Files
galaxy-game/gamemaster/internal/service/membership/cache_test.go
T
2026-05-03 07:59:03 +02:00

377 lines
12 KiB
Go

package membership_test
import (
"context"
"errors"
"fmt"
"sync"
"sync/atomic"
"testing"
"time"
"galaxy/gamemaster/internal/ports"
"galaxy/gamemaster/internal/service/membership"
"galaxy/gamemaster/internal/telemetry"
"github.com/stretchr/testify/assert"
"github.com/stretchr/testify/require"
)
// fakeLobby is a hand-rolled LobbyClient stub used by membership tests.
// It mirrors the test-double style used elsewhere in the gamemaster
// service tree.
type fakeLobby struct {
mu sync.Mutex
calls atomic.Int32
answers map[string][]ports.Membership
errs map[string]error
delay time.Duration
released chan struct{}
}
func newFakeLobby() *fakeLobby {
return &fakeLobby{
answers: map[string][]ports.Membership{},
errs: map[string]error{},
}
}
func (f *fakeLobby) seed(gameID string, members []ports.Membership) {
f.mu.Lock()
defer f.mu.Unlock()
f.answers[gameID] = members
}
func (f *fakeLobby) seedErr(gameID string, err error) {
f.mu.Lock()
defer f.mu.Unlock()
f.errs[gameID] = err
}
func (f *fakeLobby) GetMemberships(ctx context.Context, gameID string) ([]ports.Membership, error) {
f.calls.Add(1)
if f.delay > 0 {
select {
case <-time.After(f.delay):
case <-ctx.Done():
return nil, ctx.Err()
}
}
if f.released != nil {
select {
case <-f.released:
case <-ctx.Done():
return nil, ctx.Err()
}
}
f.mu.Lock()
defer f.mu.Unlock()
if err, ok := f.errs[gameID]; ok {
return nil, err
}
if members, ok := f.answers[gameID]; ok {
out := make([]ports.Membership, len(members))
copy(out, members)
return out, nil
}
return []ports.Membership{}, nil
}
func (f *fakeLobby) GetGameSummary(_ context.Context, _ string) (ports.GameSummary, error) {
return ports.GameSummary{}, errors.New("not used in cache tests")
}
func newTelemetry(t *testing.T) *telemetry.Runtime {
t.Helper()
tel, err := telemetry.NewWithProviders(nil, nil)
require.NoError(t, err)
return tel
}
func active(userID, raceName string) ports.Membership {
return ports.Membership{UserID: userID, RaceName: raceName, Status: "active", JoinedAt: time.Unix(0, 0).UTC()}
}
func newCacheForTest(t *testing.T, lobby ports.LobbyClient, ttl time.Duration, maxGames int, clock func() time.Time) *membership.Cache {
t.Helper()
cache, err := membership.NewCache(membership.Dependencies{
Lobby: lobby,
Telemetry: newTelemetry(t),
TTL: ttl,
MaxGames: maxGames,
Clock: clock,
})
require.NoError(t, err)
return cache
}
func TestNewCacheRejectsBadDependencies(t *testing.T) {
tel := newTelemetry(t)
cases := []struct {
name string
deps membership.Dependencies
}{
{"nil lobby", membership.Dependencies{Telemetry: tel, TTL: time.Second, MaxGames: 1}},
{"nil telemetry", membership.Dependencies{Lobby: newFakeLobby(), TTL: time.Second, MaxGames: 1}},
{"zero ttl", membership.Dependencies{Lobby: newFakeLobby(), Telemetry: tel, TTL: 0, MaxGames: 1}},
{"negative ttl", membership.Dependencies{Lobby: newFakeLobby(), Telemetry: tel, TTL: -time.Second, MaxGames: 1}},
{"zero max games", membership.Dependencies{Lobby: newFakeLobby(), Telemetry: tel, TTL: time.Second, MaxGames: 0}},
{"negative max games", membership.Dependencies{Lobby: newFakeLobby(), Telemetry: tel, TTL: time.Second, MaxGames: -1}},
}
for _, tc := range cases {
t.Run(tc.name, func(t *testing.T) {
cache, err := membership.NewCache(tc.deps)
require.Error(t, err)
assert.Nil(t, cache)
})
}
}
func TestResolveHitServesCachedEntry(t *testing.T) {
lobby := newFakeLobby()
lobby.seed("game-1", []ports.Membership{active("user-1", "Aelinari"), active("user-2", "Drazi")})
