feat: game order api methods
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@@ -2,6 +2,7 @@ package controller
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import (
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"errors"
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"time"
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"galaxy/game/internal/model/game"
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@@ -47,10 +48,10 @@ type Repo interface {
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LoadReport(uint, uuid.UUID) (*report.Report, error)
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// SaveOrder stores order for given turn
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SaveOrder(uint, uuid.UUID, *order.Order) error
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SaveOrder(uint, uuid.UUID, *order.UserGamesOrder) error
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// LoadOrder loads order for specific turn and player id
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LoadOrder(uint, uuid.UUID) (*order.Order, bool, error)
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LoadOrder(uint, uuid.UUID) (*order.UserGamesOrder, bool, error)
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}
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type Ctrl interface {
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@@ -126,14 +127,22 @@ func ExecuteCommand(configure func(*Param), consumer func(c Ctrl) error) (err er
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return ec.executeCommand(func(c *Controller) error { return consumer(c) })
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}
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func ValidateOrder(configure func(*Param), actor string, cmd ...order.DecodableCommand) (err error) {
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func ValidateOrder(configure func(*Param), actor string, cmd ...order.DecodableCommand) (*order.UserGamesOrder, error) {
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ec, err := NewRepoController(configure)
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if err != nil {
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return err
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return nil, err
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}
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return ec.validateOrder(actor, cmd...)
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}
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func FetchOrder(configure func(*Param), actor string, turn uint) (order *order.UserGamesOrder, ok bool, err error) {
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ec, err := NewRepoController(configure)
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if err != nil {
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return nil, false, err
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}
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return ec.fetchOrder(actor, turn)
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}
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func BanishRace(configure func(*Param), actor string) error {
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ec, err := NewRepoController(configure)
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if err != nil {
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@@ -213,8 +222,8 @@ func (ec *RepoController) NewGameController(g *game.Game) *Controller {
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}
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}
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func (ec *RepoController) validateOrder(actor string, cmd ...order.DecodableCommand) (err error) {
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return ec.executeSafe(func(t uint, c *Controller) error {
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func (ec *RepoController) validateOrder(actor string, cmd ...order.DecodableCommand) (o *order.UserGamesOrder, err error) {
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err = ec.executeSafe(func(t uint, c *Controller) error {
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id, err := c.RaceID(actor)
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if err != nil {
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return err
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@@ -223,10 +232,33 @@ func (ec *RepoController) validateOrder(actor string, cmd ...order.DecodableComm
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if err != nil {
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return err
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}
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o := &order.Order{Commands: make([]order.DecodableCommand, len(cmd))}
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o = &order.UserGamesOrder{
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GameID: c.Cache.g.ID,
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UpdatedAt: time.Now().UTC().UnixMilli(),
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Commands: make([]order.DecodableCommand, len(cmd)),
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}
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copy(o.Commands, cmd)
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return ec.Repo.SaveOrder(t, id, o)
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})
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if err != nil {
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return nil, err
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}
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return
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}
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func (ec *RepoController) fetchOrder(actor string, turn uint) (order *order.UserGamesOrder, ok bool, err error) {
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err = ec.executeSafe(func(t uint, c *Controller) error {
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id, err := c.RaceID(actor)
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if err != nil {
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return err
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}
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order, ok, err = ec.Repo.LoadOrder(turn, id)
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return err
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})
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if err != nil {
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return
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}
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return
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}
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func (ec *RepoController) loadReport(actor string, turn uint) (r *report.Report, err error) {
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