feat: gamemaster
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@@ -0,0 +1,50 @@
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package handlers
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import (
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"net/http"
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"strings"
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"galaxy/gamemaster/internal/service/livenessreply"
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)
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// newGameLivenessHandler returns the handler for
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// `GET /api/v1/internal/games/{game_id}/liveness`. The endpoint
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// always responds with 200 + LivenessResponse; Go-level errors
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// returned by the service map to 500 / 503 according to their
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// embedded error code prefix.
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func newGameLivenessHandler(deps Dependencies) http.HandlerFunc {
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logger := loggerFor(deps.Logger, "internal_rest.game_liveness")
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return func(writer http.ResponseWriter, request *http.Request) {
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if deps.GameLiveness == nil {
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writeError(writer, http.StatusInternalServerError, errorCodeInternal, "game liveness service is not wired")
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return
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}
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gameID, ok := extractGameID(writer, request)
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if !ok {
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return
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}
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result, err := deps.GameLiveness.Handle(request.Context(), livenessreply.Input{GameID: gameID})
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if err != nil {
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logger.ErrorContext(request.Context(), "game liveness service errored",
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"game_id", gameID,
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"err", err.Error(),
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)
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switch {
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case strings.HasPrefix(err.Error(), livenessreply.ErrorCodeInvalidRequest+":"):
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writeError(writer, http.StatusBadRequest, errorCodeInvalidRequest, err.Error())
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case strings.HasPrefix(err.Error(), livenessreply.ErrorCodeServiceUnavailable+":"):
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writeError(writer, http.StatusServiceUnavailable, errorCodeServiceUnavailable, "service unavailable")
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default:
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writeError(writer, http.StatusInternalServerError, errorCodeInternal, "game liveness service failed")
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}
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return
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}
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writeJSON(writer, http.StatusOK, livenessResponse{
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Ready: result.Ready,
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Status: string(result.Status),
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})
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}
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}
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