# DAWG vs GADDAG — self-play stress test > **Note.** The GADDAG generator has since been **removed** from the codebase — the DAWG > is the sole move generator. This document is kept as the record of the comparison that > justified that choice. `cmd/stress` now benchmarks the DAWG alone. The two move generators were compared by playing greedy AI-vs-AI games on the same dictionary with the same seeds, measuring speed and memory. Reproduce with: ``` go run ./cmd/builddict # build testdata/sowpods.{dawg,gaddag} go run ./cmd/stress -games 200 ``` ## Setup - Dictionary: English **SOWPODS**, 267,752 words (2–15 letters). - Board: standard 15×15; greedy player (highest-scoring move), seeded RNG. - 200 games per generator, identical seeds; mode = both orientations. - Machine: this dev container (Go 1.26, 12 cores; single-threaded run). ## Results (200 games) Includes the **deterministic cross-set optimization** (one arc enumeration via `completers()` for one-sided squares instead of probing every letter); both one-sided cases are deterministic for the GADDAG, only the right-extension is for the DAWG. | metric | DAWG | GADDAG | |---|---:|---:| | structure size | **732.5 KB** | 5.12 MB | | games / turns / plays | 200 / 4783 / 4769 | 200 / 4783 / 4769 | | moves generated | 3,880,236 | 3,880,236 | | generation time | **23.68 s** | 25.98 s | | µs / move-generation call | **4951** | 5431 | | moves generated / sec | **163,863** | 149,383 | | arcs traversed | **261.8 M** | 276.0 M | | arcs / move generated | **67.5** | 71.1 | | heap allocated | 16.79 GB | 16.79 GB | | GC cycles | 5624 | 5605 | | avg final game score | 849.3 | 849.3 | `GADDAG vs DAWG: 1.10× generation time, 7.16× structure size, 1.00× heap.` Peak process RSS (both structures mapped): ~42 MB. The optimization cut the GADDAG's cross-set arcs (285.5 M → 276.0 M) and narrowed the arc gap (1.08× → 1.05×), but the verdict is unchanged: **the GADDAG is still ~10 % slower, 7× larger and traverses slightly more arcs.** End-to-end time is dominated by the shared per-move scoring (`Evaluate`, ~3.9 M calls), not by graph search, so the search-algorithm difference barely moves the total — and what difference remains favours the narrower, smaller DAWG. ## Interpretation - **Correctness.** Both generators produce the *identical* set of moves and scores at every position (identical turns/plays/moves/score above, and the Stage-8 mutual oracle agreeing on 119 positions over 5 games). They differ only in how they search. - **Speed.** The DAWG is ~10 % faster end-to-end and traverses ~8 % **fewer** arcs. - **The GADDAG does not win here, contrary to Gordon's paper.** Two reasons: 1. We use the **final-flag GADDAG** (the minimized DAWG of `REV(x)◊y`, completion via accepting states) so that `dafsa` can be used essentially unmodified. This variant lacks Gordon's *letter-sets-on-arcs* compression, so it is both ~7× larger and has wider nodes — it traverses *more* arcs, not fewer, erasing the theoretical edge. 2. The workload is a **scoring solver**: every generated move is scored (cross-words, premiums, bonus) by the shared `Evaluate`. That shared per-move cost dominates, so the search-algorithm difference is small — and what remains favours the simpler, narrower DAWG. - **Memory.** The GADDAG structure is 7.16× larger (5.12 MB vs 732 KB). Per-move heap allocation is identical (dominated by shared scoring), and overall RSS is modest. ## Decision **Use the DAWG (Appel-Jacobson) generator as the production default.** For this library (a move generator that scores and ranks every play) it is smaller (7×), at least as fast, and simpler to operate: it needs no separator symbol or custom alphabet, `dafsa`'s `Save`/`Load` work unchanged, and it requires the fewest `dafsa` additions (only the shared low-level traversal API). The **GADDAG generator is kept and remains selectable** (`scrabble.NewGADDAGGenerator`), both as an alternative and as a continuing correctness oracle for the DAWG. ### Caveats / what could change the picture - A **letter-set GADDAG** (Gordon's true compressed form) plus **incremental cross-set maintenance** would shrink the GADDAG and cut its arc count; it might then beat the DAWG on raw move generation. This was not pursued: the DAWG already meets the goal, and the 7× size gap is decisive for a scoring-solver workload where generation is not the bottleneck. It remains a documented future optimization.