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Cap a player's simultaneous unfinished games per kind (vs_ai, random, friends) with independent guest and durable-account tiers, held in a new single-row backend.config table (-1 = unlimited) behind an in-memory cache and editable live in the admin console (/_gm/limits). Each game is tagged with games.game_kind on creation. This replaces the earlier flat MaxActiveQuickGames=10 combined cap: the per-tier/kind config is the single mechanism, enforced at the same handler gate (ensureUnderGameLimit by kind on lobby/enqueue) plus the durable friends cap in CreateInvitation. game.Service.AtGameLimit only resolves the tier and counts; the limit policy stays at the request edge. Guests are now refused friend requests, friend-code redemption, befriend-in-game and invitation creation outright (403 guest_forbidden) -- previously only the UI hid these. Admin: a kind column in both game lists and the config editor. Defaults: guest 1 vs_ai / 1 random / 0 friends; durable 10 / 10 / 10.
139 lines
6.0 KiB
Go
139 lines
6.0 KiB
Go
//
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// Code generated by go-jet DO NOT EDIT.
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//
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// WARNING: Changes to this file may cause incorrect behavior
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// and will be lost if the code is regenerated
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//
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package table
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import (
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"github.com/go-jet/jet/v2/postgres"
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)
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var Games = newGamesTable("backend", "games", "")
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type gamesTable struct {
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postgres.Table
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// Columns
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GameID postgres.ColumnString
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Variant postgres.ColumnString
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DictVersion postgres.ColumnString
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Seed postgres.ColumnInteger
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Status postgres.ColumnString
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Players postgres.ColumnInteger
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ToMove postgres.ColumnInteger
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TurnStartedAt postgres.ColumnTimestampz
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TurnTimeoutSecs postgres.ColumnInteger
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HintsAllowed postgres.ColumnBool
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HintsPerPlayer postgres.ColumnInteger
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MoveCount postgres.ColumnInteger
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EndReason postgres.ColumnString
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CreatedAt postgres.ColumnTimestampz
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UpdatedAt postgres.ColumnTimestampz
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FinishedAt postgres.ColumnTimestampz
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OpenDeadlineAt postgres.ColumnTimestampz
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DropoutTiles postgres.ColumnString
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MultipleWordsPerTurn postgres.ColumnBool
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VsAi postgres.ColumnBool
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GameKind postgres.ColumnInteger
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AllColumns postgres.ColumnList
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MutableColumns postgres.ColumnList
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DefaultColumns postgres.ColumnList
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}
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type GamesTable struct {
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gamesTable
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EXCLUDED gamesTable
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}
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// AS creates new GamesTable with assigned alias
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func (a GamesTable) AS(alias string) *GamesTable {
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return newGamesTable(a.SchemaName(), a.TableName(), alias)
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}
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// Schema creates new GamesTable with assigned schema name
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func (a GamesTable) FromSchema(schemaName string) *GamesTable {
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return newGamesTable(schemaName, a.TableName(), a.Alias())
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}
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// WithPrefix creates new GamesTable with assigned table prefix
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func (a GamesTable) WithPrefix(prefix string) *GamesTable {
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return newGamesTable(a.SchemaName(), prefix+a.TableName(), a.TableName())
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}
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// WithSuffix creates new GamesTable with assigned table suffix
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func (a GamesTable) WithSuffix(suffix string) *GamesTable {
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return newGamesTable(a.SchemaName(), a.TableName()+suffix, a.TableName())
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}
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func newGamesTable(schemaName, tableName, alias string) *GamesTable {
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return &GamesTable{
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gamesTable: newGamesTableImpl(schemaName, tableName, alias),
