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scrabble-game/ui/src/lib/hints.test.ts
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Ilia Denisov 7fc1301b31
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feat(hint): unify the vs_ai idle hint online + offline (server-enforced, monotonic)
Online vs_ai hints were broken: #207 made the vs_ai hint button always-enabled and
wallet-free (assuming all vs_ai = the offline idle-gate), but the backend still served
online vs_ai from the allowance/wallet, so over-clicking hit ErrNoHintsLeft -> a generic
error toast. Now online vs_ai uses the SAME idle-gate model as offline.

Backend: Hint() for a vs_ai game skips the allowance/wallet and increments no hints_used
(owner: vs_ai counts toward no hint statistic), and is idle-gated from the SERVER clock --
it returns ErrHintLocked (code hint_locked) until the robot's last move + 30 min, else
serves the top move. GameState/StateView expose hint_unlock_left_seconds (server-computed
seconds remaining; 0 for a human game / first move / not-your-turn). Pure helper
hintUnlockLeftSeconds unit-tested.

Wire: StateView gains hint_unlock_left_seconds (FlatBuffers, additive); pkg/wire + gateway
transcode carry it (round-trip test).

Client: the gate counts down from a MONOTONIC clock (performance.now()) anchored to the
source's seconds-left when it lands (on load from the view; to the full window when the
robot moves), so a client clock change cannot skew it and a relaunch re-reads a fresh
value. The vs_ai hint button (online + offline) shows the lock + toast; doHint handles the
hint_locked backstop by re-syncing. Replaces #207's absolute hintUnlockAtMs on the
wire/model/delta (the offline record keeps the absolute for persistence; the view exposes
seconds-left).

Docs FUNCTIONAL(+_ru)/ARCHITECTURE updated. Verified: go build/vet + game/server/transcode
tests (+ new hintUnlockLeftSeconds); ui check 0 / unit 490 / e2e 198 (one pre-existing
webkit offline flake) / app entry 114.2/115.
2026-07-07 00:42:43 +02:00

62 lines
2.4 KiB
TypeScript

import { describe, expect, it } from 'vitest';
import { hintsLeft, hintGateRemainingMs, hintLockMinutes } from './hints';
// view carries only the two fields hintsLeft reads.
const view = (hintsRemaining: number, walletBalance: number) => ({ hintsRemaining, walletBalance });
describe('hintsLeft', () => {
it('is zero without a view', () => {
expect(hintsLeft(null, 5)).toBe(0);
});
it('adds the per-game allowance to the live wallet (fresh view)', () => {
// hints_remaining 4 = allowance 1 + wallet 3; live wallet matches the snapshot → 1 + 3.
expect(hintsLeft(view(4, 3), 3)).toBe(4);
});
it('reflects the LIVE wallet, not the per-game snapshot (the staleness fix)', () => {
// The view was fetched when the wallet was 3 (allowance 1), but a wallet hint was since spent
// in another game, so the live wallet is 2: the count must drop to 1 + 2 = 3, not stay at 4.
expect(hintsLeft(view(4, 3), 2)).toBe(3);
});
it('shows just the wallet when the per-game allowance is used up', () => {
// allowance 0 (hints_remaining 3 == snapshot wallet 3); live wallet 3 → 0 + 3.
expect(hintsLeft(view(3, 3), 3)).toBe(3);
});
it('clamps a non-negative allowance and wallet', () => {
expect(hintsLeft(view(2, 3), 0)).toBe(0);
expect(hintsLeft(view(1, 0), -5)).toBe(1);
});
});
describe('hintGateRemainingMs (the vs_ai idle-hint gate, monotonic)', () => {
it('is 0 when the gate is open — a null anchor (the human first move, or a non-gated game)', () => {
expect(hintGateRemainingMs(null, 60_000, 5000)).toBe(0);
});
it('is the window remaining minus the monotonic time elapsed since the anchor', () => {
// anchored at mono 1000 with 60s left; 20s of monotonic time later -> 40s left.
expect(hintGateRemainingMs(1000, 60_000, 1000 + 20_000)).toBe(40_000);
});
it('is 0 once the elapsed monotonic time reaches (or passes) the window', () => {
expect(hintGateRemainingMs(1000, 60_000, 1000 + 60_000)).toBe(0);
expect(hintGateRemainingMs(1000, 60_000, 1000 + 90_000)).toBe(0);
});
});
describe('hintLockMinutes (the toast N, rounded up)', () => {
it('rounds up to whole minutes, so a still-closed gate never reads 0', () => {
expect(hintLockMinutes(1)).toBe(1);
expect(hintLockMinutes(60_000)).toBe(1);
expect(hintLockMinutes(61_000)).toBe(2);
expect(hintLockMinutes(29 * 60_000)).toBe(29);
});
it('is 0 when nothing remains', () => {
expect(hintLockMinutes(0)).toBe(0);
});
});