refactor: plotter bitmap

This commit is contained in:
Ilia Denisov
2025-09-11 01:34:55 +03:00
parent 311320d30f
commit 371453fac5
13 changed files with 222 additions and 301 deletions
+29 -40
View File
@@ -1,12 +1,11 @@
package generator
import (
"errors"
"fmt"
"math"
"math/rand"
"github.com/iliadenisov/galaxy/pkg/generator/draw"
"github.com/iliadenisov/galaxy/pkg/bitmap"
)
type Map struct {
@@ -33,8 +32,11 @@ type PlanetarySystem struct {
}
type Plotter struct {
factor float64
sectors draw.Plane
factor float64
clearFn func()
circleFn func(x, y int, r float64)
freeCountFn func() int
freeNumberToCoordFn func(int) (int, int)
}
func Generate(param MapParameter) (result Map) {
@@ -69,20 +71,16 @@ func Generate(param MapParameter) (result Map) {
coord := result.newPlanet(float64(param.BigPlanets.MinDistanceHW))
planet := pl(coord, param.BigPlanets)
result.addPlanet(planet)
// result.FreePlanets = append(result.FreePlanets, planet)
}
for player := 0; player < int(param.Players); player++ {
fmt.Println("generating HW #", player)
coord := result.newPlanet(float64(param.HW_MinDistance))
planet := Planet{Position: coord, Size: float64(param.HW_Size), Resources: float64(param.HW_Resources)}
// fmt.Println("HW: ", planet)
result.HomePlanets[player] = PlanetarySystem{HW: planet}
}
fmt.Println("free sectors left: ", len(result.plotter.freeSectors()))
result.plotter.sectors.Clear()
result.plotter.clearFn()
for _, hw := range result.HomePlanets {
result.plotter.markNoGoZone(hw.HW.Position.X, hw.HW.Position.Y, 5)
@@ -96,21 +94,16 @@ func Generate(param MapParameter) (result Map) {
}
fmt.Println("free sectors after reset: ", len(result.plotter.freeSectors()))
return
}
func (m Map) newPlanet(deadZoneRaduis float64) Coordinate {
fs := m.plotter.freeSectors()
fmt.Println("free sectors: ", len(fs))
fsCount := len(fs)
fsCount := m.plotter.freeCountFn()
if fsCount == 0 {
panic("no more space for planets")
}
next := rand.Intn(fsCount)
x := fs[next][0]
y := fs[next][1]
x, y := m.plotter.freeNumberToCoordFn(next)
fmt.Println("planet on plot: x =", x, "y =", y)
planetX := float64(x)*m.plotter.factor + rand.Float64()*m.plotter.factor
planetY := float64(y)*m.plotter.factor + rand.Float64()*m.plotter.factor
@@ -122,39 +115,35 @@ func (m *Map) addPlanet(planet Planet) {
m.FreePlanets = append(m.FreePlanets, planet)
}
func (p Plotter) freeSectors() (result [][]uint) {
result = make([][]uint, 0)
for x := uint(0); x < p.sectors.Width; x++ {
for y := uint(0); y < p.sectors.Height; y++ {
if !p.sectors.Marked(x, y) {
result = append(result, []uint{x, y})
}
}
}
return
}
func (p Plotter) markDeadZone(x, y int, radius float64) {
p.sectors.Circle(x, y, radius)
}
func (p Plotter) markNoGoZone(x, y float64, radius float64) { // TODO: test
p.markDeadZone(int(x/p.factor), int(y/p.factor), radius)
}
func (p Plotter) markDeadZone(x, y int, radius float64) {
p.circleFn(x, y, radius)
}
func NewMap(width, height, players uint) Map {
var factor float64 = 1.0
sectorsX := uint(float64(width) / factor)
sectorsY := uint(float64(height) / factor)
sectorsX := uint32(float64(width) / factor)
sectorsY := uint32(float64(height) / factor)
bm := bitmap.NewBitmap(sectorsX, sectorsY)
return Map{
Width: width,
Height: height,
HomePlanets: make([]PlanetarySystem, players),
plotter: Plotter{
factor: factor,
sectors: draw.New(sectorsX, sectorsY)}}
}
func errfmt(message string) error {
return errors.New("generator: " + message)
factor: factor,
clearFn: bm.Clear,
circleFn: func(x, y int, r float64) { bm.Circle(x, y, r, true) },
freeCountFn: bm.FreeCount,
freeNumberToCoordFn: func(n int) (x int, y int) {
x, y, err := bm.GetFreeN(n)
if err != nil {
panic(err)
}
return
},
},
}
}