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EXCLUDED: newGamesTableImpl("", "excluded", ""),
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}
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}
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func newGamesTableImpl(schemaName, tableName, alias string) gamesTable {
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var (
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GameIDColumn = postgres.StringColumn("game_id")
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VariantColumn = postgres.StringColumn("variant")
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DictVersionColumn = postgres.StringColumn("dict_version")
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SeedColumn = postgres.IntegerColumn("seed")
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StatusColumn = postgres.StringColumn("status")
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PlayersColumn = postgres.IntegerColumn("players")
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ToMoveColumn = postgres.IntegerColumn("to_move")
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TurnStartedAtColumn = postgres.TimestampzColumn("turn_started_at")
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TurnTimeoutSecsColumn = postgres.IntegerColumn("turn_timeout_secs")
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HintsAllowedColumn = postgres.BoolColumn("hints_allowed")
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HintsPerPlayerColumn = postgres.IntegerColumn("hints_per_player")
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MoveCountColumn = postgres.IntegerColumn("move_count")
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EndReasonColumn = postgres.StringColumn("end_reason")
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CreatedAtColumn = postgres.TimestampzColumn("created_at")
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UpdatedAtColumn = postgres.TimestampzColumn("updated_at")
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FinishedAtColumn = postgres.TimestampzColumn("finished_at")
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OpenDeadlineAtColumn = postgres.TimestampzColumn("open_deadline_at")
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DropoutTilesColumn = postgres.StringColumn("dropout_tiles")
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MultipleWordsPerTurnColumn = postgres.BoolColumn("multiple_words_per_turn")
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VsAiColumn = postgres.BoolColumn("vs_ai")
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GameKindColumn = postgres.IntegerColumn("game_kind")
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allColumns = postgres.ColumnList{GameIDColumn, VariantColumn, DictVersionColumn, SeedColumn, StatusColumn, PlayersColumn, ToMoveColumn, TurnStartedAtColumn, TurnTimeoutSecsColumn, HintsAllowedColumn, HintsPerPlayerColumn, MoveCountColumn, EndReasonColumn, CreatedAtColumn, UpdatedAtColumn, FinishedAtColumn, OpenDeadlineAtColumn, DropoutTilesColumn, MultipleWordsPerTurnColumn, VsAiColumn, GameKindColumn}
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mutableColumns = postgres.ColumnList{VariantColumn, DictVersionColumn, SeedColumn, StatusColumn, PlayersColumn, ToMoveColumn, TurnStartedAtColumn, TurnTimeoutSecsColumn, HintsAllowedColumn, HintsPerPlayerColumn, MoveCountColumn, EndReasonColumn, CreatedAtColumn, UpdatedAtColumn, FinishedAtColumn, OpenDeadlineAtColumn, DropoutTilesColumn, MultipleWordsPerTurnColumn, VsAiColumn, GameKindColumn}
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defaultColumns = postgres.ColumnList{StatusColumn, ToMoveColumn, TurnStartedAtColumn, HintsAllowedColumn, HintsPerPlayerColumn, MoveCountColumn, CreatedAtColumn, UpdatedAtColumn, DropoutTilesColumn, MultipleWordsPerTurnColumn, VsAiColumn, GameKindColumn}
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)
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return gamesTable{
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Table: postgres.NewTable(schemaName, tableName, alias, allColumns...),
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//Columns
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GameID: GameIDColumn,
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Variant: VariantColumn,
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DictVersion: DictVersionColumn,
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Seed: SeedColumn,
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Status: StatusColumn,
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Players: PlayersColumn,
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ToMove: ToMoveColumn,
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TurnStartedAt: TurnStartedAtColumn,
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TurnTimeoutSecs: TurnTimeoutSecsColumn,
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HintsAllowed: HintsAllowedColumn,
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HintsPerPlayer: HintsPerPlayerColumn,
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MoveCount: MoveCountColumn,
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EndReason: EndReasonColumn,
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CreatedAt: CreatedAtColumn,
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UpdatedAt: UpdatedAtColumn,
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FinishedAt: FinishedAtColumn,
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OpenDeadlineAt: OpenDeadlineAtColumn,
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DropoutTiles: DropoutTilesColumn,
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MultipleWordsPerTurn: MultipleWordsPerTurnColumn,
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VsAi: VsAiColumn,
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GameKind: GameKindColumn,
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AllColumns: allColumns,
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MutableColumns: mutableColumns,
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DefaultColumns: defaultColumns,
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}
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}
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