feat: game order api methods

This commit is contained in:
Ilia Denisov
2026-05-09 10:36:44 +02:00
parent f2a7f2b515
commit 2a1e80053a
17 changed files with 166 additions and 75 deletions
+1 -1
View File
@@ -41,7 +41,7 @@ func CommandHandler(c *gin.Context, executor CommandExecutor) {
return
}
c.Status(http.StatusNoContent)
c.Status(http.StatusAccepted)
}
func parseCommand(actor string, c json.RawMessage) (Command, error) {
+8 -2
View File
@@ -25,8 +25,10 @@ type CommandExecutor interface {
GameState() (rest.StateResponse, error)
BanishRace(string) error
LoadReport(actor string, turn uint) (*report.Report, error)
// Execute is reserved for future use; any API request for orders should use ValidateOrder
Execute(cmd ...Command) error
ValidateOrder(actor string, cmd ...order.DecodableCommand) error
ValidateOrder(actor string, cmd ...order.DecodableCommand) (*order.UserGamesOrder, error)
FetchOrder(actor string, turn uint) (*order.UserGamesOrder, bool, error)
}
type Command func(controller.Ctrl) error
@@ -76,10 +78,14 @@ func (e *executor) Execute(cmd ...Command) error {
})
}
func (e *executor) ValidateOrder(actor string, cmd ...order.DecodableCommand) error {
func (e *executor) ValidateOrder(actor string, cmd ...order.DecodableCommand) (*order.UserGamesOrder, error) {
return controller.ValidateOrder(e.cfg, actor, cmd...)
}
func (e *executor) FetchOrder(actor string, turn uint) (*order.UserGamesOrder, bool, error) {
return controller.FetchOrder(e.cfg, actor, turn)
}
func (e *executor) GenerateGame(races []string) (rest.StateResponse, error) {
s, err := controller.GenerateGame(e.cfg, races)
if err != nil {
+32 -3
View File
@@ -12,7 +12,7 @@ import (
"github.com/gin-gonic/gin"
)
func OrderHandler(c *gin.Context, executor CommandExecutor) {
func PutOrderHandler(c *gin.Context, executor CommandExecutor) {
var cmd rest.Command
if errorResponse(c, c.ShouldBindJSON(&cmd)) {
return
@@ -31,9 +31,38 @@ func OrderHandler(c *gin.Context, executor CommandExecutor) {
return
}
if errorResponse(c, executor.ValidateOrder(cmd.Actor, commands...)) {
result, err := executor.ValidateOrder(cmd.Actor, commands...)
if errorResponse(c, err) {
return
}
c.Status(http.StatusNoContent)
c.JSON(http.StatusAccepted, result)
}
type orderParam struct {
Player string `form:"player" binding:"required,notblank"`
Turn int `form:"turn" binding:"gte=0"`
}
func GetOrderHandler(c *gin.Context, executor CommandExecutor) {
p := &orderParam{}
err := c.ShouldBindQuery(p)
if errorResponse(c, err) {
return
}
order, ok, err := executor.FetchOrder(p.Player, uint(p.Turn))
if errorResponse(c, err) {
return
}
if !ok {
// there was no order previously sent by player
c.Status(http.StatusNoContent)
}
var cmd rest.Command
if errorResponse(c, c.ShouldBindJSON(&cmd)) {
return
}
c.JSON(http.StatusOK, order)
}
+4 -1
View File
@@ -74,8 +74,11 @@ func setupRouter(executor handler.CommandExecutor) *gin.Engine {
groupAdmin.POST("/race/banish", func(ctx *gin.Context) { handler.BanishHandler(ctx, executor) })
groupV1.GET("/report", func(ctx *gin.Context) { handler.ReportHandler(ctx, executor) })
groupV1.PUT("/order", func(ctx *gin.Context) { handler.PutOrderHandler(ctx, executor) })
groupV1.GET("/order", func(ctx *gin.Context) { handler.GetOrderHandler(ctx, executor) })
// /command is reserved for future use; any API request for orders should use /order
groupV1.PUT("/command", LimitMiddleware(1), func(ctx *gin.Context) { handler.CommandHandler(ctx, executor) })
groupV1.PUT("/order", func(ctx *gin.Context) { handler.OrderHandler(ctx, executor) })
return r
}
+7 -3
View File
@@ -16,7 +16,7 @@ import (
)
var (
commandNoErrorsStatus = http.StatusNoContent
commandNoErrorsStatus = http.StatusAccepted
commandDefaultActor = "Gorlum"
apiCommandMethod = "PUT"
apiCommandPath = "/api/v1/command"
@@ -34,9 +34,13 @@ type dummyExecutor struct {
CommandsExecuted int
}
func (e *dummyExecutor) ValidateOrder(actor string, cmd ...order.DecodableCommand) error {
func (e *dummyExecutor) ValidateOrder(actor string, cmd ...order.DecodableCommand) (*order.UserGamesOrder, error) {
e.CommandsExecuted = len(cmd)
return nil
return nil, nil
}
func (e *dummyExecutor) FetchOrder(actor string, turn uint) (*order.UserGamesOrder, bool, error) {
return nil, true, nil
}
func (e *dummyExecutor) Execute(command ...handler.Command) error {