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scrabble-solver/README.md
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Ilia Denisov 256999b42c Publish as versioned Gitea module; move dictionary pipeline out
- Rename module to gitea.iliadenisov.ru/developer/scrabble-solver so it can be
  consumed as a versioned dependency (no go.work replace / CI clone).
- De-internalize wordlist and dictdawg as public packages.
- Remove cmd/builddict, dictprep/, the dictionaries submodule and the dawg
  Makefile: the word-list parsing and DAWG build now live in the separate
  scrabble-dictionary repository, which publishes the DAWG set as a release artifact.
- internal/dict loads the committed dawg/en_sowpods.dawg fixture for cmd/stress.
- Update README/CLAUDE docs accordingly.
2026-06-04 19:11:46 +02:00

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scrabble-solver

A Go library that, given a dictionary, a board position and a rack, returns every legal play ranked by score, and also scores or validates arbitrary plays. The move generator is the DAWG algorithm of Appel & Jacobson, The World's Fastest Scrabble Program. It operates on compact byte-indexed inputs/outputs and is dictionary-driven via github.com/iliadenisov/dafsa.

See ALGORITHM.md for the algorithm (the single source of truth) and RESULTS.md for the DAWG-vs-GADDAG benchmark that settled the design.

Status

  • DAWG move generation (across / down / both orientations), with full tournament scoring (cross-words, premiums, all-tiles bonus) and a per-tile breakdown.
  • Public Solver: GenerateMoves (ranked), ScorePlay, ValidatePlay.
  • Rulesets: English Scrabble, Russian Scrabble, Эрудит; rules.Ruleset is fully parameterizable (board, premiums, tile values/counts, blanks, rack, bonus).
  • A GADDAG (Gordon) was implemented, benchmarked and then removed — for a scoring solver it was ~7× larger and no faster.

Layout

scrabble/        public API: Solver, Move/Play types, DAWG generator, scoring, validation
board/ rack/ rules/   board grid (+transpose), rack, rulesets (English/Russian/Эрудит)
wordlist/ dictdawg/   public word-list parsing and DAWG build/load helpers
internal/        encoding (byte conventions), dict (committed-DAWG loader), graph
cmd/stress/      greedy self-play benchmark of the generator
selfplay/        bag + greedy player + game loop

Setup

The committed dictionary DAWGs under dawg/ (en_sowpods, ru_scrabble, ru_erudit) are used directly — no build step. The word-list parsing and DAWG build pipeline lives in the separate scrabble-dictionary repository, which publishes the DAWG set as a release artifact.

Usage

rs := rules.English()
finder, _ := dict.EnglishDAWG()            // loads dawg/en_sowpods.dawg
s := scrabble.NewSolver(rs, finder)

b := board.New(rs.Rows, rs.Cols)           // empty board (first move)

r := rack.New(rs.Size())                   // rack "friends"
tiles, _ := rs.Alphabet.Encode("friends")
for _, t := range tiles {
    r.Add(t)
}

moves := s.GenerateMoves(b, r, scrabble.Both) // ranked, highest score first
best := moves[0]
// best.Main / best.Cross hold the words (alphabet indexes; decode via rs.Alphabet),
// best.Tiles the placed tiles (with blank flags), best.Score the total.

// Score or validate an arbitrary play (placed tiles + direction):
m, err := s.ValidatePlay(b, scrabble.Horizontal, best.Tiles)
_ = m
_ = err

Words and tiles are alphabet indexes throughout (no string wrapper); convert with the ruleset's alphabet.Indexer (Encode/Decode) when you need text.

Rulesets

rules.English(), rules.RussianScrabble(), rules.Erudit(), or build your own with rules.FromTemplate(...). For Эрудит, fold Ё→Е while preparing the dictionary with wordlist.FoldYo (the engine treats them as one letter; it is a dictionary-prep step).

Benchmark

go run ./cmd/stress -games 100   # greedy AI-vs-AI self-play; reports speed and memory

Tests

go test ./...           # unit tests + a brute-force move-generation oracle
go test ./... -short    # skips the full-dictionary game test