refactor: plotter bitmap
This commit is contained in:
@@ -1,148 +0,0 @@
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package draw
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import (
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"fmt"
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"math"
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)
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const batchSize = 32
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type Plane struct {
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Width uint
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Height uint
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pixels []uint32
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}
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func (p *Plane) pixelsValue() []uint32 {
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return p.pixels
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}
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func New(width uint, height uint) Plane {
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elements := int(math.Ceil(float64(width*height) / batchSize))
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return Plane{Width: width, Height: height, pixels: make([]uint32, elements)}
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}
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func (p Plane) Mark(x, y int) {
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boundX := (p.Width + uint(x)) % p.Width
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boundY := (p.Height + uint(y)) % p.Height
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p.mark(boundX + boundY*p.Width)
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// p.mark(x + y*p.Width)
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// number := x + y*p.width
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// index := number / batchSize
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// bit := number % batchSize
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// p.pixels[index] |= (0b1 << bit)
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}
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func (p Plane) mark(number uint) {
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// index := number / batchSize
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// bit := number % batchSize
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p.pixels[number/batchSize] |= (0b1 << (number % batchSize))
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}
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func (p Plane) Marked(x, y uint) bool {
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return p.marked(x + y*p.Width)
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// number := x + y*p.width
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// index := number / batchSize
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// bit := number % batchSize
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// return p.pixels[index]&(0b1<<bit) > 0
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}
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func (p Plane) marked(number uint) bool {
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// index := number / batchSize
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// bit := number % batchSize
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return p.pixels[number/batchSize]&(0b1<<(number%batchSize)) > 0
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}
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func (p Plane) Circle(x, y int, r float64) {
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plotX := 0
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plotY := int(math.Ceil(r))
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delta := 3 - 2*plotY
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lastY := plotY
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for plotX <= plotY {
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p.octant(x, y, plotX, plotY)
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if plotY < lastY {
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for lineX := 0; lineX < plotX; lineX++ {
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p.octant(x, y, lineX, plotY)
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}
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lastY = plotY
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}
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if delta < 0 {
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delta += 4*plotX + 6
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} else {
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delta += 4*(plotX-plotY) + 10
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plotY -= 1
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}
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plotX += 1
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}
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for fillX := 0; fillX < plotX; fillX++ {
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for fillY := 0; fillY <= fillX; fillY++ {
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p.octant(x, y, fillX, fillY)
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}
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}
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}
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func (p Plane) CircleAdjacent(x, y int, r float64) {
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plotX := 0
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plotY := int(math.Ceil(r))
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delta := 1 - 2*plotY
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err := 0
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for plotX <= plotY {
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p.octant(x, y, plotX, plotY)
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err = 2*(delta+plotY) - 1
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if delta < 0 && err <= 0 {
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plotX += 1
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delta += 2*plotX + 1
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continue
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}
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if delta > 0 && err > 0 {
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plotY -= 1
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delta -= 2*plotY + 1
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continue
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}
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plotX += 1
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plotY -= 1
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delta += 2 * (plotX - plotY)
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}
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}
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func (p Plane) octant(x, y int, plotX, plotY int) {
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p.Mark(x+plotX, y+plotY)
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p.Mark(x+plotX, y-plotY)
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p.Mark(x-plotX, y+plotY)
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p.Mark(x-plotX, y-plotY)
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p.Mark(x+plotY, y+plotX)
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p.Mark(x+plotY, y-plotX)
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p.Mark(x-plotY, y+plotX)
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p.Mark(x-plotY, y-plotX)
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}
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func (p Plane) Clear() {
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for i := range p.pixels {
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p.pixels[i] &= 0
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}
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}
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func (p Plane) String() string {
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px := map[bool]string{true: "x", false: "_"}
