4aa6174968
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Add the "Кошелёк" section to the settings hub: context-visible chip balances, active benefits (no-ads term/forever, hints) and a storefront of chip-priced values and money-priced chip packs. Guests have no wallet; the Google Play build hides the money purchases behind a RuStore stub; a web purchase that would draw VK/Telegram chips warns first. Add the catalog read path the storefront needs — a context-projected GET /api/v1/user/wallet/catalog (payments service + store, gateway op wallet.catalog, FBS Catalog/CatalogProduct/CatalogAtom, client decode) — plus the client leg for the existing wallet.get/buy ops. Value spends reuse the existing spend path; the chip-pack purchase (money order flow) arrives with payment intake, so its action is a disabled placeholder for now. Covered by Go unit (catalog projection) + integration (/wallet/catalog over Postgres), vitest (formatting, spendable selection, web-spend warning, GP flag, codec + gateway encode round-trips) and Playwright mock e2e (render, guest-hidden, GP stub, warning) on Chromium + WebKit.
224 lines
8.4 KiB
Svelte
224 lines
8.4 KiB
Svelte
<script lang="ts">
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import { onMount } from 'svelte';
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import { cubicOut } from 'svelte/easing';
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import { app, bootstrap, resolveOfflinePrompt } from './lib/app.svelte';
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import { router, type RouteName } from './lib/router.svelte';
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import { t } from './lib/i18n/index.svelte';
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import Toast from './components/Toast.svelte';
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import Splash from './components/Splash.svelte';
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import StaleInviteModal from './components/StaleInviteModal.svelte';
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import WelcomeRedeemModal from './components/WelcomeRedeemModal.svelte';
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import Coachmark from './components/Coachmark.svelte';
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import MaintenanceOverlay from './components/MaintenanceOverlay.svelte';
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import DebugPanel from './components/DebugPanel.svelte';
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import Login from './screens/Login.svelte';
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import Lobby from './screens/Lobby.svelte';
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import NewGame from './screens/NewGame.svelte';
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import SettingsHub from './screens/SettingsHub.svelte';
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import Stats from './screens/Stats.svelte';
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import Confirm from './screens/Confirm.svelte';
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import Game from './game/Game.svelte';
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import CommsHub from './game/CommsHub.svelte';
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import Feedback from './screens/Feedback.svelte';
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import Blocked from './screens/Blocked.svelte';
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import AccountDeleted from './screens/AccountDeleted.svelte';
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import BootError from './screens/BootError.svelte';
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import TelegramLaunchError from './screens/TelegramLaunchError.svelte';
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onMount(() => {
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// Tell the index.html boot guard that startup completed, so its reactive net does not raise the
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// unsupported-engine screen on a healthy boot — it only fires when an uncaught error occurred
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// AND this flag never sets (a bundle that failed to parse, or an unforeseen incompatibility).
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void bootstrap().then(() => {
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(window as unknown as { __booted?: boolean }).__booted = true;
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});
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});
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// The lobby is the cold-start landing (an empty hash and Telegram launch params both parse
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// to it). The tile loading splash overlays it until its first load settles; a deep-link to
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// another screen is not covered.
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const routeIsLobby = $derived(router.route.name === 'lobby');
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// Screen transitions: the lobby is the navigation root. Entering a screen from the
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// lobby slides it in from the right (forward); returning to the lobby slides the
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// screen out to the right and reveals the lobby (back). Transitions are local, so
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// they do not play on the initial mount, and collapse to nothing under reduce-motion.
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// Slide direction by route depth: going deeper (lobby → game → chat/check) slides forward,
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// returning to a shallower screen slides back. A plain "lobby is back" rule slid the chat/check
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// back-to-the-game the wrong way. dir is read with the previous depth (the effect updates it
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// only after the transition has captured its sign).
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function routeDepth(name: RouteName): number {
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if (name === 'gameChat' || name === 'gameCheck' || name === 'feedback') return 2;
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if (name === 'lobby' || name === 'login') return 0;
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return 1;
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}
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const curDepth = $derived(routeDepth(router.route.name));
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let prevDepth = $state(routeDepth(router.route.name));
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const dir = $derived(curDepth < prevDepth ? 'back' : 'forward');
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$effect(() => {
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prevDepth = curDepth;
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});
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const enterSign = $derived(dir === 'forward' ? 1 : -1);
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const leaveSign = $derived(dir === 'forward' ? -1 : 1);
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const routeKey = $derived(router.route.name + (router.route.params.id ?? ''));
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const animMs = $derived(app.reduceMotion ? 0 : 260);
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// slideX slides a pane horizontally by a full width. sign>0 enters from / exits to
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// the right; sign<0 the left. Percentage keeps it viewport-relative without reading
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// innerWidth, and the .router clips the off-screen pane.
