refactor: plotter bitmap

This commit is contained in:
Ilia Denisov
2025-09-11 01:34:55 +03:00
parent 311320d30f
commit 371453fac5
13 changed files with 222 additions and 301 deletions
-148
View File
@@ -1,148 +0,0 @@
package draw
import (
"fmt"
"math"
)
const batchSize = 32
type Plane struct {
Width uint
Height uint
pixels []uint32
}
func (p *Plane) pixelsValue() []uint32 {
return p.pixels
}
func New(width uint, height uint) Plane {
elements := int(math.Ceil(float64(width*height) / batchSize))
return Plane{Width: width, Height: height, pixels: make([]uint32, elements)}
}
func (p Plane) Mark(x, y int) {
boundX := (p.Width + uint(x)) % p.Width
boundY := (p.Height + uint(y)) % p.Height
p.mark(boundX + boundY*p.Width)
// p.mark(x + y*p.Width)
// number := x + y*p.width
// index := number / batchSize
// bit := number % batchSize
// p.pixels[index] |= (0b1 << bit)
}
func (p Plane) mark(number uint) {
// index := number / batchSize
// bit := number % batchSize
p.pixels[number/batchSize] |= (0b1 << (number % batchSize))
}
func (p Plane) Marked(x, y uint) bool {
return p.marked(x + y*p.Width)
// number := x + y*p.width
// index := number / batchSize
// bit := number % batchSize
// return p.pixels[index]&(0b1<<bit) > 0
}
func (p Plane) marked(number uint) bool {
// index := number / batchSize
// bit := number % batchSize
return p.pixels[number/batchSize]&(0b1<<(number%batchSize)) > 0
}
func (p Plane) Circle(x, y int, r float64) {
plotX := 0
plotY := int(math.Ceil(r))
delta := 3 - 2*plotY
lastY := plotY
for plotX <= plotY {
p.octant(x, y, plotX, plotY)
if plotY < lastY {
for lineX := 0; lineX < plotX; lineX++ {
p.octant(x, y, lineX, plotY)
}
lastY = plotY
}
if delta < 0 {
delta += 4*plotX + 6
} else {
delta += 4*(plotX-plotY) + 10
plotY -= 1
}
plotX += 1
}
for fillX := 0; fillX < plotX; fillX++ {
for fillY := 0; fillY <= fillX; fillY++ {
p.octant(x, y, fillX, fillY)
}
}
}
func (p Plane) CircleAdjacent(x, y int, r float64) {
plotX := 0
plotY := int(math.Ceil(r))
delta := 1 - 2*plotY
err := 0
for plotX <= plotY {
p.octant(x, y, plotX, plotY)
err = 2*(delta+plotY) - 1
if delta < 0 && err <= 0 {
plotX += 1
delta += 2*plotX + 1
continue
}
if delta > 0 && err > 0 {
plotY -= 1
delta -= 2*plotY + 1
continue
}
plotX += 1
plotY -= 1
delta += 2 * (plotX - plotY)
}
}
func (p Plane) octant(x, y int, plotX, plotY int) {
p.Mark(x+plotX, y+plotY)
p.Mark(x+plotX, y-plotY)
p.Mark(x-plotX, y+plotY)
p.Mark(x-plotX, y-plotY)
p.Mark(x+plotY, y+plotX)
p.Mark(x+plotY, y-plotX)
p.Mark(x-plotY, y+plotX)
p.Mark(x-plotY, y-plotX)
}
func (p Plane) Clear() {
for i := range p.pixels {
p.pixels[i] &= 0
}
}
func (p Plane) String() string {
px := map[bool]string{true: "x", false: "_"}
var result string
// for y := 0; y < int(p.height); y++ {
// for x := 0; x < int(p.width); x++ {
// result += px[p.Marked(uint(x), uint(y))] + " "
// }
// result += "\n"
// }
// result += "\n"
cnt := 0
for i := 0; i < len(p.pixels); i++ {
for bit := 0; bit < batchSize && cnt < int(p.Width*p.Height); bit++ {
result += fmt.Sprintf("%s ", px[p.pixels[i]&(0b1<<bit) > 0])
cnt++
if cnt%int(p.Width) == 0 {
result += "\n"
}
}
}
return result
}
-82
View File
@@ -1,82 +0,0 @@
package draw_test
import (
"fmt"
"testing"
"github.com/iliadenisov/galaxy/pkg/generator/draw"
)
func Test_CreatePlot(t *testing.T) {
var pane = draw.New(10, 10)
if len(draw.PixelsHolder(&pane)) != 4 {
t.Errorf("wrong Pane data size, expected: %d given: %d", 4, len(draw.PixelsHolder(&pane)))
}
pane = draw.New(1, 1)
if len(draw.PixelsHolder(&pane)) != 1 {
t.Errorf("wrong Pane data size, expected: %d given: %d", 4, len(draw.PixelsHolder(&pane)))
}
pane = draw.New(32, 32)
if len(draw.PixelsHolder(&pane)) != 32 {
t.Errorf("wrong Pane data size, expected: %d given: %d", 4, len(draw.PixelsHolder(&pane)))
}
}
func Test_Mark(t *testing.T) {
var size int = 7
var pane = draw.New(uint(size), uint(size))
for i := 0; i < int(size); i++ {
pane.Mark(0, i)
pane.Mark(i, 0)
pane.Mark(size-1, i)
pane.Mark(i, size-1)
pane.Mark(i, i)
pane.Mark(size-1-i, i)
}
pixelsHolder := draw.PixelsHolder(&pane)
if len(pixelsHolder) != 2 {
t.Errorf("expected len: %d given: %d", 2, len(pixelsHolder))
}
// if !pane.Marked(0, 0) {
// t.Errorf("should be marked at x=%d y=%d", 0, 0)
// }
fmt.Println(pane)
}
func Test_Cleat(t *testing.T) {
