6d1d8030e3
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Store the hints a player used in each game, and add two lifetime tiles — Moves and Hint share — to the statistics screen. - per-game: game_players.hints_used now counts EVERY hint (allowance + wallet), not just the free allowance, so it is the seat's true total hints used this game. The allowance decision (used < HintsPerPlayer) and the hint badge values (hints_remaining / wallet_balance) are unchanged — the lobby hint-count fix does NOT regress; only the admin "hints used" column, which silently under-counted wallet hints, becomes accurate. - account_stats gains two summed counters: moves (the player's plays — passes and exchanges excluded) and hints_used (every hint). Computed at game finish in buildStats over the same non-guest, non-honest-AI games as the rest of the stats. - wire: StatsView gains moves + hints_used (trailing); gateway + UI codec + model; regen. - ui: two tiles (Moves, Hint share = hints_used/moves, one-decimal % in the active locale); card order games·wins·draws·losses·moves·hint-share·best game·win-rate. - docs: ARCHITECTURE §9 + baseline comment, FUNCTIONAL (+ru), UI_DESIGN. Tests: TestHintPolicy (hints_used counts the wallet hint), TestGameLifecycleAndStats (moves>0, hints=0), gateway stats round-trip, UI hintShare unit + codec + e2e.
181 lines
4.5 KiB
Go
181 lines
4.5 KiB
Go
// Code generated by the FlatBuffers compiler. DO NOT EDIT.
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package scrabblefb
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import (
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flatbuffers "github.com/google/flatbuffers/go"
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)
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type StatsView struct {
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_tab flatbuffers.Table
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}
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func GetRootAsStatsView(buf []byte, offset flatbuffers.UOffsetT) *StatsView {
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n := flatbuffers.GetUOffsetT(buf[offset:])
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x := &StatsView{}
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x.Init(buf, n+offset)
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return x
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}
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func FinishStatsViewBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
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builder.Finish(offset)
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}
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func GetSizePrefixedRootAsStatsView(buf []byte, offset flatbuffers.UOffsetT) *StatsView {
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n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
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x := &StatsView{}
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x.Init(buf, n+offset+flatbuffers.SizeUint32)
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return x
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}
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func FinishSizePrefixedStatsViewBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
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builder.FinishSizePrefixed(offset)
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}
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func (rcv *StatsView) Init(buf []byte, i flatbuffers.UOffsetT) {
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rcv._tab.Bytes = buf
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rcv._tab.Pos = i
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}
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func (rcv *StatsView) Table() flatbuffers.Table {
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return rcv._tab
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}
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func (rcv *StatsView) Wins() int32 {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
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if o != 0 {
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return rcv._tab.GetInt32(o + rcv._tab.Pos)
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}
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return 0
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}
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func (rcv *StatsView) MutateWins(n int32) bool {
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return rcv._tab.MutateInt32Slot(4, n)
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}
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func (rcv *StatsView) Losses() int32 {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
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if o != 0 {
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return rcv._tab.GetInt32(o + rcv._tab.Pos)
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}
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return 0
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}
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func (rcv *StatsView) MutateLosses(n int32) bool {
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return rcv._tab.MutateInt32Slot(6, n)
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}
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func (rcv *StatsView) Draws() int32 {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(8))
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if o != 0 {
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return rcv._tab.GetInt32(o + rcv._tab.Pos)
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}
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return 0
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}
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func (rcv *StatsView) MutateDraws(n int32) bool {
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return rcv._tab.MutateInt32Slot(8, n)
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}
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func (rcv *StatsView) MaxGamePoints() int32 {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(10))
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if o != 0 {
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return rcv._tab.GetInt32(o + rcv._tab.Pos)
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}
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return 0
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}
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func (rcv *StatsView) MutateMaxGamePoints(n int32) bool {
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return rcv._tab.MutateInt32Slot(10, n)
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}
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func (rcv *StatsView) MaxWordPoints() int32 {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(12))
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if o != 0 {
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return rcv._tab.GetInt32(o + rcv._tab.Pos)
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}
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return 0
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}
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func (rcv *StatsView) MutateMaxWordPoints(n int32) bool {
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return rcv._tab.MutateInt32Slot(12, n)
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}
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func (rcv *StatsView) BestMoves(obj *BestMoveView, j int) bool {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(14))
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if o != 0 {
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x := rcv._tab.Vector(o)
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x += flatbuffers.UOffsetT(j) * 4
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x = rcv._tab.Indirect(x)
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obj.Init(rcv._tab.Bytes, x)
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return true
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}
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return false
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}
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func (rcv *StatsView) BestMovesLength() int {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(14))
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if o != 0 {
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return rcv._tab.VectorLen(o)
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}
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return 0
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}
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func (rcv *StatsView) Moves() int32 {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(16))
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if o != 0 {
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return rcv._tab.GetInt32(o + rcv._tab.Pos)
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}
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return 0
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}
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func (rcv *StatsView) MutateMoves(n int32) bool {
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return rcv._tab.MutateInt32Slot(16, n)
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}
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func (rcv *StatsView) HintsUsed() int32 {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(18))
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if o != 0 {
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return rcv._tab.GetInt32(o + rcv._tab.Pos)
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}
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return 0
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}
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func (rcv *StatsView) MutateHintsUsed(n int32) bool {
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return rcv._tab.MutateInt32Slot(18, n)
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}
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func StatsViewStart(builder *flatbuffers.Builder) {
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builder.StartObject(8)
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}
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func StatsViewAddWins(builder *flatbuffers.Builder, wins int32) {
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builder.PrependInt32Slot(0, wins, 0)
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}
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func StatsViewAddLosses(builder *flatbuffers.Builder, losses int32) {
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builder.PrependInt32Slot(1, losses, 0)
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}
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func StatsViewAddDraws(builder *flatbuffers.Builder, draws int32) {
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builder.PrependInt32Slot(2, draws, 0)
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}
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func StatsViewAddMaxGamePoints(builder *flatbuffers.Builder, maxGamePoints int32) {
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builder.PrependInt32Slot(3, maxGamePoints, 0)
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}
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func StatsViewAddMaxWordPoints(builder *flatbuffers.Builder, maxWordPoints int32) {
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builder.PrependInt32Slot(4, maxWordPoints, 0)
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}
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func StatsViewAddBestMoves(builder *flatbuffers.Builder, bestMoves flatbuffers.UOffsetT) {
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builder.PrependUOffsetTSlot(5, flatbuffers.UOffsetT(bestMoves), 0)
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}
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func StatsViewStartBestMovesVector(builder *flatbuffers.Builder, numElems int) flatbuffers.UOffsetT {
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return builder.StartVector(4, numElems, 4)
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}
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func StatsViewAddMoves(builder *flatbuffers.Builder, moves int32) {
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builder.PrependInt32Slot(6, moves, 0)
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}
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func StatsViewAddHintsUsed(builder *flatbuffers.Builder, hintsUsed int32) {
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builder.PrependInt32Slot(7, hintsUsed, 0)
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}
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func StatsViewEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
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return builder.EndObject()
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}
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