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A single tile that only extended a word perpendicular to the client-declared direction was rejected: the UI always sent dir=H for one-tile plays (the dirOverride/Controls toggle was orphaned in the Stage 7 game rework), so placing "А" above "БАК" to form "АБАК" failed the solver's main-word-length check even though the word is in the dictionary. Make the backend infer a play's orientation from the placed tiles and the board (internal/engine.resolveDirection): two or more tiles by the line they share, a lone tile by the axis it abuts (longer word wins, horizontal on a tie). Direction becomes an output, not an input: drop dir from the SubmitPlay/Eval wire requests and add it to EvalResult. Journal replay keeps trusting the stored "H"/"V" (SubmitPlayDir) so a rebuilt game matches the one committed. UI: stop computing/sending direction; the preview now shows the words a move forms with its total score (game.previewWords); the make-move control is disabled until the play is confirmed legal; the "your turn" label hides while tiles are pending. Delete the orphaned Controls.svelte. Regenerate the FlatBuffers bindings (Go + TS) and update the gateway transcode and the loadtest edge client to the new contract. Bake the decision into ARCHITECTURE.md (§5/§9.1), FUNCTIONAL.md (+ _ru) and the backend README.
115 lines
3.9 KiB
TypeScript
115 lines
3.9 KiB
TypeScript
import { describe, expect, it } from 'vitest';
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import {
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BLANK,
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cellOccupied,
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isBlankSlot,
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newPlacement,
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place,
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placementFromHint,
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rackView,
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recallAt,
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recallIndex,
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reorderIndices,
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reset,
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toSubmit,
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} from './placement';
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const rack = ['A', 'Q', BLANK, 'N', 'I', 'W', 'E'];
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describe('placement state machine', () => {
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it('places a tile and marks the rack slot used', () => {
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const p = place(newPlacement(rack), 0, 7, 7);
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expect(p.pending).toHaveLength(1);
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expect(rackView(p)[0].used).toBe(true);
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expect(rackView(p)[1].used).toBe(false);
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});
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it('rejects reusing a slot or an occupied cell', () => {
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let p = place(newPlacement(rack), 0, 7, 7);
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p = place(p, 0, 7, 8); // same slot -> no-op
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expect(p.pending).toHaveLength(1);
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p = place(p, 1, 7, 7); // occupied cell -> no-op
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expect(p.pending).toHaveLength(1);
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});
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it('requires a letter for a blank slot', () => {
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const noLetter = place(newPlacement(rack), 2, 7, 7);
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expect(noLetter.pending).toHaveLength(0);
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const withLetter = place(newPlacement(rack), 2, 7, 7, 'x');
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expect(withLetter.pending[0]).toMatchObject({ letter: 'X', blank: true });
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});
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it('recalls a tile by cell', () => {
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let p = place(newPlacement(rack), 0, 7, 7);
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p = recallAt(p, 7, 7);
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expect(p.pending).toHaveLength(0);
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expect(reset(place(p, 0, 7, 7)).pending).toHaveLength(0);
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});
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it('builds a sorted submit payload and returns null when empty', () => {
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let p = place(newPlacement(rack), 1, 7, 9);
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p = place(p, 0, 7, 7);
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const sub = toSubmit(p);
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expect(sub?.tiles.map((t) => t.col)).toEqual([7, 9]);
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expect(toSubmit(newPlacement(rack))).toBeNull();
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});
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it('recalls a tile by rack index and reports occupied cells / blank slots', () => {
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let p = place(newPlacement(rack), 0, 7, 7);
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p = place(p, 1, 7, 8);
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expect(cellOccupied(p, 7, 7)).toBe(true);
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expect(cellOccupied(p, 6, 6)).toBe(false);
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p = recallIndex(p, 0);
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expect(p.pending.map((t) => t.rackIndex)).toEqual([1]);
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expect(isBlankSlot(newPlacement(rack), 2)).toBe(true); // '?' slot
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expect(isBlankSlot(newPlacement(rack), 0)).toBe(false);
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});
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it('submits a single tile as a one-tile payload', () => {
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const sub = toSubmit(place(newPlacement(rack), 0, 7, 7));
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expect(sub?.tiles).toHaveLength(1);
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});
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});
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describe('placementFromHint', () => {
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it('maps hint letters and blanks onto rack slots', () => {
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const p = placementFromHint(
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[
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{ row: 7, col: 7, letter: 'C', blank: false },
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{ row: 7, col: 8, letter: 'A', blank: false },
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{ row: 7, col: 9, letter: 'B', blank: true },
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],
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['C', 'A', BLANK, 'T'],
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);
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expect(p.pending).toHaveLength(3);
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expect(p.pending[0]).toMatchObject({ rackIndex: 0, letter: 'C', blank: false });
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expect(p.pending[2]).toMatchObject({ rackIndex: 2, letter: 'B', blank: true });
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});
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it('falls back to a blank slot when the hint letter is not in the rack', () => {
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const p = placementFromHint([{ row: 7, col: 7, letter: 'Z', blank: false }], ['A', BLANK]);
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expect(p.pending).toHaveLength(1);
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expect(p.pending[0]).toMatchObject({ rackIndex: 1, letter: 'Z', blank: true });
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});
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it('skips hint tiles once the rack is exhausted', () => {
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const p = placementFromHint(
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[
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{ row: 7, col: 7, letter: 'A', blank: false },
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{ row: 7, col: 8, letter: 'B', blank: false },
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],
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['A'],
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);
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expect(p.pending.map((t) => t.letter)).toEqual(['A']);
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});
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});
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describe('reorderIndices', () => {
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it('lifts an element and drops it at the given slot among the others', () => {
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expect(reorderIndices(4, 0, 2)).toEqual([1, 2, 0, 3]);
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expect(reorderIndices(4, 3, 0)).toEqual([3, 0, 1, 2]);
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expect(reorderIndices(4, 1, 1)).toEqual([0, 1, 2, 3]); // back to identity
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expect(reorderIndices(3, 0, 99)).toEqual([1, 2, 0]); // slot clamped to the end
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});
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});
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