var pane = draw.New(10, 10)
pane.Mark(5, 5)
pane.Mark(0, 0)
pane.Mark(9, 9)
if !pane.Marked(0, 0) {
t.Errorf("should be marked at x=%d y=%d", 0, 0)
}
if !pane.Marked(5, 5) {
t.Errorf("should be marked at x=%d y=%d", 5, 5)
}
if !pane.Marked(9, 9) {
t.Errorf("should be marked at x=%d y=%d", 9, 9)
}
pane.Clear()
for _, holder := range draw.PixelsHolder(&pane) {
if holder != 0 {
t.Errorf("should be all bits clear")
}
}
}
func Test_Circle(t *testing.T) {
var size int = 40
var pane1 = draw.New(uint(size), uint(size))
pane1.Circle(size/2+5, size/2-5, float64(size/2)-3)
fmt.Println(pane1)
var pane2 = draw.New(uint(size), uint(size))
pane2.CircleAdjacent(size/2+20, size/2, float64(size/2)-5)
// fmt.Println(pane2)
}
-3
View File
@@ -1,3 +0,0 @@
package draw
var PixelsHolder = (*Plane).pixelsValue
+29 -40
View File
@@ -1,12 +1,11 @@
package generator
import (
"errors"
"fmt"
"math"
"math/rand"
"github.com/iliadenisov/galaxy/pkg/generator/draw"
"github.com/iliadenisov/galaxy/pkg/bitmap"
)
type Map struct {
@@ -33,8 +32,11 @@ type PlanetarySystem struct {
}
type Plotter struct {
factor float64
sectors draw.Plane
factor float64
clearFn func()
circleFn func(x, y int, r float64)
freeCountFn func() int
freeNumberToCoordFn func(int) (int, int)
}
func Generate(param MapParameter) (result Map) {
@@ -69,20 +71,16 @@ func Generate(param MapParameter) (result Map) {
coord := result.newPlanet(float64(param.BigPlanets.MinDistanceHW))
planet := pl(coord, param.BigPlanets)
result.addPlanet(planet)
// result.FreePlanets = append(result.FreePlanets, planet)
}
for player := 0; player < int(param.Players); player++ {
fmt.Println("generating HW #", player)
coord := result.newPlanet(float64(param.HW_MinDistance))
planet := Planet{Position: coord, Size: float64(param.HW_Size), Resources: float64(param.HW_Resources)}
// fmt.Println("HW: ", planet)
result.HomePlanets[player] = PlanetarySystem{HW: planet}
}
fmt.Println("free sectors left: ", len(result.plotter.freeSectors()))
result.plotter.sectors.Clear()
result.plotter.clearFn()
for _, hw := range result.HomePlanets {
result.plotter.markNoGoZone(hw.HW.Position.X, hw.HW.Position.Y, 5)
@@ -96,21 +94,16 @@ func Generate(param MapParameter) (result Map) {
}
fmt.Println("free sectors after reset: ", len(result.plotter.freeSectors()))
return
}
func (m Map) newPlanet(deadZoneRaduis float64) Coordinate {
fs := m.plotter.freeSectors()
fmt.Println("free sectors: ", len(fs))
fsCount := len(fs)
fsCount := m.plotter.freeCountFn()
if fsCount == 0 {
panic("no more space for planets")
}
next := rand.Intn(fsCount)
x := fs[next][0]
y := fs[next][1]
x, y := m.plotter.freeNumberToCoordFn(next)
fmt.Println("planet on plot: x =", x, "y =", y)
planetX := float64(x)*m.plotter.factor + rand.Float64()*m.plotter.factor
planetY := float64(y)*m.plotter.factor + rand.Float64()*m.plotter.factor
@@ -122,39 +115,35 @@ func (m *Map) addPlanet(planet Planet) {
m.FreePlanets = append(m.FreePlanets, planet)
}
func (p Plotter) freeSectors() (result [][]uint) {
result = make([][]uint, 0)
for x := uint(0); x < p.sectors.Width; x++ {
for y := uint(0); y < p.sectors.Height; y++ {
if !p.sectors.Marked(x, y) {
result = append(result, []uint{x, y})
}
}
}
return
}
func (p Plotter) markDeadZone(x, y int, radius float64) {
p.sectors.Circle(x, y, radius)
}
func (p Plotter) markNoGoZone(x, y float64, radius float64) { // TODO: test
p.markDeadZone(int(x/p.factor), int(y/p.factor), radius)
}
func (p Plotter) markDeadZone(x, y int, radius float64) {
p.circleFn(x, y, radius)
}
func NewMap(width, height, players uint) Map {
var factor float64 = 1.0
sectorsX := uint(float64(width) / factor)
sectorsY := uint(float64(height) / factor)
sectorsX := uint32(float64(width) / factor)
sectorsY := uint32(float64(height) / factor)
bm := bitmap.NewBitmap(sectorsX, sectorsY)
return Map{
Width: width,
Height: height,
HomePlanets: make([]PlanetarySystem, players),
plotter: Plotter{
factor: factor,
sectors: draw.New(sectorsX, sectorsY)}}
}
func errfmt(message string) error {
return errors.New("generator: " + message)
factor: factor,
clearFn: bm.Clear,
circleFn: func(x, y int, r float64) { bm.Circle(x, y, r, true) },
freeCountFn: bm.FreeCount,
freeNumberToCoordFn: func(n int) (x int, y int) {
x, y, err := bm.GetFreeN(n)
if err != nil {
panic(err)
}
return
},
},
}
}