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var result string
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// for y := 0; y < int(p.height); y++ {
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// for x := 0; x < int(p.width); x++ {
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// result += px[p.Marked(uint(x), uint(y))] + " "
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// }
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// result += "\n"
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// }
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// result += "\n"
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cnt := 0
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for i := 0; i < len(p.pixels); i++ {
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for bit := 0; bit < batchSize && cnt < int(p.Width*p.Height); bit++ {
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result += fmt.Sprintf("%s ", px[p.pixels[i]&(0b1<<bit) > 0])
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cnt++
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if cnt%int(p.Width) == 0 {
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result += "\n"
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}
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}
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}
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return result
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}
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@@ -1,82 +0,0 @@
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package draw_test
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import (
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"fmt"
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"testing"
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"github.com/iliadenisov/galaxy/pkg/generator/draw"
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)
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func Test_CreatePlot(t *testing.T) {
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var pane = draw.New(10, 10)
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if len(draw.PixelsHolder(&pane)) != 4 {
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t.Errorf("wrong Pane data size, expected: %d given: %d", 4, len(draw.PixelsHolder(&pane)))
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}
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pane = draw.New(1, 1)
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if len(draw.PixelsHolder(&pane)) != 1 {
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t.Errorf("wrong Pane data size, expected: %d given: %d", 4, len(draw.PixelsHolder(&pane)))
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}
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pane = draw.New(32, 32)
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if len(draw.PixelsHolder(&pane)) != 32 {
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t.Errorf("wrong Pane data size, expected: %d given: %d", 4, len(draw.PixelsHolder(&pane)))
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}
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}
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func Test_Mark(t *testing.T) {
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var size int = 7
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var pane = draw.New(uint(size), uint(size))
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for i := 0; i < int(size); i++ {
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pane.Mark(0, i)
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pane.Mark(i, 0)
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pane.Mark(size-1, i)
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pane.Mark(i, size-1)
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pane.Mark(i, i)
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pane.Mark(size-1-i, i)
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}
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pixelsHolder := draw.PixelsHolder(&pane)
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if len(pixelsHolder) != 2 {
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t.Errorf("expected len: %d given: %d", 2, len(pixelsHolder))
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}
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// if !pane.Marked(0, 0) {
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// t.Errorf("should be marked at x=%d y=%d", 0, 0)
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// }
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fmt.Println(pane)
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}
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func Test_Cleat(t *testing.T) {
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var pane = draw.New(10, 10)
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pane.Mark(5, 5)
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pane.Mark(0, 0)
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pane.Mark(9, 9)
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if !pane.Marked(0, 0) {
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t.Errorf("should be marked at x=%d y=%d", 0, 0)
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}
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if !pane.Marked(5, 5) {
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t.Errorf("should be marked at x=%d y=%d", 5, 5)
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}
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if !pane.Marked(9, 9) {
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t.Errorf("should be marked at x=%d y=%d", 9, 9)
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}
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pane.Clear()
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for _, holder := range draw.PixelsHolder(&pane) {
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if holder != 0 {
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t.Errorf("should be all bits clear")
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}
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}
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}
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func Test_Circle(t *testing.T) {
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var size int = 40
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var pane1 = draw.New(uint(size), uint(size))
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pane1.Circle(size/2+5, size/2-5, float64(size/2)-3)
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fmt.Println(pane1)
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var pane2 = draw.New(uint(size), uint(size))
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pane2.CircleAdjacent(size/2+20, size/2, float64(size/2)-5)
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// fmt.Println(pane2)
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}
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@@ -1,3 +0,0 @@
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package draw
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var PixelsHolder = (*Plane).pixelsValue
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+29
-40
@@ -1,12 +1,11 @@
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package generator
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import (
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"errors"
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"fmt"
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"math"
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"math/rand"
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"github.com/iliadenisov/galaxy/pkg/generator/draw"
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"github.com/iliadenisov/galaxy/pkg/bitmap"
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)
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type Map struct {
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@@ -33,8 +32,11 @@ type PlanetarySystem struct {
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}
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type Plotter struct {
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factor float64
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sectors draw.Plane
