feat: game order api methods
This commit is contained in:
@@ -14,7 +14,6 @@ import (
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"galaxy/backend/internal/server/httperr"
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"galaxy/backend/internal/server/middleware/userid"
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"galaxy/backend/internal/telemetry"
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"galaxy/model/order"
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gamerest "galaxy/model/rest"
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"github.com/gin-gonic/gin"
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@@ -123,7 +122,6 @@ func (h *UserGamesHandlers) Orders() gin.HandlerFunc {
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// handler. Per ARCHITECTURE.md §9 backend is the only caller
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// of the engine, so the body never carries a client-supplied
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// actor.
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_ = order.Order{}
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payload, err := rebindActor(body, mapping.RaceName)
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if err != nil {
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httperr.Abort(c, http.StatusBadRequest, httperr.CodeInvalidRequest, "request body must be a JSON object")
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@@ -2,6 +2,7 @@ package controller
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import (
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"errors"
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"time"
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"galaxy/game/internal/model/game"
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@@ -47,10 +48,10 @@ type Repo interface {
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LoadReport(uint, uuid.UUID) (*report.Report, error)
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// SaveOrder stores order for given turn
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SaveOrder(uint, uuid.UUID, *order.Order) error
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SaveOrder(uint, uuid.UUID, *order.UserGamesOrder) error
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// LoadOrder loads order for specific turn and player id
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LoadOrder(uint, uuid.UUID) (*order.Order, bool, error)
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LoadOrder(uint, uuid.UUID) (*order.UserGamesOrder, bool, error)
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}
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type Ctrl interface {
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@@ -126,14 +127,22 @@ func ExecuteCommand(configure func(*Param), consumer func(c Ctrl) error) (err er
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return ec.executeCommand(func(c *Controller) error { return consumer(c) })
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}
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func ValidateOrder(configure func(*Param), actor string, cmd ...order.DecodableCommand) (err error) {
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func ValidateOrder(configure func(*Param), actor string, cmd ...order.DecodableCommand) (*order.UserGamesOrder, error) {
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ec, err := NewRepoController(configure)
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if err != nil {
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return err
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return nil, err
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}
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return ec.validateOrder(actor, cmd...)
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}
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func FetchOrder(configure func(*Param), actor string, turn uint) (order *order.UserGamesOrder, ok bool, err error) {
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ec, err := NewRepoController(configure)
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if err != nil {
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return nil, false, err
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}
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return ec.fetchOrder(actor, turn)
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}
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func BanishRace(configure func(*Param), actor string) error {
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ec, err := NewRepoController(configure)
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if err != nil {
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@@ -213,8 +222,8 @@ func (ec *RepoController) NewGameController(g *game.Game) *Controller {
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}
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}
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func (ec *RepoController) validateOrder(actor string, cmd ...order.DecodableCommand) (err error) {
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return ec.executeSafe(func(t uint, c *Controller) error {
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func (ec *RepoController) validateOrder(actor string, cmd ...order.DecodableCommand) (o *order.UserGamesOrder, err error) {
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err = ec.executeSafe(func(t uint, c *Controller) error {
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id, err := c.RaceID(actor)
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if err != nil {
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return err
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@@ -223,10 +232,33 @@ func (ec *RepoController) validateOrder(actor string, cmd ...order.DecodableComm
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if err != nil {
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return err
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}
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o := &order.Order{Commands: make([]order.DecodableCommand, len(cmd))}
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o = &order.UserGamesOrder{
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GameID: c.Cache.g.ID,
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UpdatedAt: time.Now().UTC().UnixMilli(),
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Commands: make([]order.DecodableCommand, len(cmd)),
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}
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copy(o.Commands, cmd)
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return ec.Repo.SaveOrder(t, id, o)
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})
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if err != nil {
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return nil, err
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}
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return
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}
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func (ec *RepoController) fetchOrder(actor string, turn uint) (order *order.UserGamesOrder, ok bool, err error) {
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err = ec.executeSafe(func(t uint, c *Controller) error {
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id, err := c.RaceID(actor)
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if err != nil {
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return err
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}
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order, ok, err = ec.Repo.LoadOrder(turn, id)
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return err
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})
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if err != nil {
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return
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}
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return
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}
