Implement Scrabble move generator (DAWG) with English and Russian rules

A Go library that returns every legal play ranked by score and scores or
validates plays, using the Appel-Jacobson DAWG algorithm over
github.com/iliadenisov/dafsa v1.1.0.

- DAWG move generation (across / down / both), full tournament scoring with a
  per-tile breakdown; public Solver: GenerateMoves (ranked), ScorePlay,
  ValidatePlay.
- Rulesets: English Scrabble, Russian Scrabble, Эрудит (parameterizable Ruleset).
- cmd/builddict (build the DAWG from the dictionaries submodule), cmd/stress
  (self-play benchmark), selfplay engine; brute-force test oracle.
- A GADDAG was implemented, benchmarked and removed (the DAWG was smaller and
  faster for a scoring solver); see RESULTS.md and ALGORITHM.md.
This commit is contained in:
Ilia Denisov
2026-06-01 16:07:32 +02:00
parent f51a1fe2f2
commit 15c7959d96
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// Package scrabble is the public library: it builds a move generator over a dictionary
// and a ruleset, generates every legal play for a position ranked by score, and scores
// or validates arbitrary plays. The generator is the DAWG algorithm (Appel-Jacobson).
package scrabble
// Direction is the orientation of a play's main word.
type Direction uint8
const (
// Horizontal is an across play (left to right along a row).
Horizontal Direction = iota
// Vertical is a down play (top to bottom along a column).
Vertical
)
// String renders the direction for diagnostics.
func (d Direction) String() string {
if d == Vertical {
return "vertical"
}
return "horizontal"
}
// Mode selects which orientations GenerateMoves produces. Russian "Эрудит" requires a
// single orientation per turn, which OnlyHorizontal / OnlyVertical express.
type Mode uint8
const (
// Both generates across plays (on the board) and down plays (on its transpose).
Both Mode = iota
// OnlyHorizontal generates across plays only.
OnlyHorizontal
// OnlyVertical generates down plays only.
OnlyVertical
)
// Includes reports whether the mode produces plays in direction d.
func (m Mode) Includes(d Direction) bool {
switch m {
case Both:
return true
case OnlyHorizontal:
return d == Horizontal
case OnlyVertical:
return d == Vertical
}
return false
}
// Placement is a single newly-placed tile.
type Placement struct {
Row, Col int
Letter byte // alphabet letter index
Blank bool // placed from a blank tile, so it scores 0
}
// Word is a word formed by a play, with its location and score.
type Word struct {
Row, Col int // square of the word's first letter
Dir Direction // orientation of the word
Letters []byte // alphabet indices of the whole word (existing + new tiles)
Blanks []bool // per letter: true if that tile is a blank (scores 0)
Score int // the word's score, with premiums from newly-placed tiles
}
// Move is a complete legal play with a full scoring breakdown.
type Move struct {
Dir Direction // orientation of the main word
Tiles []Placement // the newly-placed tiles, in main-word order
Main Word // the main word formed along Dir
Cross []Word // perpendicular words formed by the new tiles
Bonus int // all-tiles (bingo) bonus included in Score, or 0
Score int // total: Main.Score + Σ Cross.Score + Bonus
}