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factor float64
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clearFn func()
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circleFn func(x, y int, r float64)
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freeCountFn func() int
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freeNumberToCoordFn func(int) (int, int)
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}
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func Generate(param MapParameter) (result Map) {
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@@ -69,20 +71,16 @@ func Generate(param MapParameter) (result Map) {
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coord := result.newPlanet(float64(param.BigPlanets.MinDistanceHW))
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planet := pl(coord, param.BigPlanets)
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result.addPlanet(planet)
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// result.FreePlanets = append(result.FreePlanets, planet)
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}
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for player := 0; player < int(param.Players); player++ {
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fmt.Println("generating HW #", player)
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coord := result.newPlanet(float64(param.HW_MinDistance))
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planet := Planet{Position: coord, Size: float64(param.HW_Size), Resources: float64(param.HW_Resources)}
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// fmt.Println("HW: ", planet)
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result.HomePlanets[player] = PlanetarySystem{HW: planet}
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}
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fmt.Println("free sectors left: ", len(result.plotter.freeSectors()))
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result.plotter.sectors.Clear()
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result.plotter.clearFn()
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for _, hw := range result.HomePlanets {
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result.plotter.markNoGoZone(hw.HW.Position.X, hw.HW.Position.Y, 5)
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@@ -96,21 +94,16 @@ func Generate(param MapParameter) (result Map) {
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}
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fmt.Println("free sectors after reset: ", len(result.plotter.freeSectors()))
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return
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}
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func (m Map) newPlanet(deadZoneRaduis float64) Coordinate {
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fs := m.plotter.freeSectors()
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fmt.Println("free sectors: ", len(fs))
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fsCount := len(fs)
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fsCount := m.plotter.freeCountFn()
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if fsCount == 0 {
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panic("no more space for planets")
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}
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next := rand.Intn(fsCount)
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x := fs[next][0]
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y := fs[next][1]
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x, y := m.plotter.freeNumberToCoordFn(next)
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fmt.Println("planet on plot: x =", x, "y =", y)
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planetX := float64(x)*m.plotter.factor + rand.Float64()*m.plotter.factor
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planetY := float64(y)*m.plotter.factor + rand.Float64()*m.plotter.factor
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@@ -122,39 +115,35 @@ func (m *Map) addPlanet(planet Planet) {
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m.FreePlanets = append(m.FreePlanets, planet)
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}
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func (p Plotter) freeSectors() (result [][]uint) {
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result = make([][]uint, 0)
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for x := uint(0); x < p.sectors.Width; x++ {
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for y := uint(0); y < p.sectors.Height; y++ {
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if !p.sectors.Marked(x, y) {
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result = append(result, []uint{x, y})
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}
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}
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}
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return
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}
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func (p Plotter) markDeadZone(x, y int, radius float64) {
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p.sectors.Circle(x, y, radius)
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}
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func (p Plotter) markNoGoZone(x, y float64, radius float64) { // TODO: test
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p.markDeadZone(int(x/p.factor), int(y/p.factor), radius)
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}
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func (p Plotter) markDeadZone(x, y int, radius float64) {
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p.circleFn(x, y, radius)
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}
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func NewMap(width, height, players uint) Map {
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var factor float64 = 1.0
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sectorsX := uint(float64(width) / factor)
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sectorsY := uint(float64(height) / factor)
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sectorsX := uint32(float64(width) / factor)
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sectorsY := uint32(float64(height) / factor)
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bm := bitmap.NewBitmap(sectorsX, sectorsY)
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return Map{
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Width: width,
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Height: height,
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HomePlanets: make([]PlanetarySystem, players),
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plotter: Plotter{
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factor: factor,
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sectors: draw.New(sectorsX, sectorsY)}}
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}
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func errfmt(message string) error {
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return errors.New("generator: " + message)
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factor: factor,
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clearFn: bm.Clear,
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circleFn: func(x, y int, r float64) { bm.Circle(x, y, r, true) },
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freeCountFn: bm.FreeCount,
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freeNumberToCoordFn: func(n int) (x int, y int) {
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x, y, err := bm.GetFreeN(n)
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if err != nil {
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panic(err)
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}
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return
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},
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},
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}
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}
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