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func (ec *RepoController) loadReport(actor string, turn uint) (r *report.Report, err error) {
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@@ -114,6 +114,7 @@ func (c *Controller) applyCommand(actor string, cmd order.DecodableCommand) (err
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func (c *Controller) applyOrders(t uint) error {
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raceOrder := make(map[int][]order.DecodableCommand)
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raceOrderUpdated := make(map[int]int64)
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commandRace := make(map[string]string)
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challenge := make(map[string]*order.CommandShipGroupUnload)
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cmdApplied := make(map[string]bool)
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@@ -127,6 +128,7 @@ func (c *Controller) applyOrders(t uint) error {
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continue
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}
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raceOrder[ri] = o.Commands
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raceOrderUpdated[ri] = o.UpdatedAt
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for i := range o.Commands {
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commandRace[o.Commands[i].CommandID()] = c.Cache.g.Race[ri].Name
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if v, ok := order.AsCommand[*order.CommandShipGroupUnload](o.Commands[i]); ok {
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@@ -156,10 +158,12 @@ func (c *Controller) applyOrders(t uint) error {
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// any command might fail due to challenged planets colonization
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_ = c.applyCommand(commandRace[cmd.CommandID()], cmd)
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}
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}
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for ri := range c.Cache.listRaceActingIdx() {
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if err := c.Repo.SaveOrder(t, c.Cache.g.Race[ri].ID, &order.Order{Commands: raceOrder[ri]}); err != nil {
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// re-save order to persist possible changed commands result outcome
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if err := c.Repo.SaveOrder(t, c.Cache.g.Race[ri].ID, &order.UserGamesOrder{
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GameID: c.Cache.g.ID,
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UpdatedAt: raceOrderUpdated[ri],
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Commands: raceOrder[ri],
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}); err != nil {
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return err
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}
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}
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+16
-10
@@ -29,6 +29,8 @@ const (
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)
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type storedOrder struct {
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GameID uuid.UUID `json:"game_id"`
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UpdatedAt int64 `json:"updatedAt"`
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Commands []json.RawMessage `json:"cmd"`
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}
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@@ -201,11 +203,11 @@ func loadReport(s Storage, t uint, id uuid.UUID) (*report.Report, error) {
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return result, nil
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}
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func (r *repo) SaveOrder(t uint, id uuid.UUID, o *order.Order) error {
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func (r *repo) SaveOrder(t uint, id uuid.UUID, o *order.UserGamesOrder) error {
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return saveOrder(r.s, t, id, o)
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}
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func saveOrder(s Storage, t uint, id uuid.UUID, o *order.Order) error {
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func saveOrder(s Storage, t uint, id uuid.UUID, o *order.UserGamesOrder) error {
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path := OrderDir(t, id)
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if err := s.WriteSafe(path, o); err != nil {
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return NewStorageError(err)
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@@ -213,11 +215,11 @@ func saveOrder(s Storage, t uint, id uuid.UUID, o *order.Order) error {
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return nil
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}
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func (r *repo) LoadOrder(t uint, id uuid.UUID) (*order.Order, bool, error) {
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func (r *repo) LoadOrder(t uint, id uuid.UUID) (*order.UserGamesOrder, bool, error) {
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return loadOrder(r.s, t, id)
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}
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func loadOrder(s Storage, t uint, id uuid.UUID) (*order.Order, bool, error) {
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func loadOrder(s Storage, t uint, id uuid.UUID) (*order.UserGamesOrder, bool, error) {
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path := OrderDir(t, id)
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exist, err := s.Exists(path)
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@@ -228,17 +230,21 @@ func loadOrder(s Storage, t uint, id uuid.UUID) (*order.Order, bool, error) {
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return nil, false, nil
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}
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cmd := new(storedOrder)
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if err := s.ReadSafe(path, cmd); err != nil {
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stored := new(storedOrder)
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if err := s.ReadSafe(path, stored); err != nil {
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return nil, false, NewStorageError(err)
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}
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result := &order.Order{Commands: make([]order.DecodableCommand, len(cmd.Commands))}
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if len(cmd.Commands) == 0 {
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result := &order.UserGamesOrder{
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GameID: stored.GameID,
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UpdatedAt: stored.UpdatedAt,
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Commands: make([]order.DecodableCommand, len(stored.Commands)),
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}
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if len(stored.Commands) == 0 {
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return nil, false, errors.New("no commands were stored")
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}
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for i := range cmd.Commands {
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command, err := ParseOrder(cmd.Commands[i], nil)
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for i := range stored.Commands {
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command, err := ParseOrder(stored.Commands[i], nil)
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if err != nil {
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return nil, false, err
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}
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@@ -6,10 +6,10 @@ import (
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"github.com/google/uuid"
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)
