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Online vs_ai hints were broken: #207 made the vs_ai hint button always-enabled and wallet-free (assuming all vs_ai = the offline idle-gate), but the backend still served online vs_ai from the allowance/wallet, so over-clicking hit ErrNoHintsLeft -> a generic error toast. Now online vs_ai uses the SAME idle-gate model as offline. Backend: Hint() for a vs_ai game skips the allowance/wallet and increments no hints_used (owner: vs_ai counts toward no hint statistic), and is idle-gated from the SERVER clock -- it returns ErrHintLocked (code hint_locked) until the robot's last move + 30 min, else serves the top move. GameState/StateView expose hint_unlock_left_seconds (server-computed seconds remaining; 0 for a human game / first move / not-your-turn). Pure helper hintUnlockLeftSeconds unit-tested. Wire: StateView gains hint_unlock_left_seconds (FlatBuffers, additive); pkg/wire + gateway transcode carry it (round-trip test). Client: the gate counts down from a MONOTONIC clock (performance.now()) anchored to the source's seconds-left when it lands (on load from the view; to the full window when the robot moves), so a client clock change cannot skew it and a relaunch re-reads a fresh value. The vs_ai hint button (online + offline) shows the lock + toast; doHint handles the hint_locked backstop by re-syncing. Replaces #207's absolute hintUnlockAtMs on the wire/model/delta (the offline record keeps the absolute for persistence; the view exposes seconds-left). Docs FUNCTIONAL(+_ru)/ARCHITECTURE updated. Verified: go build/vet + game/server/transcode tests (+ new hintUnlockLeftSeconds); ui check 0 / unit 490 / e2e 198 (one pre-existing webkit offline flake) / app entry 114.2/115.
62 lines
2.4 KiB
TypeScript
62 lines
2.4 KiB
TypeScript
import { describe, expect, it } from 'vitest';
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import { hintsLeft, hintGateRemainingMs, hintLockMinutes } from './hints';
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// view carries only the two fields hintsLeft reads.
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const view = (hintsRemaining: number, walletBalance: number) => ({ hintsRemaining, walletBalance });
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describe('hintsLeft', () => {
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it('is zero without a view', () => {
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expect(hintsLeft(null, 5)).toBe(0);
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});
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it('adds the per-game allowance to the live wallet (fresh view)', () => {
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// hints_remaining 4 = allowance 1 + wallet 3; live wallet matches the snapshot → 1 + 3.
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expect(hintsLeft(view(4, 3), 3)).toBe(4);
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});
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it('reflects the LIVE wallet, not the per-game snapshot (the staleness fix)', () => {
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// The view was fetched when the wallet was 3 (allowance 1), but a wallet hint was since spent
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// in another game, so the live wallet is 2: the count must drop to 1 + 2 = 3, not stay at 4.
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expect(hintsLeft(view(4, 3), 2)).toBe(3);
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});
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it('shows just the wallet when the per-game allowance is used up', () => {
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// allowance 0 (hints_remaining 3 == snapshot wallet 3); live wallet 3 → 0 + 3.
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expect(hintsLeft(view(3, 3), 3)).toBe(3);
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});
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it('clamps a non-negative allowance and wallet', () => {
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expect(hintsLeft(view(2, 3), 0)).toBe(0);
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expect(hintsLeft(view(1, 0), -5)).toBe(1);
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});
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});
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describe('hintGateRemainingMs (the vs_ai idle-hint gate, monotonic)', () => {
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it('is 0 when the gate is open — a null anchor (the human first move, or a non-gated game)', () => {
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expect(hintGateRemainingMs(null, 60_000, 5000)).toBe(0);
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});
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it('is the window remaining minus the monotonic time elapsed since the anchor', () => {
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// anchored at mono 1000 with 60s left; 20s of monotonic time later -> 40s left.
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expect(hintGateRemainingMs(1000, 60_000, 1000 + 20_000)).toBe(40_000);
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});
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it('is 0 once the elapsed monotonic time reaches (or passes) the window', () => {
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expect(hintGateRemainingMs(1000, 60_000, 1000 + 60_000)).toBe(0);
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expect(hintGateRemainingMs(1000, 60_000, 1000 + 90_000)).toBe(0);
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});
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});
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describe('hintLockMinutes (the toast N, rounded up)', () => {
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it('rounds up to whole minutes, so a still-closed gate never reads 0', () => {
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expect(hintLockMinutes(1)).toBe(1);
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expect(hintLockMinutes(60_000)).toBe(1);
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expect(hintLockMinutes(61_000)).toBe(2);
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expect(hintLockMinutes(29 * 60_000)).toBe(29);
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});
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it('is 0 when nothing remains', () => {
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expect(hintLockMinutes(0)).toBe(0);
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});
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});
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