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scrabble-game/ui/src/lib/variants.ts
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Ilia Denisov 74455c7b12
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feat: "multiple words per turn" rule for Russian games
Add a per-game rule chosen on New Game for Russian variants (default off = the
single-word rule; on = standard Scrabble). Off, only the main word along the play
direction is validated and scored; perpendicular cross-words are ignored,
including in robot move generation. The rule rides every create and enqueue
request and joins the matchmaking key, so games and auto-match stay one uniform
path; "Russian-only" is a UI affordance (English always sends standard and shows
no toggle).

- Engine: consume scrabble-solver v1.1.0's PlayOptions{IgnoreCrossWords}, threaded
  through engine.Options.MultipleWordsPerTurn -> playOpts() into validate, score
  and generate.
- Backend: thread the flag through game CreateParams/Game + store (games column),
  lobby InvitationSettings + invitation row, and the matchmaker queue key (variant
  + rule); persisted, so a rebuilt-from-journal game keeps it. Baseline migration
  gains multiple_words_per_turn (DB not versioned); jet regenerated.
- Edge: multiple_words_per_turn added to the EnqueueRequest / CreateInvitationRequest
  FlatBuffers tables (Go + TS regenerated) and threaded through the gateway.
- UI: a "Multiple words per turn" toggle on New Game, shown for Russian variants
  only (auto-match and friend invite), default off; English silently sends standard.
- Tests: backend engine/matchmaker; UI unit (gating) + Playwright e2e (solver
  corner-case + GCG fixtures ship in v1.1.0). Docs + PRERELEASE tracker updated.
2026-06-12 02:17:30 +02:00

72 lines
3.2 KiB
TypeScript

// Game variants offered on New Game, and the gating of that choice by the
// languages the sign-in service supports. Kept out of the .svelte screen so the
// gating is unit-testable (the project's node-env Vitest layer).
import type { MessageKey } from './i18n/index.svelte';
import type { Variant } from './model';
// VariantOption is a selectable game variant with its i18n label key.
export interface VariantOption {
id: Variant;
label: MessageKey;
}
// ALL_VARIANTS lists every variant in display order. The labels are display names keyed by
// the game's alphabet, not the interface language: the English-alphabet game is always
// "Scrabble" and the Russian-alphabet Scrabble always "Скрэббл" (both unlocalized, so the
// two never collide whatever the UI language); Erudit is localized "Erudite"/"Эрудит".
export const ALL_VARIANTS: VariantOption[] = [
{ id: 'scrabble_en', label: 'new.english' },
{ id: 'scrabble_ru', label: 'new.russian' },
{ id: 'erudit_ru', label: 'new.erudit' },
];
// variantNameKey returns the i18n key for a variant's display name (used by the in-game
// title and the lobby cards).
export function variantNameKey(v: Variant): MessageKey {
return ALL_VARIANTS.find((o) => o.id === v)?.label ?? 'new.english';
}
// VARIANT_RULES is the i18n key for each variant's one-line rules summary on the New Game
// buttons (bag size, the ё rule, bonus differences), sourced from the engine rulesets.
export const VARIANT_RULES: Record<Variant, MessageKey> = {
scrabble_en: 'new.rulesEnglish',
scrabble_ru: 'new.rulesRussian',
erudit_ru: 'new.rulesErudit',
};
// VARIANT_FLAG is the flag shown on a variant button: an emoji for the Scrabble variants;
// Erudit uses the bundled USSR flag SVG (public/flag-ussr.svg), so its entry is empty.
export const VARIANT_FLAG: Record<Variant, string> = {
scrabble_en: '🇺🇸',
scrabble_ru: '🇷🇺',
erudit_ru: '',
};
// VARIANT_LANGUAGE maps each variant to its game language. en -> English;
// ru -> Russian + Эрудит.
export const VARIANT_LANGUAGE: Record<Variant, 'en' | 'ru'> = { scrabble_en: 'en', scrabble_ru: 'ru', erudit_ru: 'ru' };
// availableVariants gates ALL_VARIANTS by the session's supported languages. An empty
// or absent set is ungated (a web/legacy session without a declared set), returning
// every variant.
export function availableVariants(supportedLanguages: string[] | undefined): VariantOption[] {
const langs = supportedLanguages ?? [];
if (langs.length === 0) return ALL_VARIANTS;
return ALL_VARIANTS.filter((v) => langs.includes(VARIANT_LANGUAGE[v.id]));
}
// supportsMultipleWordsToggle reports whether the New Game "multiple words per turn" toggle
// applies to a variant. Only Russian games choose the rule; English is always standard, so
// its toggle is not shown.
export function supportsMultipleWordsToggle(v: Variant): boolean {
return VARIANT_LANGUAGE[v] === 'ru';
}
// multipleWordsForRequest resolves the per-turn word rule sent when starting a game of the
// variant: Russian games carry the toggle's value, English games are silently standard
// (true), so matchmaking and game creation stay one uniform path.
export function multipleWordsForRequest(v: Variant, toggle: boolean): boolean {
return supportsMultipleWordsToggle(v) ? toggle : true;
}