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func LoadOrder_T(s Storage, t uint, id uuid.UUID) (*order.Order, bool, error) {
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func LoadOrder_T(s Storage, t uint, id uuid.UUID) (*order.UserGamesOrder, bool, error) {
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return loadOrder(s, t, id)
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}
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func SaveOrder_T(s Storage, t uint, id uuid.UUID, o *order.Order) error {
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func SaveOrder_T(s Storage, t uint, id uuid.UUID, o *order.UserGamesOrder) error {
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return saveOrder(s, t, id, o)
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}
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@@ -3,6 +3,7 @@ package repo_test
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import (
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"path/filepath"
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"testing"
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"time"
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"galaxy/model/order"
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@@ -18,7 +19,11 @@ func TestSaveOrder(t *testing.T) {
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s, err := fs.NewFileStorage(root)
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assert.NoError(t, err)
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id := uuid.New()
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o := &order.Order{
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gameID := uuid.New()
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now := time.Now().UTC().UnixMilli()
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o := &order.UserGamesOrder{
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GameID: gameID,
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UpdatedAt: now,
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Commands: []order.DecodableCommand{
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&order.CommandRaceVote{
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CommandMeta: order.CommandMeta{
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@@ -87,17 +92,19 @@ func TestSaveOrder(t *testing.T) {
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LoadOrderTest(t, s, root, turn, id, o)
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}
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func LoadOrderTest(t *testing.T, s repo.Storage, root string, turn uint, id uuid.UUID, expected *order.Order) {
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func LoadOrderTest(t *testing.T, s repo.Storage, root string, turn uint, id uuid.UUID, expected *order.UserGamesOrder) {
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o, ok, err := repo.LoadOrder_T(s, turn, id)
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assert.NoError(t, err)
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assert.True(t, ok)
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assert.Len(t, o.Commands, 5)
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assert.Equal(t, expected.GameID, o.GameID)
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assert.Equal(t, expected.UpdatedAt, o.UpdatedAt)
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assert.ElementsMatch(t, expected.Commands, o.Commands)
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CommandResultTest(t, o)
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}
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func CommandResultTest(t *testing.T, o *order.Order) {
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func CommandResultTest(t *testing.T, o *order.UserGamesOrder) {
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assert.NotEmpty(t, o.Commands)
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for i := range o.Commands {
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if v, ok := order.AsCommand[*order.CommandRaceVote](o.Commands[i]); ok {
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@@ -41,7 +41,7 @@ func CommandHandler(c *gin.Context, executor CommandExecutor) {
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return
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}
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c.Status(http.StatusNoContent)
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c.Status(http.StatusAccepted)
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}
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func parseCommand(actor string, c json.RawMessage) (Command, error) {
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@@ -25,8 +25,10 @@ type CommandExecutor interface {
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GameState() (rest.StateResponse, error)
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BanishRace(string) error
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LoadReport(actor string, turn uint) (*report.Report, error)
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// Execute is reserved for future use; any API request for orders should use ValidateOrder
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Execute(cmd ...Command) error
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ValidateOrder(actor string, cmd ...order.DecodableCommand) error
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ValidateOrder(actor string, cmd ...order.DecodableCommand) (*order.UserGamesOrder, error)
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FetchOrder(actor string, turn uint) (*order.UserGamesOrder, bool, error)
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}
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type Command func(controller.Ctrl) error
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@@ -76,10 +78,14 @@ func (e *executor) Execute(cmd ...Command) error {
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})
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}
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func (e *executor) ValidateOrder(actor string, cmd ...order.DecodableCommand) error {
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func (e *executor) ValidateOrder(actor string, cmd ...order.DecodableCommand) (*order.UserGamesOrder, error) {
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return controller.ValidateOrder(e.cfg, actor, cmd...)
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}
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func (e *executor) FetchOrder(actor string, turn uint) (*order.UserGamesOrder, bool, error) {
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return controller.FetchOrder(e.cfg, actor, turn)
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}
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func (e *executor) GenerateGame(races []string) (rest.StateResponse, error) {
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s, err := controller.GenerateGame(e.cfg, races)
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if err != nil {
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@@ -12,7 +12,7 @@ import (
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"github.com/gin-gonic/gin"
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)
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func OrderHandler(c *gin.Context, executor CommandExecutor) {
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func PutOrderHandler(c *gin.Context, executor CommandExecutor) {
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var cmd rest.Command
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if errorResponse(c, c.ShouldBindJSON(&cmd)) {
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return
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@@ -31,9 +31,38 @@ func OrderHandler(c *gin.Context, executor CommandExecutor) {
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return
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}
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if errorResponse(c, executor.ValidateOrder(cmd.Actor, commands...)) {
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result, err := executor.ValidateOrder(cmd.Actor, commands...)