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function slideX(_node: Element, { duration, sign }: { duration: number; sign: number }) {
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return {
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duration,
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easing: cubicOut,
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css: (tt: number) => `transform: translateX(${(1 - tt) * sign * 100}%)`,
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};
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}
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</script>
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{#if !app.ready}
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<!-- On a cold lobby open the tile splash (below) covers bootstrap too; a deep-link to
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another screen keeps the plain text splash while bootstrap runs. -->
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{#if !routeIsLobby}
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<div class="splash">{t('common.loading')}</div>
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{/if}
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{:else if app.launchError}
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<!-- The /telegram/ entry without sign-in data: a compact, shareable diagnostic screen instead
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of bouncing to the marketing landing (also the probe for the empty-initData failure on
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some Android clients). -->
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<TelegramLaunchError />
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{:else if app.bootError}
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<!-- A Mini App launch that failed to authenticate (e.g. the backend was down mid-deploy):
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show the retry screen instead of falling back to the web login. -->
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<BootError />
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{:else if app.accountDeleted}
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<AccountDeleted />
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{:else if app.blocked}
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<Blocked />
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{:else}
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<div class="router">
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{#key routeKey}
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<div class="pane" in:slideX={{ duration: animMs, sign: enterSign }} out:slideX={{ duration: animMs, sign: leaveSign }}>
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{#if router.route.name === 'login'}
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<Login />
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{:else if router.route.name === 'new'}
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<NewGame />
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{:else if router.route.name === 'game'}
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<Game id={router.route.params.id} />
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{:else if router.route.name === 'gameChat'}
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<CommsHub id={router.route.params.id} initialTab="chat" />
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{:else if router.route.name === 'gameCheck'}
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<CommsHub id={router.route.params.id} initialTab="dictionary" />
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{:else if router.route.name === 'profile'}
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<SettingsHub initialTab="profile" />
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{:else if router.route.name === 'settings'}
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<SettingsHub initialTab="settings" />
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{:else if router.route.name === 'about'}
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<SettingsHub initialTab="about" />
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{:else if router.route.name === 'friends'}
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<SettingsHub initialTab="friends" />
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{:else if router.route.name === 'wallet'}
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<SettingsHub initialTab="wallet" />
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{:else if router.route.name === 'feedback'}
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<Feedback />
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{:else if router.route.name === 'stats'}
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<Stats />
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{:else if router.route.name === 'confirm'}
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<Confirm token={router.route.params.token} />
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{:else}
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<Lobby />
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{/if}
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</div>
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{/key}
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</div>
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{/if}
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<Toast />
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<StaleInviteModal />
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<WelcomeRedeemModal />
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<Coachmark />
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<MaintenanceOverlay />
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<!-- Cold-start "no connection" dialog: the reachability check timed out with the network interface
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reportedly online, so it is ambiguous. The player chooses to go offline (play local vs_ai) or to
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keep trying to connect. bootstrap awaits this choice (app.offlinePrompt). -->
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{#if app.offlinePrompt}
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<div class="offprompt" role="dialog" aria-modal="true">
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<div class="card">
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<p class="msg">{t('offline.promptTitle')}</p>
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<div class="acts">
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<button class="opt primary" onclick={() => resolveOfflinePrompt(true)}>{t('offline.promptYes')}</button>
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<button class="opt" onclick={() => resolveOfflinePrompt(false)}>{t('offline.promptNo')}</button>
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</div>
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</div>
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</div>
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{/if}
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{#if routeIsLobby && !app.splashDone && !app.blocked && !app.bootError && !app.launchError}
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<Splash />
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{/if}
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{#if app.debugOpen}
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<DebugPanel />
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{/if}
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<style>
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/* The cold-start "no connection" dialog — a centred card over a scrim, above the splash. */
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.offprompt {
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position: fixed;
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inset: 0;
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z-index: 100;
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display: flex;
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align-items: center;
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justify-content: center;
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background: rgba(0, 0, 0, 0.5);
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padding: var(--pad);
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}
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.offprompt .card {
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background: var(--bg-elev);
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border: 1px solid var(--border);
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border-radius: var(--radius-sm);
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padding: 20px;
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max-width: 320px;
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width: 100%;
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text-align: center;
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}
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.offprompt .msg {
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margin: 0 0 16px;
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font-size: 1rem;
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color: var(--text);
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}
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.offprompt .acts {
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display: flex;
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flex-direction: column;
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gap: 8px;
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}
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.offprompt .opt {
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padding: 11px 16px;
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border: 1px solid var(--border);
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border-radius: var(--radius-sm);
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background: var(--surface);
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color: var(--text);
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font-size: 0.95rem;
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}
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.offprompt .opt.primary {
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background: var(--accent);
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color: var(--accent-text);
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border-color: var(--accent);
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}
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.splash {
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height: 100%;
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display: grid;
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place-items: center;
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color: var(--text-muted);
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}
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.router {
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position: relative;
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height: 100%;
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overflow: hidden;
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}
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.pane {
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position: absolute;
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inset: 0;
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}
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</style>
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