Files
15-puzzle/internal/puzzle/stats.go
T
2025-09-05 02:01:43 +03:00

114 lines
2.6 KiB
Go

package puzzle
import (
"15-puzzle/internal/model"
"fmt"
"image"
"image/color"
"strconv"
"sync/atomic"
"time"
)
const (
dials = 10
codeInputTemplate = `[%s] [%s] [%s] [%s]`
)
type stats struct {
dials [dials]*button
request func(string)
requestSent bool
authFail bool
idx int
input [4]byte
mon atomic.Value
}
func intFn(i int) func() int { return func() int { return i } }
func stringFn(s string) func() string { return func() string { return s } }
func codeBox(b byte) string {
if b > 0 {
return "*"
}
return "_"
}
func newStats(request func(string)) *stats {
col := func(i int) int { return (i%3)*puzzleTileSymW + 5 }
row := func(i int) int { return (i/3)*puzzleTileSymH + 3 }
f := &stats{request: request}
for i := 1; i < dials; i++ {
f.dials[i] = NewButton(stringFn(strconv.Itoa(i)), intFn(col(i-1)), intFn(row(i-1)))
}
f.dials[0] = NewButton(stringFn("0"), intFn(col(10)), intFn(row(10)))
return f
}
func (st *stats) ApiMonitoringHandler(m model.Monitoring) {
st.mon.Store(m)
st.authFail = false
}
func (st *stats) Tick(t ticker) {
if t == ticker1Hz && st.requestSent {
st.authFail = st.mon.Load() == nil
}
}
func (st *stats) Draw(s Screen) {
drawGameField(s)
if v := st.mon.Load(); v != nil {
m := v.(model.Monitoring)
printHeader(s, "Usage Statistics", 0)
s.Print(fmt.Sprintf("Players: %d\nGames: %d\nSolved: %d", m.Users, m.GamesStarted, m.GamesSolved),
image.Point{3, 4},
color.RGBA{0, 0xFF, 0xFF, 0xFF})
} else {
r := image.Rect(8, 1, len(codeInputTemplate)+4, 2)
if st.authFail {
s.Fill(r, color.RGBA{0xFF, 0, 0, 0xFF})
} else if st.idx == len(st.input) {
s.Fill(r, color.RGBA{0x80, 0x80, 0x80, 0xFF})
}
printHeader(s, fmt.Sprintf(codeInputTemplate, codeBox(st.input[0]), codeBox(st.input[1]), codeBox(st.input[2]), codeBox(st.input[3])), 0)
for i := range st.dials {
st.dials[i].Draw(s)
}
}
}
func (st *stats) Interact(a Audio, col, row int, t time.Duration) actionResult {
if (image.Point{col, row}).In(image.Rect(2, 1, puzzleSymX-2, 2)) {
st.input = [4]byte{}
st.authFail = false
st.requestSent = false
st.idx = 0
return resultSwitchGame
}
if st.mon.Load() == nil {
for i := range st.dials {
if st.dials[i].Interact(col, row) {
st.pressNextButton('0' + byte(i))
break
}
}
}
return resultNone
}
func (st *stats) pressNextButton(digit byte) {
if st.idx >= len(st.input) {
return
}
st.input[st.idx] = digit
st.idx++
if st.idx == len(st.input) {
st.request(string(st.input[:]))
st.requestSent = true
}
}
func (st *stats) Activate() {}
func (st *stats) SetLang(langCode) {}