now := time.Date(2026, 5, 1, 12, 0, 0, 0, time.UTC)
clock := func() time.Time { return now }
cache := newCacheForTest(t, lobby, time.Minute, 8, clock)
first, err := cache.Resolve(context.Background(), "game-1", "user-1")
require.NoError(t, err)
assert.Equal(t, "active", first)
second, err := cache.Resolve(context.Background(), "game-1", "user-2")
require.NoError(t, err)
assert.Equal(t, "active", second)
assert.Equal(t, int32(1), lobby.calls.Load())
}
func TestResolveUnknownUserReturnsEmptyString(t *testing.T) {
lobby := newFakeLobby()
lobby.seed("game-1", []ports.Membership{active("user-1", "Aelinari")})
clock := func() time.Time { return time.Date(2026, 5, 1, 12, 0, 0, 0, time.UTC) }
cache := newCacheForTest(t, lobby, time.Minute, 8, clock)
status, err := cache.Resolve(context.Background(), "game-1", "ghost")
require.NoError(t, err)
assert.Empty(t, status)
}
func TestResolveTTLExpiryRefetches(t *testing.T) {
lobby := newFakeLobby()
lobby.seed("game-1", []ports.Membership{active("user-1", "Aelinari")})
now := time.Date(2026, 5, 1, 12, 0, 0, 0, time.UTC)
clockTime := now
clock := func() time.Time { return clockTime }
cache := newCacheForTest(t, lobby, 30*time.Second, 8, clock)
_, err := cache.Resolve(context.Background(), "game-1", "user-1")
require.NoError(t, err)
assert.Equal(t, int32(1), lobby.calls.Load())
clockTime = now.Add(20 * time.Second)
_, err = cache.Resolve(context.Background(), "game-1", "user-1")
require.NoError(t, err)
assert.Equal(t, int32(1), lobby.calls.Load(), "fresh entry must not refetch")
clockTime = now.Add(31 * time.Second)
_, err = cache.Resolve(context.Background(), "game-1", "user-1")
require.NoError(t, err)
assert.Equal(t, int32(2), lobby.calls.Load(), "expired entry must refetch")
}
func TestInvalidatePurgesEntry(t *testing.T) {
lobby := newFakeLobby()
lobby.seed("game-1", []ports.Membership{active("user-1", "Aelinari")})
clock := func() time.Time { return time.Date(2026, 5, 1, 12, 0, 0, 0, time.UTC) }
cache := newCacheForTest(t, lobby, time.Minute, 8, clock)
_, err := cache.Resolve(context.Background(), "game-1", "user-1")
require.NoError(t, err)
assert.Equal(t, int32(1), lobby.calls.Load())
cache.Invalidate("game-1")
_, err = cache.Resolve(context.Background(), "game-1", "user-1")
require.NoError(t, err)
assert.Equal(t, int32(2), lobby.calls.Load())
}
func TestInvalidateOnAbsentGameIsNoop(t *testing.T) {
lobby := newFakeLobby()
clock := func() time.Time { return time.Date(2026, 5, 1, 12, 0, 0, 0, time.UTC) }
cache := newCacheForTest(t, lobby, time.Minute, 8, clock)
cache.Invalidate("missing")
}
func TestLRUEvictsOldestEntry(t *testing.T) {
lobby := newFakeLobby()
for index := range 4 {
gameID := fmt.Sprintf("game-%d", index)
lobby.seed(gameID, []ports.Membership{active("user-1", "Aelinari")})
}
now := time.Date(2026, 5, 1, 12, 0, 0, 0, time.UTC)
clockTime := now
clock := func() time.Time { return clockTime }
cache := newCacheForTest(t, lobby, time.Minute, 2, clock)
// Load games 0, 1, 2 sequentially. The cache holds at most 2; game-0
// must have been evicted by the time game-2 lands.
for index := range 3 {
clockTime = now.Add(time.Duration(index) * time.Second)
_, err := cache.Resolve(context.Background(), fmt.Sprintf("game-%d", index), "user-1")
require.NoError(t, err)
}
require.Equal(t, int32(3), lobby.calls.Load())
// Re-resolving game-1 hits the cache.
clockTime = now.Add(3 * time.Second)
_, err := cache.Resolve(context.Background(), "game-1", "user-1")
require.NoError(t, err)
assert.Equal(t, int32(3), lobby.calls.Load(), "game-1 must still be cached")
// Re-resolving game-0 misses (it was the LRU victim).