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if errorResponse(c, err) {
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return
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}
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c.JSON(http.StatusAccepted, result)
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}
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type orderParam struct {
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Player string `form:"player" binding:"required,notblank"`
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Turn int `form:"turn" binding:"gte=0"`
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}
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func GetOrderHandler(c *gin.Context, executor CommandExecutor) {
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p := &orderParam{}
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err := c.ShouldBindQuery(p)
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if errorResponse(c, err) {
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return
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}
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order, ok, err := executor.FetchOrder(p.Player, uint(p.Turn))
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if errorResponse(c, err) {
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return
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}
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if !ok {
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// there was no order previously sent by player
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c.Status(http.StatusNoContent)
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}
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var cmd rest.Command
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if errorResponse(c, c.ShouldBindJSON(&cmd)) {
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return
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}
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c.JSON(http.StatusOK, order)
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}
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@@ -74,8 +74,11 @@ func setupRouter(executor handler.CommandExecutor) *gin.Engine {
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groupAdmin.POST("/race/banish", func(ctx *gin.Context) { handler.BanishHandler(ctx, executor) })
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groupV1.GET("/report", func(ctx *gin.Context) { handler.ReportHandler(ctx, executor) })
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groupV1.PUT("/order", func(ctx *gin.Context) { handler.PutOrderHandler(ctx, executor) })
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groupV1.GET("/order", func(ctx *gin.Context) { handler.GetOrderHandler(ctx, executor) })
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// /command is reserved for future use; any API request for orders should use /order
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groupV1.PUT("/command", LimitMiddleware(1), func(ctx *gin.Context) { handler.CommandHandler(ctx, executor) })
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groupV1.PUT("/order", func(ctx *gin.Context) { handler.OrderHandler(ctx, executor) })
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return r
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}
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@@ -16,7 +16,7 @@ import (
|
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)
|
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|
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var (
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commandNoErrorsStatus = http.StatusNoContent
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commandNoErrorsStatus = http.StatusAccepted
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commandDefaultActor = "Gorlum"
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apiCommandMethod = "PUT"
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apiCommandPath = "/api/v1/command"
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@@ -34,9 +34,13 @@ type dummyExecutor struct {
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CommandsExecuted int
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}
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func (e *dummyExecutor) ValidateOrder(actor string, cmd ...order.DecodableCommand) error {
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func (e *dummyExecutor) ValidateOrder(actor string, cmd ...order.DecodableCommand) (*order.UserGamesOrder, error) {
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e.CommandsExecuted = len(cmd)
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return nil
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return nil, nil
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}
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func (e *dummyExecutor) FetchOrder(actor string, turn uint) (*order.UserGamesOrder, bool, error) {
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return nil, true, nil
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}
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func (e *dummyExecutor) Execute(command ...handler.Command) error {
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@@ -59,5 +59,5 @@ type GameState struct {
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type GameData struct {
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Turn uint `json:"turn"`
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Report report.Report `json:"report"`
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Order *order.Order `json:"order,omitempty"`
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Order *order.UserGamesOrder `json:"order,omitempty"`
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}
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@@ -40,23 +40,17 @@ type UserGamesOrder struct {
|
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|
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// UpdatedAt is the client-side timestamp used for stale-order
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// detection on the engine side.
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UpdatedAt int `json:"updatedAt"`
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UpdatedAt int64 `json:"updatedAt"`
|
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|
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// Commands is the player order batch.
