fix: ship production math
This commit is contained in:
committed by
Ilia Denisov
parent
9088cc77c9
commit
327f2865d4
@@ -8,6 +8,7 @@ import (
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"github.com/iliadenisov/galaxy/internal/controller"
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e "github.com/iliadenisov/galaxy/internal/error"
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"github.com/iliadenisov/galaxy/internal/model/game"
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"github.com/iliadenisov/galaxy/internal/number"
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"github.com/stretchr/testify/assert"
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)
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@@ -165,66 +166,22 @@ func TestProduceShips(t *testing.T) {
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}
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func TestProduceShip(t *testing.T) {
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// Drone := game.ShipType{
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// Name: "Drone",
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// Drive: 1,
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// Armament: 0,
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// Weapons: 0,
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// Shields: 0,
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// Cargo: 0,
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// }
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// BattleShip := game.ShipType{
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// Name: "BattleShip",
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// Drive: 25,
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// Armament: 1,
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// Weapons: 30,
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// Shields: 35,
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// Cargo: 0,
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// }
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TestDWShip := game.ShipType{
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Name: "DROCOLZ",
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Drive: 11.32,
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Drone := game.ShipType{
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Name: "Drone",
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Drive: 1,
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Armament: 0,
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Weapons: 0,
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Shields: 0,
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Cargo: 1,
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Cargo: 0,
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}
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BattleShip := game.ShipType{
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Name: "BattleShip",
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Drive: 25,
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Armament: 1,
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Weapons: 30,
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Shields: 35,
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Cargo: 0,
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}
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id := uuid.New()
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// p := controller.NewPlanet(0, "Planet_0", &id, 1, 1, 1000, 1000, 1000, 10, game.ProductionShip.AsType(uuid.Nil))
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// r := controller.ProduceShip(&p, p.ProductionCapacity(), Drone.EmptyMass())
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// assert.Equal(t, uint(99), r)
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// assert.InDelta(t, 0.0099, (*p.Production.Progress).F(), 0.000001)
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// (&p).Production = game.ProductionShip.AsType(uuid.Nil)
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// (&p).Capital = 10.
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// r = controller.ProduceShip(&p, p.ProductionCapacity(), Drone.EmptyMass())
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// assert.Equal(t, uint(100), r)
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// assert.Equal(t, 0., (*p.Production.Progress).F())
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// assert.Equal(t, 0., number.Fixed3(p.Capital.F())) // TODO: zero CAP is not actual '0.0' after series of decrements
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// (&p).Production = game.ProductionShip.AsType(uuid.Nil)
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// (&p).Capital = 0.
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// r = controller.ProduceShip(&p, p.ProductionCapacity(), BattleShip.EmptyMass())
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// assert.Equal(t, uint(1), r)
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// assert.InDelta(t, 0.1, (*p.Production.Progress).F(), 0.001)
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// (&p).Production = game.ProductionShip.AsType(uuid.Nil)
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// (&p).Capital = 20.
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// r = controller.ProduceShip(&p, p.ProductionCapacity(), BattleShip.EmptyMass())
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// assert.Equal(t, uint(1), r)
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// assert.Equal(t, number.Fixed12(1./9.), (*p.Production.Progress).F())
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// test "P" for report
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dw := controller.NewPlanet(0, "DW_Planet", &id, 1, 1, 500, 500, 500, 10, game.ProductionShip.AsType(uuid.Nil))
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(&dw).Material = 0.32
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r := controller.ProduceShip(&dw, dw.ProductionCapacity(), TestDWShip.EmptyMass())
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assert.Equal(t, uint(4), r)
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assert.Equal(t, 2.30, (*dw.Production.Progress).F())
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// TODO: test with insufficient production capacity
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}
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func TestProduceShip_Research(t *testing.T) {
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TestShipCargo1 := game.ShipType{
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Name: "Cargo1",
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Drive: 30.18,
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@@ -241,40 +198,103 @@ func TestProduceShip_Research(t *testing.T) {
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Shields: 0,
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Cargo: 1,
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}
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_ = TestShipDROCOLZ
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_ = TestShipCargo1
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TestShipElephant := game.ShipType{
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Name: "ElEphant",
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Drive: 80,
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Armament: 30,
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Weapons: 50,
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Shields: 100,
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Cargo: 0,
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}
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id := uuid.New()
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var r uint
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hw := controller.NewPlanet(0, "Planet_0", &id, 1, 1, 1000, 1000, 1000, 10, game.ProductionShip.AsType(uuid.Nil))
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//
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// documented data
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//
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r = controller.ProduceShip(&hw, hw.ProductionCapacity(), Drone.EmptyMass())
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assert.Equal(t, uint(99), r)
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assert.InDelta(t, 0.0099, (*hw.Production.Progress).F(), 0.000001)
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assert.Equal(t, 0.009900990099, (*hw.Production.Progress).F()) // 0.0099 % = 99.0099 mass production per turn
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(&hw).Production = game.ProductionShip.AsType(uuid.Nil)
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(&hw).Material = 100. // no material deficit
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r = controller.ProduceShip(&hw, hw.ProductionCapacity(), Drone.EmptyMass())
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assert.Equal(t, uint(100), r)
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assert.Equal(t, 0., (*hw.Production.Progress).F())
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assert.Equal(t, 0., hw.Material.F())
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(&hw).Production = game.ProductionShip.AsType(uuid.Nil)
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(&hw).Material = 0.
