Files
galaxy-game/pkg/generator/generator.go
T
2025-09-11 01:34:55 +03:00

150 lines
4.1 KiB
Go

package generator
import (
"fmt"
"math"
"math/rand"
"github.com/iliadenisov/galaxy/pkg/bitmap"
)
type Map struct {
Width uint
Height uint
HomePlanets []PlanetarySystem
FreePlanets []Planet
plotter Plotter
}
type Coordinate struct {
X, Y float64
}
type Planet struct {
Position Coordinate
Size float64
Resources float64 // Сырьё
}
type PlanetarySystem struct {
HW Planet
DW []Planet
}
type Plotter struct {
factor float64
clearFn func()
circleFn func(x, y int, r float64)
freeCountFn func() int
freeNumberToCoordFn func(int) (int, int)
}
func Generate(param MapParameter) (result Map) {
pl := func(c Coordinate, param UninhabitedPlanetParameters) Planet {
return Planet{
Position: c,
Size: param.MinSize + rand.Float64()*(param.MaxSize-param.MinSize),
Resources: float64(param.MinResource) + rand.Float64()*(param.MaxResource-param.MinResource)}
}
// mapSize := uint(math.Ceil(math.Sqrt(float64(param.Players)))) * param.HW_MinDistance
var mapSize uint = 200
result = NewMap(mapSize, mapSize, param.Players)
totalPlanets := param.Players * 10
freePlanets := totalPlanets - param.Players*(param.DW_Count+1)
fmt.Println("map:", mapSize, "players:", param.Players, "planets:", totalPlanets, "uninhabited:", freePlanets)
giantsNum := int(math.Ceil(float64(freePlanets) * param.GiantPlanets.Probability))
fmt.Println("generating", giantsNum, "giant planets")
for i := 0; i < giantsNum; i++ {
coord := result.newPlanet(float64(param.GiantPlanets.MinDistanceHW))
planet := pl(coord, param.GiantPlanets)
result.addPlanet(planet)
// result.FreePlanets = append(result.FreePlanets, planet)
}
bigsNum := int(math.Ceil(float64(freePlanets) * param.BigPlanets.Probability))
fmt.Println("generating", bigsNum, "big planets")
for i := 0; i < bigsNum; i++ {
coord := result.newPlanet(float64(param.BigPlanets.MinDistanceHW))
planet := pl(coord, param.BigPlanets)
result.addPlanet(planet)
}
for player := 0; player < int(param.Players); player++ {
fmt.Println("generating HW #", player)
coord := result.newPlanet(float64(param.HW_MinDistance))
planet := Planet{Position: coord, Size: float64(param.HW_Size), Resources: float64(param.HW_Resources)}
result.HomePlanets[player] = PlanetarySystem{HW: planet}
}
result.plotter.clearFn()
for _, hw := range result.HomePlanets {
result.plotter.markNoGoZone(hw.HW.Position.X, hw.HW.Position.Y, 5)
for _, dw := range hw.DW {
result.plotter.markNoGoZone(dw.Position.X, dw.Position.Y, 5)
}
}
for _, planet := range result.FreePlanets {
result.plotter.markNoGoZone(planet.Position.X, planet.Position.Y, 5)
}
return
}
func (m Map) newPlanet(deadZoneRaduis float64) Coordinate {
fsCount := m.plotter.freeCountFn()
if fsCount == 0 {
panic("no more space for planets")
}
next := rand.Intn(fsCount)
x, y := m.plotter.freeNumberToCoordFn(next)
fmt.Println("planet on plot: x =", x, "y =", y)
planetX := float64(x)*m.plotter.factor + rand.Float64()*m.plotter.factor
planetY := float64(y)*m.plotter.factor + rand.Float64()*m.plotter.factor
m.plotter.markDeadZone(int(x), int(y), deadZoneRaduis)
return Coordinate{X: planetX, Y: planetY}
}
func (m *Map) addPlanet(planet Planet) {
m.FreePlanets = append(m.FreePlanets, planet)
}
func (p Plotter) markNoGoZone(x, y float64, radius float64) { // TODO: test
p.markDeadZone(int(x/p.factor), int(y/p.factor), radius)
}
func (p Plotter) markDeadZone(x, y int, radius float64) {
p.circleFn(x, y, radius)
}
func NewMap(width, height, players uint) Map {
var factor float64 = 1.0
sectorsX := uint32(float64(width) / factor)
sectorsY := uint32(float64(height) / factor)
bm := bitmap.NewBitmap(sectorsX, sectorsY)
return Map{
Width: width,
Height: height,
HomePlanets: make([]PlanetarySystem, players),
plotter: Plotter{
factor: factor,
clearFn: bm.Clear,
circleFn: func(x, y int, r float64) { bm.Circle(x, y, r, true) },
freeCountFn: bm.FreeCount,
freeNumberToCoordFn: func(n int) (x int, y int) {
x, y, err := bm.GetFreeN(n)
if err != nil {
panic(err)
}
return
},
},
}
}