clockTime = now.Add(4 * time.Second)
_, err = cache.Resolve(context.Background(), "game-0", "user-1")
require.NoError(t, err)
assert.Equal(t, int32(4), lobby.calls.Load(), "game-0 must have been evicted")
}
func TestResolveLobbyUnavailableSurfacesAndDoesNotCache(t *testing.T) {
lobby := newFakeLobby()
lobby.seedErr("game-1", fmt.Errorf("dial: %w", ports.ErrLobbyUnavailable))
clock := func() time.Time { return time.Date(2026, 5, 1, 12, 0, 0, 0, time.UTC) }
cache := newCacheForTest(t, lobby, time.Minute, 8, clock)
_, err := cache.Resolve(context.Background(), "game-1", "user-1")
require.Error(t, err)
assert.True(t, errors.Is(err, membership.ErrLobbyUnavailable))
assert.True(t, errors.Is(err, ports.ErrLobbyUnavailable))
_, err = cache.Resolve(context.Background(), "game-1", "user-1")
require.Error(t, err)
assert.Equal(t, int32(2), lobby.calls.Load(), "failed fetch must not be cached")
}
func TestResolveUnwrappedLobbyErrorIsStillSurfacedAsLobbyUnavailable(t *testing.T) {
lobby := newFakeLobby()
lobby.seedErr("game-1", errors.New("transport"))
clock := func() time.Time { return time.Date(2026, 5, 1, 12, 0, 0, 0, time.UTC) }
cache := newCacheForTest(t, lobby, time.Minute, 8, clock)
_, err := cache.Resolve(context.Background(), "game-1", "user-1")
require.Error(t, err)
assert.True(t, errors.Is(err, membership.ErrLobbyUnavailable))
}
func TestResolveDeduplicatesConcurrentMisses(t *testing.T) {
lobby := newFakeLobby()
lobby.seed("game-1", []ports.Membership{active("user-1", "Aelinari")})
gate := make(chan struct{})
lobby.released = gate
clock := func() time.Time { return time.Date(2026, 5, 1, 12, 0, 0, 0, time.UTC) }
cache := newCacheForTest(t, lobby, time.Minute, 8, clock)
const callers = 16
var wg sync.WaitGroup
results := make([]string, callers)
errs := make([]error, callers)
wg.Add(callers)
for index := range callers {
go func(slot int) {
defer wg.Done()
results[slot], errs[slot] = cache.Resolve(context.Background(), "game-1", "user-1")
}(index)
}
// Give all goroutines a moment to register on the inflight map
// before releasing the Lobby fetch.
time.Sleep(10 * time.Millisecond)
close(gate)
wg.Wait()
for index := range callers {
require.NoError(t, errs[index])
assert.Equal(t, "active", results[index])
}
assert.Equal(t, int32(1), lobby.calls.Load(), "concurrent misses must collapse to one Lobby call")
}
func TestResolveRespectsContextCancellation(t *testing.T) {
lobby := newFakeLobby()
lobby.seed("game-1", []ports.Membership{active("user-1", "Aelinari")})
gate := make(chan struct{})
lobby.released = gate
clock := func() time.Time { return time.Date(2026, 5, 1, 12, 0, 0, 0, time.UTC) }
cache := newCacheForTest(t, lobby, time.Minute, 8, clock)
leaderDone := make(chan struct{})
go func() {
defer close(leaderDone)
_, _ = cache.Resolve(context.Background(), "game-1", "user-1")
}()
// Wait for leader to register the inflight slot.
time.Sleep(10 * time.Millisecond)
ctx, cancel := context.WithCancel(context.Background())
cancel()
_, err := cache.Resolve(ctx, "game-1", "user-1")
require.Error(t, err)
assert.True(t, errors.Is(err, context.Canceled))
close(gate)
<-leaderDone
}
func TestResolveRefreshAfterErrorReturnsSuccess(t *testing.T) {
lobby := newFakeLobby()
lobby.seedErr("game-1", errors.New("transport"))
clock := func() time.Time { return time.Date(2026, 5, 1, 12, 0, 0, 0, time.UTC) }
cache := newCacheForTest(t, lobby, time.Minute, 8, clock)
_, err := cache.Resolve(context.Background(), "game-1", "user-1")
require.Error(t, err)
lobby.mu.Lock()
delete(lobby.errs, "game-1")
lobby.answers["game-1"] = []ports.Membership{active("user-1", "Aelinari")}
lobby.mu.Unlock()
status, err := cache.Resolve(context.Background(), "game-1", "user-1")
require.NoError(t, err)
assert.Equal(t, "active", status)
}
func TestResolveRejectsNilContextAndReceiver(t *testing.T) {
lobby := newFakeLobby()
clock := func() time.Time { return time.Date(2026, 5, 1, 12, 0, 0, 0, time.UTC) }
cache := newCacheForTest(t, lobby, time.Minute, 8, clock)
var nilCtx context.Context
_, err := cache.Resolve(nilCtx, "game-1", "user-1")
require.Error(t, err)
var nilCache *membership.Cache
_, err = nilCache.Resolve(context.Background(), "game-1", "user-1")
require.Error(t, err)
}
func TestStatusFromLobbyIsPreserved(t *testing.T) {
lobby := newFakeLobby()
lobby.seed("game-1", []ports.Membership{
{UserID: "user-1", RaceName: "Aelinari", Status: "active", JoinedAt: time.Unix(0, 0).UTC()},
{UserID: "user-2", RaceName: "Drazi", Status: "removed", JoinedAt: time.Unix(0, 0).UTC()},
{UserID: "user-3", RaceName: "Vorlons", Status: "blocked", JoinedAt: time.Unix(0, 0).UTC()},
})
clock := func() time.Time { return time.Date(2026, 5, 1, 12, 0, 0, 0, time.UTC) }
cache := newCacheForTest(t, lobby, time.Minute, 8, clock)
for userID, expected := range map[string]string{"user-1": "active", "user-2": "removed", "user-3": "blocked"} {
status, err := cache.Resolve(context.Background(), "game-1", userID)
require.NoError(t, err)
assert.Equal(t, expected, status, "user %s", userID)
}
}