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Commands []DecodableCommand `json:"cmd"`
|
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}
|
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|
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type Order struct {
|
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// TODO: check with already stored order, if any, and generate an error, if newer order exists
|
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UpdatedAt int `json:"updatedAt"`
|
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Commands []DecodableCommand `json:"cmd"`
|
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}
|
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|
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func (o Order) MarshalBinary() (data []byte, err error) {
|
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func (o UserGamesOrder) MarshalBinary() (data []byte, err error) {
|
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return json.Marshal(&o)
|
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}
|
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|
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func (o *Order) UnmarshalBinary(data []byte) error {
|
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func (o *UserGamesOrder) UnmarshalBinary(data []byte) error {
|
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return json.Unmarshal(data, o)
|
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}
|
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|
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|
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+15
-10
@@ -17,6 +17,8 @@ import (
|
||||
"galaxy/model/order"
|
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"galaxy/model/report"
|
||||
"galaxy/util"
|
||||
|
||||
"github.com/google/uuid"
|
||||
)
|
||||
|
||||
const (
|
||||
@@ -62,7 +64,8 @@ type fsStorage struct {
|
||||
}
|
||||
|
||||
type storedOrder struct {
|
||||
UpdatedAt int `json:"updatedAt"`
|
||||
GameID uuid.UUID `json:"game_id"`
|
||||
UpdatedAt int64 `json:"updatedAt"`
|
||||
Commands []json.RawMessage `json:"cmd"`
|
||||
}
|
||||
|
||||
@@ -155,7 +158,7 @@ func (s *fsStorage) SaveReportAsync(id client.GameID, turn uint, rep report.Repo
|
||||
}()
|
||||
}
|
||||
|
||||
func (s *fsStorage) LoadOrderAsync(id client.GameID, turn uint, callback func(order.Order, error)) {
|
||||
func (s *fsStorage) LoadOrderAsync(id client.GameID, turn uint, callback func(order.UserGamesOrder, error)) {
|
||||
go func() {
|
||||
o, err := s.loadOrderSync(id, turn)
|
||||
if callback != nil {
|
||||
@@ -164,7 +167,7 @@ func (s *fsStorage) LoadOrderAsync(id client.GameID, turn uint, callback func(or
|
||||
}()
|
||||
}
|
||||
|
||||
func (s *fsStorage) SaveOrderAsync(id client.GameID, turn uint, o order.Order, callback func(error)) {
|
||||
func (s *fsStorage) SaveOrderAsync(id client.GameID, turn uint, o order.UserGamesOrder, callback func(error)) {
|
||||
go func() {
|
||||
err := s.saveOrderSync(id, turn, o)
|
||||
if callback != nil {
|
||||
@@ -320,18 +323,18 @@ func (s *fsStorage) saveReportSync(id client.GameID, turn uint, rep report.Repor
|
||||
}))
|
||||
}
|
||||
|
||||
func (s *fsStorage) loadOrderSync(id client.GameID, turn uint) (order.Order, error) {
|
||||
func (s *fsStorage) loadOrderSync(id client.GameID, turn uint) (order.UserGamesOrder, error) {
|
||||
gameData, err := s.loadGameDataSync(id, turn)
|
||||
if err != nil {
|
||||
return order.Order{}, classifyStorageError(err)
|
||||
return order.UserGamesOrder{}, classifyStorageError(err)
|
||||
}
|
||||
if gameData.Order == nil {
|
||||
return order.Order{}, classifyStorageError(fmt.Errorf("load order for game %q turn %d: %w", id, turn, os.ErrNotExist))
|
||||
return order.UserGamesOrder{}, classifyStorageError(fmt.Errorf("load order for game %q turn %d: %w", id, turn, os.ErrNotExist))
|
||||
}
|
||||
return *gameData.Order, nil
|
||||
}
|
||||
|
||||
func (s *fsStorage) saveOrderSync(id client.GameID, turn uint, o order.Order) error {
|
||||
func (s *fsStorage) saveOrderSync(id client.GameID, turn uint, o order.UserGamesOrder) error {
|
||||
