(t, err)
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assert.True(t, errors.Is(err, membership.ErrLobbyUnavailable))
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assert.True(t, errors.Is(err, ports.ErrLobbyUnavailable))
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_, err = cache.Resolve(context.Background(), "game-1", "user-1")
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require.Error(t, err)
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assert.Equal(t, int32(2), lobby.calls.Load(), "failed fetch must not be cached")
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}
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func TestResolveUnwrappedLobbyErrorIsStillSurfacedAsLobbyUnavailable(t *testing.T) {
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lobby := newFakeLobby()
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lobby.seedErr("game-1", errors.New("transport"))
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clock := func() time.Time { return time.Date(2026, 5, 1, 12, 0, 0, 0, time.UTC) }
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cache := newCacheForTest(t, lobby, time.Minute, 8, clock)
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_, err := cache.Resolve(context.Background(), "game-1", "user-1")
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require.Error(t, err)
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assert.True(t, errors.Is(err, membership.ErrLobbyUnavailable))
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}
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func TestResolveDeduplicatesConcurrentMisses(t *testing.T) {
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lobby := newFakeLobby()
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lobby.seed("game-1", []ports.Membership{active("user-1", "Aelinari")})
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gate := make(chan struct{})
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lobby.released = gate
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clock := func() time.Time { return time.Date(2026, 5, 1, 12, 0, 0, 0, time.UTC) }
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cache := newCacheForTest(t, lobby, time.Minute, 8, clock)
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const callers = 16
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var wg sync.WaitGroup
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results := make([]string, callers)
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errs := make([]error, callers)
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wg.Add(callers)
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for index := range callers {
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go func(slot int) {
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defer wg.Done()
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results[slot], errs[slot] = cache.Resolve(context.Background(), "game-1", "user-1")
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}(index)
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}
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// Give all goroutines a moment to register on the inflight map
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// before releasing the Lobby fetch.
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time.Sleep(10 * time.Millisecond)
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close(gate)
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wg.Wait()
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for index := range callers {
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require.NoError(t, errs[index])
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assert.Equal(t, "active", results[index])
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}
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assert.Equal(t, int32(1), lobby.calls.Load(), "concurrent misses must collapse to one Lobby call")
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}
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func TestResolveRespectsContextCancellation(t *testing.T) {
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lobby := newFakeLobby()
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lobby.seed("game-1", []ports.Membership{active("user-1", "Aelinari")})
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gate := make(chan struct{})
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lobby.released = gate
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clock := func() time.Time { return time.Date(2026, 5, 1, 12, 0, 0, 0, time.UTC) }
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cache := newCacheForTest(t, lobby, time.Minute, 8, clock)
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leaderDone := make(chan struct{})
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go func() {
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defer close(leaderDone)
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_, _ = cache.Resolve(context.Background(), "game-1", "user-1")
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}()
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// Wait for leader to register the inflight slot.
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time.Sleep(10 * time.Millisecond)
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ctx, cancel := context.WithCancel(context.Background())
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cancel()
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_, err := cache.Resolve(ctx, "game-1", "user-1")
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require.Error(t, err)
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assert.True(t, errors.Is(err, context.Canceled))
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close(gate)
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<-leaderDone
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}
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func TestResolveRefreshAfterErrorReturnsSuccess(t *testing.T) {
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lobby := newFakeLobby()
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lobby.seedErr("game-1", errors.New("transport"))
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clock := func() time.Time { return time.Date(2026, 5, 1, 12, 0, 0, 0, time.UTC) }
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cache := newCacheForTest(t, lobby, time.Minute, 8, clock)
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_, err := cache.Resolve(context.Background(), "game-1", "user-1")
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require.Error(t, err)
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lobby.mu.Lock()
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delete(lobby.errs, "game-1")
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lobby.answers["game-1"] = []ports.Membership{active("user-1", "Aelinari")}
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lobby.mu.Unlock()
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status, err := cache.Resolve(context.Background(), "game-1", "user-1")
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require.NoError(t, err)
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assert.Equal(t, "active", status)
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}
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func TestResolveRejectsNilContextAndReceiver(t *testing.T) {
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lobby := newFakeLobby()
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clock := func() time.Time { return time.Date(2026, 5, 1, 12, 0, 0, 0, time.UTC) }
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cache := newCacheForTest(t, lobby, time.Minute, 8, clock)
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var nilCtx context.Context
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_, err := cache.Resolve(nilCtx, "game-1", "user-1")
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require.Error(t, err)
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var nilCache *membership.Cache
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_, err = nilCache.Resolve(context.Background(), "game-1", "user-1")
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require.Error(t, err)
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}
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func TestStatusFromLobbyIsPreserved(t *testing.T) {
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lobby := newFakeLobby()
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lobby.seed("game-1", []ports.Membership{
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{UserID: "user-1", RaceName: "Aelinari", Status: "active", JoinedAt: time.Unix(0, 0).UTC()},
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{UserID: "user-2", RaceName: "Drazi", Status: "removed", JoinedAt: time.Unix(0, 0).UTC()},
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{UserID: "user-3", RaceName: "Vorlons", Status: "blocked", JoinedAt: time.Unix(0, 0).UTC()},
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})
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clock := func() time.Time { return time.Date(2026, 5, 1, 12, 0, 0, 0, time.UTC) }
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cache := newCacheForTest(t, lobby, time.Minute, 8, clock)
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for userID, expected := range map[string]string{"user-1": "active", "user-2": "removed", "user-3": "blocked"} {
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status, err := cache.Resolve(context.Background(), "game-1", userID)
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require.NoError(t, err)
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assert.Equal(t, expected, status, "user %s", userID)
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}
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}
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