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r = controller.ProduceShip(&hw, hw.ProductionCapacity(), BattleShip.EmptyMass())
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assert.Equal(t, uint(1), r)
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assert.InDelta(t, 0.1, (*hw.Production.Progress).F(), 0.001)
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(&hw).Production = game.ProductionShip.AsType(uuid.Nil)
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(&hw).Material = 900. // no material deficit
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r = controller.ProduceShip(&hw, hw.ProductionCapacity(), BattleShip.EmptyMass())
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assert.Equal(t, uint(1), r)
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assert.Equal(t, number.Fixed12(1./9.), (*hw.Production.Progress).F())
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//
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// real report data
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//
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dw1 := controller.NewPlanet(0, "DW2", &id, 1, 1, 500, 500, 500, 10, game.ProductionShip.AsType(uuid.Nil))
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dw2 := controller.NewPlanet(0, "DW1", &id, 1, 1, 500, 500, 500, 10, game.ProductionShip.AsType(uuid.Nil))
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_ = dw1
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// (&dw1).Material = 0.0
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// r := controller.ProduceShip(&dw1, dw1.ProductionCapacity(), TestShipDROCOLZ.EmptyMass())
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// assert.Equal(t, uint(4), r)
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// assert.Equal(t, 2.272, (*dw1.Production.FreeProd).F())
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(&dw1).Material = 0.0
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r = controller.ProduceShip(&dw1, dw1.ProductionCapacity(), TestShipDROCOLZ.EmptyMass())
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assert.Equal(t, uint(4), r)
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assert.Equal(t, 2.272, (*dw1.Production.ProdUsed).F())
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// --------
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(&dw2).Material = 0.0
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r = controller.ProduceShip(&dw2, dw2.ProductionCapacity(), TestShipCargo1.EmptyMass())
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assert.Equal(t, uint(1), r)
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assert.Equal(t, 3.282, (*dw2.Production.ProdUsed).F())
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var r uint
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// (&dw2).Material = 0.0
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// r = controller.ProduceShip(&dw2, dw2.ProductionCapacity(), TestShipCargo1.EmptyMass())
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// assert.Equal(t, uint(1), r)
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// assert.Equal(t, 3.282, (*dw2.Production.FreeProd).F())
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// // production stopped and extra MAT released
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// matPerShip := controller.ShipMaterialCost(TestShipCargo1.EmptyMass(), float64(dw2.Resources))
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// assert.Equal(t, 4.918, matPerShip)
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// (&dw2).Material = game.F(controller.ShipProductionCost(matPerShip * float64(*dw2.Production.Progress)))
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// assert.Equal(t, 0.32495049505, (&dw2).Material.F()) // old repoert: 0.32
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// production stopped and extra MAT released
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(&dw2).ReleaseMaterial(TestShipCargo1.EmptyMass())
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assert.Equal(t, 0.32495049505, (&dw2).Material.F()) // from report: 0.32
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// building new ship with extra MAT
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(&dw2).Material = game.F(0.32495049505)
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r = controller.ProduceShip(&dw2, dw2.ProductionCapacity(), TestShipDROCOLZ.EmptyMass())
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assert.Equal(t, uint(4), r)
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assert.Equal(t, 2.3, (*dw2.Production.FreeProd).F())
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assert.Equal(t, 2.304495049505, (*dw2.Production.ProdUsed).F()) // from report: 2.3
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// TODO: test with insufficient production capacity
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//
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// insufficient production capacity to produce single ship at one turn
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//
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assert.Greater(t, TestShipElephant.EmptyMass(), 100.)
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// one turn
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(&hw).Production = game.ProductionShip.AsType(uuid.Nil)
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(&hw).Material = 0.
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r = controller.ProduceShip(&hw, hw.ProductionCapacity(), TestShipElephant.EmptyMass())
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assert.Equal(t, uint(0), r)
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assert.Equal(t, 0., (&hw).Material.F())
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assert.InDelta(t, 0.1, (*hw.Production.Progress).F(), 0.01)
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(&hw).ReleaseMaterial(TestShipElephant.EmptyMass())
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assert.Equal(t, 99.009900990099, (&hw).Material.F())
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// two turns
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(&hw).Production = game.ProductionShip.AsType(uuid.Nil)
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(&hw).Material = 0.
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r = controller.ProduceShip(&hw, hw.ProductionCapacity(), TestShipElephant.EmptyMass())
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assert.Equal(t, uint(0), r)
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assert.Equal(t, 0., (&hw).Material.F())
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assert.InDelta(t, 0.1, (*hw.Production.Progress).F(), 0.01)
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r = controller.ProduceShip(&hw, hw.ProductionCapacity(), TestShipElephant.EmptyMass())
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assert.Equal(t, uint(0), r)
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assert.Equal(t, 0., (&hw).Material.F())
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assert.InDelta(t, 0.2, (*hw.Production.Progress).F(), 0.01)
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(&hw).ReleaseMaterial(TestShipElephant.EmptyMass())
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assert.Equal(t, 198.019801980198, (&hw).Material.F())
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}
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func TestListProducingPlanets(t *testing.T) {
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