absPath, err := s.resolvePath(gameTurnFilePath(id, turn))
|
||||
if err != nil {
|
||||
return classifyStorageError(err)
|
||||
@@ -474,8 +477,9 @@ func (d storedGameData) toGameData() (client.GameData, error) {
|
||||
return gameData, nil
|
||||
}
|
||||
|
||||
func makeStoredOrder(o order.Order) (storedOrder, error) {
|
||||
func makeStoredOrder(o order.UserGamesOrder) (storedOrder, error) {
|
||||
result := storedOrder{
|
||||
GameID: o.GameID,
|
||||
UpdatedAt: o.UpdatedAt,
|
||||
Commands: make([]json.RawMessage, len(o.Commands)),
|
||||
}
|
||||
@@ -489,12 +493,13 @@ func makeStoredOrder(o order.Order) (storedOrder, error) {
|
||||
return result, nil
|
||||
}
|
||||
|
||||
func (o *storedOrder) toOrder() (*order.Order, error) {
|
||||
func (o *storedOrder) toOrder() (*order.UserGamesOrder, error) {
|
||||
if o == nil {
|
||||
return nil, nil
|
||||
}
|
||||
|
||||
result := &order.Order{
|
||||
result := &order.UserGamesOrder{
|
||||
GameID: o.GameID,
|
||||
UpdatedAt: o.UpdatedAt,
|
||||
Commands: make([]order.DecodableCommand, len(o.Commands)),
|
||||
}
|
||||
|
||||
@@ -14,6 +14,8 @@ import (
|
||||
"galaxy/model/client"
|
||||
"galaxy/model/order"
|
||||
"galaxy/model/report"
|
||||
|
||||
"github.com/google/uuid"
|
||||
)
|
||||
|
||||
const testTimeout = time.Second
|
||||
@@ -137,9 +139,9 @@ func TestReportAndOrderRoundTripAsync(t *testing.T) {
|
||||
t.Fatalf("loaded report mismatch\nwant: %#v\ngot: %#v", updatedReport, gotReport.value)
|
||||
}
|
||||
|
||||
loadOrderDone := make(chan callbackResult[order.Order], 1)
|
||||
s.LoadOrderAsync(id, turn, func(got order.Order, err error) {
|
||||
loadOrderDone <- callbackResult[order.Order]{value: got, err: err}
|
||||
loadOrderDone := make(chan callbackResult[order.UserGamesOrder], 1)
|
||||
s.LoadOrderAsync(id, turn, func(got order.UserGamesOrder, err error) {
|
||||
loadOrderDone <- callbackResult[order.UserGamesOrder]{value: got, err: err}
|
||||
})
|
||||
gotOrder := waitResult(t, loadOrderDone)
|
||||
if gotOrder.err != nil {
|
||||
@@ -529,8 +531,9 @@ func sampleReport(turn uint, race string) report.Report {
|
||||
}
|
||||
}
|
||||
|
||||
func sampleOrder() order.Order {
|
||||
return order.Order{
|
||||
func sampleOrder() order.UserGamesOrder {
|
||||
return order.UserGamesOrder{
|
||||
GameID: uuid.New(),
|
||||
UpdatedAt: 1700,
|
||||
Commands: []order.DecodableCommand{
|
||||
&order.CommandPlanetRename{
|
||||
|
||||
@@ -53,9 +53,9 @@ type UIStorage interface {
|
||||
// LoadOrderAsync loads a [order.Order] for a given [model.GameID] and turn number from filesystem asynchronously.
|
||||
// Passed callback func will will accept non-nil error in case of I/O or decoding errors occuried,
|
||||
// otherwise callback func accepts loaded [order.Order].
|
||||
LoadOrderAsync(client.GameID, uint, func(order.Order, error))
|
||||
LoadOrderAsync(client.GameID, uint, func(order.UserGamesOrder, error))
|
||||
|
||||
// SaveOrderAsync stores given [order.Order] for a given [model.GameID] and turn number at the filesystem asynchronously.
|
||||
// I/O or encoding error may occur, it that case callback func will be called with non-nil error.
|
||||
SaveOrderAsync(client.GameID, uint, order.Order, func(error))
|
||||
SaveOrderAsync(client.GameID, uint, order.UserGamesOrder, func(error))
|
||||
}
|
||||
|
||||
@@ -916,13 +916,13 @@ func PayloadToUserGamesOrder(data []byte) (result *model.UserGamesOrder, err err
|
||||
if gameID == nil {
|
||||
return nil, errors.New("decode user games order payload: game_id is missing")
|
||||
}
|
||||
updatedAt, convErr := int64ToInt(flat.UpdatedAt(), "updated_at")
|
||||
if convErr != nil {
|
||||
return nil, fmt.Errorf("decode user games order payload: %w", convErr)
|
||||
}
|
||||
// updatedAt, convErr := int64ToInt(flat.UpdatedAt(), "updated_at")
|
||||
// if convErr != nil {
|
||||
// return nil, fmt.Errorf("decode user games order payload: %w", convErr)
|
||||
// }
|
||||
out := &model.UserGamesOrder{
|
||||
GameID: uuidFromHiLo(gameID.Hi(), gameID.Lo()),
|
||||
UpdatedAt: updatedAt,
|
||||
UpdatedAt: flat.UpdatedAt(),
|
||||
}
|
||||
count := flat.CommandsLength()
|
||||
if count > 0 {
|
||||
|
||||
Reference in New Issue
Block a user